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Da Bank
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PostSubject: Space Hulk   Sat 16 Aug 2008 - 5:15

I am trying out Space Hulk tonight. I hope to take some pics and let you all know how it went.

I will be looking to adapt Necromunda "type" to Space Hulk to allow models to level up like in Mordheim and Necro. It will be a work in progress.

If anyone has tried or has any ideas I would like to hear them.

It will be Mordheimer (the famous Mordheim website) and myself. We are trying to help out a local store draw in more customers and players.

We will probable adjust SH to more 40K style to help draw in newbies and help get them into 40K (I don't play 40K) but if it helps the hobby. Very Happy
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PostSubject: Re: Space Hulk   Sat 16 Aug 2008 - 9:47

You the man. I don't know if you've checked BGG, but they might be of some help...
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Da Bank
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PostSubject: Re: Space Hulk   Sat 16 Aug 2008 - 10:09

@Ashton

What is BGG? Sorry, I don't know who that is.
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DeafNala
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PostSubject: Re: Space Hulk   Sat 16 Aug 2008 - 11:07

Space Hulk Necromunda style sounds like a FANTASTIC IDEA. I wish you luck [I ALSO wish I lived closer AND could get in on the action Sad ]. I look forward to your progress reports; it is ALL for a NOBLE CAUSE after all. Suspect thumbsup
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PostSubject: Re: Space Hulk   Sat 16 Aug 2008 - 21:27

We managed to get two games in. I played the IG and your one and only Mordheimer played the Genestealers.


Imperial Guard versus Genestealers and then 2 players playing IG versus 2 players playing gene stealers.

We used 40k rules and didn't use the AP points normall associated with Space Hulk.
I took a bunch of photos and hope to post them on Sunday.

The IG actually stood up pretty well against the GS. The IG lost both games but overall I was happy.

We want to keep with 40K as much as possible but will be changing up the hand grenade rules to match something a bit more unique.

We hope to start with IG and work through other Armies to get at least one unit from each 40K group that can played SH to get more players involved.

The none GS "warband" or "elite fighting force" will gain experience but we have not figured this part out but should be similiar to Mordheim.
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PostSubject: Re: Space Hulk   Sun 17 Aug 2008 - 14:18

Here are the pictures.

http://www.flickr.com/photos/29644515@N07/
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Duce
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PostSubject: Re: Space Hulk   Mon 18 Aug 2008 - 2:01

spacehulk rocks.

used to have 2 sets of it and man i could build mega big missions.

Your idea sounds awesome. Necromunda style would make it much more 3d and interesting as genestealers could diving charge off things etc. and climb walls Razz

anyone want to insert aliens quotes.. *Rolls up newspaper*

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DeafNala
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PostSubject: Re: Space Hulk   Mon 18 Aug 2008 - 3:37

Duce wrote:
spacehulk rocks.

used to have 2 sets of it and man i could build mega big missions.

Your idea sounds awesome. Necromunda style would make it much more 3d and interesting as genestealers could diving charge off things etc. and climb walls Razz

anyone want to insert aliens quotes.. *Rolls up newspaper*

ISN'T THAT JUST THE COOLEST IDEA!

Making up SH tiles would be an absolute blast AND I'd have an excuse to order ALL those neat Sci-Fi pieces from Armor Cast that I've been drooling over forever. I think a COLD shower is in order here Suspect .
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PostSubject: Re: Space Hulk   Mon 18 Aug 2008 - 18:19

That's what we want (necro terrain).

We have not gotten there yet as we used tiles on foamcore.

Will keep you posted.
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PostSubject: Re: Space Hulk   Tue 19 Aug 2008 - 3:11

Hey D.B.,

I really enjoyed the photos [especially the appearance of The Dragon Suspect ]. Doing your SH project in 3D has SUCH POTENTIAL it would be CRIMINAL NOT TO PURSUE ALL THE POSSIBILTIES. Ergo, as a responsible, law-abiding citizen you HAVE to make up a few thousand tiles Suspect . PLUS this IS a means to spread THE WORD; SO it falls in the rrealm of a HOLY CRUSADE [God, doesn't that make you feel noble? Suspect ]

Let me know if you need any assistance [other than $s] or ideas.


Last edited by DeafNala on Thu 21 Aug 2008 - 1:49; edited 1 time in total
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PostSubject: Re: Space Hulk   Tue 19 Aug 2008 - 7:04

heres a drool worthy link

http://spacehulk.beckerf.de/html/3d-spacehulk.html

Razz

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PostSubject: Re: Space Hulk   Tue 19 Aug 2008 - 7:16

Pitter-pat sounds on the keyboard followed by a stacatto of sharp electrical crackling & a distinct ozone aroma. Thamk for the post, Duce Suspect !
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PostSubject: Re: Space Hulk   Tue 19 Aug 2008 - 7:36

Following the posts on this forum closely, I advice you not to handle any liquids anywhere near your keyboard, DeafNala Wink
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PostSubject: Re: Space Hulk   Tue 19 Aug 2008 - 8:09

@Deafnala....Yes, I want this to be 3D and oh many and I was just reading to ask you for money.

@Duce...I am already in contact with Frank...at the link you posted. If someone wants to split up a complete set let me know as buying enough materials and etc is close to $1,000 (USA).

Please bear with my photos and tiles it was our first game and I just quickly made up those pieces in about an hour.

I made a bunch more and put them on foamcore so the next game it will look a little bit better.

We used 40K rules, instead of Space Hulk. I just need to make the Imperial Guard a little stronger as they held their own but lost both games. I

I am hoping to make some cool scenarios, you know the ones from Aliens and other Sci Fi movies where you have to get off teh ship in so many turns before it blows, or retrieve some sort of artefact or information.

Any ideas...through my way.
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PostSubject: Re: Space Hulk   Tue 19 Aug 2008 - 13:50

Hey you could do an Gomez Addam's thing AND have the board ACTUALLY explode! No, huh? Suspect
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PostSubject: Re: Space Hulk   Tue 19 Aug 2008 - 15:27

LOL. Maybe next year.
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PostSubject: Re: Space Hulk   Wed 20 Aug 2008 - 3:22

Da Bank wrote:
@Deafnala....Yes, I want this to be 3D and oh many and I was just reading to ask you for money.

@Duce...I am already in contact with Frank...at the link you posted. If someone wants to split up a complete set let me know as buying enough materials and etc is close to $1,000 (USA).

Please bear with my photos and tiles it was our first game and I just quickly made up those pieces in about an hour.

I made a bunch more and put them on foamcore so the next game it will look a little bit better.

We used 40K rules, instead of Space Hulk. I just need to make the Imperial Guard a little stronger as they held their own but lost both games. I

I am hoping to make some cool scenarios, you know the ones from Aliens and other Sci Fi movies where you have to get off teh ship in so many turns before it blows, or retrieve some sort of artefact or information.

Any ideas...through my way.


- Starship Troopers fort stand
- Aliens setting up a defence whilse attackers move in (From aliens 2 )
- AvP temple style playing field
- Saving private ryan D day beach style
- 300 style fight, (Small force dug in vs huge army at a bottle neck)
- Arena style

on scenarios the typical would work:

Repel
Hold the line
Breakthrough
Ambush
Capture
Capture and defend
Escape
Escort
Retrieve
straight up brawl
race against time
sabotage
Cut off
Hold out

Think those are the main list that keep appearing in games

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PostSubject: Re: Space Hulk   Wed 20 Aug 2008 - 3:32

Thanks. I will start working on a few and see if I can have them ready for the weekend.
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PostSubject: Re: Space Hulk   Wed 20 Aug 2008 - 18:34

Just an FYI, we just cleaned up the SH Forum on Yahoo so the spam gots are gone.
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PostSubject: Re: Space Hulk   Wed 20 Aug 2008 - 23:09

DaBank: Could you post a link to the SH forum?
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PostSubject: Re: Space Hulk   Thu 21 Aug 2008 - 2:06

As a cost saver, you might consider using the Fan Insulation Foam Boards [looks like an accordian with 2'X4'panels that fold into a bundle] rather than the foam board. You can get a big bundle of the stuff for about $65-$70. It's 2ply with the "grain" of each ply going in opposite [1-side toside & 1-top to bottom] directions for strength.
I've never had extra $s to burn; ergo, I have to squeeze each $ until the Eagle grins Suspect .
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PostSubject: Re: Space Hulk   Thu 21 Aug 2008 - 14:36

http://games.groups.yahoo.com/group/SpaceHulk/
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PostSubject: Re: Space Hulk   Thu 21 Aug 2008 - 14:37

@ Deafnala...if you find a picture or link to that material can you let me know?
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PostSubject: Re: Space Hulk   Thu 21 Aug 2008 - 14:39

Thanks.
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PostSubject: Re: Space Hulk   Thu 21 Aug 2008 - 16:13

No problem.
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