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 Tall's Architectural Nightmares

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Von Kurst
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PostSubject: Re: Tall's Architectural Nightmares   Tall's Architectural Nightmares - Page 2 Icon_minitimeSat 28 Jul 2018 - 19:10

I hear you, but those walkways are easy to make and solve a lot of planning problems when doing terrain by committee.

Excellent work thumbsup thumbsup
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PostSubject: Re: Tall's Architectural Nightmares   Tall's Architectural Nightmares - Page 2 Icon_minitimeSat 28 Jul 2018 - 22:50

AND there is nothing quite as swashbuckling as dueling on some rickety walkway high above the unforgiving cobblestones. clown
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Tha Tall One
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PostSubject: Re: Tall's Architectural Nightmares   Tall's Architectural Nightmares - Page 2 Icon_minitimeSun 29 Jul 2018 - 9:28

Thanks for the replies! As I've said, I understand the appeal. I am not denouncing the walkways, only presenting an alternative that I personally prefer. Mordheim is a far more interesting game with a vertical element and the walkways provide that for very little effort and cost. There are absolutely gorgeous tables that use them, and I would certainly prefer to play with them rather than without them. Smile
However, I think my wall provides similar benefits, and suffers from fewer of my minor gripes regarding walkways. For me, they are also far easier to build than most of my other buildings.

I've got no more pictures of finished works, so you'll have to excuse me one time for posting a work in progress:
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Tall's Architectural Nightmares - Page 2 8ql4iEZ1gXcnXtAu2nXEXIe5WPlR8HYGEQfP9VLONgSQOhKIOeGOEhey-mdxTjeWgir9h1kHsVGv5_XapasJnCy7sWRkEjLXe3xWWb2CLR3kWzKUSGwxFdrRxRUrKODWLfYfb_CU7Y_8Bz74mCbl0huj3qLWuqP2hKKPnA3gaCS4rAXCI4Ccf7jctRMzB6W_juZdqKbTiYVCqaTw0GExGN23g1kFcOna-XsxX8tGdI4xIPuwk1z-HpTQ0u1Y7G6ZPPPqg5zYD69Srm0unKHNmBijtY5dlWm1jSkcFZxvrrlzqAzz2oQ4kCtRh49sSh7VIQEnpfPavz8uKEadj0RGj-RIMebXAe-1mvmkx1bYWzFQlcUhrX_Ir3xrbmG9S0rriDmB1g6hA5dGXoN60tyspHrbXVRC1ph6kCz3u1B4a9-ybrez-RzccUVD_u6qN6B0AKpqrU4tv93tS9n1oPRPE6F3RVbjIPDpQ-tuMoO9spgBvxii_WT-mDOhc05MGSEBoNIVqcAR2UmiyPnIsovybUWLSrbKX3iyDJDEWt0ssNLipZw2YNqc21ymjVCpujKYPuKLt0DVRlr2wn7hTaFd21HSfXbq7LtGhdl-4zc=w1088-h903-no

It is a crane. The hoisting rope is still missing, but would normally be twisted around the axle, and slung over the end of the beam. People walking inside the wheel could then hoist of lower a load attached to the rope.
Due to the crossbars on the beams, it also functions as a laddder that can reach the top of the wall if positioned towards, or alongside it.
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PostSubject: Re: Tall's Architectural Nightmares   Tall's Architectural Nightmares - Page 2 Icon_minitimeSun 29 Jul 2018 - 20:20

That's really cool! Very smart work on an object I immediately recognised from drawings of castles being built, which is a good sign for how close to reality you've landed.

Though for maximum Mordheimness, you might want a skeleton in the wheel...
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Von Kurst
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PostSubject: Re: Tall's Architectural Nightmares   Tall's Architectural Nightmares - Page 2 Icon_minitimeTue 31 Jul 2018 - 1:13

Woot! Love the crane, so useful.
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PostSubject: Re: Tall's Architectural Nightmares   Tall's Architectural Nightmares - Page 2 Icon_minitimeTue 31 Jul 2018 - 14:24

The Crane is a SPLENDID model. The ropes you are using to hold the ladder in place might look better as your hoisting ropes..they would interfere with the ladder. It will look TERRIFIC when completed. thumbsup

Von Kurst wrote:
Woot!  Love the crane, so useful.

Off hand I can't think of any uses for it, but then again that might be just me.
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PostSubject: Re: Tall's Architectural Nightmares   Tall's Architectural Nightmares - Page 2 Icon_minitimeFri 3 Aug 2018 - 11:38

The 'ladder' is the beam of the crane -- the hoist would run over the end, where the two timbers are joined by a rounded post. Such was the janky style of the medieval builder, but then I've never built anything that lasted eight centuries so I'm not going to criticise too much...

As for uses (as if such a detail were important!), that beam will make a sturdy ladder or bridge, & a rope hanging from it will make a perfect climbing rope for high-altitude antics. Well dammit, now I want one of my own...
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