hi people, i have created a Estalian warband list for using for a new campaign.
the warband is only an idea, i am open on read more ideas that you would like to tell me and for some changes you would mind for making that rules better
and now, the Estalian warband
Estalians
Choose of warriors:
Estalian captain: your warband have to include one Estalian Captain.
Estalian noble: your warband can include one Estalian noble.
Estalian witch hunter: your warband can include one Estalian witch hunter.
Estalian knight: your warband can include one Estalian knight.
Estalian youngblood: your warband can include one Estalian youngblood.
Start experience:
The Estalian captain starts with 20 points of experience.
The Estalian knight starts with 12 points of experience.
The Estalian noble starts with 8 points of experience.
The Estalian witch hunter starts with 8 points of experience.
The Estalian youngblood starts with 0 points of experience.
The Estalian henchmen starts with 0 points of experience.
Estalian skill table
Captain: combat, shooting, academic, strength, speed.
Noble: combat, shooting, academic, strength.
Witch hunter: combat, shooting, academic, speed.
Knight: combat, academic, strength, espeed
Youngblood: combat, shooting, speed.
Estalian equipment list:
Close combat weapons
Dagger---------------1º free/ 2gc
Club---------------3gc
hammer---------------3gc
axe---------------5gc
sword---------------10gc
morning star---------------15gc
2 handed weapon---------------15gc
spear---------------10gc
halberd---------------10 gc
pike---------------15gc
Shooting weapons
crossbow---------------25gc
pistol---------------15gc
dueling pistol---------------25gc
bow---------------10gc
Armours
Light armour---------------20gc
Heavy armour---------------50gc
shield---------------5gc
buckler---------------5gc
helmet---------------10gc
Old Thirds equipment list:
Close combat weapons
Dagger---------------1º free/ 2gc
axe---------------5gc
sword---------------10gc
spear---------------10gc
halberd---------------10 gc
pike---------------15gc
Shooting weapons
crossbow---------------25gc
pistol---------------15gc
bow---------------10gc
handgun---------------35gc
blunderbus---------------30gc
hunting gun---------------200gc
throwing knives---------------15gc
Armours
Light armour---------------20gc
shield---------------5gc
buckler---------------5gc
helmet---------------10gc
1- Estalian captain: 60 gc
In the belics lands of Estalia you could find the most powerfull veterans. Ex-soldiers that want to get fortune and favours in the wild lands all around the old world, and now, more far..
M WS BS S T W I A LD
4 4 4 3 3 1 4 1 8
Weapons and armours:he must choose weapons and armours of the Estalian equipment list.
SPECIAL RULES:
Leader: any warrior within 6” of the captain may use his leadership for LD tests.
0-1 Estalian noble: 30gc
The Estalian nobles that have lost theyr rich (or that want to be someday) has decided to join to the warriors groups of treasure hunters in theyr travels. They arent the best warriors but they have good equipment and a great hability to talk with the merchants, to get favours and to negotiate with the enemys.
M WS BS S T W I A LD
4 3 3 3 3 1 3 1 7
Weapons and armours:he must choose weapons and armours of the Estalian equipment list.
SPECIAL RULES:
Negotiator: the Estalian noble can apply +1 to search for rare items and can repeat the roll.
0-1 Estalian witch hunter: 25gc
More fanatics than the empire templars, the Estalian witch hunters dont fobid the use of the black arts. Under the big lord of the inquisition, and in the name of the great Sigmar this warriors has joined to the most powerfull captains to get complete their mision. (we are to consider that the most powerfull of the all religions in Estalia is the Sigmar one, that is venerated like the protector god of the humans purity).
M WS BS S T W I A LD
4 3 3 3 3 1 3 1 7
Weapons and armours:he must choose weapons and armours of the Estalian equipment list.
SPECIAL RULES:
Burn them!: the Estalian witch hunter may re-roll to impact at firsts combat turns against enemys that can cast spells.
0-1 Estalian Knight: 35gc
In Estalia the knight valours have been forgotten, only the most valient and pure decide to take this way.
M WS BS S T W I A LD
4 4 3 3 3 1 3 1 8
Weapons and armours:he must choose weapons and armours of the Estalian equipment list.
SPECIAL RULES:
The knight virtue: the Estalian knight cant use any type of shooting weapons.
The purity of the valour: the Estalian knight can re-roll the LD tests failed.
0-1 Youngblood 15gc
All of the Captains use to have the company of a youngs that carrie with the equipment, prepare the launch and learn the art of the war in the side of the rest of warriors.
M WS BS S T W I A LD
4 2 2 3 3 1 3 1 6
Weapons and armours:he must choose weapons and armours of the Estalian equipment list.
Dogs of war 25gc
The Dogs of war are warriors that have let they state for getting fortune fighting like mercenaries in the armys of the old world. Estalians, Tileans, Marienburgers... all of them know the universal languaje of the gold and will fight brave for they lord.
M WS BS S T W I A LD
4 3 3 3 3 1 3 1 7
Weapons and armours:he must choose weapons and armours of the Estalian equipment list.
Veterans of the Old Thirds 30gc
The Old Thirds are the elite troop that conform the Estalians armys. Its composition is like the empire detachments, making some units that contain different types of weapons for being more usefull against different type of enemys. The most popular are the Cartegans, an Old third formed by pikemen, handgunners and swordmen.
M WS BS S T W I A LD
4 3/4 3/4 3 3 1 3 1 7
Weapons and armours:he must choose weapons and armours of the Old Thirds equipment list.
SPECIAL RULES:
The Old Thirds: this henchmen have the next special rules:
- They may form henchmen groups between 1 and 3 warriors, instead 1 and 5.
- They must choose between increase the WS or the BS by 4 at the start of the campaign, you may choose for each warrior independent, and no for all the group, (you can have in the same group different profiles.
- They can be equiped diferent between, [you can have in the same group one crossbowmen (BS 4), one swordsman (WS 4) and one halberdier (WS 4), for example.]
- They can choose independent between +1 WS or +1 BS when they get the result of 6-7 in the henchmen experience table.
and now some pictures of the Estalians:
the noble, the captain and the youngblood
the knight and the captain
the noble
the witch hunter
some veterans of the Old Thirds