I was sifting through various old files on the pc yesterday and came across a pdf called 'Swords of the Empire', which is a compilation of hired swords. On this there is a dwarf rune-smith, which got me thinking that he would make a better (more 'dwarfy') hero choice for the Dwarf Treasure Hunter Warband, than the engineer.
I have always found the Engineer a bit out of place, why would he go to the city? I could understand if Mordheim had a history as a industrial centre, with great workshops or deep mines. Or if the game was set Nuln where he could look at the inferior human cannons but I can't see why he would go to Mordhiem.
A rune-smith on the other hand makes more sense. As a dwarf noble going to a place bursting with chaos magic filled rocks, an expert in trapping said magic would be just who you need.
So... I would like your thoughts/ideas/objections to using the Rune Smith instead of the Engineer. The rules I would use are below;
0-1 Dwarf Runesmith: 50 gc to hire
Profile M Ws Bs S T W I A Ld
..........3 4 3 3 4 1 2 1 9
The Rune-smith may take weapons & armour chosen from the dwarf warrior equipment list.
The Runesmith may choose from Combat, Academic and Special skills. He may alternatively learn a new rune instead of choosing a skill.
Special Rules: Inscribe Runes:
The smith starts off knowing one rune, runes are inscribed before the battle starts.
Runes may be inscribed on axes, hammers, swords, spears, halberds, double-handed weapons, helmets, shields, light armour and heavy armour.
The Runes are:
Rune Effect Cast On Difficulty
Iron 6+ ward save Armour 6
Stone +1 armour save Armour 6
Fury +1 Attack Weapon 7
Striking +1 Weapon Skill Weapon 6
Speed +1 Initiative Weapon 5
Cleaving +1 Strength Weapon 8
Before the battle the Runesmith may attempt to inscribe every Rune he knows, but once only. No Rune may be inscribed on an item with a Rune already on it. If he passes the difficulty roll made on 2D6 he has succeeded and the Rune will affect the weapon/armour for the coming battle.
On a roll of 2 the process has highlighted shoddy (hence non-Dwarf) manufacturing and the item being inscribed on is broken. Remove the item from your warband roster. When inscribing a gromril item (including dwarf axes) re-roll a result of 2 but the second roll always stands.
On a roll of 12 the Rune is durable and will last beyond one battle else it fades after the game.
Durable: If a Rune becomes durable roll a D6 after each battle, but not the first, on a roll of 1 or 2 it fades and ceases to be effective, otherwise it will remain effective in the next battle.
So thoughts please?
[Nb: I pretty much stole the above rules off the pdf, no author though so credit belongs to anon].