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Xarx
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PostSubject: Norse Warband   Mon 17 Nov 2008 - 15:02

Hi,
I would like to start after my Witch Hunters, a Norse Warband and I have a doubt, waht are the max stats of the Wulfen?

Thanks!
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cianty
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PostSubject: Re: Norse Warband   Mon 17 Nov 2008 - 15:08

Xarx wrote:
Hi,
I would like to start after my Witch Hunters, a Norse Warband and I have a doubt, waht are the max stats of the Wulfen?

Thanks!

They were not included in the original release. They were, however, published later. For convenience you can use the re-release of the Norse warband from the Border Town Burning website, which is the exact same rules but with the official errata from Town Cryer included.

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PostSubject: Re: Norse Warband   Mon 17 Nov 2008 - 15:38

I have them somewhere it will take me a few minutes to find them but I will.
They were created but were never printed due to editing issues.

Specialist Games Forum - Wulfen - Max Stats
I found the Max-Stats for the Wulfen on the old forum. ... 2. The Wulfen's max stats should be as follows: M 8 WS 6 BS 0 S 5 T 5 W 4 I 7 A 4 Ld 9 ...
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PostSubject: Re: Norse Warband   Mon 17 Nov 2008 - 16:15

Don't forget that the Wulfen starting profile was errata'd to have 2 wounds. It's effectively a faster Possessed without access to mutations.

And some of the heroes gained access to Strength skills.

Basically the erratas fixed quite obvious mistakes.
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PostSubject: Re: Norse Warband   Tue 18 Nov 2008 - 12:38

Catferret is correct.
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PostSubject: Re: Norse Warband   Wed 19 Nov 2008 - 10:03

Thank you all for answering! The only problem Iīve got now is that BTBīs page isnīt working, is that because of maintenance works?
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PostSubject: Re: Norse Warband   Wed 19 Nov 2008 - 10:28

Xarx wrote:
Thank you all for answering! The only problem Iīve got now is that BTBīs page isnīt working, is that because of maintenance works?

The website doesn't work sometimes. It does work right now, however. Sometimes, if it doesn't work, you can still access the site through this url: http://cianty.ashtonsanders.com/btb/

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werekin
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PostSubject: Re: Norse Warband   Wed 19 Nov 2008 - 11:44

Quote :
Mon 17 Nov 2008 - 22:38
I have them somewhere it will take me a few minutes to find them but I will.
They were created but were never printed due to editing issues.

Specialist Games Forum - Wulfen - Max Stats
I found the Max-Stats for the Wulfen on the old forum. ... 2. The Wulfen's max stats should be as follows: M 8 WS 6 BS 0 S 5 T 5 W 4 I 7 A 4 Ld 9 ...

Hey folks.

Forgive me, for I aim to be precise in this post.

If you're looking for a Wulfen's profile then you'll need to check the Space Wolves codex as that's the only GW universe where they officially or unofficially exist. Wink

Regarding the maximum charcteristics for Werecreatures, I seem to have copied them off the old forum as W3 and I6. Andy, is this a mistake on my part? It is possible that I copied them down wrong to my warband rosters I suppose. I thought that I had a print off of the SG forum thread, it just seems to have gone astray... Sad

Furthermore it's worth commenting that, this profile, and the Ulfwerenar itself have been loosely based around the Possessed, that much is a given. The racial maximums are slightly worse (bah!) than a Possessed with the exception of Movement.

There is still a glaring mistake in the maximum characteristics that were published. In the 5th edition of Warhammer there was an officially published Werecreature in the form of Beorg Bearstruck. The beast is packing Strength 6 therefore the stats used in the Mordheim game, as with all other races, should be consistent with the periodical Warhammer rules.

Therefore, if the errata confirmed by Andy above are true and accurate, then the maximum profile for a Werecreature in Mordheim is:
M8 WS6 BS0 S6 T5 W4 I7 A4 Ld9

The profile for the Balewolf, not strictly werekin but a lycanthrope beast variant, do not exceed these characteristics.

Regards,

Stu.

B-)
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PostSubject: Re: Norse Warband   Wed 19 Nov 2008 - 15:28

The old forum is gone for the moment but I was able to pull the data from just a search of Wulfen Stats and then it gives a bunch of links and I just copied the info for the link.

Wow! you are right I just did another search and everything is gone including the old old forum. Some of you know the one I am talking about. LOL.
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PostSubject: Re: Norse Warband   Sun 23 Nov 2008 - 7:59

We should refer to the maximum characteristics from the forum as Da Bank has it copied because I still cannot find my hard copy.

This profile will be recorded in Border Town Burning as he has posted it with the exception of Strength being raised to a maximum of 6, due to the data for the hero Beorg Bearstruck published in Dogs of War which should take precedent.

Regards,

Stu.
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PostSubject: Re: Norse Warband   Sun 23 Nov 2008 - 9:23

Check this link out as soon as you can.

http://74.6.239.67/search/cache?ei=UTF-8&p=wulfen+stats&fr=yfp-t-501&u=www.specialist-games.com/mordheim/forum_b/topic.asp%3FTOPIC_ID%3D6051&w=wulfen+stats&d=adaHBkfiRxal&icp=1&.intl=us

I will come back and copy and paste the page.
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PostSubject: Re: Norse Warband   Sun 23 Nov 2008 - 9:24

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mistril


26 Posts
Posted - 02/27/2005 : 14:32:17
--------------------------------------------------------------------------------

Noobie here, I'm sure this has been asked before but I couldn't find it.

The Norse are human, and it states that the human's max stats from the core rulebook should be used. However, I got the impression that a Wulfen is NOT human. Indeed, the Wulfen starts with a movement of 6 which exceeds the maximum movement 4 of a human.

Anyone know what to use for the max stats for my Wulfen?

JaronK


3765 Posts
Posted - 02/27/2005 : 15:28:13
--------------------------------------------------------------------------------

According to the designers of the warband, the wulfen use human max stats, except for their movement.

Many people make house rules to use possessed max stats, but that's just a house rule.

JaronK


ferny


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Posted - 02/27/2005 : 18:18:41
--------------------------------------------------------------------------------

search the forum for house rules people came up with. Jaron is correct though.

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Avatar


24 Posts
Posted - 03/01/2005 : 05:48:02
--------------------------------------------------------------------------------

Maybe you should have a look at this thread
http://www.specialist-games.com/mordheim/forum_b/topic.asp?TOPIC_ID=5699

That's where the following Wulfen max stats come from and which are pretty close to 'officiality':
M | WS| BS| S | T | W | I | A |Ld
8 | 6 | 0 | 5 | 5 | 4 | 7 | 4 | 9


Tseench


Netherlands
1592 Posts
Posted - 03/01/2005 : 14:52:56
--------------------------------------------------------------------------------


The Wulfen actually doesn't have human max stats according to jvisgaitis (he was one of the designers of the whole Lustria setting). The Wulfen also should start with 2 wounds (this was a type that still hasn't been fixed in the article section.)

2. The Wulfen's max stats should be as follows:
M 8 WS 6 BS 0 S 5 T 5 W 4 I 7 A 4 Ld 9

This link should lead you to the entire thread (if you're interested.)

http://forums.specialist-games.com/mordheim/forum_b/topic.asp?TOPIC_ID=5699&whichpage=1&SearchTerms=Wulfen

Greetingzz, Tseench


Tseench


Netherlands
1592 Posts
Posted - 03/01/2005 : 14:54:24
--------------------------------------------------------------------------------

Ohh, guess I posted the same link as Avatar. Not very usefull. Sorry for spamming guys .

Greetingzz, Tseench


tkitch


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2185 Posts
Posted - 03/01/2005 : 20:33:08
--------------------------------------------------------------------------------

you you take a second post to apologize for spamming? git

Huh?
did I miss something?
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Cathare


37 Posts
Posted - 03/03/2005 : 11:39:01
--------------------------------------------------------------------------------

I was wondering: if jvisgaitis is one of the designer why aren't they producing an official errata on the Lustria site ? It smells fishy


tkitch


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2185 Posts
Posted - 03/03/2005 : 14:40:43
--------------------------------------------------------------------------------

because they're rewriting it.

Huh?
did I miss something?
Am I a ninny if a ninny calls me a ninny?
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JaronK


3765 Posts
Posted - 03/03/2005 : 19:08:52
--------------------------------------------------------------------------------

quote:
--------------------------------------------------------------------------------
Originally posted by Tseench


The Wulfen actually doesn't have human max stats according to jvisgaitis (he was one of the designers of the whole Lustria setting).
--------------------------------------------------------------------------------



While he's one of the designers of the setting, he's not the designer of the Norse, as far as I know (the only one I know he designed is the dark elves). I'm pretty sure I remember hearing from the guys who actually designed the band that they're human, but with a different starting stat line, so their max stats are human as well (with movement being the obvious exception).

JaronK


bankofmarienburgh


USA
3548 Posts
Posted - 03/03/2005 : 19:22:17
--------------------------------------------------------------------------------


I email Jeff about his work on Lustria and he emailed me back and replied below. It is great that he has taken the desire to help get Lustria going.

Not yet. I'll try and have the first iteration of the Warbands up this
weekend. All of your questions regarding the Warbands will be answered
then.

Jeffrey J. Visgaitis
The Inner Circle
www.icirclegames.com


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PostSubject: Re: Norse Warband   Sun 23 Nov 2008 - 9:28

Memories of ancient times...

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PostSubject: Re: Norse Warband   Sun 23 Nov 2008 - 9:51

I agree, those were some good times
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PostSubject: Re: Norse Warband   Fri 12 Dec 2008 - 15:20

Could someone please tell me which Town Cryers the errata for the Norse warband are in? I know that the ability for all heroes to use the Strength skill set was TC 15. I'm looking for any others, particularly the ones pertaining to the Wulfen.

Cheers

FG afro
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PostSubject: Re: Norse Warband   Fri 12 Dec 2008 - 17:25

There is nothing for the Wulfen in any town cryer that gives the updates that I have provided.

The info is from someone who was involved in the Lustria setting.

The ANSWER MODs (me being one of them) from SG Forum have considered it official for many moons.

Don't know if that helps but that is the story.
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PostSubject: Re: Norse Warband   Sat 13 Dec 2008 - 0:25

Thanks. That'll have to do.
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PostSubject: Re: Norse Warband   Tue 23 Dec 2008 - 15:30

Iīve got another doubt with this warband, the base should be 20mm or 25mm? Thanks!
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PostSubject: Re: Norse Warband   Tue 23 Dec 2008 - 20:25

Do you mean the base for the Wulfen?

At least 25mm if not 40mm
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PostSubject: Re: Norse Warband   Wed 24 Dec 2008 - 9:46

I mean the marauders but now that youīve said so, I would like to know the wulfenīs too. Thanks and Merry Xmas!
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PostSubject: Re: Norse Warband   Fri 9 Jan 2009 - 17:07

Hey.

I just came back here to cross reference the characteristics for 'Werecreatures' in Mordheim, again.

Noticed that your post remains unanswered sir. Here is some insight.

Norsemen are northmen. All marauder models have to mounted on 25mm as standard in Warhammer. Therefore all of the models in the Norse Warband (and the BTB Marauders of Chaos warband) require 25mm with the notable exception of animals. Giant Wolves have traditionally used cavalry bases in Warhammer. War dogs in Mordheim and wolves are entitled to use 20mm. I would use 25mm simply because they match the rest of my Norse warband.

Ulfwerenar are not large targets so these werewolves, were-bears or were-badgers* do not require 40mm bases as was suggested elsewhere on this thread. Beorg Bearstruck himself was released on 25mm. I would go so far as to say that anyone using a 40mm bases on a werecreature in an underground game of Mordheim-quest, is a cheating little Blackheart.

*these are official - see Tome of Corruption for more information.

Any model that is not a large target really needs to be using a 20mm or 25mm base. Oh s**t, I just said the B word.

Regards,

Stuart.
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PostSubject: Re: Norse Warband   Sat 10 Jan 2009 - 5:00

cianty wrote:
Xarx wrote:
Thank you all for answering! The only problem Iīve got now is that BTBīs page isnīt working, is that because of maintenance works?

The website doesn't work sometimes. It does work right now, however. Sometimes, if it doesn't work, you can still access the site through this url: http://cianty.ashtonsanders.com/btb/

Hi cianty, the BTB site does work but the link to the Norse Explorers rules on the warband page does not work. It returns a 404 not found error.

http://cianty.ashtonsanders.com/btb/pdf/11%20Norse%20Explorers.pdf

Could you have a look? Thanks Smile
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PostSubject: Re: Norse Warband   Sat 10 Jan 2009 - 5:01

Yes, some of the individual downloads are not working currently. This will be fixed with the full release in a few days.

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PostSubject: Re: Norse Warband   Sat 10 Jan 2009 - 20:22

Thanks cianty. I thought that might have been the case but I wasn't sure.
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