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 Underbheit's Feral Beastmen

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PostSubject: Underbheit's Feral Beastmen   Sun 2 Nov 2008 - 1:19

EDIT 2-14-09:DISBANDED & DECONSTRUCTED









Alright.

While I was applying green stuff to my new Liche, I figured I would also GS the Beastmen I'd assembled months ago. Below is the fruit of my labor. The idea is that these are Ultra-Feral Beastmen, so I removed all the loincloths and replaced them with more fur. Keeping with this theme I wrote my list with these 5 Heroes and 5 Hounds. I have yet to purchase the hounds but they'll be out soon.

Beastmen Chieftain


Beastmen Shaman


Bestigor 1


Bestigor 2


Centigor


Enjoy! Very Happy


Last edited by UnderBheit on Sat 14 Feb 2009 - 22:54; edited 1 time in total
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PostSubject: Re: Underbheit's Feral Beastmen   Sun 2 Nov 2008 - 1:48

nice dude, really really good work Smile
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PostSubject: Re: Underbheit's Feral Beastmen   Sun 2 Nov 2008 - 2:54

VERY COOL BEASTIES!

They're kind of Satyr looking guys; much more like I'd picture Beastmen. The Shaman is especially cool. A bit of Green Stuffing on the Centigor would do wonders to avoid the appearance of a mare or gelding Suspect . VERY WELL DONE!thumbsup
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PostSubject: Re: Underbheit's Feral Beastmen   Sun 2 Nov 2008 - 5:33

Very cool! That is a very cool idea for beastmen modifications. With your painting skills I know this warband is gonna look o-some!

The Shaman's pose is very apropriate for the model and he looks like he has a long beard, which makes him look even more authentic.

Now IF I may be a little critical, however, then I'd like to say that I am not a fan of only using "normal" bits from the Beastmen box for a Mordheim warband. There is nothing really that distinguishes the Chieftain from a Bestigor (okay, they're both elite gors and somewhat similar, but a Chieftain is a huuuge monster of a Gor champ) and those from the normal Gors. Since Bestigors get the first pick for weapons and armour from the horde's monolith they should look way different to normal Gors. These models all look like Gors to me. For the Shaman that is cool because you can really tell he is a Shaman when you look at the model, but the others look like normal Gors. I really like the furry/feral/wild approach to a Beastmen warband, but I'm sure you can come up with something "special" for the Heroes to make them look cooler and more powerful than the lowely gors. Maybe an extra arm for a Bestigor. I can imagine green-stuffing huuuuge antlers for the Chieftain would look cool and support the warband's theme.

Alright now. Please don't take this wrongly. I'm a huge fan of your work and as an admirer of your Undead warband I know you can turn this into a very special and characterful warband. I do look forward to the next update. Smile

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PostSubject: Re: Underbheit's Feral Beastmen   Sun 2 Nov 2008 - 7:22

Awe-some!

I agree with Cianty that the chieftain needs a little something more to mark his status over the henchmen.

And the shaman could also use a few "arcane" indicators... like little runestone pendants or something similar.

Apart from that, fabulous work so far (especially on the Centigor)!

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PostSubject: Re: Underbheit's Feral Beastmen   Sun 2 Nov 2008 - 10:09

These are all great points. The Chieftain does need some additional indicators of his status. So far the only ones are that his size and horns are slightly larges than the others. As for the Shaman, I did leave all of the charms and beads tied in his pelt. I suppose I could add some more, but that would be it. I was going super-minimalist when I made these guys and I only used plastic bits because the metal Bestigors are too busy with clothing and equipment for my theme.
Thanks for the comments.
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PostSubject: Re: Underbheit's Feral Beastmen   Sun 2 Nov 2008 - 12:34

Nice work
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PostSubject: Re: Underbheit's Feral Beastmen   Sun 2 Nov 2008 - 22:23

Alright, with reluctance to change my theme, I pondered my Chieftain's appearance and made a few modifications. I decided to increase his look from feral to voodoo cannibalistic. I did not, however change anything about the "Gor" looking Bestigors. I looked at many other Bestigor models online and saw that there was little difference in size. In fact the only difference between the Bestigor models and the Gor models are the armor and equipment. I think the reason that my Bestigors look like Gors is simply because their naked, stripped of armor. I prefer that look for all my Mordheim projects. My basic interpretation of Mordheim warbands is that they are the desperate, crazy and poor, otherwise they would have the sense to steer clear of the infamous city. In the case of my Beastmen, I imagine that they are a fringe warband, rejected by the seven major herdstone clans, meaning they had no access to good equipment. They simply survive by killing.



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PostSubject: Re: Underbheit's Feral Beastmen   Mon 3 Nov 2008 - 1:51

excelent work, i would like to see them pinted, im sure that i will surprise, without paint are fantastic yet... Surprised
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PostSubject: Re: Underbheit's Feral Beastmen   Mon 3 Nov 2008 - 2:06

Adding some "trophies" enhances the mini nicely without compromising your theme. VERY NICE WORK! thumbsup .
Now you just need to add some dead Elf bits & maybe a few Warrior Monk skulls.Suspect
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PostSubject: Re: Underbheit's Feral Beastmen   Mon 3 Nov 2008 - 2:07

Man, that chieftain definitely stand out now, nice work mate.
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PostSubject: Re: Underbheit's Feral Beastmen   Mon 3 Nov 2008 - 2:46

That's definately better than before. It's good to be able to tell a difference between models. Individualism is what Mordheim is all about.

DeafNala wrote:
maybe a few Warrior Monk skulls.Suspect

What the-- ?!

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PostSubject: Re: Underbheit's Feral Beastmen   Mon 3 Nov 2008 - 3:12

cianty wrote:
That's definately better than before. It's good to be able to tell a difference between models. Individualism is what Mordheim is all about.

DeafNala wrote:
maybe a few Warrior Monk skulls.Suspect

What the-- ?!
lol!
Can't slip anything by cianty Suspect .
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PostSubject: Re: Underbheit's Feral Beastmen   Mon 3 Nov 2008 - 3:14

DeafNala wrote:

lol!
Can't slip anything by cianty Suspect .

No chance. Smile

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PostSubject: Re: Underbheit's Feral Beastmen   Mon 3 Nov 2008 - 7:27

wonderfull, you've really got the skills Smile
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PostSubject: Re: Underbheit's Feral Beastmen   Mon 3 Nov 2008 - 8:31

You've definitely got a taste for the dark mate, my next project'll be some beastmen I think, you've made me think that maybe the plastics ARE worth investing in!
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PostSubject: Re: Underbheit's Feral Beastmen   Mon 3 Nov 2008 - 10:48

As always awesome conversions! I might try something like that myself one day...

I like how you spiced up the chief, too, prefer the open hand to the one with the bone in it, though. It looks more like he is going to cut you head right into two. But don't feel bullied to change it yet again Wink
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PostSubject: Re: Underbheit's Feral Beastmen   Mon 3 Nov 2008 - 14:35

Excellent stuff, I like the original pose of the leader as well. But rcognize the need for some bits to make him stand out. How about a flaggon or jug of bugmans XXXXX for the centigor!

"It comes in pints? I'm getting one!"
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PostSubject: Re: Underbheit's Feral Beastmen   Mon 3 Nov 2008 - 15:09

WOW man! again you have stunned me, I just LOVE their poses! I think I'll have to beg you for a beastman now Twisted Evil

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PostSubject: Re: Underbheit's Feral Beastmen   Mon 3 Nov 2008 - 16:40

NOW it's a chieftain. Thank you and kudos.

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PostSubject: Re: Underbheit's Feral Beastmen   Mon 3 Nov 2008 - 17:35

Wow, Yet another warband of amazement. I hope to posses a small portion of your ridiculous GS skills before I stop Mordheiming. Just fantastic work. I love how much additional emotion and action you have added to these minis.

Props thumbsup
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PostSubject: Re: Underbheit's Feral Beastmen   Tue 4 Nov 2008 - 4:22

Ashton wrote:
I stop Mordheiming

WHAAAT?! geek

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PostSubject: Re: Underbheit's Feral Beastmen   Tue 4 Nov 2008 - 4:46

Admin Tom wrote:

Ashton wrote:
I stop Mordheiming
WHAAAT?! geek

Excommunication! lol!
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PostSubject: Re: Underbheit's Feral Beastmen   Tue 4 Nov 2008 - 4:53

Grab the newspapers boys!

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PostSubject: Re: Underbheit's Feral Beastmen   Tue 4 Nov 2008 - 6:46

Duce wrote:
Grab the newspapers boys!

No Duce... this requires more draconian measures.

*rolls up phonebook*

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PostSubject: Re: Underbheit's Feral Beastmen   Today at 17:14

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