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 Medieval Town - Updates

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timplanet
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shanks
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PostSubject: Re: Medieval Town - Updates   Medieval Town - Updates - Page 2 Icon_minitimeSun 3 Jul 2011 - 11:20

nice looking floor, i too would let grey show through more but thats a personal thing
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PostSubject: Re: Medieval Town - Updates   Medieval Town - Updates - Page 2 Icon_minitimeSun 3 Jul 2011 - 11:55

Nice board. I think it would be enhanced by a few random patches of static grass. Not a lot, probably less than ten clumps on that visible area of the square.
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PostSubject: Re: Medieval Town - Updates   Medieval Town - Updates - Page 2 Icon_minitimeSun 3 Jul 2011 - 14:05

Hey, thanks a lot for the feedback. It always helps to gain a new perspective on my work.

Following the suggestions of adding grey, I put a few more highlights of Fortress Grey and Dheneb Stone on some sections of the wallpaper. Static grass to follow, as mrtn suggested.

Also, I tried to see how it would look like with forest and jungle terrain on it (as I said before, I want this wallpaper to be as versatile as possible to accommodate both urban and wilderness scenery).

Medieval Town - Updates - Page 2 Wallpa12

Medieval Town - Updates - Page 2 Wallpa13

Medieval Town - Updates - Page 2 Wallpa14


What do you think?

Joao
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Von Kurst
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PostSubject: Re: Medieval Town - Updates   Medieval Town - Updates - Page 2 Icon_minitimeSun 3 Jul 2011 - 14:39

Too much grey! My eyes are drawn to the earth tones of the back grounds of those photos. Much more natural and realistic in appearance. Perhaps a sepia or raw umber wash over the grey?
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PostSubject: Re: Medieval Town - Updates   Medieval Town - Updates - Page 2 Icon_minitimeSun 3 Jul 2011 - 14:45

That actually works really well!
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PostSubject: Re: Medieval Town - Updates   Medieval Town - Updates - Page 2 Icon_minitimeSun 3 Jul 2011 - 15:04

FKSN, thanks for the feedback!

Von Kurst, I agree with you. I will try and put some variation on the greys (bits of Bestial Brown and Dark Flesh might do the trick).

Well, this is turning into a saga! Smile
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PostSubject: Re: Medieval Town - Updates   Medieval Town - Updates - Page 2 Icon_minitimeSun 3 Jul 2011 - 16:20

i would'nt bother, once you have some grass tufts on there it may become too much, try it first see what it looks like,
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PostSubject: Re: Medieval Town - Updates   Medieval Town - Updates - Page 2 Icon_minitimeSun 3 Jul 2011 - 16:46

I think it looks just fine as it is. You do reach a point where any added work is rather superfluous...as in leave well enough alone. What a Face
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PostSubject: Re: Medieval Town - Updates   Medieval Town - Updates - Page 2 Icon_minitimeSun 3 Jul 2011 - 17:31

From the photos I think we are talking about a small area of the larger board that was used as an example of a color and texture technique that could be applied to the whole, right?

So its just about finding the right look not re-doing everything ten times--though I do that at work often enough. Rolling Eyes
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PostSubject: Re: Medieval Town - Updates   Medieval Town - Updates - Page 2 Icon_minitimeSun 3 Jul 2011 - 18:40

DeafNala, thanks for your suggestion. I agree that you can only add so much until it becomes too crowded! Smile That said, I will still spread a few bits of grass here and there to give a more natural look.

Von Kurst, this is indeed a very small portion of wallpaper to use as a dry run. The moment I'm happy with the result, I will then transfer the same colour scheme to the whole board - which should happen soon! Smile
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PostSubject: Re: Medieval Town - Updates   Medieval Town - Updates - Page 2 Icon_minitimeSun 3 Jul 2011 - 18:43

I think it was better the first time around. This new grey works for cities, but not the jungle or forest. The brownish one worked for everything, including the city.
And I don't think tufts of grass are necessary either. This might just make placing buildings a little harder.
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PostSubject: Re: Medieval Town - Updates   Medieval Town - Updates - Page 2 Icon_minitimeMon 4 Jul 2011 - 10:28

I think that versatility is the key here.

I preferred it with less grey so that it could be used with any kind of scenery (though I did really like the grey flagstones best for the town).

Perhaps you could use the flagstones or earthy look for different towns. I know in your Forge Quest world you have big cities as well as small villages.

I use a similar technique with my war blanket as you know.

(See below)

http://necropolishorrorskirmish.blogspot.com/2011/02/quick-tour-of-necropolis.html
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PostSubject: Re: Medieval Town - Updates   Medieval Town - Updates - Page 2 Icon_minitimeMon 4 Jul 2011 - 10:42

Personally i think this "new" grey works quite fine both in the city and the jungle. That said, a little more of brown wouldnt hurt.

Although, when you do the whole board you can just add a little brown spots here and there and perhaps it event itself out..

How big is your board? And do you plan to have it "crowded" as the first picture? I mean, with buildings and so forth?

Im sure gonna follow how this turns out!
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PostSubject: Re: Medieval Town - Updates   Medieval Town - Updates - Page 2 Icon_minitimeMon 4 Jul 2011 - 12:40

@ Grimscull: I will definitely put some extra bits of brown to give a more earthy tone to the floor. A few patches of grass won't hurt either...

@ Tim: Great to see you here, man! And thanks for the feedback. I too like the flagstones for the town, but I'm currently looking for something that can take any kind of scenery - just like what your blanket does.

@ Soulblight: I really can't remember the measures of the board at the moment. It's about 90cm x 120cm, I think. And yes, the plan is to populate the board with houses, roads, walls and obviously people and animals. It's a much bigger project than I initially thought, so it might take a few months (years?) to complete...

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PostSubject: Re: Medieval Town - Updates   Medieval Town - Updates - Page 2 Icon_minitimeMon 4 Jul 2011 - 15:12

@JaoS: rather than gluing greenery to your base, perhaps doing such things on removable cards might give you more flexibility with your board...just a thought such as it is. What a Face

@timplanet: that is an UNBELIEVABLY COOL gaming board...your rules sound interesting. VERY WELL DONE! thumbsup
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PostSubject: Re: Medieval Town - Updates   Medieval Town - Updates - Page 2 Icon_minitimeMon 4 Jul 2011 - 16:13

Thanks.

Joao and I are good friends. It's good to have someone so good at what he does to inspire me to work harder to be good at what I do.

I'm developing my wilderness scenery at the moment - as demonstrated in my latest post on my Necropolis site:

http://necropolishorrorskirmish.blogspot.com/2011/07/lost-in-wilderness-creeping-crawlers.html

I've got another game and rules to write up for it over the next few days involving a car chase, a whole lot of zombies and some new walls and fences.
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PostSubject: Re: Medieval Town - Updates   Medieval Town - Updates - Page 2 Icon_minitimeTue 12 Jul 2011 - 1:22

Hey friends!

I'm still having a slow progress on the town project, but with some interesting developments.

First of all, I've been preparing a few Mordheim, Empire and dwarfs models for the next batch of miniatures to paint. Also, I've done a few conversions for my Undead project - pictures to be posted some time soon.

Back to the town, I managed to finish the board - at least for the time being! I glued two big sheets of wallpaper on to the board (with the precious help of my girlfriend) and then moved on to the fun part: painting!

Since I would need a few dozens of GW paints to cover the board with dark brown, I decided to go for a cheaper but equally effective solution: tester pots!

Medieval Town - Updates - Page 2 Board010

I got these in Wilkinson's and even though they are not acrylic, they still do the trick. And they were 50p each! Smile

Anyway, I basecoated the whole board with a colour called Java Bean (not exactly a compelling name, but worked well; a bit like what Scorched Brown would produce). After that, I added Milky Coffee and Pearl Grey (again, not the coolest names in the world, but hey!). And then I started highlighting the board with several browns, creams and greens.

So, here it is!

Medieval Town - Updates - Page 2 Board014

Medieval Town - Updates - Page 2 Board015

Medieval Town - Updates - Page 2 Board013

I'm quite happy with it overall (at least for a first attempt).

Medieval Town - Updates - Page 2 Town0110

Medieval Town - Updates - Page 2 Town0210

Medieval Town - Updates - Page 2 Town0310

Medieval Town - Updates - Page 2 Town0410

Also, I started painting the Warhammer Fortress (still need to add brown colour to the wooden bits, like the doors and gate). For the walls, I used Wilkinson's tester pots again: Earth Stone and Milky Coffee (no comments, please) Smile

Medieval Town - Updates - Page 2 Fortre10

I also received an order from Tabletop World with their beautiful Merchant's House. Took me a while to assemble the model and I needed a hair dryer to bend some of the wall sections and roof.
Now all I have to do is spray it with black and then crack on with some serious painting.

Medieval Town - Updates - Page 2 Mercha10

Medieval Town - Updates - Page 2 Mercha11

Thanks for checking the project! As usual, your feedback will be extremely useful.
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PostSubject: Re: Medieval Town - Updates   Medieval Town - Updates - Page 2 Icon_minitimeTue 12 Jul 2011 - 14:03

That's all looking great! I've used tester pots myself, it's a great way to get a good basecoat on terrain.
That built up city is looking absolutely beautiful.
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PostSubject: Re: Medieval Town - Updates   Medieval Town - Updates - Page 2 Icon_minitimeTue 12 Jul 2011 - 18:11

looking good, nice idea witht testor pots
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PostSubject: Re: Medieval Town - Updates   Medieval Town - Updates - Page 2 Icon_minitimeTue 12 Jul 2011 - 19:26

Oh...Gork, that is awesome. The ground is perfect now, I think, only needs the odd patch of flock or static grass. Very Happy Don't touch it with more paint, I don't think it can get much better! Shocked

The building and all that is absolutely beautiful! Way to paint a city, it's super!

Theo
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PostSubject: Re: Medieval Town - Updates   Medieval Town - Updates - Page 2 Icon_minitimeTue 12 Jul 2011 - 19:44

I'd prefer Milky Coffee over Vomit Brown every day Cool
The table really looks cool and just suitable for every purpose. Nice you got the TTW house, want to see how it looks painted.
I think DeafNala's advice about how to put grass on the table is a good one, btw.

Happy painting!
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PostSubject: Re: Medieval Town - Updates   Medieval Town - Updates - Page 2 Icon_minitimeTue 12 Jul 2011 - 23:13

The Gaming board looks EXCELLENT...LOVELY color choices. thumbsup
It looks like the TTW piece will blend in nicely with your other FINE creations. Have fun painting the Beasty. What a Face
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PostSubject: Re: Medieval Town - Updates   Medieval Town - Updates - Page 2 Icon_minitimeWed 13 Jul 2011 - 1:02

Hey guys, thanks a lot for the feedback - and the reminder of DeafNala's idea of adding grass.

I've put some patches of grass a bit all over the board, and to be honest, it looks way better than without grass. Still, it doesn't become intrusive, as I can still place buildings on top of it without becoming too "bumpy". Also, this is quite appropriate for forests and jungle terrain. Best of both worlds, really! Smile

Medieval Town - Updates - Page 2 Dsc_0910

Medieval Town - Updates - Page 2 Dsc_0912

P.S. sorry for the quality of the photos, as I couldn't use natural light this time...

Joao
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PostSubject: Re: Medieval Town - Updates   Medieval Town - Updates - Page 2 Icon_minitimeWed 13 Jul 2011 - 9:36

looks a lot better, your well base matches now as does the figure bases, good job
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PostSubject: Re: Medieval Town - Updates   Medieval Town - Updates - Page 2 Icon_minitimeThu 18 Aug 2011 - 23:48

Hi there,

I managed to crack on with some painting a couple of weeks ago. My priority was getting some of the town citizens done, so I painted the following miniatures:

Medieval Town - Updates - Page 2 Mercha12
Merchant and Scribe, from GW. They look very charismatic and not so out of place as I previously feared.

Medieval Town - Updates - Page 2 Frenzi10
A few characters from Mordheim's Frenzied mob, again from GW. I really love this pack, as it comes with really cool miniatures that can work as peasants, beggars or even main characters for my town campaigns.

Medieval Town - Updates - Page 2 Potion10
Potion seller and the village idiot, respectively from Reaper and Hasselfree miniatures. I was a bit disappointed with the end result on the girl's face, especially the eyes... as for the village idiot, I felt I didn't do justice to the wonderful sculpt, but hey, they both do the job for the time being.

Finally, not really town related, but not totally out of place, I painted these dwarfs from Black Tree Design.
Medieval Town - Updates - Page 2 Dwarfs10

Medieval Town - Updates - Page 2 Dwarfs11

Medieval Town - Updates - Page 2 Dwarfs12
Inspired by this amazing thread, I went for a colourful blend of different characters to give a bit of variation to my dwarf army.

Hope you like these!

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