Good day, fellow Mordheim enthusiasts,
It has been awhile since I've played, but through Facebook, I've found people interested in learning to play/doing a campaign. So far, there are 3 other players that are interested (one new, two that haven't played in awhile), and it's a matter of setting up our schedules to align with each other.
The plan is for us to do a few one-off games to re-acquaint ourselves with the "feel" of the game, and relearn everything before we do a campaign. After this, the plan is to use the Expanded Campaign rules from Fanatic Magazine. (Territory control, each player gets 2 warbands, first player to take over 50% of the campaign map wins).
Unless we discuss further, we would only be using core & annual (barring Shadow Warriors). The only hired swords allowed are from the core, annual, and Fortune Hunters. Other stuff may be added in on a trial basis (but stuff like Nemesis Crown, etc won't be).
Questions/Advice for the following?
-We have a lot of modelling to do. Some of us are chipping in models for newer players, but there's also a lot of conversionwork/etc to work on.
-Terrain is at a premium. We need some way to inventory it (plus, certain custom territories (ex: The Pit/Sigmar's Rock) don't have their own terrain just yet. A good way to inventory/track pieces would be awesome too. I have a lot of sprue/plasticard on hand that could be easily put to good use.
-I'm thinking of using Google Docs to track player progressions. Are there better ways to ensure everyone is on the same page
-In the base Expanded Campaign Rules, some territories give a bonus if you control "At Least One" but don't give subsequent bonuses after (Example: Owning at least 1 Stables gives +2 to rare item rolls to find mounts), while others give cumulative bonuses (Example: Each Inn owned grants a roll to see if you gain an extra Campaign Action). I'm interested in converting some of the former to the latter (As an example: Each Stables lets a Warband use two additional Mounts; enable Henchmen mounts). Does that sound like a viable idea?
-The campaign uses a map, and the player has 2 warbands. My question is, Should the player be forced to have both of his warbands as the same (Ex: Two Reiklander Warbands), or could he do "Reasonable alliances"? (Ex: A player having a Reiklander and a Witch Hunter warband, but not a Witch Hunter & a Middenheimer pair due to the classic Ulric vs Sigmar rivalry?). Where would it leave the Orcs as far as alliances go?