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Children of Hashut
The qualities of the stone witch are well known to practitioners of magic of all races and most wizards and sorcerers extol the virtues of the crystal in the practice of sorcery. This knowledge has reached even the Far East and the desolate and infamous land, Zharr-Naggrund. In these lands, the dwarfs of Chaos rule thousands of slaves for millennia. In fact, only one of these sorcerers Hashutsep learned of the disaster that has befallen the city of Mordheim. In its continuing search for rivals to be overcome to keep their magical powers to acquire more slaves. Hashutsep know that the city of Mordheim is the ideal place to implement its purposes.
Mordheim because there is no law or common enemy and no common defense against incursion. With an abundant supply of magical powers and a nearly inexhaustible source of slave labor, Hashutsep has prepared an expedition to go to Mordheim. However, instead of invading the city in its entirety and get attention from his rivals, has Hatshutsep sent its best apprentices to get more slaves, more boots and, above all, more warpstone with which to satisfy their evil purposes.Special rulesHard Head: Chaos Dwarfs and Chaos Centaurs ignore the special rules, clubs, hammers, etc. Not easy to break their necks!
Armour: Chaos Dwarfs and Chaos Centaurs suffer no penalties to movement never fitted with any combination of armour.
Difficult to Kill: Chaos Dwarfs and Chaos Centaurs are tough and stubborn and can only be out of action with a score of 6. If you get a score of 5, are stunned.
Slave: One of the main objectives of the Chaos Dwarf Mordheim is to get more slaves for their sacrifices and their tasks. Consequently, the Chaos Dwarfs never free a single slave catching, but the sacrifice (by which the apprentice sorcerer get +1 to Experience for every slave sacrificed) or require help in their search for the stone witch. In this case, at the end of the game, sum + 1 for each slave to the total accumulated warpstone band Chaos Dwarfs. Before making this amount, makes a roll 1D6. With a score of 2 to 6, the prisoner dies due to overwork, disease, the effects of long exposure to the stone witch or any other similar reason, in any event, the band can Chaos Dwarfs maintain the equipment of the captive. By contrast, a score of 1 indicates that the prisoner escapes, returns to his band with his team intact and also gets a bonus experience LD3 (if a henchman, simply adds 1 to its total).
Uncommon: Chaos Dwarfs are quite rare in the settlements of the Old World. For this reason, when taking runs for the acquisition of new recruits in their bands, they spend 1.5 times (rounded up) the amount normally spent. Remember that this is not the case of the Hobgoblins, race far more common than the Chaos Dwarfs. For example, a group of recruits Chaos Dwarfs armed with shotguns with 4 points of experience required at least 6 experience points to gain a recruit, recruit 12 for two and so
on.
Slave Labour: The Chaos Dwarfs bands should include a minimum of 4 Hobgoblins (if they contain less than 4, can only be due to the casualties suffered by the band). You can only recruit more Hobgoblins for the band to the minimum necessary for the miniatures game.
Maximum size of the warband: 14 members.
Starting experienceSorcerers start with 20 experience points. Chaos Centaurs start with 12 experience points. The Champions start with 8 experience points.
Chaos Dwarf equipment listsHand-to-hand Combat WeaponsDagger...1st free/2 gc
Mace...3 gc
Hammer...3 gc
Axe...5 gc
Sword...10 gc
Double-handed weapon...15 gc
Obsidian weapon*...30/60 gc
Missile WeaponsPistol...15 gc (30 gc for a brace)
ArmourHeavy armour...50 gc
Shield...5 gc
Helmet...10 gc
Light armour...20 gc
GUNNER EQUIPMENT LISTHand-to-hand Combat WeaponsDagger...1st free/2 gc
Axe...5 gc
Sword...10 gc
Hammer...3 gc
Missile WeaponsBlunderbuss pistol*...20/40 gc
Pistol...15 gc (30 gc for a brace)
ArmourHeavy armour...50 gc
Helmet...10 gc
Light armour...20 gc
HOBGOBLIN EQUIPMENT LIST
Hand-to-hand Combat WeaponsDagger...1st free/2 gc
Sword...10 gc
Posioned daggers*...8/15 gc
Axe...5 gc
Missile WeaponsShort bow...5 gc
Bow...10 gc
ArmourLight armour...20 gc
Helmet...10 gc
*For a band without initial experience, this weapon can be acquired at half the cost (rounded up) to represent the relative ease with which a band can increase their armoury.
Chaos Dwarf special equipmentChaos Dwarf Blunderbuss Pistol - 40 gold crowns
availability: rare 10 (Chaos Dwarfs only)
Chaos Dwarfs have a bad reputation in battle by using a large number of these dreaded shotguns in their infantry troops. They use this same tactic in fighting in the streets of Mordheim.
Range 40cm
Strength 3
Special Rules Superior construction
Superior Construction: Continued use of this weapon has allowed us to make improvements, the most obvious of which is to reload and have the gun ready to fire before moving the thumbnail. The blunderbuss of Chaos Dwarfs can also fire multiple times during a game, but only once per turn.
Hobgoblins Poisoned Daggers - 15 gold crowns
The Hobgoblins, also called "types elusive" poisoned daggers sheets. Cunning and devious, often the Hobgoblins are employed by their teachers as murderers, but they are pretty expendable troops and nothing reliable.
Range Close Combat
Strength As user
Special Rules Parry, Quick, Poisoned
Two daggers: Poisoned daggers should be used in pairs (giving them a bonus of +1 attack). If Hobgoblins used poisoned daggers, it can be equipped with more weapons.
Quick: In melee combat, the Hobgoblins armed with poisoned daggers get a +1 to his Initiative
attribute.
Poisoned: The poison that coats the leaf of the daggers is very similar to black lotus poison, although its color is different. Most people speculated that there is a Chaotic influence due to widespread use of poison. The effects of the poison never disappear and, moreover, to pull to impact, with a 6 you get a wound automatically (without the need for circulation to wound).
Obsidian weapon - 60 gold crowns
availability: rare 10
Obsidian weapons are quite rare because it takes time to forge the weapon without causing cracks in the stone, however, once forged, are prepared to withstand impacts during use.
Range Close Combat
Strength As user +1
Special Rules Personnel, Heavy
Personnel: The weapon retains the bonuses for such weapons; own swords, axes and hammers can be constructed from obsidian (the cost for the three arms is the same: 60 crowns).
Heavy: A war weapon equipped with an obsidian subtracts a 1 to its attribute Initiative melee.
Hobgoblins20 gold crowns to hire
Skinny: The Hobgoblins are cowards by nature, creatures who are forced to fight for their masters Chaos Dwarfs. As a result, easily damaged and less chance trying to escape from his captors. In
making rolls to wound, a result of 1-3 indicates that leaving the band.
No one cared: The Hobgoblins have half as effective if the band should make a check withdrawal. For example, a band made up of 12 miniatures, they fall outside of Combat 2 miniatures and 1 miniature Hobgoblins Chaos Dwarf, the total would be out of action two miniatures (1/2 + 1/2 + 1 = 2). Moreover, Hobgoblins can not get to become heroes, but simply repeated an edition of "the guys have
talent."
Chaos Dwarf special skillsThe Heroes of the Chaos Dwarfs and Centaurs can choose one of the following special abilities
in place of the usual.
Harder Than a Brick: a result of 1-3 indicates that the thumbnail is overturned, a 4-5 result is stunned and a score of 6 indicates that knocked out.
Increased Resistance: Lets repeat wounds drawn once the item. The second outcome is the one that prevails.
Hate Without Boundaries: the miniature suffer hatred worldwide.
Hard Head: It allows a special saving throw of 3+ to be stunned.