| Any Idea's | |
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Plague Docter General
Posts : 159 Trading Reputation : 0 Join date : 2009-09-20 Age : 29 Location : Uk Chesterfield
Personal Info Primary Warband played: Orcs & Goblins Achievements earned: none
| Subject: Any Idea's Thu 28 Jan 2010 - 23:25 | |
| Hi im attempting to make my own game but im no good at geography or thinking of names and was just wondering if any one could think of a city with lots of buildings and a couple of large open spaces so vechicals can take part or think of a good name for one. Doc | |
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Guest Guest
| Subject: Re: Any Idea's Fri 29 Jan 2010 - 5:53 | |
| Fantasy or future setting??? |
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Plague Docter General
Posts : 159 Trading Reputation : 0 Join date : 2009-09-20 Age : 29 Location : Uk Chesterfield
Personal Info Primary Warband played: Orcs & Goblins Achievements earned: none
| Subject: Re: Any Idea's Fri 29 Jan 2010 - 10:41 | |
| Sorry i knew forgot something its modern but advenced tech with a bit of fantasy.
Doc | |
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Guest Guest
| Subject: Re: Any Idea's Fri 29 Jan 2010 - 13:19 | |
| Well, if you want to go with the classics, they're all good. I'm thinking of names like "Metropolis" or names thereafter. Anyway, your best bet is to check out www.seventhsanctum.com and look at the Naming or Setting generators. I go there whenever I lack inspiration BTW, when you say make your own game, what do you mean? It sounds interesting, mind sharing a bit more? |
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Plague Docter General
Posts : 159 Trading Reputation : 0 Join date : 2009-09-20 Age : 29 Location : Uk Chesterfield
Personal Info Primary Warband played: Orcs & Goblins Achievements earned: none
| Subject: Re: Any Idea's Fri 29 Jan 2010 - 16:32 | |
| Thanks for the link to the site Opheliate its pretty good and about the game i dont want to give away to much but its going to use some of the base rules for mordheim to make it a bit easyer to play but the actual game is that a experimental drug has olterd the DNA of the test subjects to turn them into a kind of super soldier but it went wrong and turned them in zombie like things but its not going to focuse around them theres also going to be vechicals like cars, trucks, bikes, busses but also boats and military vechicales that you will need to repair and find fuel for others wise they will be destroyed or unable to be used and you will also be able to upgreade you weapons and vechilcels with better sights,ammo stuff like that.Good job i was giving to much away. Doc | |
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magokiron Ancient
Posts : 410 Trading Reputation : 0 Join date : 2009-01-06 Location : Mexico City
| Subject: Re: Any Idea's Fri 29 Jan 2010 - 17:56 | |
| Mmmm I don't want to sound rude, but that sounds a lot like Necromunda + a little bit of GorkaMorka.
Or like Resident Evil.
Or like pretty much any other post-apocaliptic game out there.
Ok. It's VERY difficult to suddenly create a COMPLETELY NEW world or setting, and even more to find a NEW RULE MECHANIC that accomplishes exactly what you want, and that hasn't been used ad nauseum by other authors, especially if you try to stick to D6 as your "random number generator".
Your profile says your 14, and maybe that explains a lot, as probably you may never even heard about Necromunda or GorkaMorka (Both VERY OLD GW games; by the way, Necromunda is a free download at GW page) but a little research can save you a lot of unessesary troubles.
Anyhow, if you really think you system has something new to offer to the gaming community, or even if you only intend to use it for your gaming group, using all the things you like, and stripping all the things you don't like, from other rulesystems, by all means go ahead.
That's where a little help from other gamers and forumites can iron out some of these issues for you.
Please, bear in mind I really don't want to be rude, but if your profile is correct, I'm older that you and have played (and read) LOTS of wargames along the years, and that's why I dare to give this kind of advice.
Hope that helps. | |
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Myntokk Venerable Ancient
Posts : 679 Trading Reputation : 0 Join date : 2009-09-03 Age : 38 Location : California
Personal Info Primary Warband played: Possessed Achievements earned: none
| Subject: Re: Any Idea's Fri 29 Jan 2010 - 18:38 | |
| I think to distinguish it from the Gorkamorka/Necromunda games, you could always avoid too much advanced sci-fi tech and play up the fantasy aspect. From what you're describing, it sounds more like some classical fantasy character types in a modern setting (so no las guns or melta bombs, but instead M16's and land mines). Throw some magic in there to distinguish it further. Just suggestions, of course, depends on what fits for what you're aiming at.
For your city, are you looking at sort of an alternate Earth, so it would be a real city, or one that's completely fictional? | |
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Plague Docter General
Posts : 159 Trading Reputation : 0 Join date : 2009-09-20 Age : 29 Location : Uk Chesterfield
Personal Info Primary Warband played: Orcs & Goblins Achievements earned: none
| Subject: Re: Any Idea's Fri 29 Jan 2010 - 21:08 | |
| I would profer it to be a real city and your correct in that it wont be like laser guns everywhere but there will be a couple of robots but they will be exensive to represent the rarity of the item and just wondered if you could say the things that are simular to Necromunga & GorkaMorka and how they work so i can change them. Doc | |
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Guest Guest
| Subject: Re: Any Idea's Sat 30 Jan 2010 - 5:25 | |
| I think you can dowload Necromunda rulebook for free. Gorkamorka is about orc civil war so dont mind that setting Anyway, I picture you going with a little more Kitch-futuristic look. Imagine the 1920's style before the apocalypse in the Fallout games. Chromed cars and small televisions, the housewife was the next step for feminism and everyone listened to jazz, blues and jitterbugg. But with robots on the streets, electromagnetic guns and other low-sci-fi stuff. I am personally making a setting for Stalker (Mix of the book, the movie, the games) as I think it fits the system really well, but still has several differences from Necromunda and more similar with Mordheim. This means that it isnt really a new game, just a setting, with some altered rules (mainly for combat). Anyway, even if it may feel futile to make a game, I say go for it! Creating even if not completing, is about the most rewarding and inspiring things we do in life |
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Snappy_Dresser Captain
Posts : 77 Trading Reputation : 0 Join date : 2009-09-28 Age : 47 Location : Vancouver, Canada
Personal Info Primary Warband played: Possessed Achievements earned: none
| Subject: Re: Any Idea's Sat 30 Jan 2010 - 8:52 | |
| Ugh, to hear Necromunda and Gorka Morka described as "really old" GW games hurts my heart...... I remember Chainsaw Warrior.
God I'm old. | |
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Plague Docter General
Posts : 159 Trading Reputation : 0 Join date : 2009-09-20 Age : 29 Location : Uk Chesterfield
Personal Info Primary Warband played: Orcs & Goblins Achievements earned: none
| Subject: Re: Any Idea's Sat 30 Jan 2010 - 11:16 | |
| - Snappy_Dresser wrote:
- Ugh, to hear Necromunda and Gorka Morka described as "really old" GW games hurts my heart...... I remember Chainsaw Warrior.
God I'm old. Thanks Opheliate for the surport, im still in the planning stage so most of it will get changed anyway. Doc | |
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magokiron Ancient
Posts : 410 Trading Reputation : 0 Join date : 2009-01-06 Location : Mexico City
| Subject: Re: Any Idea's Sat 30 Jan 2010 - 23:21 | |
| - Snappy_Dresser wrote:
- Ugh, to hear Necromunda and Gorka Morka described as "really old" GW games hurts my heart...... I remember Chainsaw Warrior.
God I'm old. Hey! We're dealing with a 14 years old kid. WE CERTAINLY ARE OLD. I mean, those games were published when this kid was wearing diapers, or before! (And don't feel bad, I think I'm older than you Snappy_Dresser) Best wishes | |
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Plague Docter General
Posts : 159 Trading Reputation : 0 Join date : 2009-09-20 Age : 29 Location : Uk Chesterfield
Personal Info Primary Warband played: Orcs & Goblins Achievements earned: none
| Subject: Re: Any Idea's Sun 31 Jan 2010 - 0:10 | |
| I have heard of necromunga, GorkaMorka and Chainsaw worrior by the way for a couple of yours now even if i dont know much about them and thats mainly because iv never played them and i would profer it if you didnt describe me as a 14 year old because it makes me sound like a little kid who doesn't know anything.
Doc | |
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Da Bank Rules Guru
Posts : 1927 Trading Reputation : 3 Join date : 2008-01-26
Personal Info Primary Warband played: Marienburgers Achievements earned: None
| Subject: Re: Any Idea's Sun 31 Jan 2010 - 0:51 | |
| It sounds like you are also trying to create something along the lines of Steam Punk type gaming. I created a Zombie game, yes, me and 1,000,000 other people. It was based on Resident Evil. It was really great and I borrowed rules from Mordheim, Necromunda, GorkaMorka and created some new ones and now it is Death Squads. Use Necro, Gorka and Mordheim as the key components and you should do fine. Good luck. | |
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Snappy_Dresser Captain
Posts : 77 Trading Reputation : 0 Join date : 2009-09-28 Age : 47 Location : Vancouver, Canada
Personal Info Primary Warband played: Possessed Achievements earned: none
| Subject: Re: Any Idea's Sun 31 Jan 2010 - 4:26 | |
| Necro does sound like a pretty good base for what you're proposing. | |
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Guest Guest
| Subject: Re: Any Idea's Sun 31 Jan 2010 - 5:42 | |
| The combat, or rather the shooting, rules for necromunda is the one thing I plan to snatch for my S.T.A.L.K.E.R modification, while the exploration, experience and warband composition will be taken from Mordheim. The rest I will make up myself. Just take your fav. parts form each game and then re-do it your own style |
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Plague Docter General
Posts : 159 Trading Reputation : 0 Join date : 2009-09-20 Age : 29 Location : Uk Chesterfield
Personal Info Primary Warband played: Orcs & Goblins Achievements earned: none
| Subject: Re: Any Idea's Sun 31 Jan 2010 - 18:44 | |
| I came upon another problem today and that was would you profer a game with real modern day weapons like mp5s, glocks, ak47/74u etc or futeristic weapons like the ones of 40k. Doc | |
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Guest Guest
| Subject: Re: Any Idea's Sun 31 Jan 2010 - 18:48 | |
| I would prefer said kitch-sci-fi weapons. That means, gaus weapons (pistols, rifles SMG's etc), tesla weapons (A strap-mounted tesla reactor! ). Or just a mix of modern, sci fi and steam punk maybe? |
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Myntokk Venerable Ancient
Posts : 679 Trading Reputation : 0 Join date : 2009-09-03 Age : 38 Location : California
Personal Info Primary Warband played: Possessed Achievements earned: none
| Subject: Re: Any Idea's Sun 31 Jan 2010 - 21:20 | |
| For me personally, and this is assuming that you are going for a sort of steampunk-ish setting, I'd stick to mostly modern-style weapons (or perhaps even slightly pre-modern, like revolvers, bolt action, etc.) with a handful of Opheliate's "low-sci-fi" tech thrown in. Stuff like a gun that shoots a lightning arc, but not the las/plasma weapons of 40K. Even something along the lines of a 40K melta (shoots a jet of super-heated air) would be kind of cool, although unpredictable and short range.
For reference, Necromunda is essentially a game of gang wars in a hive city in the 40K setting. Primarily human gangs, with a few mutants and not much else, but different "houses" have different playstyles.
For your city, really I think a lot of major cities would work fine - most are built to accomodate vehicles and will also have large open areas such as a central park or even neighborhood parks. Really take your pick, I think there are a lot out there that would fit the bill. | |
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Mordheimer Venerable Ancient
Posts : 523 Trading Reputation : 0 Join date : 2008-06-22 Age : 51 Location : Cape Coral, FL
Personal Info Primary Warband played: Skaven Achievements earned: None
| Subject: Re: Any Idea's Mon 1 Feb 2010 - 5:38 | |
| I want to ENCOURAGE you to keep going strong! DaBank and myself have been working on Death Squads (a 40k-based skirmish game) for a year an a half now (still working on it!) Starting a 'new' game is NOT easy. My advice? Think outside the box! If you use Mordheim as a 'base' then you have to analyze what 'Mordheim is' and 'why it works so well'. For example, Mordheim works because is self contained in time and space; it is about the City of Mordheim after the comet crashed. IMHO, if you move the game from that situation, you either get a half-cook effort that feels cheap or you get a Master Piece. For us, a major challenge has been the scale. 40k is about large armies, and reducing the number of individuals means that we have to work on a different scale, YET we are still chained to GW's D6 and their to-hit and to-wound tables. We had to come up with creative 'mathematical' substitutions to blatantly absurd numbers... we can't have a 40k Power Fist as written for 40k on a skirmish, so we create math equivalents that effectively make the weapon as deadly yet is not as abusive (there is a chance to fail!) Get with couple of buddies, and start small. Maybe something like each player controlling 5 (good) guys trying to get to a helipad to escape from an island... hell, if you still want a messed up modern metropolitan island.. take Puerto Rico! We may as well be Zombies! HA! Anyway, take the zombies to move 'randomly'. Forget vehicles. Once you have that part done, add some more weapons. The 2 or 3 types of vehicles. Then go all around messed up. Man... that sounds good. I wanna play a zombie game now! | |
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