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Harrocks
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PostSubject: Re: Tales of the Arabyan Nights Part II   Tales of the Arabyan Nights Part II - Page 2 Icon_minitimeSun 19 May 2019 - 7:37

not sure how I missed this, but now I'm up to speed, can only echo everyone elses' comments and praise.
Fantastically well done on all levels. Brilliant.
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Von Kurst
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PostSubject: Re: Tales of the Arabyan Nights Part II   Tales of the Arabyan Nights Part II - Page 2 Icon_minitimeSun 19 May 2019 - 11:54

Thank you for the kind comments! †
@Harrocks--welcome aboard!
___________________________________________________________________________________
An Ambush in Al Haikk
The Nomads are the highest rated warband thanks to Drenok returning a favor. †The sword has gone from double-edged to rammed through a Nomad chest, but we struggle on. †

No good deed goes unpunished...

Deciding to use the dhow, means there is no escape toward the harbor...Except to fight the Turjuks, which is sort of like kicking a puppy. (A grumpy puppy armed with pointy sticks and Ballistic Skill 5...)
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The Nomads try to flee to the south.
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The crowds trample on the Turjuk
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Narrow alleyways
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The Cult gather in the west
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The crowd startle the Emir's horse. If only he was thrown...
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The crowd do a respectable job on the Cult, too
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The pesky flying warlock kills Daoud. †Shabu will get revenge by shooting the git.
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Making a break for it.
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The Nomad Scout faces the Winged Terror and one of the mutants.
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The Turjuk close in
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Drenok and the Pit Fighter are hiding in the arcade
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Shooting at the Djinni Binder
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The Dervish Arim IV tries to smash the Winged Terror
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Al Bobo charges a mutant. †Arim IV holds on. Drenok rides up in support
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Poor Al Bobo, (he had 1 treasure).
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Sheik Shufti and Mir Sher take three treasures and flee
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The Cult come closer
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The Winged Terror bursts into the room
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The Purple Prince battles Drenok (this is what Drenok is here for. †The Prince wiffs with 4 attacks. †Drenok wiffs with 2 (3s to hit). †The faithful steed hits and wounds, but the Prince steps aside...)
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The Cults' second wave waits to see what happens
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Sweet Baboo is down. †The Pit Fighter attacks! (Babiars and Achmed shoot things through the window.)
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End game by the table's southern edge
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A Turjuk townsman attacks the Djinni Binder
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Not as easy as he thought
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Mir Sher defeats another Turjuk
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The Winged Terror is shot down by Achmed! (It had knocked the Pit Fighter down when he charged, then charged Sweet Baboo as he tried to crawl away...)
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The Nomads hold out! †Game ends. †The Nomads hold 7 treasures. †The Turjuk stole 3 from the Djinni Binder. †The Cult took one from Al Bobo. †Nomads win! †

The Cult may have lost something henchmanish. The Winged Terror suffers a Leg Wound!

The Turjuk may have also lost something henchmanish, likely a townsman.

The Nomads win! †Daoud is killed. †He was the only surviving original henchman. †Drenok suffers madness. Al Bobo gains horrible scars and the Djinni Binder fully recovers for once.

This will be the last report for May as vacations and work are getting in the way of gaming. †We shall return anon.


Last edited by Von Kurst on Tue 21 May 2019 - 13:13; edited 1 time in total
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PostSubject: Re: Tales of the Arabyan Nights Part II   Tales of the Arabyan Nights Part II - Page 2 Icon_minitimeMon 20 May 2019 - 5:50

HOORAY FOR THE NOMADS! That was quite a report. The twisty alleys were a WONDERFUL setting for the action. GREAT LOOKING GAME! thumbsup
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PostSubject: Re: Tales of the Arabyan Nights Part II   Tales of the Arabyan Nights Part II - Page 2 Icon_minitimeMon 20 May 2019 - 10:50

yes absolutely.
really like your framing and perspective of the photos.
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PostSubject: Re: Tales of the Arabyan Nights Part II   Tales of the Arabyan Nights Part II - Page 2 Icon_minitimeFri 31 May 2019 - 12:53

Thank you for the comments gentlemen!
___________________________________________________________________________________
Tales of the Arabyan Nights--The Manslayer at the Oasis

For once RL meant that I could play a game on Thursday, so we get one more game in in May!

And Kevin was able to rejoin the group with a brand new Lizardman warband.

The warbands met at a distant oasis. It was rumored that a rich caravan had been lost nearby, perhaps survivors managed to find the oasis. If so their bones are buried by the shifting sand, but glittering treasures still litter the area.

The search for a lost oasis ringed with riches happened at night as the Lizards and Cultists were wary of the Turjuk arrows. The Nomads had come prepared with a torch. Sheik Shufti loots the first treasure
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Shabu II lurks near a jebel
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Achmed and Babiars take the high ground. (They could see nothing in the dark, but I was hopeful that the Djinni Binder would live long enough to illuminate some targets...
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The Turjuk grab all kinds of treasure
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Naturally they plan on robbing the Nomads
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A terrace of sinister Lizardmen out of the east
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Kevin rolls the event "The Knightly Champion". A Knight Panther appears near the Cult. The Purple One and a friend attack
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The secret of the oasis is revealed when a malevolent spirit possessed one of the ghostly beastmen. The possessed beastman attacks Gagnor the Beastman hero!
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The Turjuk press on
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Shabu is threatened!
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The Nomad Scout is using rubber tipped arrows again...
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The main group of Nomads enter treasure rich ground
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The Lizards inch forward
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The Knight Panther strikes down the Mutant! (It will get better...)
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Meanwhile Drenok attacks Gagnor! The Pit Fighter attacks the New Warlock.
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And Achmed and Babiars continue to not wound whatever they shoot at
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(That Winged Terror back there...got his lucky charm though)
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Gagnor has 3 wounds...
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Shabu is lost
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Aimless milling about in the center of Turjukistan
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Snipers from the darkness attack Nomads
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More inching forward by Lizardmen...There is no way to tell from the photo, but the Lizards are going slowly because the heroes kept becoming possessed by the Manslayer.
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This Greatcrest was possessed twice...
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Some milling about in Cultistan as well. The Winged Terror and the Other Mutant join Gagnor in his struggle
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You can almost see the painted Pit Fighter, look quick he's going out of action
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The Skink Priest becomes possessed and smashes a Saurus Warrior
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Reinforcements heading for the Panther fight
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And more reinforcements for the battle against Drenok
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The Lizards try to leave some space between the rank and file and the possessed Priest
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The Nomads bring reinforcements of their own
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The non-lethal duo
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Drenok falls! Mir Sher is wounded!
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Turjuks closing in on Shufti
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And the poor Nomad Scout
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With brutal slowness, the Lizards grind over the Turjuk skirmisher
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The Nomads flee! The Turjuk close with the Cult
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The aftermath of possession. A Turjuk hero falls upon his unsuspecting brother
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The Manslayer at the Oasis is an adaptation of the Lustria scenario, Secrets of the Bujuentae. I added all sorts of special rules, which we promptly forgot in the heat of battle.

The Nomads fled first with only one treasure recovered. No Nomads were ever possessed as the spirit focused on the cold blooded Lizards and the Turjuk. Still the Nomads were remarkably squishy in melee combat. Arim IV is killed by the Cult. Yegu II the Nomad Scout was killed by a possessed Turjuk warrior. Drenok Johansen suffered an arm wound. He has served for 3 battles with the Nomads to repay them for saving Drenok from crucifixion. The Nomads bid Drenok goodbye and good luck. The Nomads flee the desert and return to Al Haikk to trade.

The Turjuk had avoided the Manslayer's attention until late in the game, then it all kind of fell apart and the Turjuk flee. No one dies for the third or forth game in a row. A record for Jim L's warbands. The Turjuk also return to Al Haikk to trade, but cannot find a warhound for their Emir. The Turjuk loot four treasures from the oasis.

The Cult may have fled before the Turjuk. The Winged Terror, A Mutant and Gagnor were out of action as well as a Beastman and a Brethren. The Beastman was killed by Gagnor. The Cult loot three treasures from the oasis. They trade with the Cheating Merchant.

The Knight Panther survived the attention of 5 of the Cult's warriors. He sent the Mutant out of action. The Cult was intending to put the stunned Knight out of action when they failed a rout test.

The Lizards from the Southland win their first game! They do this by avoiding combat with any other warband for most of the battle. They looted no treasure (the Turjuks got there first.) They do gain +4 underdog bonus. Even though the Lizards win, they end up trading at the Cheating Merchant.

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PostSubject: Re: Tales of the Arabyan Nights Part II   Tales of the Arabyan Nights Part II - Page 2 Icon_minitimeFri 31 May 2019 - 14:35

One of the problems I have had with gaming is a disinterest in winning or losing; it has always been how the game looks that make it a success. The is a WONDERFULLY successful game in my opinion. The new Lizard Lads are BEAUTIFUL creations & work well with the other painted treasures. The terrain is GORGEOUS. GREAT STUFF! thumbsup
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PostSubject: Re: Tales of the Arabyan Nights Part II   Tales of the Arabyan Nights Part II - Page 2 Icon_minitimeSat 15 Jun 2019 - 13:59

Thanks Al!
__________________________________________________________________________________
Tales of the Arabyan Nights--Daemon Rum

I have had RL happening for the last couple of weeks. Chris was out of town, Kevin had to work again... This week Chris and Jim L met in Al Haikk's Thieves Quarter. †The brutal Killer Kult is still the lower rated warband and despite an attempt on my part to suggest a 'neutral' scenario, the players insisted on rolling for a random result... Suspect

Last Orders in the Thieves Quarter
The Turjuk learn the pitfalls of Daemon Rum...

The Turjuks were totally thrashed in 2 straight bar fights. †This is the recorded version of the second, in which a brawl breaks out on the stair between the second and third levels of the Horse and Two Hippos. (The first is lost to posterity, which is likely just as well...)
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The Winged Terror is on the third level
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There are fewer Turjuks. †There will be even fewer...
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A poor, isolated Mamluk and Townsman on the first floor
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Mamluks try to break through to the stair (third level)
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Jim L wrote:
2 bar fights.

Chris lost a henchman or two, I lost no one, but I had a hero miss 3 games after the 1st battle.
Chris easily, EASILY won both games.
(Well, all 3 really)

Coming soon--The Stakeout


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PostSubject: Re: Tales of the Arabyan Nights Part II   Tales of the Arabyan Nights Part II - Page 2 Icon_minitimeSat 15 Jun 2019 - 16:10

They lost the game, but the Turjuks are a BEAUTIFULLY painted band of unfortunates. GREAT STUFF! thumbsup
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PostSubject: Re: Tales of the Arabyan Nights Part II   Tales of the Arabyan Nights Part II - Page 2 Icon_minitimeSun 16 Jun 2019 - 12:48

Thanks Al! The Turjuks are indeed well painted, though Jim L is apparently running out of Arabyan models as I see some Empire showing up...
___________________________________________________________________________________
The Stakeout
The Killer Kult attack the Turjuks at their inn...

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Carnage in the streets
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Jim L wrote:
Chris went 1st,
I went,
Chris went again,
I routed.

Faisal the Askar died, but his horse lived.
3 Townsmen died.

Chris wins again.
My rating goes down:
Was 305
Now 295

My Scolar gets a skill and rolls the spell Luck of Shemtek.
LGT Jamal II now hates the Possessed warband.
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PostSubject: Re: Tales of the Arabyan Nights Part II   Tales of the Arabyan Nights Part II - Page 2 Icon_minitimeSun 16 Jun 2019 - 14:20

That was a quick, but GOOD LOOKING game. Jim L's luck holds true. clown
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PostSubject: Re: Tales of the Arabyan Nights Part II   Tales of the Arabyan Nights Part II - Page 2 Icon_minitimeSat 22 Jun 2019 - 10:22

Thanks Al!
Quote :
Jim L's luck holds true. †clown
It does indeed.
___________________________________________________________________________________
Tales of the Arabyan Nights--The Ruins of Bel Alaid

Warhammer Wiki wrote:
Bel-Aliad -In its prime, Bel-Aliad was one of the ancient cities of Nehekhara, where it was famed as the City of Spices. During the wars against Nagash, it was left in ruins and eventually resettled. It is currently in ruins and devoured by the desert sand. It was once the capital of a proud Arabyan civilisation, until it was destroyed by the Undead forces of Arkhan the Black -1149 IC. It is said that within these ruins priceless treasures are hidden, although few adventurers return to verify the story

The Lost Princ[ess]

And so it came to pass that the warbands thought that they were going to Bel Alaid to rescue a nomad's daughter from the clutches of a cruel necromancer (I looked at the 2 player scenarios after I rolled a 10. Unaccustomed as I was to being the low warband, I botched my first chance in weeks to roll for a scenario.) †Instead the Turjuk, Nomads and Killer Kult were searching for the lost princess Jasmin. †Hours earlier the Princess had wandered away from her expedition, by now she could be anywhere in the ruins. (Instead of stopping and setting up new terrain, we just moved the tomb the necromancer had been hiding in a bit...)

The Turjuk reach the center of the ruins first. †Jasmin is exploring the ruined pyramid out of sight...
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Right there... fatefully the Turjuk's Emir has ridden to the spot with the narrowest field of fire available to him
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The Nomads are approaching from the south. †They can see Jasmin, they just won't reach her in time...
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And Shufti and all of the Nomads' missile troops decide to threaten the Killer Kult's flank
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The Killer Kult does some threatening of their own...
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Two townsmen take a brethren out of action. †Poor townsmen...
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But there is a rustling, scuttling sort of sound behind the Turjuk Emir. †The ruins are alive
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A mounted Turjuk hero 'rescues' Jasmin. †The rest of the Turjuk mill around uncertainly...(Actually many of them are failing to hit or wound Kultists with missile weapons)
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The Kult killz
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Oh the humanity. †The Turjuk are brutalized
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Fewer Turjuk remain
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Elsewhere in the ruin, Shufti and the lads are held up by a sniper
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While the rest of the Nomads face the Killer Kult (The Turjuk have fled)
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Charges and counter charges!
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Shufti re-deploys (even though it is daylight, the superior shooting of the humans was negated by bad tactics and worse luck)
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As battle rages, Jasmin explores the alley between the pyramid and the ruined temple... (Her friends the Turjuk said they would be right back...)
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Jasmin suddenly stumbles into the vipers!
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Then she is surrounded by tomb beetles and scorpions!
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Horror upon horror!
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Meanwhile, the Winged Terror attacks Achmed!
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More counter charges! †The Nomads begin to sing their death songs
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Mir Sher is overwhelmed by the Mutant and the Gor
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The Pit Fighter is attacked by the Purple Prince
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The whole Nomad line is under pressure
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Shufti and Babiars II charge into the Winged Terror
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The Djinni Binder falls to a Mutant
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Fortunately, for the Nomads, the Turjuk inflicted some damage before they fled. †The Killer Kult fail a rout test! The Nomads control the field!

But alas, Jasmin was overwhelmed by tomb beetles. †There is no one to rescue, no triumphant return to Al Haikk. †The Nomads vaunted knowledge of the desert fails them and they become lost in the maze of ruins.

The Turjuk fled first. †The mamluk known as Barbara was killed by the Winged Terror. †In addition a townsman known only as Boulesí friend was killed in the first charge. †The Turjuk trade with Nomads at the Well.

The Killer Kult lose a Brethren known as Speed Bump III. There is no mourning for minions in the Kult. They trade with a Cheating Merchant.

The Nomads lose no one! †Mir Sher misses a game with a smashed leg. †The Djinni Binder wins a Pit Fight!
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Coming soon: The Tower of the Manslayer
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PostSubject: Re: Tales of the Arabyan Nights Part II   Tales of the Arabyan Nights Part II - Page 2 Icon_minitimeSat 22 Jun 2019 - 11:15

OH BABY! HOORAY FOR THE NOMADS! The Painted Folk triumph at last! That was another photogenic treat. GREAT STUFF! thumbsup
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PostSubject: Re: Tales of the Arabyan Nights Part II   Tales of the Arabyan Nights Part II - Page 2 Icon_minitime

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