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 Pyrates of the Karribean VI--To be a Pyrate King

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Von Kurst
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PostSubject: Re: Pyrates of the Karribean VI--To be a Pyrate King   Sat 3 Feb 2018 - 11:20

Thanks gents!
_________________________________________________________________________________
To Be a Pyrate King--Mule Train

This week it was just Chris and I again. Chris is an expert at experience mining, so he was low warband again... He rolled Mule Train, which is one of those curious scenarios that dictate that the low warband is the defender. Despite the number of heroes with shooting skills, crossbows and an experienced Tilean Marksman, Chris remains terrified of the Big Game Hunter and his long rifle... so the Estalians ambushed the Mule Train at night, deep in the jungle. There was a good moon out though so the Estalians just had to close 10 inches before they could attack...

So the Estalians started bumbling through the jungle, listening to the sounds of mules running amok through the Sartosan lines (Chris always releases his mules...)

Then in Chris' second turn disaster struck! The jungle erupted in roars and screams as a battle royal between a Stegadon and a Carnosaur rolled over the Sartosans.


Most of the Sartosans held their ground, but the Estalians took fright at the sounds of carnage and many fled into the night. More and more Estalians fled even as the battle literally rolled over Sartosans and mules (killing no one.)

Eventually the Stegadon killed the Carnosaur and trotted back into the jungle. The Sartosans and Estalians exchanged 5 blunderbuss blasts (for no loss on either side...) But the Estalians were broken. The Estalians held on until the one mule they had captured could be led off the table (by a maxed out henchman...) Then they fled with like 8 models off the table.

The Sartosans had 3 warriors out of action, none died. The Sartosans gain +1 underdog bonus and find a cache of food worth 3 gc. The Sartosans find the Friendly Merchant to trade with.

The Estalians lost Mad Edric II (since I had 2 models actually out of action, one had to die...).
The one mule led into captivity yielded 65 gold, heavy armor, 2 swords and 2 shields and one helmet. Not a bad haul. The Estalians also rescued a castaway (who unfortunately was worth more on the rowers block than as a warrior...). The Estalians found another Cheating Merchant...

Oh well.

Next week is likely to by still in the jungles and on the seas...

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DeafNala
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PostSubject: Re: Pyrates of the Karribean VI--To be a Pyrate King   Sat 3 Feb 2018 - 11:32

There is the saving grace that no pictures means no criticism of unpainted minis. Did you actually have dinosaur models? What a Face
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PostSubject: Re: Pyrates of the Karribean VI--To be a Pyrate King   Sat 3 Feb 2018 - 15:25

DeafNala wrote:
There is the saving grace that no pictures means no criticism of unpainted minis. Did you actually have dinosaur models?   What a Face
Ha! pwnt11! clown clown clown
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Von Kurst
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PostSubject: Re: Pyrates of the Karribean VI--To be a Pyrate King   Sun 4 Feb 2018 - 11:51

Quote :
Did you actually have dinosaur models?

Oh ye of little faith! In the olden days I would have included the stock photo I had Mr L take for such circumstances (he always seems to be gone or distracted when the big guys hit the table and Chris only takes photos of cats), but, alas photobucket has deleted those photos, so I must suffer the slings of un-believers. Suspect

Such is the world.

On another note, the Clash of Titans event is the 66 event for my jungle Random Happenings for Karribean campaigns. It has been the 66 event for years and has never been rolled. This year we have rolled 66 events three weeks running (even if one of them got miss-read into a volcanic eruption... and one of them happened in Torktuga where it IS a volcano erupting.)

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PostSubject: Re: Pyrates of the Karribean VI--To be a Pyrate King   Fri 9 Feb 2018 - 3:22

Von Kurst wrote:
Quote :
Did you actually have dinosaur models?

Oh ye of little faith!  In the olden days I would  have included the stock photo I had Mr L take for such circumstances (he always seems to be gone or distracted when the big guys hit the table and Chris only takes photos of cats), but, alas photobucket has deleted those photos, so I must suffer the slings of un-believers.   Suspect

For one of the orc battles, didn't you have about four giants clobbering each other & everything else, all fully represented in the game? So I believe you. I believe in Von Kurst.
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Von Kurst
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PostSubject: Re: Pyrates of the Karribean VI--To be a Pyrate King   Sat 10 Feb 2018 - 9:39

Obviously a man of discernment  and superior character
_________________________________________________________________________________
To be a Pyrate King--The Fog of War

Mr. L returned, but Kevin is still busy with school.  Thus three pyrate warbands wandered into a fog shrouded valley...

Mab's Crew entered the valley from the south, seemingly unaware that the Bay Watch and des Hombres occupied the heights to the east and west...  The first thing that happened was Mab's Crew failed a curse roll and ended up suffering Bad Omens (which didn't have much affect) THEN a patch of jungle caught fire next to des Hombres.






And then the fire when out.  That was quick.

The Bay Watch's fire team overlook Mab's advance...but its foggy on the valley floor and they actually can't see a thing. [That counter is the Big Game Hunter's lone trap, which took a wound off one of Chris' heroes...]


Mab's crew angle away from the Watch's perch toward des Hombres


Contact.  Black Mab orders her crew to counter attack after surviving a blunderbuss blast from Gomez y Gomez. (Hit 5 knocked 2 down, stunned one.  Took Mab's Lucky Charm.)


Black Gomez firing


Interlude:

The Bay Watch think to sacrifice a swab to draw out the Estalians.


The Trap...mixed results: the blunderbuss took 2 Lucky Charms.  Fransico took out the model that attacked him, and both Rodrigo and Haji fall to the counter charge (that you can't see in this photo).


Then the Estalians charge!  Almah and Capitain de Guzman dispatch their victim, but that git with a blunderbuss is WS6, T4 and Al Bobo and Fransico bounce off of him...


And things go poorly for the Estalians from then on...  Here Al Bobo and Fransico are all that remain of the brave charge. (Almah is still standing just out of position to help.)


Meanwhile
Gomez y Gomez and his friends get into all kinds of trouble with Mab's Crew:


Enrico, the maxed out gunner, draws a hero and crewwoman.  Enrico captures the crew...


Black Gomez stands off a similar charge, but doesn't hurt either of his attackers


With 5 models out of action, including Captain de Guzman and ALL of the S4 swordsmen and women, the Estalians give it up.

The Crew immediately pounce on the Watch.  Here the gunner who shot Captain de Guzman is literally stabbed in the back


Evil Sasha climbs the cliff and confronts the Tilean and Anne Bonney.  It doesn't go as planned...


Despite their success against Sasha (and Captain de Guzman) the Watch can not stand against 3 blunderbuss shots and the attention of most of the Crew (who were being threatened by invincible Vampire Bats if only the Watch had held...)

The Estalians ran first.  Captain de Guzman is blinded in one eye.  Sadie is re-captured by her former mates, the Crew, who press her as a swab...
The Estalians find a treasure in a tidal pool in exploration and a crate of clothing.  They trade with the Cheating Merchant...

The Bay Watch run:

Jim L wrote:
Dead:
Gunner: Pops II, 6exp., sword-pistol-toughened leathers ----I failed to loot

Captured by the Crew:
Gunner: Finn II, 0 exp., sword-blunderbuss, toughened leathers

Captured by the Estalians
Gunner: Bruno 14 exp., axe-pistol-toughened leathers

Crew, Bratz III, 5 exp., club-toughened leathers

Ran away!
Swab:  Moe V, 2-daggers


After rolling 4 ones or twos for injury, Jim L rolled double 2s for Supply and ended up Lost in the Jungle...

The Crew lost Maggie May, who was captured and joined the crew of des Hombres Rojas. Evil Sasha suffered an amputated arm (but since its a pirate campaign just lost a hand)! She now sports a hook and is therefore more evil, but not so shooty.
The Crew captured Finn II and Sadie.  They just wanted Finn's blunderbuss...  They trade with the Cheating Merchant.

Next week we will be still fighting in the Jungles,  because, lost.  See ya!
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PostSubject: Re: Pyrates of the Karribean VI--To be a Pyrate King   Sat 10 Feb 2018 - 11:50

Now I have The Lions Sleeps Tonight playing through my head...a whim a whack a whim a whack. COOL GAME with PRETTY PICTURES! thumbsup
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PostSubject: Re: Pyrates of the Karribean VI--To be a Pyrate King   Sun 18 Feb 2018 - 12:01

We aim to please...
_________________________________________________________________________________
To Be a Pyrate King--The Valley of Gwangi
Our heroes journey to a jungle valley in search of one of the fabled Stegadons...

Once again there were just the three of us... Des Hombres Rojas chose the Pass




The Stegadon calf was grazing near the center of the valley


The Bay Watch entered from the east... as far from des Hombres and the Crew as they could get.


Black Mab's Crew hugged the heights to shield them from des Hombres' Big Game Hunter...


Except for these two, who were out on their own to the southwest...


Until the Coatl attacked... (Chris rolls an encounter on his first turn)




The lone hero decides to attack the Coatl because it is only T3...




Chris has a hero and a henchman out of action by turn 2...


Meanwhile the rest of the warband move to counter des Hombres...


The Stegadon calf can see a Crew-woman at the end of Crew turn and flees toward the east bleating loudly.  The ground begins to shake as Momma comes to the rescue...

The Estalians move toward the Crew (and try to clear the pass, just in case...)


The Crew continue their advance (the die represents a hero who's base will not perch on the rocks)


Also Momma arrives through the vacated Pass...  She makes a bee-line for her poor calf




Mab's Crew spring their attack on the Estalians.  (The Estalians shot first killing the enemy Tilean Marksman! Go Guido II!)


Those two models in the top left carry blunderbusses.  They hit the group of swordsmen in the center.  Killing one, wounding 3 and taking a wound off poor Juan the Gimp, too.




The battle in the rocks.  Two Crew heroes take on Al Bobo.


Gomez y Gomez tries to help...


A bottleneck...  Meanwhile, there is lots of hacking, slashing and stepping aside (or not wounding at all)...


Captian de Guzman, Almah and Jaun the Gimp turn the tide.  The 4 Attack Blonde falls to the Captain. Almah hacks down two henchwomen.  Gomez falls to the lone male hero on the Crew.

But before the Crew can flee a Terradon Nest is discovered on the height above the Crew's gunners.


A handgunnner is plucked off the cliff and the Crew routs!

When we left the Bay Watch, they were hiding in the jungle while trying to separate the calf from her Mom.  As it became apparent that the Crew and the Estalians would break each other, the Watch got a bit brazen and the maddened cow started crushing pirates.




The Estalians end up too close to the terradon nest.  Here Ali bin Ali is plucked off the cliff...


Where did he go?


Too many Estalians fall (literally) to the enraged terradon (and really bad rules reading, but that's what I get for forgetting my glasses two weeks in a row) and des Hombres flee.  

Now at this point Jim L has only one model out of action and could just disengage from the cow and she would flee with her calf... And the Watch would win!

But the Watch gets greedy...  While Little Billy distracts the cow, the calf is captured!





But alas Little Billy is only good for a round or two (and the folks who captured the calf are not strong enough to lead  the stubborn little git away...)
Mamma no like two legs!


The Bay Watch flee as well!

Victory to the Stegadon Cow!

Black Mabs crew lose three killed, including the poor git the Coatl got and the Tilean.  The Crew do find their way back to Torktuga and civilization.

The Estalians lose the newly pressed swordswoman (captured from The Crew last game.)  In addition Guido II was dropped off the cliff and killed by the pesky terradon!  Des Hombres Rojas retreat to Torktuga as well.

Jim L wrote:
Bosun Fathee died.

Cabin boy Little Billie II died.

Mean dinosaur killed them both.

Cabin boy Shark Bait healed up his 3 missed games and fell ill to an old battle wound.
I think he's a slacker, going to put him out front if he ever plays again.

Thief "found" a crossbow

I went from 302 to 309.    whoopee!

The Bay Watch now have 6 heroes & 4 henchmen & 3 hired swords
and I'm broke already, again.

2 wins
2 ties (we all 3 lost so I'm counting tonight as a tie)
10 losses

(The Lost Watch did manage to find Torktuga, too.  Thus the increase in henchmen.  They were down to one at the end of the fight.)


Last edited by Von Kurst on Sun 18 Feb 2018 - 14:22; edited 2 times in total
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PostSubject: Re: Pyrates of the Karribean VI--To be a Pyrate King   Sun 18 Feb 2018 - 13:56

Awresome... I love that jungle terrain. thumbsup thumbsup thumbsup
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PostSubject: Re: Pyrates of the Karribean VI--To be a Pyrate King   Sun 18 Feb 2018 - 14:02

The terrain was GORGEOUS & there were some GOOD LOOKIN' minis in the mix...now I have the urge to paint pirates. OUTSTANDING STUFF! thumbsup
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