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Myntokk
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elChelli
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PostSubject: Shooting   Shooting Icon_minitimeThu 22 Oct 2009 - 22:06

so i post now a question that was generated in some of our games.

how do you messure the distanz of the shooting (do you messure the vertical distance or the exact diagonal distance?)

i always thougt its not sooo important (we just have 2 and some 3 etages), but my friend wasnt as happy because my black skave used there throwing knives a bit too wide...
and now i saw really high buildings (and i linke them, towers which are just incredible, and i wanne build them tooo....)
so theres the question, my fiend wanted to only count the knives in an other way but that s in my opinion not really fair

so what do you think?
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Myntokk
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PostSubject: Re: Shooting   Shooting Icon_minitimeThu 22 Oct 2009 - 22:28

We measure exact (diagonal) distances, but I'm not sure if there's a definite ruling on this. I think that makes the most sense though, so it's what I would recommend.
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Da Bank
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PostSubject: Re: Shooting   Shooting Icon_minitimeThu 22 Oct 2009 - 23:15

Myntokk is correct.
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toemasss
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PostSubject: Re: Shooting   Shooting Icon_minitimeFri 23 Oct 2009 - 2:49

A house rule my group plays with is that if a model is shooting down to a model we measure the horizontal distance and if the model is shooting up we measure the diagonal distance.
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Figgy
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PostSubject: Re: Shooting   Shooting Icon_minitimeFri 23 Oct 2009 - 7:22

Agree with Toemasss. That is the way we play it.
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CygnusMaximus
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PostSubject: Re: Shooting   Shooting Icon_minitimeFri 23 Oct 2009 - 22:30

Another vote for Toemasss's method - that's how we house-ruled it.
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Myntokk
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PostSubject: Re: Shooting   Shooting Icon_minitimeSat 24 Oct 2009 - 1:13

That's a good idea! I'll have to propose it to my group.
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