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 Stand alone games of Campaign?

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black mantis
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PostSubject: Stand alone games of Campaign?   Thu 30 Jul 2009 - 18:57

My friends and I are starting to play mERdheim recently. We still play WFB but like mordheim for terrain and craft reasons and also time factor.

My question is, for a group of friends start9ing to play, what would be best - stand alone games or campaign?

the warbands we are using are this: wood elf, druchii, lizard men, shadow warriors, da mob orks, skaven, marauders and i plan to use black dwarfs.

We are amassing terrain (mostly built b y my wife and i) and finishing converting of figures and such.

In the past we played but one person had a campaign veteral warband that had several powerfull things and killed our ass. For non linked stand alone games should everyone just start off with a 500 pt warband or should people be able to use thier tricked out veterans? seems pretty unfair especially since we are just learning :cherry:

Also, since there are several of us, in the past we played without terrain and with multiple teams and it was mostly a boring race to get the wyrdstones - pretty much sucks. Now we have a boatload of terrain and i expect to make full use of the rules for more fun - but with multiple teams playing at once what are some good scenarios you would recommend?

Soon once we get our warbands coverted and learn the rules better it would be nice to play campaigns, but for now what would you recommend so we have fun and learn the rules?

Thanks!
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FKSN
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PostSubject: Re: Stand alone games of Campaign?   Thu 30 Jul 2009 - 19:12

As you say, springing a high-rating veteran warband on a newly created band is seldom much fun for the new kid. Personally, I don't mind using the same miniatures for several rosters. So even if I have a beloved team of survivors who I wouldn't want to ditch outright, I'll gladly put together a fresh band to fight against your fresh guys with.

Keep 2 things in mind. First, a lost game is no big deal in Mordheim. Your guys will still get some experience, and your warband will still get some income.

Second, remember you can always say no. If someone's got a wildly unbalanced warband compared to the rest of your group, don't agree to play against it in regular scenarios. Or do the sensible thing, and team up against him in multi-warband battles Laughing

I'd say definately use the campaign rules from the rulebook, they add much depth and continuity but don't really make the mid-game rules much harder.
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Da Bank
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PostSubject: Re: Stand alone games of Campaign?   Thu 30 Jul 2009 - 19:43

A common person would realize that they have a warband that is too powerful. I would suggest using a house rule to cap warband ratings at 400 or 500 points. Again, that is a suggestion and maybe your gaming group thinks 600 or more is better.

If you start a new campaign then everyone SHOULD start with new warbands. We had several people who over the years wanted to bring in "established" warbands from past campaigns but that makes NO sense as they are not verified valid and nor should they be used for a new campaign.
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Popmouth
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PostSubject: Re: Stand alone games of Campaign?   Fri 31 Jul 2009 - 16:54

Try some Stand alone at first – just so you get hang of the rules, then go on to the campaign.
To be honest, do whatever the heck you like, as long as you're having fun!
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JAFisher44
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PostSubject: Re: Stand alone games of Campaign?   Fri 31 Jul 2009 - 21:43

Both can be fun. Stand alone games have the added benefit of instant gratification. You can experience a "seasoned" warband without having to wait to get there. However, the flavor of a campaign warband often makes for a far more interesting game. Most people enjoy advancing their members and following their progress is a lot of fun.

Play a few stand alone games to get familiar with the system, then, start up a campaign.

Take pictures and post them here too. We love to read about other players adventures and follies.

As far a one guy with a uber-warband outclassing everyone else. Just don't let people play advanced warbands. Beginners only.
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StyrofoamKing
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PostSubject: Re: Stand alone games of Campaign?   Sun 2 Aug 2009 - 6:15

It's a bit complicated, but one fo the funnest scenarios I can think of is 'Last Orders', from the Nemesis Crown & Border Town Burning campaigns. It lets you try out diving charges (which you can't do in WFB), ignores rout checks (which lets you play to the last man... tons of fun), and low chance of your men dying. If some of the rules are too complex, just leave them out. Works for Stand Alone or Campaign.

Another fun scenario is 'Night of the Living Dead', a zombie-killing adventure. Lots of experience to be had, and your warbands have a zombie buffer to keep the strong warbands from schooling the weak ones.

Also, remember the Underdog bonuses in the post game phase. If a player insists on playing a much stronger warband, everyone else will be leveling up all the faster.
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Draxonicar
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PostSubject: Re: Stand alone games of Campaign?   Wed 19 Aug 2009 - 11:04

I wouldn't let the one player be shadow warriors, TBH
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Mr.chair
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PostSubject: Re: Stand alone games of Campaign?   Wed 19 Aug 2009 - 16:31

I like to play against an established warband sometimes. Getting the underdog experience and getting a bunch of super quick advances can be a real treat for your post-game sequence.
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PostSubject: Re: Stand alone games of Campaign?   Today at 19:22

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