| Critical hits – easy fix (?) | |
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Popmouth Ancient
Posts : 479 Trading Reputation : 0 Join date : 2008-12-10 Age : 37 Location : Gothemburg, Sweden
Personal Info Primary Warband played: Kislevites Achievements earned: none
| Subject: Critical hits – easy fix (?) Sun 24 Jan 2010 - 2:00 | |
| Maybe this is not good, I haven't play tested it, but what if you only got a critical hit if your rolled sixes when to hit as well as to wound. So if you get a six when trying to hit, and than role this again, and get another six you have scored a critical hit. The number of critical hits would be far less (though I wonder, is this a to harsh interference?). | |
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wyldhunt Elder
Posts : 355 Trading Reputation : 0 Join date : 2009-06-20 Location : Eau Claire, WI
Personal Info Primary Warband played: Ostlanders Achievements earned: none
| Subject: Re: Critical hits – easy fix (?) Sun 24 Jan 2010 - 3:20 | |
| Since we greatly simplified Critical Wounds, and always felt a hit roll of 6 was wasted, we've fully implemented a Critical Hit system. A Critical Hit happens on an unmodified roll of 6. We assigned a Critical Hit Effect to each weapon. We've used this system in 8 scenarios so far, and so far it's working. However, we'll want to playtest it for at least a full campaign to see what we fully think about it. If you want to review this system (especially the Critical Hit Effects), look through my Mordheim Revision at http://sites.google.com/site/wyldhaunt/games-workshop/mordheim (especially the Equipment section). | |
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Louis Captain
Posts : 60 Trading Reputation : 0 Join date : 2009-12-15 Age : 40 Location : DK
Personal Info Primary Warband played: Witch Hunters Achievements earned: none
| Subject: Re: Critical hits – easy fix (?) Mon 25 Jan 2010 - 10:58 | |
| Popmouth
We have used you suggestion for years, and it works fine. There are critical hits in about every game, but rarely enough for it to be spectacular when it happens. | |
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frog Veteran
Posts : 111 Trading Reputation : 0 Join date : 2009-11-10 Location : Manchester- england
Personal Info Primary Warband played: Ogres (BTB) Achievements earned: none
| Subject: Re: Critical hits – easy fix (?) Mon 25 Jan 2010 - 13:56 | |
| as much as i dislike the fact, critical hits are so common, and so destroying many other sections of the game, such as armour...
if you make critical hits less common, you will get less "out of action rolls" so in turn, slow the game massively... the fact the crit hit is there, makes the game more fun, and more more speedy.
reducing the power of critical hits would be another option, like on a 1-4 you still get armour saves, would be an easer solution. | |
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Popmouth Ancient
Posts : 479 Trading Reputation : 0 Join date : 2008-12-10 Age : 37 Location : Gothemburg, Sweden
Personal Info Primary Warband played: Kislevites Achievements earned: none
| Subject: Re: Critical hits – easy fix (?) Mon 25 Jan 2010 - 17:55 | |
| That is a really good point actually, I wouldn't want to slow down the game... | |
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fallenphoenix
Posts : 4 Trading Reputation : 0 Join date : 2010-02-06
| Subject: Re: Critical hits – easy fix (?) Sat 6 Feb 2010 - 15:27 | |
| In our group, we have been modifying the table for criticals like this:
(1-2) +1 to the roll for injuries (3-4) +1 to the roll for injuries, -1 armor save modifier (5-6) +1 to the roll for injuries, no armor save allowed
That seems to have taken care of the problem pretty well.
Perhaps we'll change the table to something like (1-3), (2-5), (6), but right now the above seems to work, at least for us. | |
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Asp Venerable Ancient
Posts : 659 Trading Reputation : 0 Join date : 2009-01-03
Personal Info Primary Warband played: Marienburgers Achievements earned: none
| Subject: Re: Critical hits – easy fix (?) Sat 6 Feb 2010 - 20:08 | |
| This is a charm:
Critical Wounds If you roll a natural 6 to wound then you have caused a critical wound. A critical wound is doubled to two wounds. • Enemies take armour saves as normal however, they must roll separately for each wound. • If the attacker needs dice rolls of 6 to wound his target he cannot cause critical wounds. | |
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Popmouth Ancient
Posts : 479 Trading Reputation : 0 Join date : 2008-12-10 Age : 37 Location : Gothemburg, Sweden
Personal Info Primary Warband played: Kislevites Achievements earned: none
| Subject: Re: Critical hits – easy fix (?) Sun 7 Feb 2010 - 17:31 | |
| Or else, Critical hits always gives you +1 to injury, no more, no less. Allowing any armour saves ofcourse! | |
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| Subject: Re: Critical hits – easy fix (?) | |
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| Critical hits – easy fix (?) | |
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