| Starting warbands - Post them here! (Read first post, plz) | |
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+204VoN ~ KRiMSoN caratacos Beastofburden Coppermind Benji hexenjagar Trulsa Dreadgrass Soulblight Thumz Kajiya Tonka Plutz Karskin Dorkman sir-ronsalot scottypotty Reg06 Targetlock Crimson Cobra Frankdrabbytt Contempt _JC_ teh orc player Rawfist Bloodyknuckle Dahag blindrage19 L.T.86 Lord 0 Stirlander CygnusMaximus Eisenblume SiliconSicilian Judo Eliazar Cian Shieldbiter alveiz BigEasy1022 GreyWolf Exodite Heart hwd Drongol sartori Keylan Anthonius crouching lictor Zarkam yugnat pascal the rascal Splendor kidbone toemasss ChildOfKhorne VilleVicious Katsuhiko JiNNai Figgy Sybylla Sven The Mighty Mortimer Back-Up Ninja BurnTehWitch Horatio wyldhunt Plague Docter SoldierOfFortune JAFisher44 Girr Joker2and53 Fungomungus hannibalisfun rain9441 Svenn kerill perfesser Jadex lordofslack black mantis Wolfen Stinkeye Archnomad Arathorn way2blaster Davespaceman Dulu mortosthegodly Moonknight embitteredsoul Polar Star cjp Mexican_Ninja Ancre Tewfik ImUrDentist Goonstah TarZaN Rituality Popmouth outbreak Tom O'Bedlam Jaquemart Trick3003 walkonearth tuxedokman Citizen Sade extraman92 PorkSocks Earthcrosser599 Horatius The_Trans darthblud dwarflord17404 heylookitsmatt squattingmouse Crowbarr robertrunner Hamsterjoe Dmig Hans Grüber Pentagathus jerk_burger usagi_tetsu Goosetipher Alcaeus Blackjack13 Captain Yesterday FrostyLobster Von Kurst Death Jester magokiron Fallen Identity PitFighterTrainer Randomtask werekin Lord Xi Ram Rock Ed First Xarx Chad RandomRaefe Drud Inferny Hawkeye Deatheven13 Skavenblight atzerath Elmoth Burlok Blackaxe Oldcastle CrazyOrc88 AjaxUSA Ralron GMillar xarly22 VonStreusel Fishman catferret bolerus Unwanted Chitriel Ezekiel scotty Barden The Butcher Random Duce witch hunter commander Skavenslayer rhuntar ironbull Exarch Thomo thatirwinfella DeafNala Asgath Lord Archaon Jacky-Boy Axel Lanyssa Ryssyll Pathfinder Dubstyles lord siwoc Jänis Gen.Steiner Boehm arch heretic organboy zoglug da green one Da Bank Konqueror cianty Pfreck WarbossKurgan barrskog JohnYoung Ashton Tortiou Brahm Tazoul Loki77515 Yorik Etienne de Beaugard Hellfoot Tagnator Admin Tom Erkwin matt 208 posters |
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cianty Honour Guard
Posts : 5287 Trading Reputation : 5 Join date : 2007-09-27 Location : Berlin
Personal Info Primary Warband played: Monks (BTB) Achievements earned: Silver Tom
| Subject: Re: Starting warbands - Post them here! (Read first post, plz) Sat 2 Feb 2008 - 0:12 | |
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Konqueror Captain
Posts : 71 Trading Reputation : 0 Join date : 2008-01-23 Location : Roma
Personal Info Primary Warband played: Kislevites Achievements earned: None
| Subject: Re: Starting warbands - Post them here! (Read first post, plz) Sat 2 Feb 2008 - 0:56 | |
| I agree that can easily control streets, but 5-6 is far far away from realism O_o Nobody will let 5-6 models to be in a row knowing that a blunderbuss is ready to fire. I consider myself lucky if there are 3 enemy models in a row. ^^''' | |
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WarbossKurgan Distinguished Poster
Posts : 2898 Trading Reputation : 0 Join date : 2007-10-04 Age : 53 Location : Morkchester, UK
Personal Info Primary Warband played: Orcs & Goblins Achievements earned: None
| Subject: Re: Starting warbands - Post them here! (Read first post, plz) Sat 2 Feb 2008 - 10:22 | |
| Nemesis Crown was the GW global campaign for Warhammer Fantasy last year. PDF is a file format. Look Here | |
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zoglug Warrior
Posts : 16 Trading Reputation : 0 Join date : 2008-01-31
Personal Info Primary Warband played: Orcs & Goblins Achievements earned: None
| Subject: Zog's Orc's and Goblins Sun 3 Feb 2008 - 20:20 | |
| Hi everyone,
due to a lack of glue and no cobblestone basis, my skaven have taken a back seat. I have however dug out numerous Orcs and Goblins i had just chucked in a large plastic box, thinking i would never touch them again. So i thought id post up an OnG warband and get some comments on it.
Grishmack Da Tuff: Orc Boss - Light Armour, Bow, Sword, Axe - 125gc Zoglug: Orc Shamen - Bow, Club, Dagger - 53gc Arzor Sootspleen - Orc Big'un - 2 Clubs, Bow - 56gc Borzag Bonecrusher - Orc Big'un - 2 Clubs, Bow - 56gc
Da Boyz Orc - Bow, 2 Clubs - 41gc Orc - Bow, 2 Clubs - 41gc
Orc - 2 Clubs - 31gc
Da Grotz Goblin - Short Bow, Dagger - 20gc Goblin - Short Bow, Dagger - 20gc
Goblin - Short Bow, Dagger - 20gc
Squig - 15gc Squig - 15gc
Total - 493gc - 12 models - Rating 120
I probably wont use this band a lot, as both Kurgan and Zelo have Orc warbands and to many dont make for interesting battles. But i think its worth the time to paint up (if i can come up with a suitable scheme and my talents permit).
So would the warband fair well or is it short on numbers?
Cheers
Zog | |
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WarbossKurgan Distinguished Poster
Posts : 2898 Trading Reputation : 0 Join date : 2007-10-04 Age : 53 Location : Morkchester, UK
Personal Info Primary Warband played: Orcs & Goblins Achievements earned: None
| Subject: Re: Starting warbands - Post them here! (Read first post, plz) Thu 7 Feb 2008 - 13:20 | |
| It's very different to mine and Zelo's (neither of us have any bows or Squigs!) so it would still be good fun to play against. I like it. | |
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organboy Champion
Posts : 45 Trading Reputation : 0 Join date : 2008-01-09 Age : 37 Location : Victoria, Australia
Personal Info Primary Warband played: Reiklanders Achievements earned: None
| Subject: Fun Middenheim List Wed 13 Feb 2008 - 2:57 | |
| Seeing as though my latest Reiklander list with 4 BS5 crossbowmen was outshot by a mainly BS3 Witch Hunter warband (I've never seen so many 1's and 2's in my life!) I thought it might be time to try something new. By the way, the Reiklander warband is no more; my captain died and I lost way too many henchmen. Here's a Middenheim list I put together last night. I just want to play it for fun at first but if it ends up being a really good list after a few games I might keep it. I've finally got the Youngbloods that I ordered so I can now use them too!
Captain - Sword, Hammer, Duelling Pistol - 98gc Champion - Sword, Hammer - 48gc Champion - Sword, Hammer - 48gc Youngblood - Dual Hammers - 21gc Youngblood - Dual Hammers - 21gc
2 Warriors - Dual Hammers - 62gc 2 Marksmen - Crossbows - 100gc Marksman - Bow, 2 Hammers - 41gc Marksman - Blunderbuss, 2 Hammers - 61gc
The only thing really new is that I'm playing Middenheim and I'm using a Duelling Pistol on my Captain and have a Marksman with a Blunderbuss. I've got the model so it seemed too much of a waste not to try it out at least once!
Let me know what you think. I'm wanting to build a list that won't get crushed but will also bring a few laughs during the game.
Cheers ~ Steve | |
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arch heretic
Posts : 1 Trading Reputation : 0 Join date : 2008-03-03 Age : 59
Personal Info Primary Warband played: Achievements earned:
| Subject: Re: Starting warbands - Post them here! (Read first post, plz) Mon 3 Mar 2008 - 9:30 | |
| Hi
I am one of the authors of Blazing Saddles, the expanded riding rules. I joined the forum specifically to answer the points raised in this thread.
A hero can ride a mount without the 'ride' skill; it's just more difficult, requiring the rider to make Leadership tests in certain circumstances.
The riding skills are a general set of skills usable by any hero. They are intended to sit along side the other skill sets: academic, combat, et al. You must take 'ride' as your first skill before taking any of the others.
This is how the original rules were written and the article (only slightly modified from the original) is sitting on the Specialist Games Website.
It may have changed in subsequent supplements to become an Academic skill. However this would not make sense, as certain heroes cannot take academic skills. If anything it would be a Combat skill.
In any case, if your gaming group allows, make house rules. One suggestion that never made it into print was that a warband can declare itself to be a 'Mounted Warband'. These warbands gain special rules:
- with the first advance, each hero must take the 'ride' skill. - instead of rolling on the advance table as normal, the hero may choose a riding skill. This choice must be declared before making the roll on the advance table.
This was recommended for Kislevite Warbands, making them into a Mongol Horde type warband.
While this may seem overpowered, it balances with the fact that the riding skills are limited as to when they can be used, an expensive mount is required to use them, and the hero foregoes stat advances or other useful skills.
I hope that this clarifies things.
Robert aka Arch Heretic | |
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cianty Honour Guard
Posts : 5287 Trading Reputation : 5 Join date : 2007-09-27 Location : Berlin
Personal Info Primary Warband played: Monks (BTB) Achievements earned: Silver Tom
| Subject: Re: Starting warbands - Post them here! (Read first post, plz) Mon 3 Mar 2008 - 14:07 | |
| - arch heretic wrote:
- Hi
I am one of the authors of Blazing Saddles, the expanded riding rules. I joined the forum specifically to answer the points raised in this thread.
Welcome to the forum, Mr. Walker! - arch heretic wrote:
A hero can ride a mount without the 'ride' skill; it's just more difficult, requiring the rider to make Leadership tests in certain circumstances.
The riding skills are a general set of skills usable by any hero. They are intended to sit along side the other skill sets: academic, combat, et al. You must take 'ride' as your first skill before taking any of the others.
This is how the original rules were written and the article (only slightly modified from the original) is sitting on the Specialist Games Website.
It may have changed in subsequent supplements to become an Academic skill. However this would not make sense, as certain heroes cannot take academic skills. If anything it would be a Combat skill.
The Blazing Saddles Article has been re-published only twice: in the 2002 Annual and in the Empire in Flames supplement. Riding Skills were never thrown together with the Academic skill lists, don't worry. - arch heretic wrote:
In any case, if your gaming group allows, make house rules. One suggestion that never made it into print was that a warband can declare itself to be a 'Mounted Warband'. These warbands gain special rules:
- with the first advance, each hero must take the 'ride' skill. - instead of rolling on the advance table as normal, the hero may choose a riding skill. This choice must be declared before making the roll on the advance table.
This was recommended for Kislevite Warbands, making them into a Mongol Horde type warband.
While this may seem overpowered, it balances with the fact that the riding skills are limited as to when they can be used, an expensive mount is required to use them, and the hero foregoes stat advances or other useful skills.
Now this is one heck of an awesome idea. I will put this rule in my Mordheim rarities treasure box along with the third unpublished part of the Encampments from Town Cryer and Mark Havener's unreleased Karak Azgal supplement. I don't think it's overpowered at all for the same reasons you mentioned. So now that we're talking about mounted rules: I've always wondered why the Battle Schooled rule allows to re-roll a failed loss of control roll. Can you explain why: a) it doesn't say "roll on the Whoa Boy! table" which would be a lot less confusing? Now this is less important than: b) what is a "failed" loss of control roll at all? The Whoa Boy! table replaces the normal injury table for unmounted warriors. Rolling on the injury/WHoa Boy table is never failed; just just determine one of three effects. Judging from the result of being taken out of action one might perceive a 5-6 as worse than a 3-4 ( stunned) but technically all three results are equal and you can't fail a roll on these tables. I assume that the rule should read something like "You may re-roll the result on the Whoa Boy! table once". Thanks a lot for posting! Oh, how come you're lurking here, by the way? | |
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Ashton Forum Engineer
Posts : 1157 Trading Reputation : 0 Join date : 2007-12-08 Age : 39 Location : Polson, MT
Personal Info Primary Warband played: Orcs & Goblins Achievements earned: None
| Subject: Re: Starting warbands - Post them here! (Read first post, plz) Mon 3 Mar 2008 - 18:40 | |
| - arch heretic wrote:
- Hi
I am one of the authors of Blazing Saddles, the expanded riding rules. I joined the forum specifically to answer the points raised in this thread. Thanks a bunch for stopping in! Great clarifications | |
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Admin Tom Admin
Posts : 2596 Trading Reputation : 12 Join date : 2007-08-25 Location : Austria/Switzerland
Personal Info Primary Warband played: Witch Hunters Achievements earned: none
| Subject: Re: Starting warbands - Post them here! (Read first post, plz) Thu 3 Apr 2008 - 2:52 | |
| Yay! Blunderbuss! Never used it, but it sounds like so much fun! _________________ | |
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Boehm General
Posts : 194 Trading Reputation : 0 Join date : 2007-09-22 Age : 48 Location : Denmark
Personal Info Primary Warband played: Dwarfs Achievements earned: None
| Subject: Re: Starting warbands - Post them here! (Read first post, plz) Thu 3 Apr 2008 - 8:43 | |
| - Admin Tom wrote:
- Yay! Blunderbuss! Never used it, but it sounds like so much fun!
Blunderbuss' are GREAT ... excellent weapon vs. O&G or Skaven mobrush... | |
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Gen.Steiner Warrior
Posts : 19 Trading Reputation : 0 Join date : 2008-03-12 Age : 38 Location : London, England, UK, NW Europe, Earth, the Solar System, Milky Way, the Universe, the Multiverse; wh
Personal Info Primary Warband played: Reiklanders Achievements earned: None
| Subject: The Mordheim City Watch - a 'Reiklander' Warband Thu 3 Apr 2008 - 15:45 | |
| Hallo all! I have finally rescued my warband from storage, only to discover that it's not as painted as I'd thought (and I've yet to dig out the spare Empire figs I need to cover all my options... ). At any rate, here's the list (pics to follow later): Watch Captain - Light Armour, helmet, sword, shield (105) Watch Sergeant - Light Armour, helmet, halberd, shield (75) Watch Corporal - Light Armour, helmet, spear, shield (60) 3 Watchmen - Crossbows and swords (180) 2 Watchmen - Spears and shields (80) Total - 500 GC, 8 models. Extras to paint/build: 4 Watchmen (light armour, helmets, shields, swords), 1 Watchman (X-bow, sword), Watchmen with muskets/other special weapons Thoughts? Personally I'd like another Watch Corporal - I'd replace one of the Marksmen (60) with one armed identically to the first Corporal... Oh, also: Corporal = Youngblood Watchmen with Xbows = Marksmen Watchmen with Spears = Warriors Watchmen with Swords = Swordsmen Comments and criticism encouraged! This isn't the first time I've used this warband, the last time they were in play the Captain became Stupid... | |
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Boehm General
Posts : 194 Trading Reputation : 0 Join date : 2007-09-22 Age : 48 Location : Denmark
Personal Info Primary Warband played: Dwarfs Achievements earned: None
| Subject: Re: Starting warbands - Post them here! (Read first post, plz) Thu 3 Apr 2008 - 16:09 | |
| Well never having played Humans ...I do however have a couple of comments based on my general Mordheim knowledge ....
* max out your number of starting heroes - too max income !
* if you have 8 ...you might aswell aim for 9 models ..since this doesnt cost you any when trading wyrdstone ...but gives u a rout# one higher
* If short on cash ...consider cutting one of the lightarmours (are you playing with any houserules to boost the effect of armour??.. +1AS extra for a shield in CC is imo a good rule to boost armours and give a viable alternative to dual-wielding handweapons) | |
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Jänis Captain
Posts : 67 Trading Reputation : 0 Join date : 2008-01-30 Age : 42 Location : Finland
Personal Info Primary Warband played: Marienburgers Achievements earned: None
| Subject: Re: Starting warbands - Post them here! (Read first post, plz) Thu 3 Apr 2008 - 16:59 | |
| Oe jeah. That list look great. | |
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Gen.Steiner Warrior
Posts : 19 Trading Reputation : 0 Join date : 2008-03-12 Age : 38 Location : London, England, UK, NW Europe, Earth, the Solar System, Milky Way, the Universe, the Multiverse; wh
Personal Info Primary Warband played: Reiklanders Achievements earned: None
| Subject: Re: Starting warbands - Post them here! (Read first post, plz) Thu 3 Apr 2008 - 17:03 | |
| New Warband:
Captain (as above) - 105 Sgt (as above) - 75 Sgt with Crossbow and Sword - 70 Corporal (as above) - 60 Corporal (as above) - 60
2 Watchmen with Xbows and Swords - 120
Total - 490 GC, 7 men...!
OK, so dropping the Light Armour from the Youngbloods gets me 40 GC, dropping their helmets gets me 60 GC, or 70 in total with the 10 I have spare.
That's almost enough for two Watchmen with Spears and Shields... which'd boost me up to 9 models. | |
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matt Honour Guard
Posts : 1053 Trading Reputation : 4 Join date : 2007-11-10 Age : 31 Location : Castricum, The netherlands
Personal Info Primary Warband played: Marauders (BTB) Achievements earned: none
| Subject: Matt's Reiks - Please comment Tue 8 Apr 2008 - 22:16 | |
| properbly posting in the wrong section, but I wanted to start reiklanders, and i hoped someone had some C+C on my list; Captain 60 Axe 05 Crossbow 25 Shield/buckler 05 helmet 10
Champion 35 crossbow 25 axe 05
Champion 35 crossbow 25 double handed 15
Youngblood 15 bow 10
Youngblood 15 bow 10 ________________________________ 295
2x marksmen 050 longbows 030 swords 020
swords men 035 sword 010
2x warrior 050 axes 010 __________________________________ 10 500
thanks in advance, matt _________________ ..and by a roll of the dice you go under..
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Tagnator Etheral
Posts : 1356 Trading Reputation : 6 Join date : 2007-11-03 Age : 31 Location : Uitgeest, The Netherlands
Personal Info Primary Warband played: Averlanders Achievements earned: None
| Subject: Re: Starting warbands - Post them here! (Read first post, plz) Tue 8 Apr 2008 - 22:26 | |
| youngbloods without handweapons isnt that a bit sucky? and probably try to max out your heroes.. good luck. | |
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Admin Tom Admin
Posts : 2596 Trading Reputation : 12 Join date : 2007-08-25 Location : Austria/Switzerland
Personal Info Primary Warband played: Witch Hunters Achievements earned: none
| Subject: Re: Starting warbands - Post them here! (Read first post, plz) Tue 8 Apr 2008 - 22:28 | |
| Drop the double handed weapon and replace all bows with longbows. Believe me, the range DOES pay off. _________________ | |
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lord siwoc Venerable Ancient
Posts : 570 Trading Reputation : 3 Join date : 2008-04-03 Age : 50 Location : Denmark
Personal Info Primary Warband played: Reiklanders Achievements earned: None
| Subject: Re: Starting warbands - Post them here! (Read first post, plz) Tue 8 Apr 2008 - 23:31 | |
| No warriors, wait with the crossbows.
More marksmen with bows.
Give a hero a pistol, s4 is good and you can use it in close combat as well. | |
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matt Honour Guard
Posts : 1053 Trading Reputation : 4 Join date : 2007-11-10 Age : 31 Location : Castricum, The netherlands
Personal Info Primary Warband played: Marauders (BTB) Achievements earned: none
| Subject: Re: Starting warbands - Post them here! (Read first post, plz) Wed 9 Apr 2008 - 8:16 | |
| @tag: i already did max out, and don't forget their free dagger
@AT: but what should i give the Champion for weapon then?
@Lord siwoc: why wouldn't i add warriors? and i'll give the champions pistols Asap _________________ ..and by a roll of the dice you go under..
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lord siwoc Venerable Ancient
Posts : 570 Trading Reputation : 3 Join date : 2008-04-03 Age : 50 Location : Denmark
Personal Info Primary Warband played: Reiklanders Achievements earned: None
| Subject: Re: Starting warbands - Post them here! (Read first post, plz) Wed 9 Apr 2008 - 10:43 | |
| They are not worth it in my humble opinion.
I like the swordsmen better, armed with an additional handweapon.
People have different ways of playing offcourse. I love my bows, reiklanders +1bs is nice. | |
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Tagnator Etheral
Posts : 1356 Trading Reputation : 6 Join date : 2007-11-03 Age : 31 Location : Uitgeest, The Netherlands
Personal Info Primary Warband played: Averlanders Achievements earned: None
| Subject: Re: Starting warbands - Post them here! (Read first post, plz) Wed 9 Apr 2008 - 16:27 | |
| but a dagger isnt that strong, and they are youngbloods who arent that strong too... | |
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Erkwin Venerable Ancient
Posts : 653 Trading Reputation : 0 Join date : 2007-08-30 Age : 33 Location : Germany
Personal Info Primary Warband played: Reiklanders Achievements earned: none
| Subject: Re: Starting warbands - Post them here! (Read first post, plz) Wed 9 Apr 2008 - 22:18 | |
| Forget the warriors, they won't do much good. Buy archers and swordsmen insted, and take at least one of the youngbloods' bows. They won't hit anything with BS 2 (Btw I use to have one youngblood with bow, simple because I like it. But both youngbloods, that does not pay off in my opinion).
Double handed weapons, pistols, crossbows, that's a question of personal taste. But keep in mind what's the Reiksmen's greatest strength is: Many cheap, but deadly archers. Combined with some drilled swordsmen and a good captain to lead them into battle, they will be able to face most of the creatures filling Mordheim.
Good luck!
Last edited by Erkwin on Thu 10 Apr 2008 - 20:49; edited 1 time in total | |
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matt Honour Guard
Posts : 1053 Trading Reputation : 4 Join date : 2007-11-10 Age : 31 Location : Castricum, The netherlands
Personal Info Primary Warband played: Marauders (BTB) Achievements earned: none
| Subject: Re: Starting warbands - Post them here! (Read first post, plz) Thu 10 Apr 2008 - 20:45 | |
| thanks everyone, espessialy erkwin you really started me thinking. i'll post a new list soon _________________ ..and by a roll of the dice you go under..
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Pathfinder Dubstyles Venerable Ancient
Posts : 778 Trading Reputation : 0 Join date : 2008-04-11 Age : 40 Location : North Carolina, US
Personal Info Primary Warband played: Possessed Achievements earned: None
| Subject: My first Warband - Possessed Fri 11 Apr 2008 - 7:25 | |
| I decided to play possessed because of the variety.
I quickly found everything is very expensive! I was told to get all 5 heroes but I only got 1 possessed, and i regret it. It was a 4 player game, and I got slaughtered, but +3 underdog, but no income and 1 death. I will remake my warband tomorrow, b/c I made lots of mistakes.
The initial warband, made while I still didn't know the rules all the well and in less than an hour looks something like this: Magister - sword, shield (yes I realize spell-casters can't carry shields in hindsight) Possessed - Blackblood Mutant - Tentacle, Axe Mutant - Club, Axe Darksoul - Flail Group of 3 Brethren - clubs
I need to find a way to squeeze 2 possessed in there, with decent mutations, since they can't gain mutations as upgrades like mutants and magisters can.
I will rework this soon, in the meantime, what should I keep in mind as a new player with an overpriced warband?
Also I have figures in the mail, lok out for my build log soon! | |
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| Subject: Re: Starting warbands - Post them here! (Read first post, plz) | |
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| Starting warbands - Post them here! (Read first post, plz) | |
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