"Markus turned slowly, beer dripping from his moustache.
' Who split moi point?' He growled. The entire pub was silent, not one of them making eye contact with Markus. Slowly he unsheathed the knife at his waist. Swiftly he dug it into the gut's of the man next to him.
'I SED. WHO. SPILT. MOI. POINT?'"
This is a nice little scenario, playable in about 20-30 minutes with minimal models and terrain. It works well as a half-way game, during a longer break from gaming where not much time may be had.
It's best (fluff-wise) between Humans, Dwarves, Elves etc. but works fine with any warbands. It can also provide a nice monetary boost to a lesser warband, or one joining an ongoing campaign.
The special rules are there to make it more realistic, as these are blokes on their break having a nice relaxing brew, unlikely to be hefting aronnd a massive great crossbow/handgun.
Players: 2-4
Each player must choose 3 models (1 hero, 2 henchmen) from his or her warband with a value of less than 200 crowns.
The battle is played in an area 18"x18" (Set up as to represent an interior).
The only ranged weapons allowed are pistols and thrown weapons.
All models must move as if in difficult terrain (half movement).
There is no modifier for cover when shooting.
No mounted models (includes Centigors etc.)
Roll for deyployment and first turn as usual.
Each group begins deployed in one corner of the building. (Label corners 1-4. If two deploy opposite, otherwise in order)
Ending the game:
The Game only finishes when only one warband remains.
Special rules:
1) "I'm not as think as you drunk I am" - No model will flee during the game
All models are at +1 toughness.
2) "You don't get rid...zzZZZzz" - No model will die. If any model taken Out of Action suffers a lethal result, re-roll that result. (This represents models going down and having a little sleepy sleep
)
3) "There's three of them!!" - All models are at a -1 to hit with ranged weapons.
4) Close confines - Daggers and fists do not suffer negative modfiers for armour and strength.
Experience:
+1 Survives, Any model (so all of them, see above) which survives gains +1 experience
+1 Enemy taken out of action. Any hero who takes an enemy model out of action gains +1 experience
After Game:
The winning warband will loot the pub before they leave (probably slowly the next morning). This will net them 2D6 gold crowns, and D3+1 Barrels of Bugmans Ale, as well as a single extra wyrdstone token on a 4+ (dropped by an enemy hero?) They will also be allowed to roll one extra dice during exploration.