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 The Blunderbuss

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Saranor
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DRD1812
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PostSubject: The Blunderbuss   The Blunderbuss Icon_minitimeTue 5 Apr 2011 - 1:46

You can't score multiple critical hits with the same model in the same round of close combat. What about the blunderbuss? Can it get more than one crit? What about archers with Quick Shot?

And for the record, I'm amused and perplexed that a model ALREADY BEING HIT BY THE BLUNDERBUSS can take a second hit from ricochet.


Last edited by DRD1812 on Tue 5 Apr 2011 - 2:01; edited 2 times in total
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FKSN
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PostSubject: Re: The Blunderbuss   The Blunderbuss Icon_minitimeTue 5 Apr 2011 - 1:48

Wait. You can't score multiple critical hits with the same model in the same round of close combat? I've missed this completely.
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DRD1812
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PostSubject: Re: The Blunderbuss   The Blunderbuss Icon_minitimeTue 5 Apr 2011 - 1:51

Oh no, FKSN. Now I've got to look it up? ARGH!

OK, here it is on page 16 of the rulebook:

Each warrior may only cause one critical hit in each
hand-to-hand combat phase (see the Close Combat
section), so if he has several attacks, the first 6 you roll
to wound will cause a critical hit.
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Von Kurst
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PostSubject: Re: The Blunderbuss   The Blunderbuss Icon_minitimeTue 5 Apr 2011 - 2:21

We have this come up all the time and have never questioned it.

The quoted rule is specifically for melee combat not missile attacks. Melee combat has several specific rules that apply only to it.

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mweaver
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PostSubject: Re: The Blunderbuss   The Blunderbuss Icon_minitimeTue 5 Apr 2011 - 3:40

We certainly allow it (it doesn't come up all that often).

FKSN, we missed that rule for some time as well.
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Aldhick
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PostSubject: Re: The Blunderbuss   The Blunderbuss Icon_minitimeTue 5 Apr 2011 - 7:46

Heh, I missed it as well affraid Praise this thread
cheers
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PostSubject: Re: The Blunderbuss   The Blunderbuss Icon_minitimeTue 5 Apr 2011 - 8:38

I like multiple crits with a range weapon, once we had a bolt, which cause twice a ricochet but all three targets went down and had to test for falling over an edge, two of them failed, but no one went OOA...

I think its more fun with multiple crits.
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PostSubject: Re: The Blunderbuss   The Blunderbuss Icon_minitimeTue 5 Apr 2011 - 16:25

Well then dang. That second Possessed might have been dead. I guess I'll just have to bring more bluderbusses (blunderbi? blunderbusen?) for the next fight.

@Saranor: Awesome rolling. I'm willing to bet you went on to win that one. Very Happy A quick question though: how could 2 ricochets hit three targets? Wouldn't the second ricochet just ping pong back to the first (read: closest) model?

*EDIT*: Oh wait...that's obviously possible. Duh. Guy A is 5" from Guy B. Guy B is only 2" away from guy C. I suck at spacial relations.

Also of note: how does the blunderbuss work when fired from an elevated position? Say I'm 3" up and I'm firing at a line of guys below me. Do I hit any but the first one before the trajectory of the blunderbuss hits the ground? Is that 16" template an infintely tall straight line?
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caratacos
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PostSubject: Re: The Blunderbuss   The Blunderbuss Icon_minitimeTue 5 Apr 2011 - 18:07

If you follow rules as written, then I'd say that you hit anything underneath its path. If not, then I'd say that the template should be 1" wide both in width and height.
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PostSubject: Re: The Blunderbuss   The Blunderbuss Icon_minitimeTue 5 Apr 2011 - 19:05

Saranor wrote:
I like multiple crits with a range weapon, once we had a bolt, which cause twice a ricochet but all three targets went down and had to test for falling over an edge, two of them failed, but no one went OOA...

I think its more fun with multiple crits.

ricochet? is this a custom rule or something?
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PostSubject: Re: The Blunderbuss   The Blunderbuss Icon_minitimeTue 5 Apr 2011 - 19:41

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PostSubject: Re: The Blunderbuss   The Blunderbuss Icon_minitimeTue 5 Apr 2011 - 19:59

A model can be hit critically in hand-to-hand if already hit by the blunderbuss; it's ranged and doesn't applied to the one crit per round rule.

I guess a double ricochet could happen - maybe the shot glanced off the model, hit a piece of metal and then hit the model again?
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PostSubject: Re: The Blunderbuss   The Blunderbuss Icon_minitimeTue 5 Apr 2011 - 20:29

caratacos wrote:
If you follow rules as written, then I'd say that you hit anything underneath its path. If not, then I'd say that the template should be 1" wide both in width and height.

Seems like a pretty good ruling. Any other opinions?
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PostSubject: Re: The Blunderbuss   The Blunderbuss Icon_minitimeTue 5 Apr 2011 - 23:44

We play that the template is 1" wide and high.
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PostSubject: Re: The Blunderbuss   The Blunderbuss Icon_minitimeWed 6 Apr 2011 - 1:53

Sensible.
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PostSubject: Re: The Blunderbuss   The Blunderbuss Icon_minitimeWed 6 Apr 2011 - 2:56

Case closed!
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