| Squigs and the controlling of. | |
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+8Pathfinder Dubstyles Lord 0 Hasselt SomeOrc CygnusMaximus Von Kurst RationalLemming qboid 12 posters |
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WarbossKurgan Distinguished Poster
Posts : 2898 Trading Reputation : 0 Join date : 2007-10-04 Age : 53 Location : Morkchester, UK
Personal Info Primary Warband played: Orcs & Goblins Achievements earned: None
| Subject: Re: Squigs and the controlling of. Thu 17 Jun 2010 - 10:28 | |
| I haven't used them yet but since Mordheim is played in such a scenery-rich environment I would allow Squigs to move round objects, as long as the overall movement was in the direction chosen and was as close to the 2D6" result as possible. | |
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Dahag Warlord
Posts : 225 Trading Reputation : 0 Join date : 2010-05-21
Personal Info Primary Warband played: Orcs & Goblins Achievements earned: none
| Subject: Re: Squigs and the controlling of. Thu 17 Jun 2010 - 12:02 | |
| I would definitely second that a squig may never cross a point where it was before in the same movement phase (so no back and forth). making curves should only be allowed if it is the CLOSEST way to the target (as JAFisher44 points out). so no crazy curves left-right-left if there are no obstacles in the way... also that a squig MUST move its full movement (unless something imepedes their way). however, I'm glad that the consensus so far is that curves are tolerable under certain circumstances. because i sense it to be difficult for a squig to get into combat otherwise with reasonable effort. *Once because the lot of terrain which does not leave a lot of straight lines to a certain point. *second because a squig moves AFTER all chargers so there is even less targets left to him until its his turn to move. on the other hand making curves would mean that a squig can get into cc with a target WITHOUT seeing it before (especially hidden models). the question is if that is too strong an advantage... | |
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Dahag Warlord
Posts : 225 Trading Reputation : 0 Join date : 2010-05-21
Personal Info Primary Warband played: Orcs & Goblins Achievements earned: none
| Subject: Re: Squigs and the controlling of. Tue 22 Jun 2010 - 22:53 | |
| what about the others? did anyone make bad experience with squigs moving in a straight line not making it into combat (or anywhere where they want to go in the long term?)? | |
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Pathfinder Dubstyles Venerable Ancient
Posts : 778 Trading Reputation : 0 Join date : 2008-04-11 Age : 40 Location : North Carolina, US
Personal Info Primary Warband played: Possessed Achievements earned: None
| Subject: Re: Squigs and the controlling of. Wed 23 Jun 2010 - 1:12 | |
| I've used squigs extensively in my Night Goblins warband. I never had an issue with them not going where i want them unless i rolled low, then it was just a matter of their speed.
Generally i kept them in the streets, since they can't climb ladders they did not need to navigate buildings, and being on the ground floor simply made them an easy target for diving charges. | |
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Rudeboy Elder
Posts : 360 Trading Reputation : 0 Join date : 2009-12-01 Age : 45
Personal Info Primary Warband played: Restless Dead (BTB) Achievements earned: none
| Subject: Re: Squigs and the controlling of. Wed 23 Jun 2010 - 15:00 | |
| When I played Squigs I had a lot of fun. They drove everyone else crazy. I had to play with at least 1 prodder, and I would get a second prodder when I got the money. Usually I would have 5 squigs and 5 goblins. 2 of which would herd the squigs, the other 3 usually shot short bows, and fought one another. I would roll each squig seperately, there is nothing worse then when you have one squig roll an 11 or 12 then another roll a 2 or 3. Worse then that is when the squig that rolled high back to back and the one that rolled low rolled low back to back. Usually I would have one goblin watch the faster squigs, and one watch the slower ones. We played that the squigs could turn and go around corners, so you could would kind of roughly point-out the path you wanted to go then roll. Usually they would go in a strait line, but sometimes when you want to go around a building they would make turns. Also if a squig moved over 6 inches then they counted as running, this was mostly for weather effects. We played with frozen ground a few times and my squigs were slidding all over the place. I loved my Orcs, but the battles took so much longer because of Animosity and squig movement. Once I had that a stupid model so every round I had 15 different rolls to see how my models acted. | |
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Dahag Warlord
Posts : 225 Trading Reputation : 0 Join date : 2010-05-21
Personal Info Primary Warband played: Orcs & Goblins Achievements earned: none
| Subject: Re: Squigs and the controlling of. Thu 2 Sep 2010 - 9:09 | |
| is that only in my mind (probably inspired by WHFB) or are squigs moving AFTER the chargers?
is there any part in the rules which explicitly says so?
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RationalLemming Etheral
Posts : 1483 Trading Reputation : 0 Join date : 2008-11-05 Age : 40 Location : Toowoomba, Qld, Australia
Personal Info Primary Warband played: Ostlanders Achievements earned: none
| Subject: Re: Squigs and the controlling of. Thu 2 Sep 2010 - 13:29 | |
| I would treat squig movement as compulsory movement which comes between charging and normal moving. Therefore I agree with you that squigs move AFTER charging. | |
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Rudeboy Elder
Posts : 360 Trading Reputation : 0 Join date : 2009-12-01 Age : 45
Personal Info Primary Warband played: Restless Dead (BTB) Achievements earned: none
| Subject: Re: Squigs and the controlling of. Thu 2 Sep 2010 - 14:53 | |
| I moved them at the same time I moved all of my non-charging models. I would usually move them first if I believed they would end-up charging, but if there were well away from Combat then I would move them the same time I moved their minderz. I think that you should be able to make turns, as long as you declared them before you rolled, and if they are caused by the terrain. i.e. turning with the street, or turning the corner around a building. You want to avoid someone making artificial turns for no other reason than shorting-up their movement. | |
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Dahag Warlord
Posts : 225 Trading Reputation : 0 Join date : 2010-05-21
Personal Info Primary Warband played: Orcs & Goblins Achievements earned: none
| Subject: Re: Squigs and the controlling of. Thu 2 Sep 2010 - 20:14 | |
| the reason why I'm asking is, that our group ruled that squigs have to move in a straight line and must declare direction before rolling.
whereas I can live with declaring direction first, I think it is really vital to the usefulness of squigs that they are allowed to make at least one turn per round.
Now if squigs move AFTER normal chargers (as I am playing it also) means that squigs are even more useless, as they cannot charge in a straight line, as most probably there is already another orc/goblin.
I can't see how squigs can be useful if moving in a straight line only, especially as you MUST move every turn and always the full distance at that...
can somebody please provide me with some good argument why squigs should be allowed to make turns (as long as the squig goes the most direct way to its target)?
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qboid Elder
Posts : 309 Trading Reputation : 0 Join date : 2010-02-18 Age : 52 Location : Solent, UK
| Subject: Re: Squigs and the controlling of. Thu 2 Sep 2010 - 21:22 | |
| Well i look at it this way (after reading all the helpful replies to my OP of course). Squigs are being herded. This means you always declare your intended destination before rolling for movement rate. This allows you to drive them round corners and have some degree of control. I would never drive them in circles or claim to be able to zig zag to use up movement, but being able to declare destination means i don't have to. They are usable, if unpredictable, and that is the core philosophy of the O+G warband. Only moving in straight lines is nonsensical, as that would be the hardest thing to do as a herder in the first place. Imagine trying to get a sheep to only move in a straight line Not going to happen. Edit: About charging. My squigs will always move directly at an enemy. They wont ever move round another friendly model, as that would require sharp pinpoint turns, which i dont think they could do. But this doesn't affect me really , as i try to keep everything else the hell away from my squigs. Or at least behind them. | |
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