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 Want Axes > Clubs?

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garathiel
VonHagel
someone2040
hero
cianty
ObsidianLord
Asp
Mortimer
wyldhunt
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Master
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Master


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Age : 34

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PostSubject: Re: Want Axes > Clubs?   Want Axes > Clubs? - Page 2 Icon_minitimeWed 11 Nov 2009 - 13:05

Asp wrote:
mulling it over, wyldhunt, i think that cleave thing is too good

any suggestions for toning it down?

Keep the original rules and make armour saves better/more common?
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ObsidianLord
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Primary Warband played: Carnival of Chaos (EIF) Carnival of Chaos (EIF)
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PostSubject: Re: Want Axes > Clubs?   Want Axes > Clubs? - Page 2 Icon_minitimeWed 11 Nov 2009 - 13:24

Master wrote:

Keep the original rules and make armour saves better/more common?

How not to quote Want Axes > Clubs? - Page 2 Icon_cheers

Make armors fair, and watch how axes will automatically be seen in your games. Want Axes > Clubs? - Page 2 Icon_smile
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garathiel
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PostSubject: Re: Want Axes > Clubs?   Want Axes > Clubs? - Page 2 Icon_minitimeWed 11 Nov 2009 - 13:39

I use Dwarfs Axes ... and with the +1 armour save for the shield ...

See how you need it vs nurglins , lizards , cloacks !!!
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ObsidianLord
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ObsidianLord


Posts : 64
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Join date : 2009-10-22
Age : 38
Location : Italy

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Primary Warband played: Carnival of Chaos (EIF) Carnival of Chaos (EIF)
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PostSubject: Re: Want Axes > Clubs?   Want Axes > Clubs? - Page 2 Icon_minitimeWed 11 Nov 2009 - 15:24

Lizards came from the lustrian game setting. You simply can't compare core warbands with them.
And more importantly, according to the house rules i know you are adopting, your armour are already more fair than they were in the core ruleset. Wink
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PostSubject: Re: Want Axes > Clubs?   Want Axes > Clubs? - Page 2 Icon_minitime

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