| New warband - Existing Campaign | |
|
+2PitFighterTrainer Cian Shieldbiter 6 posters |
Author | Message |
---|
Cian Shieldbiter Knight
Posts : 81 Trading Reputation : 0 Join date : 2009-02-17 Location : UK
| Subject: New warband - Existing Campaign Mon 6 Apr 2009 - 16:48 | |
| Hi folk, we have a new skaven warband entering the fray in an already existing campaign. The existing warbands of Maneaters and Norse have ratings of 212+ and 236+ respectivly and i think the skeven will struggle to say the least. What are your thoughts/ideas to even it up a little for the skaven. All ideas welcome. Thanx in advance Cian Shieldbiter | |
|
| |
PitFighterTrainer Ancient
Posts : 414 Trading Reputation : 4 Join date : 2009-01-19 Location : Houston, TX
Personal Info Primary Warband played: Pit Fighters (Unofficial) Achievements earned: none
| Subject: Re: New warband - Existing Campaign Mon 6 Apr 2009 - 16:52 | |
| | |
|
| |
Identity Elder
Posts : 368 Trading Reputation : -2 Join date : 2009-01-14 Location : California
Personal Info Primary Warband played: Lizardmen (Unofficial) Achievements earned: none
| Subject: Re: New warband - Existing Campaign Mon 6 Apr 2009 - 20:39 | |
| The other option is to have both warbands count their experience, and find out which one has less. Then give your skaven a % of that amount (80%?). Do the same for gold (counting equipment value and member cost).
Very crude system, but it's simple, which counts for a lot. | |
|
| |
Cian Shieldbiter Knight
Posts : 81 Trading Reputation : 0 Join date : 2009-02-17 Location : UK
| Subject: Re: New warband - Existing Campaign Tue 7 Apr 2009 - 15:12 | |
| Thanks folk, i will talk it over with the skaven player and see what he thinks. Cian Shieldbiter | |
|
| |
DeafNala Admin
Posts : 21703 Trading Reputation : 9 Join date : 2008-04-03 Age : 77 Location : Sound Beach, NY
Personal Info Primary Warband played: Orcs & Goblins Achievements earned: none
| Subject: Re: New warband - Existing Campaign Tue 7 Apr 2009 - 15:31 | |
| If you use the Underdog Rule, the extra experience the new War Band will get SHOULD eventually even things up a bit. | |
|
| |
Andy Veteran
Posts : 106 Trading Reputation : 0 Join date : 2008-07-30 Location : England
Personal Info Primary Warband played: Witch Hunters Achievements earned: none
| Subject: Re: New warband - Existing Campaign Wed 8 Apr 2009 - 1:19 | |
| Shut your eyes, run in and go down fighting. | |
|
| |
Pathfinder Dubstyles Venerable Ancient
Posts : 778 Trading Reputation : 0 Join date : 2008-04-11 Age : 40 Location : North Carolina, US
Personal Info Primary Warband played: Possessed Achievements earned: None
| Subject: Re: New warband - Existing Campaign Wed 8 Apr 2009 - 1:52 | |
| Underdog rule leads to some nice experience but in my experience you feel a bit let down b/c you don't get to see warriors advance game to game against other starting warbands, you end up rolling 1-2 advances every game.
What really shuts down new warbands is equipment! Your heroes get butchered, you make no money, and can't buy charms, gromril, and hunting rifles to even the score.
Necromunda has a Giant Killer Bonus which is an income adjustment for underdogs gained only if they win. It represents local traders and contacts giving discounts, gifts and generally being impressed if you happen to pull out a win.
Perhapse somehting similar could work for Mordheim... | |
|
| |
PitFighterTrainer Ancient
Posts : 414 Trading Reputation : 4 Join date : 2009-01-19 Location : Houston, TX
Personal Info Primary Warband played: Pit Fighters (Unofficial) Achievements earned: none
| Subject: Re: New warband - Existing Campaign Wed 8 Apr 2009 - 1:59 | |
| I don't know. I think the Road to Mordheim option is a nice way to add some random advancement, as it's never the same road twice. Things can be modified as seen fit, such as putting in a list of Hired Swords that the new warband can use, instead of the standard ones listed on step 4. Just follow these steps, and your warband should be ready to hold their own for a little while. They might even still be subject to the Underdog Rule, but with better odds of effectively surviving and not getting wiped out.
(For those that don't like the link above, here's the text:)
1 – Ambushed Not long on the road, your warband is attacked by a group of ruffians. Follow the following list to find the consequences.
A – Roll a D6 for each figure in the warband. On a result of 1 they must roll on the appropriate Injury chart ( Heroes and Henchmen) B – All surviving heroes and henchmen and hired swords gain 1 exp C – Roll a D6 for each hero. On a 4+ they gain 1 more experience. D – The leader gains 1 exp for commanding the successful seeing off of the ruffians.
2 – Survivors Your warband encounters a bedraggled couple of survivors from an ex warband. Add a new group of Henchmen to your roster. This may be any group you can use from your list. This group has 2 members. This group begins with 50gc you may spend arming them from your equipment list. Any left over money is wasted, and cannot be saved. The group has 3 exp to start, so you must roll a level up for them as well. You must reroll any Lads got talent result though, as they have only just joined the band and this will not be recognized as yet.
3 – Bodies Your warband comes across a scene of utter carnage. The remains of two rival bands lie around the area, having taken each other down fighting. Roll on the following chart to see what you can find still of use in the area.
D3 swords = 4+ D3 bows = 4+ Suit of light armour = 2+ Suit of heavy armour = 5+ D3 helmets = 4+ Lucky charm = auto 30 + 2D6 gc = auto D3 shards of wyrdstone = auto
4 – A Chance Encounter Your band meets a mercenary for hire on the road to Mordheim. He offers you his services on route to Mordheim for your company and a few supplies. Roll on the following chart to see which hired sword you have encountered. If the hired sword rolled is not permitted in your band, roll again until you get one who is. Note that you will not have to pay any upkeep for this hired sword until after your first battle. So if you get one you don’t want, you can axe him from the team then.
1 – Halfling Scout. 2 – Pitfighter. 3 – Freelance Knight. 4 – Elven Ranger. 5 – Warlock. 6 – Dwarven Trollslayer.
5 – Mordheim Is Nigh You have arrived at Mordheim, fairly unscathed for your adventures on the way there, though you have had some escapades on the way, allowing your warband to hone its skills a little. Complete the following to see what you have learned on the way.
A – Add 1 exp to all heroes and henchmen and hired swords. B – Roll a D6 for each Hero. On a 4+ they gain 1 exp. C – Add 1 exp to the leader for successfully getting the band to Mordheim.
6 – Trading You may trade any wyrdstone you have, and buy and sell any items or warriors you require as per the normal trading rules.
7 – To Battle and Riches Good luck on the streets of Mordheim. You are going to need it… | |
|
| |
Cian Shieldbiter Knight
Posts : 81 Trading Reputation : 0 Join date : 2009-02-17 Location : UK
| Subject: Re: New warband - Existing Campaign Thu 9 Apr 2009 - 14:44 | |
| Thanks everyone for your input in the end we plumbed for Identitys suggestion for experience and made 4 exploration rolls. It turned out well the skaven werent to overpowered by the norse and maneaters. I like pit fighter trainers suggestion though and will probably use it in the future when we start a new/different campaign to add some experience to new warbands. Cian Shieldbiter | |
|
| |
Sponsored content
| Subject: Re: New warband - Existing Campaign | |
| |
|
| |
| New warband - Existing Campaign | |
|