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 333 Prisoners, Exploration chart

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ForToDave
Youngblood
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PostSubject: 333 Prisoners, Exploration chart   333 Prisoners, Exploration chart Icon_minitimeFri 24 Sep 2010 - 17:40

Ok, this came up in a game last week:- i played my marienburgers against my mate Martin's dwarves, the game ended and we rolled for exploration, Martin rolled tripple 3, great he thought and flicked through the book to see what he had found, it was prisoners (the best result you can get imo), sadly though there is no description of what happens for non-main rulebook warbands Sad

what do we do in this situation? has there ever been any official arrata?
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mweaver
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PostSubject: Re: 333 Prisoners, Exploration chart   333 Prisoners, Exploration chart Icon_minitimeFri 24 Sep 2010 - 19:44

Prisoners is a nice result indeed - especially for really veteran warbands who have trouble recruiting new members into their most experienced henchmen groups.

Since dwarves are a "good" warband, we have always allowed them the extra henchman, since all of the original "good" warbands received that benefit.
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Von Kurst
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PostSubject: Re: 333 Prisoners, Exploration chart   333 Prisoners, Exploration chart Icon_minitimeFri 24 Sep 2010 - 20:40

We do the same. For elves or dwarves. We've only encountered halflings once, but it wouldn't be a stretch to include them too.
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ForToDave
Youngblood
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PostSubject: Re: 333 Prisoners, Exploration chart   333 Prisoners, Exploration chart Icon_minitimeSat 25 Sep 2010 - 5:20

Yeah, this is what we agreed to aswel, Thanks for the replies Smile
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Wyrdstone Dave
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PostSubject: Re: 333 Prisoners, Exploration chart   333 Prisoners, Exploration chart Icon_minitimeMon 27 Sep 2010 - 22:44

The 333 result says what possessed, undead and skaven warbands do and then says "other warbands can escort the prisoners..." etc. So any warband (except for undead, chaos and skaven) can rescue the prisoners and gain a new henchman. In fact the reults only says possessed, undead and skaven warbands CAN kill or sell the prisoners. You could argue that they too can rescue them and gain a henchman. That's a bit of a stretch for the undead though, since they don't have human henchmen.
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nyarlathotep

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PostSubject: Re: 333 Prisoners, Exploration chart   333 Prisoners, Exploration chart Icon_minitimeSun 10 Oct 2010 - 1:24

i let my friend's beastmen sacrifice them
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mweaver
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PostSubject: Re: 333 Prisoners, Exploration chart   333 Prisoners, Exploration chart Icon_minitimeSun 10 Oct 2010 - 9:32

Which does make sense. In general, we have just used common sense for the expansion warbands, and I don't think we've ever had a disagreement over it.
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Rudeboy
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PostSubject: Re: 333 Prisoners, Exploration chart   333 Prisoners, Exploration chart Icon_minitimeMon 11 Oct 2010 - 8:31

I think that any "good" or human warbands would get the extra guy all the evil or Chaotic warbands would choose the kill or sell options.

I think Marauders would fall under Chaotic, despite the fact that they are human.
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