In the dark times looming over the emire the common man always
tries to find a way to brighten the spirit and morale of his fellow man.
Some do it a bit more creatively than others, These are the relic peddlars.
Selling fine inspirational goods to commoners and sigmarite orators alike
for exhorbient amounts of golds is quite a decent way to make a living after all.
Items like Ulrics first beard and Sigmars right hand (a caged man in his thirties named Ted, or Teddy depending who he's talking to.)
These men and women can be seen almost everywhere, be it central Sylvania to
the outskirts of Marienburg.
But nowhere have they made quite as much a cash cow as during their golden age,
The cataclysmic fall of Morheim.
Showing up in settlements and wandering about the ruined city with their carts they
at the very least a hundred of Vlad von Carsteins first tooth!
This is the story of one such peddlar, a man called Hermann Tabernackel...
(Don't feel bad if you accidentally kill him, like all urban living situations there will always be two
that are more than willing to take his place.)
Hermann Sells a lot of items but if he is approached during the battle by any of the partaking
warbands he has D6 potions of great health that he can sell for D6x10 GC to each warband who approaches him.
albeit they heal all wounds and ailings these potions work more on Placebo principles than on anything
magical concoction and wear of after D6 Turns (keep taking poison tests etc during that time, as the character in question stands a real chance of dying after it wears off, and he returns to the damage he recieved before the potion with the added sideeffect of having to add any other wounds he recieved during the use of the potion. potion can be used several times as it is just water after all.)
After the battle the winning warband can approach Hermann instead of exploring and can reroll
Stock items as many times as they have heroes. any one hero may only roll once.
D1 The one ring to ruin them all 100GC
D2 The skull of Sigmar 30GC (60GC if the warband has an evil alignment)
D3 Sigmar's mummified pinkie 10GC
D4 Sigmar's strangely fresh femur 15GC
D5 Heavy Gold Chains of Pity 15GC (free with every purchase)
D6 Sigmar's right hand 10GC with an additional 50 for the cage (its a nice 'un)
The one ring to ruin them all
If bought by a Dwarven/Khazalid speaking warband the inscription will read
May cause severe hairloss, hunching, speech impediment, loss of girth, spontanious vomiting,
Sweating, the urge to eat raw and intermediatly rotten fish in a much to sloppy manner to impress upon thine enemy. Much nakedness and invisibility.
Although they cannot read it in the gloom of the battlefield.
Any human or neutral warband may elect a henchman to wear it, this henchman is automatically
Given hero status.
The henchman will from now on always take all alone tests when within 5" of a friendly character
(as they will always be trying to steal his precious) Will always be affected by stupidity
when close to water (I is invisible right? I can stop for a snack)
And will lose 1" in movement for every game he is equipped with the ring.
(slowly but surely hes turning into a decrepid hunching...thing)
The character will also always behave as if invisible even though he is within charge distance and well within line of sight.
If the warband elects to loot the wagon/cart/caravan(s) during the game
they will find at least D3xD6 of these rings.
The Skull of Sigmar
Acts as a lucky charm during the next game, roll a D6 after the game, on 3 and above
the character sees someone else in the settlement who also totes around with the skull
of Sigmar and all lucky effects strangely enough wears of before the next battle.
If 1-2 the warrior can keep using the skull until the next post battle sequence and a new roll
must be taken for it.
If looting the Wagon/cart/Caravan(s) during the game the warband finds
D6 Skulls in varying states of decomposition, all with blonde hair.
Roll a D6 if the result is the same or below the warband finds a shard of wyrdstone that
has been rattling around in one of the skulls. if above one of them is the head of a zombie
and the warband leader (greedy bugger) needs to see a physician about that hand...
Sigmars mumified Pinky
as above although there is only one in this cart/caravan/Wagon
Sigmar's strangely fresh Femur
As above, if looting the warband rolls a D6x2 for the number of femurs found
Roll a D6, if the roll is higher than the total score one of the heroes (it may not be the leader)
is infected with nurgles rot effective immidiatly!
this has effect on CC for the rest of the battle, check as usual for spread.
Heavy Gold Chains Of Pity
Special rule: Pity the fool
Warband looses 1GC per chain in warbands possesion whenever
in a settlement (a wave of sympathy flows through the owner of the chain
as he sees all the unemployed jesters, fools and bearded ladies loitering about the settlement
now that they have no royalties or aristocrats to entertain.)
Sigmars Right hand (Teddy, or Ted for short)
Has same characteristics as a Middenheimer youngblood,
And the cage is nice too.
(just remember to shift the cage if torching the wagons as he really cant let himself out.)