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 Not exactly Mordheim terrain

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PostSubject: Re: Not exactly Mordheim terrain   Sun 31 Dec 2017 - 9:31

More progress. After several hours put in over my Christmas break my goal has been reached: the table to a stage we could give it a test run yesterday.
the interiors of all the buildings are done:


Table surface painted (mostly- the other side of the canal is just primed):


More pictures and words on my blog.

My friend David, his son and a couple of his friends gave the table a little run through; A Race Against Time was the scenario. Over-sized Mandalorians have the police chief surrounded in his car:

Some gangsters attempt to sweep around the buildings and catch the Mandalorians in a pincer movement:

The Red Devils at first try to use their "sniper" to pick off the Mandalorians however their armour and cover make them nearly impossible to take out.
So they attempt to grab a plot point and a coffee at the local corner store:

The Cowboys have easy access to 2 plot points on their side of the canal but can only make good on one of them:

The game ends with the alien mercenaries holding out against all comers, and dragging the police chief from his vehicle:
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PostSubject: Re: Not exactly Mordheim terrain   Sun 31 Dec 2017 - 10:31

That board's coming up beautifully! & that looks like a fun game going on -- even madder than Von Kurst's always sound...
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PostSubject: Re: Not exactly Mordheim terrain   Sun 31 Dec 2017 - 13:24

The board & the game look WONDERFUL. GREAT STUFF! thumbsup
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PostSubject: Re: Not exactly Mordheim terrain   Sun 31 Dec 2017 - 20:38

Thank you guys. geek
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PostSubject: Re: Not exactly Mordheim terrain   Mon 8 Jan 2018 - 0:39

I laid some "dirt" down on the rural side of the canal and painted the stone sides of the canal.


There are a few more pictures on my blog.
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PostSubject: Re: Not exactly Mordheim terrain   Mon 8 Jan 2018 - 4:38

The paint job on the stonework looks WONDERFUL & very realistic. TERRIFIC WORK! thumbsup
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PostSubject: Re: Not exactly Mordheim terrain   Mon 8 Jan 2018 - 11:57

Thank you DN. geek
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PostSubject: Re: Not exactly Mordheim terrain   Mon 8 Jan 2018 - 12:06

Nice buildings, vehicles and miniatures.

Pulp Alley is by far one of my favourite game engines lately.

And we have played MORDHEIM ALLEY several times and the system works pretty well.

Thanks for sharing
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PostSubject: Re: Not exactly Mordheim terrain   Mon 8 Jan 2018 - 14:44

magokiron wrote:
Nice buildings, vehicles and miniatures.

Pulp Alley is by far one of my favourite game engines lately.

And we have played MORDHEIM ALLEY several times and the system works pretty well.

Thanks for sharing
I could see Mordheim Alley working very well. The system is incredibly flexible with it's emphasis on skills and/or abilities and less on weapons and that sort of thing.
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PostSubject: Re: Not exactly Mordheim terrain   Tue 9 Jan 2018 - 3:25

Wow, that's some grand detail work on the canal walls -- gives a real sense of life to the board. Great work!
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PostSubject: Re: Not exactly Mordheim terrain   Tue 9 Jan 2018 - 17:11

Both of those boards are simply gorgeous. I especially love the streaking on the canal sides.
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PostSubject: Re: Not exactly Mordheim terrain   Tue 9 Jan 2018 - 18:09

Thank you both. geek
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PostSubject: Re: Not exactly Mordheim terrain   Tue 16 Jan 2018 - 0:26

Three more buildings, one city block is done. Once all the buildings are done I will get to basing them.




More pictures on my blog..
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PostSubject: Re: Not exactly Mordheim terrain   Tue 16 Jan 2018 - 4:03

Grand stuff! Though with those big windows to look through, you might have to start furnishing the rooms...
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PostSubject: Re: Not exactly Mordheim terrain   Tue 16 Jan 2018 - 5:20

OUTSTANDING! The city is coming along WONDERFULLY. The latest additions are BEAUTIFULLY painted & crafted creations. VERY WELL DONE! thumbsup
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PostSubject: Re: Not exactly Mordheim terrain   Tue 16 Jan 2018 - 16:43

Those buildings look wonderful thumbsup thumbsup
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PostSubject: Re: Not exactly Mordheim terrain   Tue 16 Jan 2018 - 17:15

Thank you guys. geek
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