I agree this is over powered. Meaning, it changes the game mechanics for a specific warband. I do like the concept. But off the top of head, I would suggest something different:
I would the change: The Leading Questing Knight can seek The Lady of the Lake for her blessing instead of exploring for wyrdstone or any other post-game events. Make a random roll. Perhaps, a leadership check to see if she’ll even have audience with the Questing Knight to plead his case. Then you can have a chart for the gift. Perhaps a potion that temporally raises a Character Stat 1d3 game, 1d3 Healing Herbs, 1d3 Tears of Shallaya, or a Lucky Charm, ect. Make a descending chart form good gifts down to something weak or nothing. But only one gift per visit. Giving the chance the Lady of the Lake may not take audience with the Questing Knight, helps keep some balance and add some flavor to the game.
The Gift chance to the Knight, is a bonus that is offered to the Knights and not every Band at the table is offered. So, it should have a penalty. Meaning, that it should cost something. In this case, The Questing Knight doesn’t participate in post-game activities, since he has the chance to receive gifts without purchase, searching, ect. But still gains XP and leveling as normal.
This is just a suggestion for ideas, and its your gaming group.