Having tabletop elements in a RPG session is certainly a good idea. In
fact, many RPG groups use miniatures to aid the storytelling and
visualise their character's positions.
- DRD1812 wrote:
- if anyone had any experience with this sort
Unless there are any Warhammer RPG players here, I doubt that.
- DRD1812 wrote:
1. How do I build characters? I was thinking of using the one-shot game Mordheim rules and 3.5 D&D rules
That sounds a little complicated. Have you considered using the DnD
tabletop game rules? These should integrate more seamlessly with your
DnD RPG rules.
- DRD1812 wrote:
and simply converting skill points into gold crowns or vice versa.
I doubt that this will be "simple". Quite to the contrary. Building a converter between two
completely different game systems (not to mention that each is designed to emulate different happenings at different scales) seems like a
tour de force.
I am sure it can be done, but it will take a LOT of time, if you want to do this properly.
I wouldn't recommend it. Why not go for the lower hanging fruits and use the DnD tabletop system?
- DRD1812 wrote:
- What would a skill rank be worth in GC though?
I am not sure if this answers the question, but there is a list in the
Mordheim rulebook that states the price in gold crowns for stat
increases for one-off games. You can "buy" profile points (to increase
your model's strength for example). I don't have the rulebook with me
atm so I cannot check unfortunately.
Again, I wouldn't recommend it, but maybe you can establish a ratio
between Mordheim gold crowns and DnD money and thus "buy" whole
profiles for your NPCs and/or PCs.
It will require a lot of guessing though.
- DRD1812 wrote:
2. Should my players each have a warband or should they simply form the
core of heroes in a single warband? I'm sure they'll want to play dark
elves side-by-side with dwarves and Kislevites, so there's a fluff
issue in here as well.
It's entirely up to you how you want to handle this. I am in principle
nota huge fan of race segregation (as it is done in the Warhammer
universe) and prefer my adventuring parties to be multi-cultural, with
alignments being race-UNspecific, but since the GW universe forbids
that (except for the occasional elf ranger/dwarf joining humans) I play
along.
Nothing prevents you from mixing races however, if your players are good role players.
"Have fun" is the premise.
- DRD1812 wrote:
3. How do I resolve combat outside of the minis game?
With the RPG rules that you will find in the RPG book you are using to play with your friends. Didn't you say you played DnD?
- DRD1812 wrote:
- It seems silly to
have a separate method of combat during the RP portion, but Mordheim
can be so randomly deadly even to seasoned heroes that I hate to let an
OoA and a D66 role kill off a PC. Should I modify the D66 table? Should
I treat an OoA as a single role on the "multiple wounds" result? Should
I run it as a deathless system?
There you go. This is exactly what I meant when I said:
- Quote :
- I doubt that this will be "simple". Quite to the contrary. Building a converter between two completely different game systems [...] seems like a tour de force.