Below is a copy and paste from the Watchtower post on this forum with my comments added. The format is the name of the HS, where it appears and a rating. 1a is 'official' and goes from there. I think 3 is experimental. [Edit:1c
is experimental; 3 is draft
, doh.] Some 1as are not 1as in my opinion and some experimental 3s [drafts] are pretty well written (and a good few are not). http://boringmordheimforum.forumieren.com/t816-reference-the-watchtower-mordheim-rules-index
Arabian Merchant TC22 1a----Too cheap. Horrible special rules (Monkey's Paw and Lamp of the Djinn). "official" joke.
Bard TC13 1b-------------------Shows up occasionally in our campaigns (Mordheim, Satosa and EiF). Definitely in the same power level as the rulebook.
Beast Hunter EIF/TC28 1a-----never used by our players but often included on lists for Mordheim and EiF
Beggar FO94 3------------------See other posts. Not game breaking, but not a great rules idea either.
Big Game Hunter TC13/LUS 1b--No one has ever taken one. Always on the Lustria campaign lists. Never anywhere else.
Edit: So I finally used one. The traps rules are a bit like not having rules as there are no guidelines for deploying them so as far as I can tell, you can put them anywhere, which could be a bit cheese.
Black Orc Overseer FO91/NC 1b--has been hired
. I would not hire him for a campaign, because he is too expensive. But several players have tried him out. Meh.
Bone Goliath BTB 1c--------------no experience
Bounty Hunter TC13 1b----------I hire them all the time. Mainly because of the equipment and special bounty rule, which scares people.
Cathayan Merchant BTB 1c------many of the same problems as Arabian Merchant, though the access to equipment is different. The awful Monkey's Paw and Lamp of the Djinn are not included which is a plus.
Chameleon Skink TC12/LUS 1b---I hire him all the time when I play Lizards. Mainly because he is the only Lizardman HS that appeared in TC. Complete waste of gold. Under equipped/over priced.
Chaos Centaur BTB 1c-------------no experience
Clan Skryre rat Ogre TC25 1b-----he used to show up back when the model was first released. Nowadays the skaven warbands are scared of his special rules. Whimps.
Coachman BTB 1c--no experience
Crimashin Assassin FO97/REL 3--Kind of weak for an assassin, but I always hire him in Arabia to get an infiltrator. On the weak end of rulebook HS.
Cursed Hillman FO49 2--He is always on the list when we have Beasts.
Dark Elf Assassin TC12/LUS 1b--He serves in nearly every campaign setting we play.
Duelist TC13 1b--Woderful HS. No idea why not official.
Dwarf Pathfinder FO91/NC 1b--I always hire one when I play halflings, because Gimli.
Dark Jester FO17 3--no experience (Not a HS?)
Dark Mage LOD6 2--no experience
Dwarf Slayer Pirate FO45 3--Generally shows up in Lustria or a pirate setting. If allowed he gets a lot of use. Well balanced with Rulebook HS.
Dwarf Treasure Hunter FAN8 1a--Always include him in campaigns with Dwarf warbands.
Dwarf troll slayer MHR 1a--I only take him for fluff reasons.
Elf Mage FAN5 1a--He gets a bit of use when we include elf warbands.
Elf ranger MHR 1a-- Every good warbands favorite
Emissary of Chaos FO94 3--I include him in EiF campaigns. Not broken. Fiddly though.
Estalian Diestro LOD2 2--no experience
Fallen Sister FO25 2--Not recommended
. Mainly I just do not like the way this HS was written. Someone who uses Lesser Magic and blessed weapons? Tends to be way better than a Warlock really fast and not in a good way.
Freelancer MHR 1a--Not used much, but we always see him mounted if we see him.
Goblin Lantern Bearer FO89 3--Saw action in our Big Toof campaigns. I tend to see these types as 'silly'.
Grave Robber BTB 1c--on our list of choices because it adds a choice for Undead, never used
Gravesman LOD5 2--no idea
Halfling Knight FO94 3--no experience (cause I have a prejudice against 'silly')
Halfling scout MHR 1a---official, used all the time
Halfling thief FAN7 1a--no experience
Highwayman TC26/EIF 1a--Hard to use well, but very flavorful idea. Always included in our EiF campaigns.
Hobgoblin Scout BTB 1c--no experience (I was surprised that he would not be hired
Holy Man FO97/REL 3--great way to include a generic cleric, although his special rules make him a difficult employee.
Human Scout FO91/NC 1b--A 'why bother?' choice. The Kirslev ranger is way better. There is NO reason to hire this scout aside from a cheap bow shot. (OK, if you are looking for bland HS, this is it.)
Imperial Assassin TC6/MHA 1a--The Assassin shows up in many of our campaigns and is a popular choice with human warbands. Rarely chosen by Undead or Possessed (perhaps because people don't read).
Imperial Tactican FO94 3--I also have a prejudice against this type of HS. I read the rules and decided not to bother with it.
Kislev Ranger FAN6 1a--I include her in Mordheim or EiF She has more special rules than a rulebook HS, but not much equipment.
Mule Skinner TC14/MHA/EIF 1b--I include this HS in EiF campaigns. No one ever takes one.
Ninja BTB 1c--no experience
Ninja Gnoblar MIC 3-----------'silly' (I completely ignored this HS, but it will be included in Big Toof)
Nomad Scout TC19/KHE 1b--I include these in every Arbian campaign because they are vital. There is no reason to use this HS unless your campaign uses the Supply Source rules or unless you house rule some reason (see Human Scout).
Norse Shaman TC12/LUS/BTB
1b--Lustria and EiF campaigns that include Marauders or Norse warbands. No one ever uses one (because they are ridiculously expensive for no upside).
Ogre bodyguard MHR 1a--everyone who can has one at one time or another
Ogre Slave Master FO89 3--Not fond of his rules. Kind of fiddly. Never used. Definitely a 'draft'.
Old Prospector FO91/NC 1b--Handy fellow to hire in EiF, Nemesis or Mordheim.
Pathfinder TC12/LUS 1b--I only allow him in Lustrian campaigns. Everybody needs him there.
Pit fighter MHR 1a--official. Everyone has one at one point if they can.
Pyromaniac BTB 1c--no experience
Roadwarden TC26/EIF 1a--We allow in any campaign set in the Empire. Very useful warrior.
Runesmith Journeyman FO91/NC 1b--I tend to only include this HS in settings in the Old World and usually only if we have a Dwarf warband.
Shadow Warrior TC13/LUS 1b--Probably the most 'balanced' elf HS.
Skink Hopper MIC 3--I have read the rules. Still no idea what the HS is even supposed to be--what is a skink hopper?
Snake Charmer TC19/KHE 1b--Always a choice when campaigning in Araby. Rarely used because he is really an experience cow for enemy warbands who harvest the experience from the weak snakes.
Swashbuckler FO94 3--Wonderful HS. Appears in all our pirate campaigns and in Araby.
Swordsmith BTB 1c--no experience
Thief TC19/KHE 1b--The thief has a place in all of our campaigns. His special rules are the big reason people like him (and the obvious reason to not use him as well.) We have never seen him break a campaign as we are not as lucky as the folks who advocate stealing Opulent Coaches and such rare things (HOW DO THEY DO THAT with the rules as written?!!!)
Tilean Marksman TC6/MHA 1a--Everybody who can have one usually has one.
Tomb Robber TC19/KHE 1b--I allow the Tomb Robber in Lustria and Araby/Khemri. However I don't allow the Tomb Robber AND both the Kislev Ranger or the Elf Ranger because that is too many HS with the +1/-1 ability in exploration in my view.
Warlock MHR 1a--Another favorite
Warrior Priest of Sigmar TC28 1b--Should be rated a 4.
You need to write rules for him in order to use him, since the original author didn't bother. Awful mess. (I wrote rules.)
Witch TC13 1b--We allow her and always have since she was published. Her special rules make her hard to use if her warband is outnumbered, and she dies easy.
Witch Hunter FO91/NC 1b--Great idea for a HS and done well. The guy who wrote the Warrior Priest could have learned something from the guy who wrote this HS.
Wood Elf Hunter------------- Horrible HS!!! The worst
of the Elf HS. There is a more balanced version in LOD.
~~~We have never campaigned in BTB because we have no far eastern terrain.
~~~We do use the original Khemri website HS, too. But only in Araby, etc type of campaigns.
~~~We also use the Sartosa HS in pirate and Arabian settings, because pirates.
~~~I occasionally add HS found in THE 300 PAGE RULEBOOK WITH NO NAME to the list, but no one has actually used any. FYI many HS found in that monstrosity have different rules than equivalent HS from actual GW publications.