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 The Spring that never were

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havre
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PostSubject: The Spring that never were   The Spring that never were Icon_minitimeSun 8 Jan 2012 - 15:20

In the thaw of Mars Warbands start gathering in one of the small settlements that has sprung up outside the crubmling walls of Mordheim. They are taking part in the long avaited Mordheim Campaign at OMSK in Oslo.

It's my first campaign, and I'll try to keep the rules as managable as possible. It would be nice with comments and suggestions on the preliminary rules set up below. It's a relatively pure vanilla campaign. The warband with the higest rating in the end wins, but focus will be on the string battles and the story they tell. The campaign will span three months, with a maximum of four games played with each warband each month. The first month we will play the core scenaries, switching to a set from the Mordheimer on the second month, and a second set on the third.

Elligible warbands:
Official GW Warbands
Unofficial Warbands from The Mordheimer, substituting Dark Elves Warband with Drucii Warband.
Border Town Burning Warbands

To stress the narrative qualities of the campaign, I came up with the special rule: Chickenchart
The loosing warband in each battle must throw a d6 for each Hero and Henchman group in his warband. On a one the victorious warband will cause fear in the said model or group in following battles until the losing warband get its revenge.

My own Warband will be a bunch of Ostracised Ostermarkians playd as Reiklanders, hopefully with a facelift from their last appearance. Hopefully, my Mordheim Table can be made useable for the fights.

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havre
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The Spring that never were Empty
PostSubject: Re: The Spring that never were   The Spring that never were Icon_minitimeMon 20 Feb 2012 - 13:33

Among the warbands scattered around Mordheim, the lost spring was also retold as The Spring of the Druchii Incursion. In late winter a large shadowy host of Druchii Corsair ships had been traversing the currents of the rivers Reik and Stir. Past Marienburg and Altdorf their low ships with sails of midnight-black vent unnoticed by the river guards. Maybe their arrival was what prompted the rare presence of wood elves in town, the Asrai Way-farers. Or maybe the wood elves was there for another reason entirely. The woods were stirring, emptying marauders, outlaws and beastmen alike into the streets were skaven and undead fought mercenaries for control of precious stone. The mercenaries had thought they would take part in skirmishes between combatants for pretenders of the Empire crown but it was to be another ballgame entirely.
The Spring that never were Map20The20Empire20Color1

Show of forces
So far, 10 warbands have started stirring in the settlements around Mordheim. No less than three are of the Druchii kind, with one band of Asrai Wayfarers, skaven, marauders, undead, beastmen, stirwood outlaws and mercs.

The Reikland Mercs as follows:
Otto's Ostracized Ostrogoths of Ostermark (Reikland Mercenaries)
Boss: Otto: Mercenary captain, dagger, brace of duelling pistols
Hero: Oberg: Champion, dagger, sword
Hero: Obert: Champion, dagger, sword
Hero: Orm: Youngblood. dagger, mace
Hero: Ove: Youngblood, dagger, dagger
Henchmen: 3xMarksmen, dagger, dagger, bow
Henchmen: 2xSwordsmen, dagger, sword
Henchmen: 2xWarrior, dagger, mace
Hired Sword: Halfling Scout. pot, bow
sum 498. Warband rating 101

More lists to follow.


Last edited by havre on Sun 4 Mar 2012 - 19:16; edited 1 time in total
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RationalLemming
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The Spring that never were Empty
PostSubject: Re: The Spring that never were   The Spring that never were Icon_minitimeMon 20 Feb 2012 - 22:30

Off to an interesting start. I'm curious to see how the fear plays out.hopefully it works to the advantage of the narrative as you desire and doesn't create a gulf between winners and losers.
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http://sites.google.com/site/ourhouserules/mordheim
Von Kurst
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PostSubject: Re: The Spring that never were   The Spring that never were Icon_minitimeTue 21 Feb 2012 - 2:18

Sorry to hear about the elf infestation. The pointy eared gits seem to show up everywhere. Smile

Love the map.
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havre
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PostSubject: Re: The Spring that never were   The Spring that never were Icon_minitimeThu 23 Feb 2012 - 8:29

RationalLemming wrote:
I'm curious to see how the fear plays out.hopefully it works to the advantage of the narrative as you desire and doesn't create a gulf between winners and losers.
Me too! Part of the rationale was to avoid having players keep their warband rating low to get faster promotion.

Forgot a credit: The map is from gitzmansgallery.com
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havre
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PostSubject: Re: The Spring that never were   The Spring that never were Icon_minitimeSun 4 Mar 2012 - 19:12

The Spring that never were IMG_6714

The first meet of our first campaign round is over and done with. We were eight warbands running seven "battles" on three tables. We rolled dice over who would meet, and again over which battle to take place on the main table.

Otto's Ostracized Ostrogoths of Ostermark (Reikland Mercs).
Eirsqueeks Warband (Skaven).
Drutheiras Devious Bastards of Despair Drucii Warband.
Clan of Lars (Marauders of Chaos).
Andreas' Beastmen (Beastmen Raiders).
The Bloody Stump (Skaven).
Ulrik's Undead.
Trik's Warband (Skaven).

The leading warband so far if I'm not mistaken is the Beastmen, absolutely not in warband rating, but in battles owned.

Thomas' Beastmen came to town from their lair, said to be the Workshop of Game in the Miller's Gate Woods, to gather chaos stone to their herdstone. In a neighbourhood teeming with wyrdstone, they ran across a tailless scaven warband, said to be run by the former slave Snikkit from the nearby Eerie Downs. The Beastmen ran over the Skaven, hoarding experience in the process. Their second encounter too, was a bloodstained victory, against Otto's humans.

*The Beastmen slaughteres the skaven of The Bloody Stump.
*The Marauders from Clan of Lars fought mot Ulrik's undead and possibly lost.
*Skaven fought Skaven when Eirsqueek whipped Snikkit's Bloody Stump.
*Otto's mercs drowe out Drutheira's dark elves.
*Eirsqueek possibly fought some skaven and won.
*The herd of Beastmen slaugthered Otto's mercs.
*Drutheira's dark elves cut loose from Clan of Lars when night approached with a draw.

Some of us "forgot" to rool on the chicken table, but i recon our opponents will remind us when we meet again.

The main table
The Spring that never were IMG_6719
The Spring that never were IMG_6716

Details
The Spring that never were IMG_6721
The Spring that never were IMG_6718

The Gaming Club:
The Spring that never were IMG_6715
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DeafNala
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PostSubject: Re: The Spring that never were   The Spring that never were Icon_minitimeSun 4 Mar 2012 - 19:40

OH BABY...COOL PHOTOS! The gaming board looks TERRIFIC...the multi-levels, nice tall buildings, & the adventure-creating, rickety walkways make the scene. Looks like most of your Gaming Club is trying to avoid noticing how boring their tables are by comparison. Suspect VERY WELL DONE...thanks for posting. thumbsup
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PostSubject: Re: The Spring that never were   The Spring that never were Icon_minitimeSun 4 Mar 2012 - 20:39

Very cool looking game table.

Our campaign is haveing the same issue with the 'forgetting'. But I expect it will get a little better as the campaign progresses.
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PostSubject: Re: The Spring that never were   The Spring that never were Icon_minitimeThu 12 Apr 2012 - 21:42

The first round has drawn to an end. After weeks of fighting, the various warbands are at their ramshackle quarters getting some R and R. Over the span of four weeks eight warbands have weathered the harsh life in Mordheim - and a 9th mysterious band of undeads has made its appearance. So far the skirmishes have been fought with vanilla rules and scenarios. The jugdement on the Suprise attack scenaio is unison: It is rubbish! First die decides who wins and loose because the attacker allways win.

Otto's mercs has won three of their four maches, primary due to luck and the advesary playing into their bowmanship skills.
Andreas' Beastmen had a strong start, but lost their two last fights due to small purchases but their skill grows steadily.
Trik's skavens won their fourth skirmish after three losses and seem to be finding their way.
Eirsqueek's skaven too won their fourth match after an early win followed by two losses.
Straad’s undeads won early on, but then went from defeat to defeat - not good at learning from their mistakes, the undeads?
Drutheira's visiting dark elves got their first win in their fourth match against a new warband.
The Marauders of Clan of Lars (Marauders) met with supprisingly tough resistance on their visit to the damned city.
Snikkit's skaven got (I believe) three wins and established itself as the leading rat pack.
Some new undeads from afar are still scrouded in mystery.

Round two
With the second round coming up, we've chosen a new set of scenarios for both two on two and multiplayer.

Toss 2d6 for scenario. Result:
2 - Spiller med lavest rating velger
3 - 15 Grudge Match
4 - 17 Raid
5 - 20 Resque*
6 - 21 Romeo's Pride
7 - 24 The Wizard's Tower
8 - 29 Rumours
9 - 48 Escape Through The Floods
10 - 17 Raid
11 - 29 Rumours
12 - Spiller med lavest rating velger

Or: If more than two players decides to meet: toss d6. result (reroll if it does not fit with number of players):
1 - Spiller med lavest rating velger
2 - 21 Romero's Pride (med "nøytral" zombiespiller - se opp for proxies!)
3 - 28 Earthquake,
4 - 29 Rumours
5 - 25 Bar Room Brawl
6 - 25 Bar Room Brawl

And the scenarios
15
Grudge Match, by Mark "Rinku" Dewis & Archeonicus
Honorable duel between two rival heroes, watched by their warbands and with a serious chance of crowd trouble breaking out.
17
Raid*, by Andrew "Boss Orc"
Attack on warband's camp. Defender in centre, attacker on edges.
20
Rescue*, by Andrew "Boss Orc"
Rescue captive warrior. Defender in centre, attacker on edges
21
Romero's Pride, by Paul Smith, Lex & Donato
A variation on the random zombie invasion theme.
24
The Wizard's Tower, by Christian Ellegaard
Getting a treasure chest off table with random curses striking defenders.
25
Bar Room Brawl, by Tom Bell
Warbands partake in a bar-room brawl with each other. Fun rules for missiles, impromptu weapons, etc. Less lethal than most scenarios too.
28
Earthquake, by Morten Hvid Andersen
Multiplayer scenario (although it would work perfectly well for just two players). A recent tremor has unearthed three noteworthy items that are scattered around the board. Each item might be good or bad, depending upon a dice roll made at the time it's found. Winner is player who locates the most items.
29
Rumours, by Morten Hvid Andersen
Similar to Hidden Treasure but chest is hidden in large central building. Models within this building & not in HTH will find chest by rolling 12 on 2D6, adding +1 for every turn they have searched. Includes variations on the chest's contents. Two-player or Multi-player.
48
Escape Through The Floods, by Christian Ellegaard
Taken from his campaign “Welcome To Mordheim”. Defenders must cross the River Stir before the attackers chop them down. Includes random table for attempting to cross the river.
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PostSubject: Re: The Spring that never were   The Spring that never were Icon_minitimeFri 13 Apr 2012 - 5:44

Thanks for the update. I will be interested in your experiences with your new scenario list. We use Rescue sometimes but I am unfamiliar with most of the other scenarios. I tried to use Raid in a couple of campaigns but found it to be bloodier than Surprise Attack.
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PostSubject: Re: The Spring that never were   The Spring that never were Icon_minitimeSat 14 Apr 2012 - 22:56

Von Kurst wrote:
I will be interested in your experiences with your new scenario list. We use Rescue sometimes but I am unfamiliar with most of the other scenarios.
Ten four on that, sir. Some reports will be forthcomming

But first, my warband's encounters in the service of the great Reikland pretender.
1. battle - Suprise attack
Otto's Ostermarkians trekked inside the crumbling city walls before the morning fog cleared over the river Stir. They found their positions and waited ... and waited. Finally they spotted movement. They had 0supprised a group of Druchii spread thin, as if looking for something. After Otto's men felled a couple of guards, the dark elves disapeared traceless. Even the two guards were nowhere to be found... Their first battle had gone easy, too easy. Otto's men searched the surrounding blocks swiftly and found three wyrdstone before retreating beyond the city walls to relative security in the small camp were different warbands lived in strained cease fire and travelling merchants marketing their wares for stiff prices. 60 goldcoins went to recruting and equipping an extra marksman, paying the halfling his due and getting on swordmaster his extra sword.

some papers left by the Dark Elves describing their wiew of the battle wrote:

Drutheiras warriors was scattered around a vast area of the city, looking for precious wyrdstone. Feeling relatively safe they spread through the empty streets, not paying much heed to the surrounding areas. That could prove to be fatal as the filthy med from Ostermark crept upon them.

Before they knew it Anethri Shadowhand and a few warriors (2 Corsairs and a Shade) Were attacked. The unnexpected atack caught Morhan the corsair by surprise. A bolt struck him in the back, and before he managed to get to his feet he was attacked furiosly by a group of soldiers. Luckilly he managed to roll away into the sewers beneath the buildings and made his escape.

Durthi the Shade did not have much more luck. After missing her targets completelly, she too were atacked from behind. The filthy human struck her with his blade, and she barelly managed to dodge his attack. She couldn't dodge it completelly though and with horror on her face she tumbled down to the ground below.

Luckilly she hit a piece of dirt that was not wery thick and plunged straight through, down into the sewers below. She too managed to make her escape.

Seeing her guards fall so suddenly, ANethri Lost her nerve and fled the field with the remaining corsair. Later teaming up with Durthi and Morhan and making it back to the rest of the group who in the meantime had found three shards of Wyrdstone in the ruins.

2. battle - Chance Encounter
The second fight did not go down as easily. The look outs had spotted some beastly shadows steering among the ruins in the outskirts of the city - and they had been spotted themselves. Otto's men just had enough time to form a battle line before an unit of monstrous shapes came stampeding against them. The bowmen were placed high and managed to fell somthing looking like a horse before the lines closed. The "horse" rised, and when the Ottians fled, the two youngest, Orm and Ove laid dead on the field. From relative security, Otto heard the sound of the two of them being torn apart by frensying beasts. Two wyrdstone were the only cath, enough to pay the due to the halfling scout and pressgang in a couple of the many orphan youngbloods in camp.


3. battle - breaktrough
Rumours had started sirculating in the camp of an enormous hoard of wyrdstone close to the palace in the outskirts of Mordheim. Otto's boys made ready to scramble, ignorant of Eirsqueeks warband having spied on them for some time and was preparing an ambush. Otto's men were passing the ruined palace when the scout saw movement in one of the top windows. As they jumped for cover, pebbles and fecies rained from all windows. The only viable choice was to break through. Again promoting Mark Marksman showed itself as the right choice. He felled Eirsqueek himself, and all in all Otto's archers felled four rats before the rest ran with their tails between their legs. Obert improved his shooting skills nd swithced his sword for a bow. Otto and Oberg raised their close quarters skill, and Mark got better at climbing. After finding four wyrdstone and plundering an abandoned store they recruited a new swordman. So much for the "enormous hoard"

The Spring that never were IMG_6742
A snap from Otto's men spotting movement in the windows.

The Spring that never were IMG_6746
The rats escape before the swordmen arrives..

4. battle - chance encounter
Otto's boys returned to the palace the next day. There they collected several shards of wyrdstone before becoming avare of a group of rats approaching from west. They were larger than the rats from the day before, but fewer. Otto's men gathered in the south wing and counted on fending off the attack tking advantage of their years of shooting practise. Only young Orm threw himself into the fray, desperate to show his worth. After Otto's marksmen had done their job, these rats too ran, chanting the words 'Trik! Trik! Trik!'. Ransacking the corpses they found more wyrdstone making this the most granting expedition so far. A Hired Sword stepped forward from the ruins offering his sword for the next battle as thanks for saving him from slavery or worse. Orm survived the battle, one lesson richer (+1 ld). Ove became an expert swordsman.

The Spring that never were IMG_6752
Otto's men in the south wing.

The Spring that never were IMG_6753
Orm after his heroic but foolish charge.
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PostSubject: Re: The Spring that never were   The Spring that never were Icon_minitimeSun 15 Apr 2012 - 15:28

Great update! Thanks for the reports and photos.
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PostSubject: Re: The Spring that never were   The Spring that never were Icon_minitimeSun 15 Apr 2012 - 17:21

EXCELLENT report & photos...not necessarily in that order! thumbsup
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The Spring that never were Empty
PostSubject: Re: The Spring that never were   The Spring that never were Icon_minitime

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