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 Cianty goes Urban: Medieval Buildings - Ponderings

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Eliazar
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PostSubject: Re: Cianty goes Urban: Medieval Buildings - Ponderings   Mon 9 Feb 2009 - 6:39

The building is looking good, and I suppose it will be stunning once you have painted it Smile
It's for Legends of the High Seas, isn't it?

As for the stairs, you could perhaps try and get a spiral staircase in the middle if it's possible to modify the building without messing it up.
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cianty
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PostSubject: Re: Cianty goes Urban: Medieval Buildings - Ponderings   Mon 9 Feb 2009 - 6:46

Eliazar wrote:
The building is looking good, and I suppose it will be stunning once you have painted it Smile
It's for Legends of the High Seas, isn't it?

All buildings and scenery posted in this thread are for my Gierburg table which is of course fully compatible with playing Mordheim and LotHS.

Eliazar wrote:
As for the stairs, you could perhaps try and get a spiral staircase in the middle if it's possible to modify the building without messing it up.

The floor of the "first floor piece" is like 2cm of sturdy resin. I did consider sawing a hole in there but I am not convinced that this would be a good idea. I will, however, try to add stairs to the ground floor and make a marker or something to represent the stairway on the first floor.

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PostSubject: Re: Cianty goes Urban: Medieval Buildings - Ponderings   Mon 9 Feb 2009 - 11:26

I think Eliazar gave a very good suggestion with that spiral stair in the middle...
I totally agree with the need for stairs you expressed, cianty, and a spiral stair would be a great improvement to the model. Also, drilling holes with a pin vice to ease the eventual sawing would be a small effort compared to the result you could achieve.
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PostSubject: Re: Cianty goes Urban: Medieval Buildings - Ponderings   Mon 9 Feb 2009 - 13:53

I had a similar problem which I solved by putting a trap door on the upper floor. It was purely cosmetic (wasn't functional), but now there is a reasonable explanation for how people got between the two floors.

Hmm, after a second look, your upper floor has stone flooring, so I guess the trap door idea would not be much of an option.
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PostSubject: Re: Cianty goes Urban: Medieval Buildings - Ponderings   Mon 9 Feb 2009 - 14:59

Hm.. I think a trap door would be "inappropriate" for a house like this (it's a mansion!). So I think I will try to make a kind of marker to simulate the stairs on the first floor.

About the stone floor: I've been wondering about this too. House like these shouldn't have stone floors on the first level. I'd expect them to have wood planks or something. I have actually already considered putting something like in there. We'll see...

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PostSubject: Re: Cianty goes Urban: Medieval Buildings - Ponderings   Mon 9 Feb 2009 - 15:23

Hey, one other option! First floor was a home in itself. Second floor, was another abode, accessible by an outside stairway. That way, you simply have to add in a stairway on the outside, and not have to ruin the flooring. You know, like a townhouse? You can hear someone above/below, depending on where you are.

Just a suggestion...
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PostSubject: Re: Cianty goes Urban: Medieval Buildings - Ponderings   Mon 9 Feb 2009 - 16:08

PitFighterTrainer wrote:
Hey, one other option! First floor was a home in itself. Second floor, was another abode, accessible by an outside stairway. That way, you simply have to add in a stairway on the outside, and not have to ruin the flooring. You know, like a townhouse? You can hear someone above/below, depending on where you are.

Just a suggestion...

This is not a bad idea. In fact it's a damn good one. Technically this seems to be a rather elegant solution. I like it! My only problem is that this is supposed to be the "Burgomeister's Mansion" so it is unlikely that the house has experienced such an evolution. Hmm.. anyways, it is a really great idea and I will now have a look at the model and seriously consider it. Thanks a lot, PFT! thumbsup

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PostSubject: Re: Cianty goes Urban: Medieval Buildings - Ponderings   Thu 12 Feb 2009 - 5:16

Great paintjob on that Inn!
Can't wait to see more stuff from you!
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PostSubject: Re: Cianty goes Urban: Medieval Buildings - Ponderings   Thu 12 Feb 2009 - 6:27

Tabletop World wrote:
Great paintjob on that Inn!
Can't wait to see more stuff from you!

Thank you! And I can't wait to paint some of your stuff! bounce bounce

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PostSubject: Re: Cianty goes Urban: Medieval Buildings - Ponderings   Thu 12 Feb 2009 - 9:42

cianty wrote:
Tabletop World wrote:
Great paintjob on that Inn!
Can't wait to see more stuff from you!

Thank you! And I can't wait to paint some of your stuff! bounce bounce

The pleasure will be ours! Very Happy
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PostSubject: Re: Cianty goes Urban: Medieval Buildings - Ponderings   Fri 13 Feb 2009 - 8:22

Does anyone have any suggestions for which colour I should paint the windows? I am considering: white, blue or red. What do y'all think?




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PostSubject: Re: Cianty goes Urban: Medieval Buildings - Ponderings   Fri 13 Feb 2009 - 9:48

Windows are made from wood also, so why not like the beams around? I guess they could be painted. From the colors you suggested, I'd go with the blue, but weathered from time. Blue windows will go nicely with the non-wood part of the house.


Last edited by Tabletop World on Sat 14 Feb 2009 - 4:58; edited 1 time in total
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PostSubject: Re: Cianty goes Urban: Medieval Buildings - Ponderings   Fri 13 Feb 2009 - 9:57

Tabletop World wrote:
Windows are made from wood also, so why not like the beams around?

Because I think that would be too boring. It's the Burgomeister's mansion after all! Smile

Tabletop World wrote:
I guess they could be painted.

Exactly! Wink

Tabletop World wrote:
From the colors you suggested, I'd go with the blue, but weatherd from time. Blue windows will go nicely with the non-wood part of the house.

I think I too like blue the best. But how do I make them look weathered?

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PostSubject: Re: Cianty goes Urban: Medieval Buildings - Ponderings   Fri 13 Feb 2009 - 10:30

If the windows were leaded glass, which they look to be, they'd be a gun metal color [the criss-cross part, that is, not the glass Suspect ]. thumbsup
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PostSubject: Re: Cianty goes Urban: Medieval Buildings - Ponderings   Fri 13 Feb 2009 - 10:32

What Deaf said: The frame blue, the criss-cross dark metal.

Excellent house btw, Cianty!

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PostSubject: Re: Cianty goes Urban: Medieval Buildings - Ponderings   Fri 13 Feb 2009 - 10:48

Coo. Thanks to both of you!

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PostSubject: Re: Cianty goes Urban: Medieval Buildings - Ponderings   Sat 14 Feb 2009 - 8:12

cianty wrote:

Tabletop World wrote:
From the colors you suggested, I'd go with the blue, but weatherd from time. Blue windows will go nicely with the non-wood part of the house.

I think I too like blue the best. But how do I make them look weathered?

I think this is what my colleague had in mind:




To achieve this effect you should probably first paint the wood in some brownish/grayish tones and then drybrush some parts with the blue color. Than again, if you want them to look as if they were painted yesterday, simply paint them blue. Wink


Last edited by Tabletop World on Sat 14 Feb 2009 - 8:39; edited 1 time in total
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PostSubject: Re: Cianty goes Urban: Medieval Buildings - Ponderings   Sat 14 Feb 2009 - 8:31

I'll give it a try... Smile

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PostSubject: Re: Cianty goes Urban: Medieval Buildings - Ponderings   Sat 14 Feb 2009 - 8:43

Sorry... I meant my colleague, not college. Laughing
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PostSubject: Re: Cianty goes Urban: Medieval Buildings - Ponderings   Sat 14 Feb 2009 - 8:53

Tabletop World wrote:
Sorry... I meant my colleague, not college. Laughing

lol. No prob!

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PostSubject: Re: Cianty goes Urban: Medieval Buildings - Ponderings   Sat 14 Feb 2009 - 15:09

Halt right there!

You might want to consider Revell Colour Stop. It is a whitish disgusting thing that smells like it contains a lot of ammoniac, but is extremely useful.




You can just dab it onto your model with an old brush. It dries withing seconds to a rubbery film on it, that you can easily peel of again.

Basically the idea is that it shields the model form any subsequent layer of paint you apply. When you peel the stuff off (I find this is best done with a dry brush) the original base colour is uncovered where the colour stop used to be.

It is 2,50 for a bottle that holds more than enough for MANY MANY models.

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PostSubject: Re: Cianty goes Urban: Medieval Buildings - Ponderings   Sat 14 Feb 2009 - 15:20

Interesting. While I know the technique in a lot more complicated way I didn't know this stuff before. So is the color stop really easy to remove with a dry brush?

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PostSubject: Re: Cianty goes Urban: Medieval Buildings - Ponderings   Sun 15 Feb 2009 - 4:01

cianty wrote:
is the color stop really easy to remove?

Very much so. Actually you need to be a little careful if you drybrush a new layer of paint over it to avoid it coming off accidentally before you are done with your painting.

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PostSubject: Re: Cianty goes Urban: Medieval Buildings - Ponderings   Sun 15 Feb 2009 - 4:40

Sounds like liquid-latex with loads of thickener, and I suppose something to make it more transparent...
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PostSubject: Re: Cianty goes Urban: Medieval Buildings - Ponderings   Sun 15 Feb 2009 - 5:27

Admin Tom wrote:
cianty wrote:
is the color stop really easy to remove?

Very much so. Actually you need to be a little careful if you drybrush a new layer of paint over it to avoid it coming off accidentally before you are done with your painting.

Sounds really good indeed. And easier than the system I was going to use (for fences) to boot. However, I had already painted two of the windows when you wrote this and I think the effect is okay with the drybrush. The real problem is that I don't like the blue (Shadow Grey) I used at all. I have to try again with a darker blue.

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