| All alone or "scary" spell effect- fleeing of board | |
|
|
Author | Message |
---|
catachanfrog Elder
Posts : 319 Trading Reputation : 0 Join date : 2011-07-08
Personal Info Primary Warband played: Witch Hunters Achievements earned: none
| Subject: All alone or "scary" spell effect- fleeing of board Tue 8 May 2012 - 19:14 | |
| So: - Quote :
- At the start of each of his turns, the warrior must
take another Leadership test. If he passes, he stops but can do nothing else during his own turn except cast spells. If he fails or is charged, he runs 2D6" towards the nearest table edge, avoiding any enemy models. If he reaches the table edge before he has managed to recover his nerves, he is removed from combat. But what then? Does above mentioned coward: 1) Roll for injuries 2) Roll for exploration (It doesn't sound fair to me that after escaping combat (and board) someone's able to roll for wyrdstone like nothing happened) | |
|
| |
5pointer Elder
Posts : 346 Trading Reputation : 3 Join date : 2010-06-23 Age : 42 Location : Birmingham, UK
Personal Info Primary Warband played: Dwarfs Achievements earned: none
| Subject: Re: All alone or "scary" spell effect- fleeing of board Tue 8 May 2012 - 19:32 | |
| It says the cowardly warrior is removed from combat, not out of action, so therefore I would suggest he doesn't roll for injuries but does roll for exploration.
| |
|
| |
Spectre76 Venerable Ancient
Posts : 820 Trading Reputation : 4 Join date : 2012-04-22 Age : 47 Location : Springfield, MO
Personal Info Primary Warband played: Reiklanders Achievements earned: none
| Subject: Re: All alone or "scary" spell effect- fleeing of board Tue 8 May 2012 - 22:58 | |
| I would argue no for both. He does not need to roll for injuries, but does not roll for exploration either. That's the way we have it in our group. | |
|
| |
5pointer Elder
Posts : 346 Trading Reputation : 3 Join date : 2010-06-23 Age : 42 Location : Birmingham, UK
Personal Info Primary Warband played: Dwarfs Achievements earned: none
| Subject: Re: All alone or "scary" spell effect- fleeing of board Tue 8 May 2012 - 23:37 | |
| Doesn't it say for exploration about 'surviving a battle'? Clearly surviving the battle is all the cowardly chap did, so he'd better make himself useful and get exploring after his brown trouser escapades on the field of battle.
I can understand why you might want to house rule it for flavour reasons, but it's pretty unambiguous - he is removed from combat, at no point does it suggest he is out of action or a casualty so therefore he 'survives the battle'.
That said, make whatever changes you like and make sense to you and your group, whatever works for you is all that is important! | |
|
| |
Saranor Warlord
Posts : 236 Trading Reputation : 0 Join date : 2010-12-28 Location : Germany
Personal Info Primary Warband played: Shadow Warriors (Unofficial) Achievements earned: none
| Subject: Re: All alone or "scary" spell effect- fleeing of board Wed 9 May 2012 - 8:16 | |
| It doesn't say surviving but - Quote :
- Roll a D6 for each Hero in your warband who survives
without going out of action. And i think a hero who runs away fits this rule. | |
|
| |
5pointer Elder
Posts : 346 Trading Reputation : 3 Join date : 2010-06-23 Age : 42 Location : Birmingham, UK
Personal Info Primary Warband played: Dwarfs Achievements earned: none
| Subject: Re: All alone or "scary" spell effect- fleeing of board Wed 9 May 2012 - 9:39 | |
| Thanks for the rules extract Saranor, I was working from memory and I'm pleased to say the grey matter is holding up OK!! | |
|
| |
RationalLemming Etheral
Posts : 1483 Trading Reputation : 0 Join date : 2008-11-05 Age : 39 Location : Toowoomba, Qld, Australia
Personal Info Primary Warband played: Ostlanders Achievements earned: none
| Subject: Re: All alone or "scary" spell effect- fleeing of board Wed 9 May 2012 - 11:15 | |
| I would have said no to both but Saranor convinced me that you don't roll for injury but do role for exploration. I guess that the warrior would gain experience too because it didn't die. | |
|
| |
WarbossKurgan Distinguished Poster
Posts : 2898 Trading Reputation : 0 Join date : 2007-10-04 Age : 53 Location : Morkchester, UK
Personal Info Primary Warband played: Orcs & Goblins Achievements earned: None
| Subject: Re: All alone or "scary" spell effect- fleeing of board Wed 9 May 2012 - 11:54 | |
| "He who fights and runs away, lives to fight another day." (Or as Jack Sparrow said "He who fights and runs away lives to run away another day"!) I agree - no to injuries, yes to exploration and yes to experience point(s). | |
|
| |
catachanfrog Elder
Posts : 319 Trading Reputation : 0 Join date : 2011-07-08
Personal Info Primary Warband played: Witch Hunters Achievements earned: none
| Subject: Re: All alone or "scary" spell effect- fleeing of board Wed 9 May 2012 - 23:35 | |
| or... If you will not serve in combat, then you will serve on the firing line.damn cowards... | |
|
| |
Spectre76 Venerable Ancient
Posts : 820 Trading Reputation : 4 Join date : 2012-04-22 Age : 47 Location : Springfield, MO
Personal Info Primary Warband played: Reiklanders Achievements earned: none
| Subject: Re: All alone or "scary" spell effect- fleeing of board Thu 10 May 2012 - 18:15 | |
| Too bad there are no Commissar rules in Mordheim... | |
|
| |
catachanfrog Elder
Posts : 319 Trading Reputation : 0 Join date : 2011-07-08
Personal Info Primary Warband played: Witch Hunters Achievements earned: none
| Subject: Re: All alone or "scary" spell effect- fleeing of board Thu 10 May 2012 - 21:46 | |
| (ex) Imperial sergeant (human mercenaries warbands only) 30 hire fee/ 15 (20) upkeep M:4 WS:4 BS:3 S:3 T:4 W:1 I: 3 A:1 LD:7 (t4 - cause he's a tough bastard) starting experience - no idea Equipment: light armour, helmet, sword, dagger, shield (pistol?) Rules: Terrible scars (fear)??(or not) Discipine master: Sergeant bellows threats, encouragaments and curses to make everyone fight harder Any model within 12" of drill sergeant (except warband leader and any kind of animals) may reroll their all alone and rally tests. If fleeing model finds himself within 6" of sergeant, he rallies automatically. Doesn't apply when drill sergeant himself is fleeing. Skills: combat, strenght Spcial skill: Fight harder you %@#$%# maggot! In shooting phase sergant may order (in a very unpleasan and intimidating way) one model within 6" to fight harder (excluding all animals, warband leader and sergeant himself). Warrior may reroll all hth attacks in his combat phase or?/?and treats all stunned results as knocked down in his and enemy's next combat phase. Not a comissar but well... (for fun only) | |
|
| |
Spectre76 Venerable Ancient
Posts : 820 Trading Reputation : 4 Join date : 2012-04-22 Age : 47 Location : Springfield, MO
Personal Info Primary Warband played: Reiklanders Achievements earned: none
| Subject: Re: All alone or "scary" spell effect- fleeing of board Fri 11 May 2012 - 0:55 | |
| Now to just model him like R. Lee Ermey. | |
|
| |
Sponsored content
| Subject: Re: All alone or "scary" spell effect- fleeing of board | |
| |
|
| |
| All alone or "scary" spell effect- fleeing of board | |
|