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 Tales of the Arabyan Nights Part II

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Harrocks
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PostSubject: Re: Tales of the Arabyan Nights Part II   Tales of the Arabyan Nights Part II - Page 2 Icon_minitimeSun 19 May 2019 - 15:37

not sure how I missed this, but now I'm up to speed, can only echo everyone elses' comments and praise.
Fantastically well done on all levels. Brilliant.
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Von Kurst
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PostSubject: Re: Tales of the Arabyan Nights Part II   Tales of the Arabyan Nights Part II - Page 2 Icon_minitimeSun 19 May 2019 - 19:54

Thank you for the kind comments!  
@Harrocks--welcome aboard!
___________________________________________________________________________________
An Ambush in Al Haikk
The Nomads are the highest rated warband thanks to Drenok returning a favor.  The sword has gone from double-edged to rammed through a Nomad chest, but we struggle on.  

No good deed goes unpunished...

Deciding to use the dhow, means there is no escape toward the harbor...Except to fight the Turjuks, which is sort of like kicking a puppy. (A grumpy puppy armed with pointy sticks and Ballistic Skill 5...)
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The Nomads try to flee to the south.
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The crowds trample on the Turjuk
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Narrow alleyways
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The Cult gather in the west
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The crowd startle the Emir's horse. If only he was thrown...
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The crowd do a respectable job on the Cult, too
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The pesky flying warlock kills Daoud.  Shabu will get revenge by shooting the git.
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Making a break for it.
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The Nomad Scout faces the Winged Terror and one of the mutants.
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The Turjuk close in
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Drenok and the Pit Fighter are hiding in the arcade
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Shooting at the Djinni Binder
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The Dervish Arim IV tries to smash the Winged Terror
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Al Bobo charges a mutant.  Arim IV holds on. Drenok rides up in support
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Poor Al Bobo, (he had 1 treasure).
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Sheik Shufti and Mir Sher take three treasures and flee
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The Cult come closer
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The Winged Terror bursts into the room
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The Purple Prince battles Drenok (this is what Drenok is here for.  The Prince wiffs with 4 attacks.  Drenok wiffs with 2 (3s to hit).  The faithful steed hits and wounds, but the Prince steps aside...)
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The Cults' second wave waits to see what happens
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Sweet Baboo is down.  The Pit Fighter attacks! (Babiars and Achmed shoot things through the window.)
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End game by the table's southern edge
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A Turjuk townsman attacks the Djinni Binder
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Not as easy as he thought
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Mir Sher defeats another Turjuk
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The Winged Terror is shot down by Achmed! (It had knocked the Pit Fighter down when he charged, then charged Sweet Baboo as he tried to crawl away...)
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The Nomads hold out!  Game ends.  The Nomads hold 7 treasures.  The Turjuk stole 3 from the Djinni Binder.  The Cult took one from Al Bobo.  Nomads win!  

The Cult may have lost something henchmanish. The Winged Terror suffers a Leg Wound!

The Turjuk may have also lost something henchmanish, likely a townsman.

The Nomads win!  Daoud is killed.  He was the only surviving original henchman.  Drenok suffers madness. Al Bobo gains horrible scars and the Djinni Binder fully recovers for once.

This will be the last report for May as vacations and work are getting in the way of gaming.  We shall return anon.


Last edited by Von Kurst on Tue 21 May 2019 - 21:13; edited 1 time in total
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PostSubject: Re: Tales of the Arabyan Nights Part II   Tales of the Arabyan Nights Part II - Page 2 Icon_minitimeMon 20 May 2019 - 13:50

HOORAY FOR THE NOMADS! That was quite a report. The twisty alleys were a WONDERFUL setting for the action. GREAT LOOKING GAME! thumbsup
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PostSubject: Re: Tales of the Arabyan Nights Part II   Tales of the Arabyan Nights Part II - Page 2 Icon_minitimeMon 20 May 2019 - 18:50

yes absolutely.
really like your framing and perspective of the photos.
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PostSubject: Re: Tales of the Arabyan Nights Part II   Tales of the Arabyan Nights Part II - Page 2 Icon_minitimeFri 31 May 2019 - 20:53

Thank you for the comments gentlemen!
___________________________________________________________________________________
Tales of the Arabyan Nights--The Manslayer at the Oasis

For once RL meant that I could play a game on Thursday, so we get one more game in in May!

And Kevin was able to rejoin the group with a brand new Lizardman warband.

The warbands met at a distant oasis. It was rumored that a rich caravan had been lost nearby, perhaps survivors managed to find the oasis. If so their bones are buried by the shifting sand, but glittering treasures still litter the area.

The search for a lost oasis ringed with riches happened at night as the Lizards and Cultists were wary of the Turjuk arrows. The Nomads had come prepared with a torch. Sheik Shufti loots the first treasure
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Shabu II lurks near a jebel
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Achmed and Babiars take the high ground. (They could see nothing in the dark, but I was hopeful that the Djinni Binder would live long enough to illuminate some targets...
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The Turjuk grab all kinds of treasure
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Naturally they plan on robbing the Nomads
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A terrace of sinister Lizardmen out of the east
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Kevin rolls the event "The Knightly Champion". A Knight Panther appears near the Cult. The Purple One and a friend attack
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The secret of the oasis is revealed when a malevolent spirit possessed one of the ghostly beastmen. The possessed beastman attacks Gagnor the Beastman hero!
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The Turjuk press on
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Shabu is threatened!
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The Nomad Scout is using rubber tipped arrows again...
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The main group of Nomads enter treasure rich ground
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The Lizards inch forward
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The Knight Panther strikes down the Mutant! (It will get better...)
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Meanwhile Drenok attacks Gagnor! The Pit Fighter attacks the New Warlock.
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And Achmed and Babiars continue to not wound whatever they shoot at
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(That Winged Terror back there...got his lucky charm though)
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Gagnor has 3 wounds...
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Shabu is lost
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Aimless milling about in the center of Turjukistan
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Snipers from the darkness attack Nomads
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More inching forward by Lizardmen...There is no way to tell from the photo, but the Lizards are going slowly because the heroes kept becoming possessed by the Manslayer.
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This Greatcrest was possessed twice...
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Some milling about in Cultistan as well. The Winged Terror and the Other Mutant join Gagnor in his struggle
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You can almost see the painted Pit Fighter, look quick he's going out of action
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The Skink Priest becomes possessed and smashes a Saurus Warrior
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Reinforcements heading for the Panther fight
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And more reinforcements for the battle against Drenok
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The Lizards try to leave some space between the rank and file and the possessed Priest
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The Nomads bring reinforcements of their own
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The non-lethal duo
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Drenok falls! Mir Sher is wounded!
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Turjuks closing in on Shufti
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And the poor Nomad Scout
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With brutal slowness, the Lizards grind over the Turjuk skirmisher
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The Nomads flee! The Turjuk close with the Cult
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The aftermath of possession. A Turjuk hero falls upon his unsuspecting brother
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The Manslayer at the Oasis is an adaptation of the Lustria scenario, Secrets of the Bujuentae. I added all sorts of special rules, which we promptly forgot in the heat of battle.

The Nomads fled first with only one treasure recovered. No Nomads were ever possessed as the spirit focused on the cold blooded Lizards and the Turjuk. Still the Nomads were remarkably squishy in melee combat. Arim IV is killed by the Cult. Yegu II the Nomad Scout was killed by a possessed Turjuk warrior. Drenok Johansen suffered an arm wound. He has served for 3 battles with the Nomads to repay them for saving Drenok from crucifixion. The Nomads bid Drenok goodbye and good luck. The Nomads flee the desert and return to Al Haikk to trade.

The Turjuk had avoided the Manslayer's attention until late in the game, then it all kind of fell apart and the Turjuk flee. No one dies for the third or forth game in a row. A record for Jim L's warbands. The Turjuk also return to Al Haikk to trade, but cannot find a warhound for their Emir. The Turjuk loot four treasures from the oasis.

The Cult may have fled before the Turjuk. The Winged Terror, A Mutant and Gagnor were out of action as well as a Beastman and a Brethren. The Beastman was killed by Gagnor. The Cult loot three treasures from the oasis. They trade with the Cheating Merchant.

The Knight Panther survived the attention of 5 of the Cult's warriors. He sent the Mutant out of action. The Cult was intending to put the stunned Knight out of action when they failed a rout test.

The Lizards from the Southland win their first game! They do this by avoiding combat with any other warband for most of the battle. They looted no treasure (the Turjuks got there first.) They do gain +4 underdog bonus. Even though the Lizards win, they end up trading at the Cheating Merchant.

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PostSubject: Re: Tales of the Arabyan Nights Part II   Tales of the Arabyan Nights Part II - Page 2 Icon_minitimeFri 31 May 2019 - 22:35

One of the problems I have had with gaming is a disinterest in winning or losing; it has always been how the game looks that make it a success. The is a WONDERFULLY successful game in my opinion. The new Lizard Lads are BEAUTIFUL creations & work well with the other painted treasures. The terrain is GORGEOUS. GREAT STUFF! thumbsup
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PostSubject: Re: Tales of the Arabyan Nights Part II   Tales of the Arabyan Nights Part II - Page 2 Icon_minitimeSat 15 Jun 2019 - 21:59

Thanks Al!
__________________________________________________________________________________
Tales of the Arabyan Nights--Daemon Rum

I have had RL happening for the last couple of weeks. Chris was out of town, Kevin had to work again... This week Chris and Jim L met in Al Haikk's Thieves Quarter.  The brutal Killer Kult is still the lower rated warband and despite an attempt on my part to suggest a 'neutral' scenario, the players insisted on rolling for a random result... Suspect

Last Orders in the Thieves Quarter
The Turjuk learn the pitfalls of Daemon Rum...

The Turjuks were totally thrashed in 2 straight bar fights.  This is the recorded version of the second, in which a brawl breaks out on the stair between the second and third levels of the Horse and Two Hippos. (The first is lost to posterity, which is likely just as well...)
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The Winged Terror is on the third level
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There are fewer Turjuks.  There will be even fewer...
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A poor, isolated Mamluk and Townsman on the first floor
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Mamluks try to break through to the stair (third level)
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Jim L wrote:
2 bar fights.

Chris lost a henchman or two, I lost no one, but I had a hero miss 3 games after the 1st battle.
Chris easily, EASILY won both games.
(Well, all 3 really)

Coming soon--The Stakeout


Last edited by Von Kurst on Sun 16 Jun 2019 - 21:12; edited 1 time in total
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PostSubject: Re: Tales of the Arabyan Nights Part II   Tales of the Arabyan Nights Part II - Page 2 Icon_minitimeSun 16 Jun 2019 - 0:10

They lost the game, but the Turjuks are a BEAUTIFULLY painted band of unfortunates. GREAT STUFF! thumbsup
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PostSubject: Re: Tales of the Arabyan Nights Part II   Tales of the Arabyan Nights Part II - Page 2 Icon_minitimeSun 16 Jun 2019 - 20:48

Thanks Al! The Turjuks are indeed well painted, though Jim L is apparently running out of Arabyan models as I see some Empire showing up...
___________________________________________________________________________________
The Stakeout
The Killer Kult attack the Turjuks at their inn...

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Carnage in the streets
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Jim L wrote:
Chris went 1st,
I went,
Chris went again,
I routed.

Faisal the Askar died, but his horse lived.
3 Townsmen died.

Chris wins again.
My rating goes down:
Was 305
Now 295

My Scolar gets a skill and rolls the spell Luck of Shemtek.
LGT Jamal II now hates the Possessed warband.
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PostSubject: Re: Tales of the Arabyan Nights Part II   Tales of the Arabyan Nights Part II - Page 2 Icon_minitimeSun 16 Jun 2019 - 22:20

That was a quick, but GOOD LOOKING game. Jim L's luck holds true. clown
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PostSubject: Re: Tales of the Arabyan Nights Part II   Tales of the Arabyan Nights Part II - Page 2 Icon_minitimeSat 22 Jun 2019 - 18:22

Thanks Al!
Quote :
Jim L's luck holds true.  clown
It does indeed.
___________________________________________________________________________________
Tales of the Arabyan Nights--The Ruins of Bel Alaid

Warhammer Wiki wrote:
Bel-Aliad -In its prime, Bel-Aliad was one of the ancient cities of Nehekhara, where it was famed as the City of Spices. During the wars against Nagash, it was left in ruins and eventually resettled. It is currently in ruins and devoured by the desert sand. It was once the capital of a proud Arabyan civilisation, until it was destroyed by the Undead forces of Arkhan the Black -1149 IC. It is said that within these ruins priceless treasures are hidden, although few adventurers return to verify the story

The Lost Princ[ess]

And so it came to pass that the warbands thought that they were going to Bel Alaid to rescue a nomad's daughter from the clutches of a cruel necromancer (I looked at the 2 player scenarios after I rolled a 10. Unaccustomed as I was to being the low warband, I botched my first chance in weeks to roll for a scenario.)  Instead the Turjuk, Nomads and Killer Kult were searching for the lost princess Jasmin.  Hours earlier the Princess had wandered away from her expedition, by now she could be anywhere in the ruins. (Instead of stopping and setting up new terrain, we just moved the tomb the necromancer had been hiding in a bit...)

The Turjuk reach the center of the ruins first.  Jasmin is exploring the ruined pyramid out of sight...
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Right there... fatefully the Turjuk's Emir has ridden to the spot with the narrowest field of fire available to him
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The Nomads are approaching from the south.  They can see Jasmin, they just won't reach her in time...
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And Shufti and all of the Nomads' missile troops decide to threaten the Killer Kult's flank
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The Killer Kult does some threatening of their own...
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Two townsmen take a brethren out of action.  Poor townsmen...
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But there is a rustling, scuttling sort of sound behind the Turjuk Emir.  The ruins are alive
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A mounted Turjuk hero 'rescues' Jasmin.  The rest of the Turjuk mill around uncertainly...(Actually many of them are failing to hit or wound Kultists with missile weapons)
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The Kult killz
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Oh the humanity.  The Turjuk are brutalized
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Fewer Turjuk remain
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Elsewhere in the ruin, Shufti and the lads are held up by a sniper
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While the rest of the Nomads face the Killer Kult (The Turjuk have fled)
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Charges and counter charges!
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Shufti re-deploys (even though it is daylight, the superior shooting of the humans was negated by bad tactics and worse luck)
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As battle rages, Jasmin explores the alley between the pyramid and the ruined temple... (Her friends the Turjuk said they would be right back...)
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Jasmin suddenly stumbles into the vipers!
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Then she is surrounded by tomb beetles and scorpions!
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Horror upon horror!
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Meanwhile, the Winged Terror attacks Achmed!
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More counter charges!  The Nomads begin to sing their death songs
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Mir Sher is overwhelmed by the Mutant and the Gor
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The Pit Fighter is attacked by the Purple Prince
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The whole Nomad line is under pressure
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Shufti and Babiars II charge into the Winged Terror
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The Djinni Binder falls to a Mutant
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Fortunately, for the Nomads, the Turjuk inflicted some damage before they fled.  The Killer Kult fail a rout test! The Nomads control the field!

But alas, Jasmin was overwhelmed by tomb beetles.  There is no one to rescue, no triumphant return to Al Haikk.  The Nomads vaunted knowledge of the desert fails them and they become lost in the maze of ruins.

The Turjuk fled first.  The mamluk known as Barbara was killed by the Winged Terror.  In addition a townsman known only as Boules’ friend was killed in the first charge.  The Turjuk trade with Nomads at the Well.

The Killer Kult lose a Brethren known as Speed Bump III. There is no mourning for minions in the Kult. They trade with a Cheating Merchant.

The Nomads lose no one!  Mir Sher misses a game with a smashed leg.  The Djinni Binder wins a Pit Fight!
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Coming soon: The Tower of the Manslayer
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DeafNala
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PostSubject: Re: Tales of the Arabyan Nights Part II   Tales of the Arabyan Nights Part II - Page 2 Icon_minitimeSat 22 Jun 2019 - 19:15

OH BABY! HOORAY FOR THE NOMADS! The Painted Folk triumph at last! That was another photogenic treat. GREAT STUFF! thumbsup
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Von Kurst
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PostSubject: Re: Tales of the Arabyan Nights Part II   Tales of the Arabyan Nights Part II - Page 2 Icon_minitimeMon 1 Jul 2019 - 20:30

Thank you for taking time to comment Al.
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The Tower of the Manslayer

The Turjuk, Nomads and The Killer Kult attempt to raid a haunted tower in the ruins...

The Turjuks ride in and claim treasures
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The Kult swarm toward the remaining treasure
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The Djinni Binder is possessed by the murderous spirit and attacks Babiars!
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The vengeful spirit inflicts 2 wounds on Babiars! (He has 3).  The Djinni Binder throws off the spirit, but falls out of action as the spirit leaves his body...

The Turjuk decide to threaten the Nomads
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And grab the only treasure close to the Nomads...
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The Ghostly Beasts appear in the Turjuk flank
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Since both Arabyan warbands are lower rated than the evil Killer Kult, the battle is taking place on a nice desert day... Until the wind comes up.  High winds start the sand moving, -2 to shooting...

The Arabyans clash
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The Turjuk fall back before the Beasts
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But race the Kult to the last treasure in the center
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The Purple Prince does not do races
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The mutant gains the top of the pillar and the treasure
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Barbara II falls before the Winged Terror and the Ghostly Beasts
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The Nomads attack the weaker Turjuk townsmen
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The mounted Turjuk hero Hassan is possessed before he can flee.  He strikes down Faisal II, then the Winged Terror catches up to him...
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Suddenly the Killer Kult have the most treasure.  The Beast Hero is possessed and attacks the Magister!
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A possessed Nomad chases the cowardly brethren! (The vengeful spirit may possess a number of warriors equal to the number of warriors put out of action by possessed warriors. At this point in the game, that would be 3.)
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Achmed is also possessed!  He falls upon poor Kemba...
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The Turjuk fled first.  They kept 2 treasures.  One was a fake.
Jim L wrote:
Barbara II died in her first battle. :-(
Maxed out veteran Mamluk Rashad died.  
Faisal II was killed by the Possessed Hassan (although his horse lived).

Traded at the Cheating Merchant. Replaced both henchmen at +25% cost again.
Cannot replace hero yet. [The Merchant has no heroes for hire.]

Hassan the Askar became Frenzied.
Akhtar the Scholar must miss one game but did find Secret L* (which is awesome).
Warband rating went down below my start of the night.

*The Turjuks will be joined by Drenok Johansen soon.

The Nomads fled with no treasure. Once again no one died!  The Djinni Binder fully recovers.  The Nomads find a Cheating Merchant to trade with.  The Nomads do gain +1 underdog bonus.

The Killer Kult win! The Kult lost one minion. They looted 3 treasures, of which only one was fake.  The Kult join the rest of the warbands in trading with the Cheating Merchant.
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DeafNala
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PostSubject: Re: Tales of the Arabyan Nights Part II   Tales of the Arabyan Nights Part II - Page 2 Icon_minitimeMon 1 Jul 2019 - 21:16

YET ANOTHER TERRIFIC LOOKING GAME! It is at times hard not to just look at the photos. GREAT STUFF! thumbsup
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PostSubject: Re: Tales of the Arabyan Nights Part II   Tales of the Arabyan Nights Part II - Page 2 Icon_minitimeTue 2 Jul 2019 - 18:34

Thanks Al! The photos have been particularly good lately, haven't they?
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Tales of the Arabyan Nights--Death in the Thieves Quarter
I was in South Dakota last week.  Jim L and Chris kept the campaign going (and the Turjuk blood flowing...)

The Long Pier
During a daylight stroll along Smuggler's Wharf the Turjuk run into the Killer Kult...

Jim L wrote:

My Scholar, Akhtar, is missing a game. Also I am short Faisal, who died last game, due to the Cheating Merchant not having heroes for hire.

The special campaign rule Crowd is in effect.  So there is an invisible crowd of fishermen, sailors, dockworkers and the like milling about on the pier.

The Kult sees 5” in the crowd, moves toward the Turjuk
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The Turjuk see 4” in the crowd, move forward
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Kult sees 11” in the crowd, moves forward

Turjuk see 4”, move forward. Barbara III runs-slips-falls in water!

Kult see 11”, moves forward. Kult shoots: nothing hurt, but crowd stampedes for the next 2 turns!
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Turjuk can see  8”. I roll Random Event 16! I find Secret I: mumlak-crossbowman-Khann finds a horse (that looks like a camel), 2 are knocked down,  Townsman (red coat) charges Purple Prince, Townsman with 2 daggers (off-white shirt) charges beastman, shooting does nothing.  Possessed stuns Townsman.  Beastman loses a wound, but it takes out the townsman. Jawhar II (on Arabian steed) charges other beastman on left.  Maybe left beastman loses a wound? [Looks like it goes OoA]
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Kult moves, a couple fall down. Purple Prince charges Askar Hassan- Hassan goes OOA. Magister charges my downed townsman who goes OOA. Mutant on left charges in to help beastman.
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Turjuk turn: Townsman on left charges mutant, I shoot a lot to no real effect.

Kult turn:Winged Terror charges Townsman on left –Townsman goes OOA.

Purple Prince takes a Mamluk OOA.

Jawhar II is stunned! His Arabyan Steed bolts toward my board edge.

With 6 or 7 OOA inclunding 2 heroes, I rout

Mamluk Ismail III died again

2 Townsmen die.

The Kult report no deaths, though a couple minions did go out of action at least...

Coming soonish--A Pressgang in the Thieves Quarter
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PostSubject: Re: Tales of the Arabyan Nights Part II   Tales of the Arabyan Nights Part II - Page 2 Icon_minitimeTue 2 Jul 2019 - 19:01

I can see a MamLuk Ismail IV in the Turjuk's future. GREAT STUFF ONCE MORE!
I hope you enjoyed your trip home, Jim!  What a Face
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PostSubject: Re: Tales of the Arabyan Nights Part II   Tales of the Arabyan Nights Part II - Page 2 Icon_minitimeWed 3 Jul 2019 - 16:44

I really like that collection of wharves- very impressive.
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PostSubject: Re: Tales of the Arabyan Nights Part II   Tales of the Arabyan Nights Part II - Page 2 Icon_minitimeWed 3 Jul 2019 - 18:34

Thank you for taking the time to comment gents!
@Al--I did indeed, thank you.
@Codsticker--I still have no idea who makes those. I do know that they also make wharf sections that are 12"x12" or so.  Of which Jim L has several, but he doesn't bring all of what he has each game night.  Those would have worked really well for this scenario.  
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A Pressgang in the Thieves' Quarter
Jim L wrote:
It is dark. Arabyans see 7” in the inky blackness. Possessed with night vision see 13". There are 7 drunks to 'recruit'.

Turjuk heroes ride toward 2 drunks, one on left one on right of bar.  Both are 'easy' drunks (they submit to capture without a fight).
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Turjuk henchmen trip in the dark...
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The Killer Kult gets 2 drunks on ground.
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Then the Kult goes after 2 drunks on rooftop of the bar with the Purple Prince and a mutant (even though they are different models, I can never tell the mutants apart). Mutant gets hers then has to go help Possessed.

2 Turjuk warriors try. One fails to go after drunk on balcony (but the guy with I2 makes the climb!).  
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LGT hero Jamal the Townsman II gets taken OOA by the drunk.  
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Next Askar Hassan makes it up and captures the drunk.

Main body of warbands clash in front of the bar.
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Barbara III and Townsman run interference, Chis’ wizard fails to get flaming sword.  Barbara gets charged by 2 beastmen, Jawhar II on steed gets charged by winged possessed, Townsman gets charged by 3.
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Turjuk charge in with Scholar Akhtar and Emir Youssef, Mamluk Khann (with crossbow) charges in to help Jawhar II.

Things don’t go so well.  
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Turjuk rout with 4 still standing.  (Only 1 hero left.)

Jamal II gets another initiative injury, now at I1!

Akhtar the Scholar gets an initiative injury, now at I4.

Mamluk Khann died (and lost his crossbow...)

Mam(no)luk Barbara III died.

The Killer Kult report no deaths. (Again a few of them were at least out of action.)


Last edited by Von Kurst on Fri 5 Jul 2019 - 16:47; edited 1 time in total
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DeafNala
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PostSubject: Re: Tales of the Arabyan Nights Part II   Tales of the Arabyan Nights Part II - Page 2 Icon_minitimeThu 4 Jul 2019 - 13:35

Jim may have lost another, but the photos are definitely winners. YET ANOTHER BEAUTIFUL GAME! thumbsup
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PostSubject: Re: Tales of the Arabyan Nights Part II   Tales of the Arabyan Nights Part II - Page 2 Icon_minitimeFri 12 Jul 2019 - 17:49

Thank you for taking the time to comment Al!
___________________________________________________________________________________
Tales of the Arabyan Nights--The Pools of Despair

Kevin stopped by to let us know he was still around and employed.  Then he left for work.  The three of us slogged on.

The Lost Caravan
The warbands stumble upon the loose camels and discarded treasure of a caravan scattered by a raid or a storm.  Obviously there were high winds involved because somehow a treasure has been swept up onto an inaccessible spire of rock...
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There were 4 treasures and 3 loose pack camels in the area.  The Nomads grabbed the west edge of the table.  It seemed like a good idea at the time...
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The east edge had more treasure available, maybe I was looking for a quick camel to capture.  The Killer Kult have 2 quick treasures in their cold cruel claws
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The first thing that happens is an event! A stealthy Crimashin Assassin attacks the Winged Terror.  That was over quick... The Killer Kults' Possessed both have lightning reflexes.  Joy.
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The human with 2 daggers is all that remains of the Turjuk attack.  Mad Hassan and a townsman have fallen already.
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A happy steed runs through the Turjuk lines.
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His rider lies senseless on the sands.  In a moment that camel is going to trample the Mamluk who looks like Al Bobo...
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The Scholar and Drenok try to save the downed Askar.  Drenok (the Wolf Priest of Ulric model) kills a brethren. The Scholar stuns one of the mutants.
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There are lots of Killer Kult around Drenok
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Shufti eyes a loose camel
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The Nomads hid behind rocks and loose camels to avoid Turjuk arrows. (Nomad arrows are responsible for the downed Turjuk hero...)
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Shemb the Nomad captures the Askar's treasure (after disposing of the Askar himself).
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The Killer Kult strikes back!
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The death of Drenok
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The Turjuk flee!  The Nomads brace for their own destruction
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Woe!

The Purple Prince attacks the Djinni Binder (who manages to survive the first round!)  The Nomad warriors with flails do not help because Kahlid has fallen under the Lure of Chaos. Arrgh!
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While the Nomads crumble the happy steed frolics off the table
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Dauod II and Mir Sher attack the Beasts!
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Doh!
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The Nomads flee!

The Turjuk fled first with only 2 heroes not out of action.  At one point in the battle they had captured 2 camels and a treasure.  When they fled they had five models (counting the two heroes).  Drenok Johansen was killed along with the brave townsman Two Daggers.  The Turjuk end up trading with Nomads at the Well. The Turjuk gain +1 underdog bonus.

The Nomads fled before Mir Sher could be taken out of action. Arim V was killed by the Purple Prince.  The Djinni Binder becomes Hardened.  The Nomads capture one camel and one treasure.  The Nomads find an oasis with a handy, well stocked caravan to trade with. The Nomads gain +2 underdog bonus.

The Killer Kult lose one brethren killed.  No heroes go out of action, despite repeated attempts to shoot, stab or magic them there.  The Kult return to Al Haikk with 3 treasures.  One camel was killed and one ran off.

Gotta go...  Coming soon Capture the Oasis


Last edited by Von Kurst on Fri 12 Jul 2019 - 20:21; edited 2 times in total
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DeafNala
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PostSubject: Re: Tales of the Arabyan Nights Part II   Tales of the Arabyan Nights Part II - Page 2 Icon_minitimeFri 12 Jul 2019 - 18:31

Ignoring the white spots, it was YET ANOTHER BEAUTIFUL game; miniatures,scenery, & photos were OUTSTANDING! thumbsup
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Von Kurst
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PostSubject: Re: Tales of the Arabyan Nights Part II   Tales of the Arabyan Nights Part II - Page 2 Icon_minitimeSat 13 Jul 2019 - 17:57

Capture the Oasis
The horses sense water ahead.  Cheered, the men stumble on through the rocky desert toward the distant band of green.  Then just when the water is in sight, their enemies emerge from the rocks...

The Nomads, Turjuk and Killer Kult battle over the life giving waters of one of the Pools of Despair.  So named perhaps because the men of Araby know that they will be driven from the field long before any man will taste of the cool waters of the oasis...

Once again Jim L won the roll to take the first turn, then rolled an event on his first die roll.  Wild horses appear, stampeding from the desert to the west.  
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Instead of driving the herd toward the waiting Nomads, the Turjuk allow the horses to pass in through them...
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The Killer Kult send a few henchmen to deal with the Turjuk
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The Turjuk give up on the scenario. Their heroes begin to withdraw after capturing most of the horse herd
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Meanwhile the Nomads bleed.  Here brave, doomed Daoud II charges into the mass of brethren.  He got one before they swarmed him.
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Shemba and Kemba are charged by the Possessed.  They both fell stunned...
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The Turjuk henchmen form the rear guard
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Arim VI faces a mutant
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Kalid faces the other.  In the distance Babiars is overwhelmed by the Purple Prince (again)!
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The rest of the heroes watch in horror
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Sweet Baboo never even got to fire
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The Turjuk captured 3 out of the 4 wild horses.  I think another henchman or two died in the massacre of the rear guard.  An attempt to assassinate the Beastman Hero failed (even though the Scholar and the Townsman Hero had like 7 attacks between them...) Both heroes get better eventually.

The Nomads lost Daoud II killed.  Babiars II survives.  The tribe encounters a gazelle in exploration, but fail to bring it down (the Arabyan shooting is miserable, as usual.)  

Both Arabyan warbands are driven into the desert where they wander, lost.

The Killer Kult loses both of its Hired Swords killed (a Pit Fighter and the Red Warlock II).  A nice well stocked caravan joins them at the oasis to trade.  Gitz...  The Purple Prince maxes out his stats in T and W.  Joy!


Last edited by Von Kurst on Sat 13 Jul 2019 - 18:26; edited 1 time in total
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DeafNala
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PostSubject: Re: Tales of the Arabyan Nights Part II   Tales of the Arabyan Nights Part II - Page 2 Icon_minitimeSat 13 Jul 2019 - 18:07

There are some really SPLENDID looking miniatures in the mix. I love the horsemen in the first photos. thumbsup
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PostSubject: Re: Tales of the Arabyan Nights Part II   Tales of the Arabyan Nights Part II - Page 2 Icon_minitimeFri 19 Jul 2019 - 23:09

On behalf of the absent photographer and painter, I thank you.
___________________________________________________________________________________
Tales of the Arabyan Nights--Lost in the Desert and other Laments

The Arabyan warbands were driven into the desert when last we met.  This week the thirsty, tired Arabyans tried to regain civilization to re-equip and recruit.  Naturally they paid a price in blood for the privilege:

The Blood Shrine
The warbands have been drawn to investigate a mysterious shrine located near the Pools of Despair.  The shrine turned out to be one of those obelisks the Dead Ones raised.  It was guarded by 3 stone statues...

Here the Turjuk react to two of the statues attacking the Purple Prince
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The Ushabti attack! (with rubber weapons...)
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The rest of the Killer Kult's flank leaves them to it
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Essentially, its the Winged Terror versus the Nomads.
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OK.  Some of the Kult help his Purpleness finish off the 2 statues.
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I throw some 1s... Nomads use rubber arrows and bullets
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The Winged Terror starts eliminating the Nomads
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The Nomads decide to charge the Kults' replacement Red Warlock and Pit Fighter.
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The glorious charge!
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Meanwhile the Anubis is hacking up the Turjuk heroes
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AND...a Tomb King cavalry patrol appears behind the Nomads.  
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Shufti fights 2 lancers
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The glorious charge is swarmed by...everybody
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While the Purple Prince destroys the Scholar...
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The Nomads flee!

The undead lancers try to skewer the Winged Terror
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One is crushed to dust.  The other only 'knocked down'
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With 4 out of 6 heroes out of action, the Turjuk flee!

The Purple One and his friends mop up the last guardian...
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The Winged Terror eliminates the undead horse archer
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A minion attacks the last lancer
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The Arabyans were a pitiful sight.  The Nomads had 3 heroes able to fight.  Mir Sher and Achmed were too dehydrated to fight.  The Djinn Binder succumbed to 'the Old Wound'.  The Nomad Scout Yegu III is killed by the Red Warlock III.. Arim VI is killed by minions of the darkness.  The Nomads gain +2 underdog bonus and trade at Al Haikk.

The Turjuk lose Faisal III, hacked to death by the Kult. (But his horse lives)  The Turjuk trade with the Cheating Merchant.  (Whom they enrich even more)  The Turjuk gain +3 underdog bonus.

The Killer Kult gain a bit of gold and as much experience as they can from hacking or tearing apart ancient statues and monuments.  Nothing even so much as went out of action...

Coming soon-- The Ancient Battlefield
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DeafNala
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PostSubject: Re: Tales of the Arabyan Nights Part II   Tales of the Arabyan Nights Part II - Page 2 Icon_minitimeFri 19 Jul 2019 - 23:35

It could be just me, but the Kult seems a bit too overpowering to make for an enjoyable game. Suspect
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