| Feedback wanted | |
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Aipha Venerable Ancient
Posts : 571 Trading Reputation : 0 Join date : 2013-04-05 Age : 34 Location : Denmark
Personal Info Primary Warband played: Lizardmen (Unofficial) Achievements earned: none
| Subject: Feedback wanted Sat 15 Feb 2014 - 22:16 | |
| Hey y'all! Since I know there's a lot of dedicated people in here, who's contributed quite a lot to Mordheim, I think this is the right place to ask for some feedback for my first real campaign project! The campaign is set in Lustria and involves 7 possible warbands, which can be read much more about in the campaign material. All made so far can be found here: Lustria Campaign SettingCredits to this guy for the front page picture: AntarcticSpringI'll have to warn that it's quite a lot of pages (not as much as the Border Town Burning Supplement though!) and more will come - there's still WIP, but nothing the campaign cannot be run without. Comments/suggestions/questions will be most welcome in this thread! | |
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Von Kurst Distinguished Poster
Posts : 7973 Trading Reputation : 3 Join date : 2009-01-19
Personal Info Primary Warband played: Achievements earned: none
| Subject: Re: Feedback wanted Sun 16 Feb 2014 - 3:59 | |
| Wow. Lots of stuff. I love the idea of the giant spider/thing in the woods swap or the thing in the woods being a giant were-vampire bat that can infect its victims, or... The jungles of the Karribean just got a bit more dangerous, if that were possible The scenario Gaining Their Trust: It might be a good idea to include something to indicate what the point of the scenario is early on. It took me quite a while to figure out that this was an attack on a native village. Also since the set up section is first it was hard to find out why there were houses and how many of them there should be without any explanation in the set up. Where does the attacker set up? The defender has a deployment zone, but nothing for the attacker. Number of houses=half of the defending warband rounded up. Wow in late game situations that could be a LOT of houses. I'm thinking you should go for something a bit more manageable like 2D3 or D3+3. - Quote :
- The attacker has won, if 25% of the villagers are taken out of action and 25% of the houses are robbed or 50% of either.
The defender has won, if the attacker routs. There is no need for a comma in either of these sentences. | |
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Aipha Venerable Ancient
Posts : 571 Trading Reputation : 0 Join date : 2013-04-05 Age : 34 Location : Denmark
Personal Info Primary Warband played: Lizardmen (Unofficial) Achievements earned: none
| Subject: Re: Feedback wanted Sun 16 Feb 2014 - 16:02 | |
| Aye, there's a few months work there ^_^ A bit of The Hobbit inspiration there I think Giant Spiders are just creepy and with the 'Arachnophobia' injury I figured it would be appropriate! Right. It's very esoteric. I wasn't going to include the scenarios at first, but I thought it couldn't hurt with some feedback there either. The attacker sets up within 8" (6" in multiplayer) of any table edge. The scenario is based on the "Home is where the Heart is" scenario, which we enjoy very much in our group. I might reconsider both the houses and natives calculation, since we ran in to a problem last week with it, where the defender (me ofc.) was a very large warband and the attacker half the size - 8 vs. 28 or something like that. Commas... Right, I believe that to be a problem throughout the material - if you want to, you're very welcome to correct them all! | |
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Von Kurst Distinguished Poster
Posts : 7973 Trading Reputation : 3 Join date : 2009-01-19
Personal Info Primary Warband played: Achievements earned: none
| Subject: Re: Feedback wanted Sun 16 Feb 2014 - 17:04 | |
| - Quote :
- Commas... Right, I believe that to be a problem throughout the material - if you want to, you're very welcome to correct them all!
Dreamer. | |
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Von Kurst Distinguished Poster
Posts : 7973 Trading Reputation : 3 Join date : 2009-01-19
Personal Info Primary Warband played: Achievements earned: none
| Subject: Re: Feedback wanted Tue 18 Feb 2014 - 5:47 | |
| - Quote :
- Aye, there's a few months work there ^_^
You have done a lot of work that was already in the Lustria: Cities of Gold supplement: Artifacts, bestiary, the serious injury thing. No Animal Attack? Come on man. I really like posting the number of heroes eaten by cold ones at the end of a campaign. - Lustria Revisited wrote:
- If the snake rolls higher (remember to take Resilient into consideration), the victim will become constricted, if not, they will fight as normal (no more snake attacks though) from now on.
What does 'no more snake attacks though' mean? Only the victim attacks from now on? - Lustria Revisited wrote:
- Cold One
Stupidity Bloodscent: Must move towards nearest model, which has lost a wound, if it fails stupidity test – if no such model is in range, move towards nearest close combat.
Commas again. What does this sentence mean? (I know you're Danish, but you can use the word esoteric in a sentence so you don't get much slack.) Is this what happens when the cold one fails a stupidity test or is this a separate rule? - Lustria Revisited wrote:
- Basilisk Spittle
Any model hit by a weapon coated in Basilisk Spittle, must take a Toughness test or become paralyzed. The model cannot move or fight, and is hit automatically in close combat. The paralysis remains until the model passes a Toughness test in its recovery phase.
This reminds me a lot of BTBs Spider Spittle, why make the name change? I like the Skink Hunt scenario. Again there is no section that tells were the warbands set up. Also, how does setting the skinks up work? Are they set up before or after players have chosen set up zones? I'm guessing after since they must be a certain distance form the attacker's zone... - Lustria Revisited wrote:
- 10 – Defend the Find
Lowest rated warband defends in multiplayer games. Highest rated warband defends in multiplayer games.
Your group plays Defend the Find as a multi-player game? Not sure what the above entry means, but come on man, that's just cruel. Or a really short game. The lads here tried that once. They kept complaining to me about the game afterwards like it was my idea or something (really, like, I wasn't even there!). Not all scenarios make good multi-player games. - Lustria Revisited wrote:
- Lost Temple of the Slann
There will be only one roll on this table, no matter how many Heroes are out of action. Cloak of the Mists is replaced by the one described in the Relic section and changed to 6+. If found, it can no longer be rolled for, when winning this scenario.
Only one roll? Come on man! You are so cruel. I just noticed that we have played this scenario wrong for like 10 yrs or more. Doh! I like your version of the Cloak of Mists, but we'll probably keep the original. | |
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Aipha Venerable Ancient
Posts : 571 Trading Reputation : 0 Join date : 2013-04-05 Age : 34 Location : Denmark
Personal Info Primary Warband played: Lizardmen (Unofficial) Achievements earned: none
| Subject: Re: Feedback wanted Tue 18 Feb 2014 - 10:44 | |
| - Von Kurst wrote:
- You have done a lot of work that was already in the Lustria: Cities of Gold supplement: Artifacts, bestiary, the serious injury thing. No Animal Attack? Come on man.
I really like posting the number of heroes eaten by cold ones at the end of a campaign. You're absolutely right. And a lot of credit should be directed to other places as well - the BTB team especially along with Nemesis Crown. Also some of the scenarios are inspired by others. I'll make a full credit list ASAP! I must admit that the Serious Injury I've chosen perhaps isn't the one we're going with. I might write a new one, or the Animal Attack could be a possibility. And yeah, I could've used the Artifacts, but I find some of them quite OP, while others are a bit underpowered. I wanted to balance them out a bit more (so I hope I at least achieved that, else my argument seems invalid ^_^). Actually I've never noticed that there's a Giant Constrictor or even Pygmies in the Beastiary, but it might be because I've been checking the Town Cryers mostly for references instead of the whole supplement Posting the number of Heroes in Cold One stomachs - awesome! :-D - Von Kurst wrote:
- What does 'no more snake attacks though' mean? Only the victim attacks from now on?
Haha ^_^ I can see why you're confused. It was meant to read "if not, they will fight as normal (without any further constriction attempts)" - dunno why I couldn't just write that. - Von Kurst wrote:
- Commas again.
What does this sentence mean? (I know you're Danish, but you can use the word esoteric in a sentence so you don't get much slack.) Is this what happens when the cold one fails a stupidity test or is this a separate rule? Wut? Vocabulary and gramma has nothing to do with each other! And yes, that is excactly what happens. - Von Kurst wrote:
- This reminds me a lot of BTBs Spider Spittle, why make the name change?
It is basically Spider Spittle. I made the name before I found the Spider Spittle, just didn't get to change it. Might as well keep some consistency in this game! ^_^ - Von Kurst wrote:
- I like the Skink Hunt scenario. Again there is no section that tells were the warbands set up. Also, how does setting the skinks up work? Are they set up before or after players have chosen set up zones? I'm guessing after since they must be a certain distance form the attacker's zone...
Actually, the Skinks are set up before again, this is completely esoteric(!!!) and inspired by another scenario (which I made myself though ^_^) called Refugees, where you're supposed to catch running... well, refugees... and sacrifice them, sell them to slavers or return them to the authorities - perhaps one of them will even join your warband! But the Invader's zone is 8" in and so is the Lizardmen deployment zone. Can't believe I forgot a simple thing like that - I guess I'm more a "special rules" kind of guy ^_^ - Von Kurst wrote:
- Your group plays Defend the Find as a multi-player game? Not sure what the above entry means, but come on man, that's just cruel. Or a really short game.
The lads here tried that once. They kept complaining to me about the game afterwards like it was my idea or something (really, like, I wasn't even there!). Not all scenarios make good multi-player games. Hrmm... Perhaps you're right. Maybe I should've listened to the players all the time they said "omg, my warband is being completely and utterly destroyed, because you're all coming at me at the same time!" Nah, they're just whiney sissies - we'll keep it hardcore! - Von Kurst wrote:
- Only one roll? Come on man! You are so cruel.
I just noticed that we have played this scenario wrong for like 10 yrs or more. Doh!
I like your version of the Cloak of Mists, but we'll probably keep the original. Haha ^_^ I know! I was indeed very surprised when I noticed that sentence! Could've never imagined it to be like that! Thanks for the great feedback - I'll get to rewriting immediatly! | |
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MeanBone Champion
Posts : 41 Trading Reputation : 0 Join date : 2009-02-12
| Subject: Re: Feedback wanted Tue 18 Feb 2014 - 11:38 | |
| Where are the Amazons? You can't have a Lustria campaign without Amazons! And lots of jungle terrain, of course. | |
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Aipha Venerable Ancient
Posts : 571 Trading Reputation : 0 Join date : 2013-04-05 Age : 34 Location : Denmark
Personal Info Primary Warband played: Lizardmen (Unofficial) Achievements earned: none
| Subject: Re: Feedback wanted Tue 18 Feb 2014 - 15:02 | |
| There are Amazons! you can hire an Amazon Scout if you win a special scenario | |
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Von Kurst Distinguished Poster
Posts : 7973 Trading Reputation : 3 Join date : 2009-01-19
Personal Info Primary Warband played: Achievements earned: none
| Subject: Re: Feedback wanted Wed 19 Feb 2014 - 3:08 | |
| - Aipha wrote:
- Actually I've never noticed that there's a Giant Constrictor or even Pygmies in the Beastiary, but it might be because I've been checking the Town Cryers mostly for references instead of the whole supplement
OK so Lustria: Cities of Gold never did a separate Bestiary. The rules and stats for creatures are listed in a TC article titled "Hazards". I would not recommend using the Hazard rules in games by the way. Way too many things happening for a scenario to be played. The rules and stats for the creatures and other encounters are useful. - Aipha wrote:
- Haha ^_^ I know! I was indeed very surprised when I noticed that sentence! Could've never imagined it to be like that!
For some reason when I read your 'only one roll' rule I thought that you meant you could only roll for one item but I couldn't figure out how you would pick which item to roll for. Then I re-read the original scenario and realized that scenario is much more broken as written than I thought. We only allow one chance to find the items on the table as well. (Fortunately no one ever reads the scenario rules thoroughly.) | |
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Aipha Venerable Ancient
Posts : 571 Trading Reputation : 0 Join date : 2013-04-05 Age : 34 Location : Denmark
Personal Info Primary Warband played: Lizardmen (Unofficial) Achievements earned: none
| Subject: Re: Feedback wanted Wed 19 Feb 2014 - 13:54 | |
| I agree, the Hazards rules seem to be too much, which is probably why I haven't paid much attention to them.
Haha yeah, it is indeed broken. Never noticed it either before I included in the campaign. Just shows how much we read the rules from a certain perspective of how it should be. I imagine a new player will have a much bigger chance of noticing! | |
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Aipha Venerable Ancient
Posts : 571 Trading Reputation : 0 Join date : 2013-04-05 Age : 34 Location : Denmark
Personal Info Primary Warband played: Lizardmen (Unofficial) Achievements earned: none
| Subject: Re: Feedback wanted Tue 25 Feb 2014 - 23:41 | |
| Updated with new scenarios! (and some minor fixes in the setting) | |
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