I just joined and I'm happy to be a part of this wonderful forum! Looking forward to reading more great discussions and seeing new ideas and creations for Mordheim.
This is a new Dramatis Personae I've been working on. Check him out:
Rick James100gc to hire + 45gc upkeep
May be Hired: Mercenaries, Witch Hunters, Dwarfs and Sisters of Sigmar may hire Rick James.
Rating: Rick James increases the warband’s rating by +45 points.
M WS BS S T W I A Ld 4 2 2 3 3 3 6 1 10
Weapons/Armor:Nothing, ‘cept a badass afro.
SPECIAL RULES:I’m Rick James…: Rick James is, well, Rick James. He is therefore immune to all psychology and all alone tests. In addition, he causes fear.
Crimson Shade’s a Hell of a Drug: Roll 2D6 before each game.
On any double, every hero in the warband has access to Crimson Shade for that game only. This Crimson Shade cannot be sold, traded or kept for later use.
- If the score is a double 6, any hero who uses the Crimson Shade will not suffer any of the Side Effects associated with the drug.
- If the score is a double 1, every hero in the warband must use the Crimson Shade for that game (suffering all the Side Effects).
Rock Star: Rick James is a wizard and can cast any of the following spells:
1.
Darkness Everybody, Darkness! Difficulty: 9 / Range: 12”
This spell can be cast on any friendly hero within 12” of Rick James. The hero causes fear and may re-roll failed Leadership tests for the rest of the battle.
2.
Evil, Black Magic Darkness Difficulty: 8 / Range: 6”
Roll a D6 for each enemy model within 6” of Rick James and in line of sight. On a 4+, the model takes a Strength 6 hit.
3.
Charlie Murphy! Difficulty: 8 / Range: 12”
Nominate one enemy hero. Rick James will be absolutely convinced that the enemy hero is Charlie Murphy. For the rest of the game the enemy hero will be unable to hide, and if he charges Rick James he will strike last instead of first. Additionally, upon coming into base to base contact with Rick James for whatever reason, the enemy hero will immediately have to pass a Toughness test or be taken Out Of Action.
This spell can only affect one enemy hero at a time. If cast on another enemy hero, the prior target will no longer be affected by the spell.