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Tom's Boring Mordheim Forum
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Want Axes > Clubs?
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garathiel
VonHagel
someone2040
hero
cianty
ObsidianLord
Asp
Mortimer
wyldhunt
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Master
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Subject: Re: Want Axes > Clubs?
Wed 11 Nov 2009 - 13:05
Asp wrote:
mulling it over, wyldhunt, i think that cleave thing is too good
any suggestions for toning it down?
Keep the original rules and make armour saves better/more common?
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ObsidianLord
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Subject: Re: Want Axes > Clubs?
Wed 11 Nov 2009 - 13:24
Master wrote:
Keep the original rules and make armour saves better/more common?
How not to quote
Make armors fair, and watch how axes will automatically be seen in your games.
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garathiel
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Subject: Re: Want Axes > Clubs?
Wed 11 Nov 2009 - 13:39
I use Dwarfs Axes ... and with the +1 armour save for the shield ...
See how you need it vs nurglins , lizards , cloacks !!!
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Subject: Re: Want Axes > Clubs?
Wed 11 Nov 2009 - 15:24
Lizards came from the lustrian game setting. You simply can't compare core warbands with them.
And more importantly, according to the house rules i know you are adopting, your armour are already more fair than they were in the core ruleset.
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Subject: Re: Want Axes > Clubs?
Want Axes > Clubs?
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