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 Maudeheim & Environs Part I: Updated 10/29/13

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qboid
Elder
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Maudeheim & Environs Part I: Updated 10/29/13 - Page 14 Empty
PostSubject: Re: Maudeheim & Environs Part I: Updated 10/29/13   Maudeheim & Environs Part I: Updated 10/29/13 - Page 14 Icon_minitimeSun 15 Jan 2012 - 18:01

Love the new piece Deaf, suitably weird as we have come to expect from you!

All your terrain blends together really well, making it look "natural" if that's possible.
The candle wick and flame is a work of art.
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oldschoolgameroo
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Maudeheim & Environs Part I: Updated 10/29/13 - Page 14 Empty
PostSubject: Re: Maudeheim & Environs Part I: Updated 10/29/13   Maudeheim & Environs Part I: Updated 10/29/13 - Page 14 Icon_minitimeSun 15 Jan 2012 - 20:57

LOL! Love the new piece but sometimes I swear you are taking some 'good' stuff for some of the things that spawn out of your head Wink
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SerialMoM
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PostSubject: Re: Maudeheim & Environs Part I: Updated 10/29/13   Maudeheim & Environs Part I: Updated 10/29/13 - Page 14 Icon_minitimeMon 16 Jan 2012 - 6:47

I love the tree. A fine piece with your unique style.
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DeafNala
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PostSubject: Re: Maudeheim & Environs Part I: Updated 10/29/13   Maudeheim & Environs Part I: Updated 10/29/13 - Page 14 Icon_minitimeMon 16 Jan 2012 - 12:42

Thanks for taking the time to comment, Guys...it is appreciated. What a Face
I've actually come up with a Grand Plan to tie all the pieces together as islands on the water board. I'll keep you posted as things develop...or not. clown
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DeafNala
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PostSubject: Re: Maudeheim & Environs Part I: Updated 10/29/13   Maudeheim & Environs Part I: Updated 10/29/13 - Page 14 Icon_minitimeThu 26 Jan 2012 - 12:46

Here's the latest developments at Heep's Place:

Maudeheim & Environs Part I: Updated 10/29/13 - Page 14 DSCN0515

Maudeheim & Environs Part I: Updated 10/29/13 - Page 14 DSCN0517

Maudeheim & Environs Part I: Updated 10/29/13 - Page 14 DSCN0519

The way up to the soon-to-be-built Tavern on the Rock:

Maudeheim & Environs Part I: Updated 10/29/13 - Page 14 DSCN0516

An overview of the piece:

Maudeheim & Environs Part I: Updated 10/29/13 - Page 14 DSCN0521

As always, comments, critiques, & envelopes filled with small, unmarked bills would be GREATLY appreciated. clown


Last edited by DeafNala on Mon 28 Jan 2013 - 16:30; edited 1 time in total
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JoaoS
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PostSubject: Re: Maudeheim & Environs Part I: Updated 10/29/13   Maudeheim & Environs Part I: Updated 10/29/13 - Page 14 Icon_minitimeThu 26 Jan 2012 - 13:02

Lovely stuff as usual! Are you really going to build a tavern?! That would be amazing. I'm assuming that it will include the interior of the building too?

Joao
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folketsfiende
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folketsfiende


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Maudeheim & Environs Part I: Updated 10/29/13 - Page 14 Empty
PostSubject: Re: Maudeheim & Environs Part I: Updated 10/29/13   Maudeheim & Environs Part I: Updated 10/29/13 - Page 14 Icon_minitimeThu 26 Jan 2012 - 15:05

Cool terrain! Looks very playable, and characterful.
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DeafNala
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PostSubject: Re: Maudeheim & Environs Part I: Updated 10/29/13   Maudeheim & Environs Part I: Updated 10/29/13 - Page 14 Icon_minitimeThu 26 Jan 2012 - 16:37

Thanks for the kind comments, Guys. What a Face
JoaoS: the game plan is to have the black area on the left occupied by a ramshackle post apocalypse style structure or structures that will house Heep's Tavern & storage area...maybe some distillery pieces. The black spot on the right may have a rickety tower/observatory for Felstiff, the Dwarf Fate Keeper...to refresh your memory of Himself:

Maudeheim & Environs Part I: Updated 10/29/13 - Page 14 DSCN0146

clown
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The Yak
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Maudeheim & Environs Part I: Updated 10/29/13 - Page 14 Empty
PostSubject: Re: Maudeheim & Environs Part I: Updated 10/29/13   Maudeheim & Environs Part I: Updated 10/29/13 - Page 14 Icon_minitimeThu 26 Jan 2012 - 17:17

Excellent new additions that new tree looks rather happy considering he has had a few signs nailed to his belly!

A Tavern on the rock eh? How about a ARI (Alcohol Related Injury) table for your games.

Warband Leader rolls a D6

1-2 = Bloody Ladders
After a heavy session in Flows you decide to make a day of it and roll up to Heep's place, yet only manage 4 rungs of the ladder before falling and twisting your ankle -1 Movement and -1 Leadership next game only (who would follow someone who cant handle his ale!)

3 = Oi are you taking the piss!!!
Another typically busy night at Heep's place and another endless que for the toilets! Well smart thinkging you decides to go and relieve yourself over the edge of the rock, aaaah. To your dismay you hear two rather large growls and look down to see a couple of courting Ogres non to pleased at recieving a free urine shower. You take a beating but dont tell your warband it was the one in the dress who smashed you in! Miss next game

4 = That was a good laugh that lads, did you see his AAAAARRRRGGGHHH!!!!
Drunk beyond belief (and rightly so at those prices) you stumble out of Heep's place forgetting its situated right at the top of a massive rock. Roll a D6 1-3 quick cartoon air walk = smashed leg. 4-6 Alcoholics luck kicks in and you unearth a new found talent for scrambling down sheer rock surfaces = gain scale sheer surfaces skill

5 = What do you mean I cant do multiple somersaults across that stable looking bridge????
Full of vigor and machismo following a cracking night out with the gang, you think its necessary to put young Jonas right following his comment about kids having all the fun... The first couple of somersaults although remarkable dis-orientate you and to screams of LEFT A BIT! LEFT A.... you athletically hurtle yourself head first into the cliff wall. Roll as if affected by the Madness result.

6 = I believe I can fly
After a few swift Beverages and a one of Heep's Marvellous Mushroom Brews you mention how cool it would be to leap onto the signpost tree! The rest of your warband not wanting to miss an opportunity like this egg you on and lets face it its not that far away... take an initiative test if passed you make the heroic leap and your whole warband gain +1 Leadership (Legend Status assured). Fail and you must roll for multiple injuries, although you do provide your warband with a good few weeks worth of entertainment.

Sorry your terrain inspired me to write that its not my fault!!!

I should be writing an assignment whoops Very Happy
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JoaoS
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Maudeheim & Environs Part I: Updated 10/29/13 - Page 14 Empty
PostSubject: Re: Maudeheim & Environs Part I: Updated 10/29/13   Maudeheim & Environs Part I: Updated 10/29/13 - Page 14 Icon_minitimeThu 26 Jan 2012 - 17:30

He he he. That's a good idea, Yak. And there are a few miniatures out there that can play as NC players in scenarios like these. I have 3 tavern browlers and I'm planning to use them for this kind of stuff.

Joao
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DeafNala
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Maudeheim & Environs Part I: Updated 10/29/13 - Page 14 Empty
PostSubject: Re: Maudeheim & Environs Part I: Updated 10/29/13   Maudeheim & Environs Part I: Updated 10/29/13 - Page 14 Icon_minitimeFri 27 Jan 2012 - 0:03

Thanks, Guys...glad you like it so far. What a Face
Yak: I REALLY like your idea. The rules will be a definite addition with perhaps a warning sign:
Beware!
Falling Drunk Zone
You've also got me thinking of stealing one of the taller buildings from Maudeheim proper for the Tavern...just for some extra falling distance. clown
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DeafNala
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PostSubject: Re: Maudeheim & Environs Part I: Updated 10/29/13   Maudeheim & Environs Part I: Updated 10/29/13 - Page 14 Icon_minitimeSun 5 Feb 2012 - 15:02

The Illustrious Guru of All Things Mushroom, Temerity O'Leery, & assistant, Obnoxious Buzz, have discovered a new species of Sentient Mushroom, Oscarius Mysillium. The gregarious nature of the Oscarius was noted when recording the image of one a group formed around the initial subject...the late Obnoxious Buzz discovered their food preferences (providing his Master the opportunity for a quick escape).

And the Evidence:

Maudeheim & Environs Part I: Updated 10/29/13 - Page 14 DSCN0569

Maudeheim & Environs Part I: Updated 10/29/13 - Page 14 DSCN0571

Further study should provide the Gentle Reader with photos of The Beasties coloration.
Comments & critiques ar once more solicited...more or less. clown


Last edited by DeafNala on Sun 5 Feb 2012 - 22:12; edited 1 time in total
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qboid
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Maudeheim & Environs Part I: Updated 10/29/13 - Page 14 Empty
PostSubject: Re: Maudeheim & Environs Part I: Updated 10/29/13   Maudeheim & Environs Part I: Updated 10/29/13 - Page 14 Icon_minitimeSun 5 Feb 2012 - 15:16

...and if i had discovered that new species, i would have stayed the hell away from them!

Those teeth are evil!

Can't wait to see them painted, excellent sculpting work again Deaf.
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DeafNala
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Maudeheim & Environs Part I: Updated 10/29/13 - Page 14 Empty
PostSubject: Re: Maudeheim & Environs Part I: Updated 10/29/13   Maudeheim & Environs Part I: Updated 10/29/13 - Page 14 Icon_minitimeSun 5 Feb 2012 - 15:25

Thanks, qboid! I thought a bit of variety from the conical shaped mushrooms might be in order. clown
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DeafNala
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Maudeheim & Environs Part I: Updated 10/29/13 - Page 14 Empty
PostSubject: Re: Maudeheim & Environs Part I: Updated 10/29/13   Maudeheim & Environs Part I: Updated 10/29/13 - Page 14 Icon_minitimeTue 14 Feb 2012 - 15:14

This is the first of several islets that will form a Swamp Town. Another name I'm sure will replace it, but right now I think of it as Oozy Suzy's Place.

Here's an overview:

Maudeheim & Environs Part I: Updated 10/29/13 - Page 14 DSCN0575

The front door with Suzy Herself:

Maudeheim & Environs Part I: Updated 10/29/13 - Page 14 DSCN0578

Maudeheim & Environs Part I: Updated 10/29/13 - Page 14 DSCN0583

Around back:

Maudeheim & Environs Part I: Updated 10/29/13 - Page 14 DSCN0579

The Folks up on top:

Maudeheim & Environs Part I: Updated 10/29/13 - Page 14 DSCN0580

Maudeheim & Environs Part I: Updated 10/29/13 - Page 14 DSCN0581

Maudeheim & Environs Part I: Updated 10/29/13 - Page 14 DSCN0582

As always, your thoughts on the Beasty are most welcome...mostly. clown


Last edited by DeafNala on Mon 28 Jan 2013 - 16:32; edited 1 time in total
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Theorox
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Maudeheim & Environs Part I: Updated 10/29/13 - Page 14 Empty
PostSubject: Re: Maudeheim & Environs Part I: Updated 10/29/13   Maudeheim & Environs Part I: Updated 10/29/13 - Page 14 Icon_minitimeTue 14 Feb 2012 - 19:39

You're an amazing looney! Very Happy

Theo
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DeafNala
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PostSubject: Re: Maudeheim & Environs Part I: Updated 10/29/13   Maudeheim & Environs Part I: Updated 10/29/13 - Page 14 Icon_minitimeTue 14 Feb 2012 - 19:57

Thanks, Theo. While the "amazing" part is sometimes in doubt, the "loony" is a definite. clown
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folketsfiende
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PostSubject: Re: Maudeheim & Environs Part I: Updated 10/29/13   Maudeheim & Environs Part I: Updated 10/29/13 - Page 14 Icon_minitimeWed 15 Feb 2012 - 10:38

The sheer amount of stuff you push out is mind blowing. And it's all to a high standard!
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The Yak
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PostSubject: Re: Maudeheim & Environs Part I: Updated 10/29/13   Maudeheim & Environs Part I: Updated 10/29/13 - Page 14 Icon_minitimeWed 15 Feb 2012 - 22:06

After seeing oozy Suzy I flinched at the title of the next photo 'Around Back' thankfully it was the back of your fabulous terrain piece Very Happy

Great work
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DeafNala
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PostSubject: Re: Maudeheim & Environs Part I: Updated 10/29/13   Maudeheim & Environs Part I: Updated 10/29/13 - Page 14 Icon_minitimeThu 16 Feb 2012 - 0:36

Thanks for the kind commentary, Guys! What a Face
I'm debating adding Suzy's Heart Throb, Squirming Herman the Vermin, to the base...or making him his own adjoining digs. Changing the names to Crazy Mary & Dirty Harry is another possibility. clown
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HornedRat
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PostSubject: Re: Maudeheim & Environs Part I: Updated 10/29/13   Maudeheim & Environs Part I: Updated 10/29/13 - Page 14 Icon_minitimeThu 16 Feb 2012 - 1:15

Love the pumpkin headed guys. This stuff is great, I especially love the trees.

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DeafNala
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PostSubject: Re: Maudeheim & Environs Part I: Updated 10/29/13   Maudeheim & Environs Part I: Updated 10/29/13 - Page 14 Icon_minitimeSat 18 Feb 2012 - 14:37

AND the latest addition to the Spooky Woods...
The Bad Acid Rock:

From a (safe) distance:

Maudeheim & Environs Part I: Updated 10/29/13 - Page 14 DSCN0584

Up close & whatever:

Maudeheim & Environs Part I: Updated 10/29/13 - Page 14 DSCN0590

Maudeheim & Environs Part I: Updated 10/29/13 - Page 14 DSCN0588

Maudeheim & Environs Part I: Updated 10/29/13 - Page 14 DSCN0587

As ever, your comments & critiques are MOST WELCOME. clown


Last edited by DeafNala on Mon 28 Jan 2013 - 16:34; edited 2 times in total
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Von Kurst
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Maudeheim & Environs Part I: Updated 10/29/13 - Page 14 Empty
PostSubject: Re: Maudeheim & Environs Part I: Updated 10/29/13   Maudeheim & Environs Part I: Updated 10/29/13 - Page 14 Icon_minitimeSun 19 Feb 2012 - 1:04

Oh mannn, that is, like, some baaddd stuff! What a Face

I love this project.
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DeafNala
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Maudeheim & Environs Part I: Updated 10/29/13 - Page 14 Empty
PostSubject: Re: Maudeheim & Environs Part I: Updated 10/29/13   Maudeheim & Environs Part I: Updated 10/29/13 - Page 14 Icon_minitimeSun 19 Feb 2012 - 1:37

Thanks, Jim! I'm not 100% sure where The Project is gong, but the trip is a helluva a lot of fun. clown
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SerialMoM
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Maudeheim & Environs Part I: Updated 10/29/13 - Page 14 Empty
PostSubject: Re: Maudeheim & Environs Part I: Updated 10/29/13   Maudeheim & Environs Part I: Updated 10/29/13 - Page 14 Icon_minitimeSun 19 Feb 2012 - 13:51

Another fantastic piece!

I love it!
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PostSubject: Re: Maudeheim & Environs Part I: Updated 10/29/13   Maudeheim & Environs Part I: Updated 10/29/13 - Page 14 Icon_minitime

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