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 Tall's Architectural Nightmares

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DeafNala
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Tha Tall One
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PostSubject: Tall's Architectural Nightmares   Tall's Architectural Nightmares Icon_minitimeTue 4 Apr 2017 - 17:06

Hello everyone,

In this topic I will post all of my Mordheim terrain. Most of my buildings are built from scratch with cardboard, foam, wood and plastic. If you have any questions, suggestions or criticisms, please feel free to post them!

Let's begin with one of my oldest works, an old inn:
Tall's Architectural Nightmares 20052013_003-001
Tall's Architectural Nightmares 20140709_115508
Tall's Architectural Nightmares 20140709_115707

The grassy base is removable, to make it more suitable for urban environments such as Mordheim.
Tall's Architectural Nightmares 20140709_120115
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PostSubject: Re: Tall's Architectural Nightmares   Tall's Architectural Nightmares Icon_minitimeTue 4 Apr 2017 - 17:39

That's a cool looking piece of terrain, thanks for sharing. I like the green tone and the removable base is a clever idea. thumbsup
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PostSubject: Re: Tall's Architectural Nightmares   Tall's Architectural Nightmares Icon_minitimeWed 5 Apr 2017 - 0:42

Excellent work on the wooden siding. Love that green.
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PostSubject: Re: Tall's Architectural Nightmares   Tall's Architectural Nightmares Icon_minitimeWed 5 Apr 2017 - 3:34

That is a SPLENDID looking, WONDERFULLY modeled, painted & detailed creation. VERY WELL DONE! thumbsup
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PostSubject: Re: Tall's Architectural Nightmares   Tall's Architectural Nightmares Icon_minitimeWed 5 Apr 2017 - 12:23

Thank you for the kind words!

Next is a smaller building I managed to finish rather quickly.
Tall's Architectural Nightmares 20140805_171722
Tall's Architectural Nightmares 20140709_120340
Tall's Architectural Nightmares 20140709_120329

Though small, it provides some much needed elevation and cover. Models still stand surprisingly stable on the rubble inside, and still have some room on the upper floor.
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PostSubject: Re: Tall's Architectural Nightmares   Tall's Architectural Nightmares Icon_minitimeWed 5 Apr 2017 - 13:03

That is a more traditional Mordheim gaming piece, but just a BEAUTIFUL as your first piece. VERY WELL DONE one again! thumbsup
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PostSubject: Re: Tall's Architectural Nightmares   Tall's Architectural Nightmares Icon_minitimeWed 5 Apr 2017 - 13:06

That's a nice little and simple house.
I like it very much.
So I think I have to build something similar... Wink
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PostSubject: Re: Tall's Architectural Nightmares   Tall's Architectural Nightmares Icon_minitimeWed 5 Apr 2017 - 21:50

I like the stair case. More stair cases!
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PostSubject: Re: Tall's Architectural Nightmares   Tall's Architectural Nightmares Icon_minitimeWed 5 Apr 2017 - 23:06

I like the rubble. For a city devastated by a freaking Comet, most tables have inexplainably tidy streets and such.
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PostSubject: Re: Tall's Architectural Nightmares   Tall's Architectural Nightmares Icon_minitimeThu 6 Apr 2017 - 13:50

Thanks for the replies!
@Grimscull. Yes, I always try to add some rubble on my ruins, though it often sacrifices space for miniatures to stand.
@Von Kurst. Certainly sir, here you go:
Tall's Architectural Nightmares 20140805_172303

This building has multiple accessible levels and provides some vantage points.

Tall's Architectural Nightmares 20160114_113452
Tall's Architectural Nightmares 20160422_091542
Tall's Architectural Nightmares 20160114_113408
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PostSubject: Re: Tall's Architectural Nightmares   Tall's Architectural Nightmares Icon_minitimeThu 6 Apr 2017 - 14:37

That is another BEAUTY...LOVE the balcony. The shot down the stairwell is a TERRIFIC. OUTSTANDING WORK! thumbsup
If you mount your rubble on separate bases, you could remove it when you need to place miniatures in the building. It can also double for cover elsewhere. I did that with some Mordheim boards I did for an erstwhile friend. I worked out splendidly or so I am told.
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PostSubject: Re: Tall's Architectural Nightmares   Tall's Architectural Nightmares Icon_minitimeTue 11 Apr 2017 - 5:06

I agree with grimskull regarding the first building- the green looks great and the removable base is very smart. I quite like the wood siding too-  I may try that for one of my buildings. Thanks for the inspiration Smile.
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PostSubject: Re: Tall's Architectural Nightmares   Tall's Architectural Nightmares Icon_minitimeWed 12 Apr 2017 - 0:25

Thanks for the stairs! These are great buildings, I hope to see more.
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PostSubject: Re: Tall's Architectural Nightmares   Tall's Architectural Nightmares Icon_minitimeSun 16 Apr 2017 - 17:17

keep up the great work - I love the inn!
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http://mymortheim.blogspot.com/
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PostSubject: Re: Tall's Architectural Nightmares   Tall's Architectural Nightmares Icon_minitimeTue 30 May 2017 - 10:31

Thank you all for the kind replies!

Next something small:
Tall's Architectural Nightmares 20140709_120233
Tall's Architectural Nightmares 20140709_120249

It is a nice centrepiece for a town square or plaza. It provides some cover, and possibly some slight elevation. I'm uncertain whether the poor sod hangs there since before the comet fell, or has been more recently strung up...
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PostSubject: Re: Tall's Architectural Nightmares   Tall's Architectural Nightmares Icon_minitimeTue 30 May 2017 - 13:59

There is something about Mordheim that calls for a gallows. Yours is a BEAUTY...BEAUTIFULLY crafted & painted. OUTSTANDING WORK! thumbsup
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PostSubject: Re: Tall's Architectural Nightmares   Tall's Architectural Nightmares Icon_minitimeWed 28 Feb 2018 - 13:03

Thanks DeafNala!
Another small building:
Tall's Architectural Nightmares 4KhJYnZ5J-C-Lf494UR9T2wa69GbOBRbmesB-EzJwLFgrq4dIUJH-EWWqavXOpNjD7b6oYyGf2T_eRcQUwio25gGTp_PG5t84wTyb4oMZmf3yVB9siiVVai4i9M3Ma_J-W80vqBDrLmUdVTNAK28NBJqCQ2BWfE_De1Gf4sTlfSIX3es1GPGGWTqNAEcMTKuMq-NHGevYuGDj9vs0CGJhsNpjq0Rz_uE4e-Rqp9I5Bdk3g1WXrd-ImC25gbpq7yVMXM7pbCUISyv5mngb5ruwK0gJCQneJgpP9hudP5pB0MPPes_vBZieCmmRDz_NCtVZgGQZvgaGYldQSvzbZAeuK6SUBdEqqVqxp-iPKS0KCzJjCqfS7HmQRezYv2p5sV6tc40mJPbjr446d6VZL_WIvuBv-4yC74nCMZtUX8OpaeFT216jAUAHAK02vkAznaCGp6DLF6pZKFzSyDwQwOJ2gynFWsLmDie64WMM0QO3Jf_5g2fx8gh9KcqsjZpOHWNXP0y8i0i7O-qWe_XDBT-BOIhrhpAawmT-7NPBUGF4kWDdRNSi1LjAaMfxR_I2cyn6Wc2LRti7eD_lSSw_zto4Tlca7GovXj536RWaRs=w497-h904-no
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Tall's Architectural Nightmares U1ikDruPFOu_IAr0ENKdBQMYW8jkJcE8fz3i76VKJcaQRN4Fq-YCz8zhNd-SYn-eCKuOdd5SlI8j2IxFwTyZ7DRas6Hp21fxCCARQrOoVirgBh7hG1iysvRLZMWkmsW-kcpDdeaypmrY9oUS1elQGfs_05uTm9adb_9Rkl7NIYjOY7yx5_meKZlxS2HsjQegQ2FeRfk68SeaPXirD4ieMRyehlfQi5v3RcvwBIWUdhqyYiXWXQhuERaDn2kPor1lwcI8Cu2MtgmeCvBvqKiM0eO6HQfWCNCCLe06YrAoAPbsh7o7yMWkD8-wvprGTlVRTgUBaSqZm-AOji1HxB6sjxndO7FYm3uft9uUZoV4HpCpyui17HbpqxrP-SlJCFV35zyppZjJQrnDHUfkWxDYvMFMtd3TrjXBiEI1U8h4FkmcgO2BdK2alzX0tRxgW6OyG8ShydjrCpxAZOmNQylJbip6OH16D56m1zNPWhT-7WFEvY_dkpJtOYE2-cLS9IDOSjwywSJBwusFzZ53Nf_URLqp40r22WG91_SHpqP8TliwLyZQWuBCRc-9trAPTSjcOd6ylSbv4fK7shXnQPA5AtBM_3SvHbxMq9gLjqI=w679-h904-no

To prevent the roof from flooding, the three faces act as waterspouts to drain away excess water.
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PostSubject: Re: Tall's Architectural Nightmares   Tall's Architectural Nightmares Icon_minitimeWed 28 Feb 2018 - 13:40

SPLENDID! The Faces add the something special to a BEAUTIFUL creation. OUTSTANDING WORK! thumbsup
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PostSubject: Re: Tall's Architectural Nightmares   Tall's Architectural Nightmares Icon_minitimeThu 1 Mar 2018 - 18:07

Ooo, this is nice work. Really like the gallows, which I've somehow only just seen. & the drainspout faces are a really effective touch -- realistic, characterful, & very fitting for Mordheim.
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PostSubject: Re: Tall's Architectural Nightmares   Tall's Architectural Nightmares Icon_minitimeWed 21 Mar 2018 - 11:32

Thanks for the replies!
Here I have some small additions:
Tall's Architectural Nightmares D65c6mHoIgVjvYJdHO2wsAUEmz3m2WAq9PhN6-6ds8lfgCi3vJo4HlFyHj4WrAqF98gR5WXNnpK4efyKsPP2L8hTlCSrVK4Pe_ohkLBpWnK0ujpXlLuN64dlqAN--ajYHoH92rJFOg4UPDTq7RnRHySzBZ7itrRXsa-I6zvIBKWZu3mbQObsMb8NjD8ALBzOHqbgkTxtZkDDd1S6hNQpeYsRlxeTeYuTZBx7-rbwrWryuLjuNRlZzQbR9JzCR8ivffVsYTutmRqt8OmkL0AiVgm9qx1HqIAYCgmWck_P2iU6OnILj1eUVQ6VjDbeKCYGLbGOh4LfnQw_PmqzWAqU9M24qj48GSQr9PkJKndiY4iZsezgwmSn7Jg6DWTqmCek923mjr3iulbMJr01C9DkhQBUQWzLZAExIknp0I9BbK0AAo1HYY_TnJ2ZEtYZdPyehh9goCS6Z5EtL4sN9KSTjKQYjVzufCyLN90bsCz0-94lVazWRRdxr8v9lv4Z-exgS8uOJjE02_UIjNPPruTk8QR4Qs61uq_j4zeSC68d3hpKLe7hrfZ7NtHyN3K_KQpQ7lEHCaVE5A_lqSIpNd90Cfu6B6wTN2CztXNdkw0=w1470-h903-no
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PostSubject: Re: Tall's Architectural Nightmares   Tall's Architectural Nightmares Icon_minitimeWed 21 Mar 2018 - 12:40

OUTSTANDING! The signs are BEAUTIES, very imaginative AND very Mordheim. The list of hangings looks like it came right from the Town Crier. THe Sigmar sign has a tapestry look that fits the subject & the times perfectly. VERY WELL DONE!  thumbsup
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PostSubject: Re: Tall's Architectural Nightmares   Tall's Architectural Nightmares Icon_minitimeThu 22 Mar 2018 - 11:35

Ooo, very nice! That sort of set decoration can really bring a board to life, & you've struck just the right note of period authenticity & grim humour with these!
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PostSubject: Re: Tall's Architectural Nightmares   Tall's Architectural Nightmares Icon_minitimeThu 26 Jul 2018 - 18:21

Thanks guys! Though I originally found the posters on google images, I discovered they actually come from this topic here.
So thanks @Arcuballis !



Though I do understand the appeal, I have never liked the ramshackle bridges and planks that many people use to connect their buildings' upper floors. Often, they seem to span too great a gap, and I never really get why warbands or Mordheim survivors would put in the effort to construct them.
So to give my games some much needed elevation, I built a city-wall some time ago. This wall is supposed to be an old wall that has become redundant as the city has grown, and has since been slowly incorporated into the city itself.

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Tall's Architectural Nightmares R5WLsSJc1za8kC-VIHkDO4N6bl7F_opm-_3nMPN2Gz5_ySnm4XmquVztZmHRFw8bTW9wGQkQf1HVORna3LWbySmqkH848yasn0sdFBuDFp1GpcloKICDRS7R9Bv77grdh25fHZbt4xjhE9Ijd6prup86RUxQKD9UbuokGpoiLBp2WJo07CQ-yaFjx18U3ecpb0A7-mGj2Y9XjY_6G9RDBdHMODt0DZcomO540LVegdZQrZI4zxTiJSvsr5Fr0-xY4oUxnQUhJ9I9k-E7hOR53uEdHy--8z4kKv9e2qSeKwtISSVIkTKis3msMNkqqw5wpcNT1tph0x-Rr9MvYPfrqcqw5LDdjKYL274rq0d9a5SfWh08n1-X1OPliKIW3YGew0Kq6ataiL6z0JcQwz6-gD9pvTovD5IAvgLqmnQ-ITcNCaCRDfs2s3qlkDD5M2xhnEWgFTIMQYQkqCBUxtWa5nmjqWX0lan1vsCyRx-9uuoHl5gPnOOehLWqsH4AttoSQR_Xv3ZmkwXZA-x7YHRmtjLsFFz9mKyOlJRZH8LNc1V2XbCDoVrROLX8WuoClHzrdifxNRvSJyBjXhZuNGwgYwlJfujFZiJKIj5SmL8=w1128-h903-no

As you can see, some sections have gates or doorways at ground-level. I am trying to make the wall as modular as possible, with some bends and towers/bastions.

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Tall's Architectural Nightmares P63q_8df8onBBaqZCm1l9AY8uKKeVqt9HUPecA00LCJE2_hlQsORf3cVHyojaC4dUSF0F1vpefxV0kgtnf2EecuHSxEoQNnh1bCWwzIxhhmekWfKESLGG-rHlN597jV3wF8Xc5z3o4QP72An8Hs2GrLM4Pr5ysAmvrM_2FYXqBLRkjpECgbsSz7002Zmxffz-qd-kW5XDYVhlrAixoeR9dn82SPmp6w07tXTnJyr2S7If2sVrHT_knAsDL8MwGRQhbJiw27pJcfYZd0pQz0_Nzd-f3Db46-UugU2KI--yHpXwNt-mt4ibCmRjujy5rfTp1OTviG0bEgTJkkG0eTr5fDF0dDRmOiQSqr8f3ii6PO19ztXZM2xOT3EFyhhO2-HIpsl33cTVSdKDpoKXcZncnVHvGnGzvMQwlTGMgs62U3Pqe53FRfVzUMF5F7MnXf2HZJa0fSVu5zSrWt6kezXZUIlLwfWs8GaByIn--5uPZO-UjHeouODEcSIVQrzVsY_6X-L7e-2U-kEGLbtuHiQb8UzVyN-N3YsnGzBLoBkQvOnTEKMwbZatMzoCjX6ZHnLLuuCBo15aYAeyfFyqVWVY4U0my8nLQGfzr0elbc=w1495-h829-no
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So in practice, if you're walking along a street like this:
Tall's Architectural Nightmares Whatsa13

You can enter a building, climb up some stairs...
Tall's Architectural Nightmares Stairs10

And then sneak up on the bastard that was shooting down at you!
Tall's Architectural Nightmares Whatsa14


Of course, the yellow building can connect to the wall directly as well. My plan is to build some more bastions and some sections where the wall has crumbled away. Additionally, I wish to make more buildings that can connect to the wall, creating an elevated path with multiple access points.
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PostSubject: Re: Tall's Architectural Nightmares   Tall's Architectural Nightmares Icon_minitimeFri 27 Jul 2018 - 16:44

I get where you are coming from with the long cobbled together bridges- I don't have any on my table either. Your castle wall solution looks good- nice work.
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PostSubject: Re: Tall's Architectural Nightmares   Tall's Architectural Nightmares Icon_minitimeFri 27 Jul 2018 - 18:40

That's really cool work! The work you've done on making modular parts & getting them to match up to form a continuous yet adaptable wall is really impressive, so well done on that.

Though I will stand in defence of cobbled together bridges. After all, wyrdstone makes you do wyrd things. They've got the bad crazy...
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PostSubject: Re: Tall's Architectural Nightmares   Tall's Architectural Nightmares Icon_minitime

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