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 BIG TOOF II--Da Quest fer da Tru Git go on!

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DeafNala
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PostSubject: Re: BIG TOOF II--Da Quest fer da Tru Git go on!   Sun 15 Oct 2017 - 4:45

The Orcs are delightfully silly creatures; I am sure Tolkien would not approve. The photos were as WONDERFUL as always. GREAT STUFF! thumbsup
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Von Kurst
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PostSubject: Re: BIG TOOF II--Da Quest fer da Tru Git go on!   Sun 15 Oct 2017 - 12:14

Thank you Al.
_________________________________________________________________________________
Big Toof II--Da Hag'z Tower
A variant of Enter the Necromancer's Tower (NunoM's version)

Da rumor iz da Hag Shebang ain't been seen fer a bit, see?  Dat mean her cave an da rock tower above it be empty...  But maybe Shebang left some shiny, hey?  Sure she did, ye just got to claim it...

Now Shebang she left but she left her wards up, see?  An' dat little git, Luc Eee, dat snot she'z got doin' fer her, he runnin' around wit da key ta da treasure...  Seem he drunk dis potion so'z ye cain't see 'im too good.  Like, he not dere, see?

Luc Eee da Snot start inna tower




Very first thing dat happen iz dis event--Da Red Skullz Raidaz!  Dem gitz enter right between da Savages an' da Gutrippaz. Dey lookin' fer dere little lost mule (wot dey stole from some Humyz).  
Guess who dey head fer?


Savages.  Doze 4 onna rock are shootin' at da Gutrippaz. Kill Smart Reg. Gitz!


Gutrippaz turn 2.  In turn 1 Falgon fail da animosity, attack da last of da Gutrippaz' gobbo.  Rigga Top fail da animosity (but re-roll [Rabbit'z Foot] dat fail 'cause it first turn and Flagon iz already messing things up.)  So turn 2, Rigga fail again and gets all I'll show 'em on da Red Skullz.  Joy.


Flagon right before he charge...


While da Gutrippaz gut dem selves, da Shakyz be drunk (dere gobboz got inta da fungus brew afta da last scrap...)




Meantime, da Thundering Herd ride down a wild squig (instead of zombies da cave spoutz da wild squigz, see?)




Da Shakyz' best shot, showing us dat da git cain't see da entrance ta da cave from here.  Naturally he CAN see da Gutrippaz...


Da Shakyz' cunnin' plan iz to retreat wit most of da band and sacrifice a hero an' squigs an' gobboz...


Cookie an' Nameless saves da Rigga (and destroy da Red Skullz)




Da New Ogre help Nameless take out da Red Skullz ogre.


Da end of da Red Skullz


Meanwhile da Gurtippaz try ta hold back da Savages...


Shebang'z Big Boom blast another Gutrippa...  (Defensive spellz, see?)


An' da Shakyz just hold back...


Da Little Lost Mule enterz da battlefield by da Shakyz ('cause da Savages no read da rulez...)


Da Major or maybe some other Shaky hero whose name I forget trap Luc Eee!


Headtaker, Cookie an' Grootka da Boss try to avenge Mr. Boom


Da Cookie an' Grootka da Boss tryin' ta avenge Mr. Boom an' da Headtaker...


Da Gutrippaz runz an' da Shakyz keep backin' up (and losing warriorz).


Like Fungus Breath II here...  Ridden down again.


So da Gutrippaz lose Mr. Boom an' Da Headtaker to da White Shaman an' legz it.  Smart Reg da Halberdier die.  Mr Boom get better.  Da Headtaker fight da Pit Fight.  
Da Gutrippaz find da wrecked wagon, but it too late inna campaign ta build da chariot, so dey sellz it fer partz.
Da Theef an' da Gobbo Pyrate loot 3 out of the 4 Red Skullz wot die.  So da Gutrippaz make payroll an' buy some nice shiny stuff.

Da Savages be all nice and fluffy an' give up right before da store close so da Shakyz winz a game!  None of da Savage gitz die.

Jim L wrote:
No one died 🙂
Crates yielded 2 shields, 2 swords, 9gc, and 18 cloves of garlic
Not as much as I had hoped.  Plus the mule...

L. G. T. Orc Boy Fungus Breath II, the blunderbuss hero became frenzied
Exploring got 3-4s and found Hunting Bolts for 30gc. Cool !
I hired 2 Orc boys

The treasure room gave me 18gc more
Did not roll 4+. ☹️ (to claim D3 treasures)
Did gain da Effigy of Gork (or perhaps Mork) artifact

Now at 393 with 14 warriors
5 wins , 14 losses

So da Quest stands with one artifact each for da Shakyz and da Gutrippaz.  Da Savages got none.

Next up Da Axe Inna Stone.
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PostSubject: Re: BIG TOOF II--Da Quest fer da Tru Git go on!   Sun 15 Oct 2017 - 12:43

COOL STUFF ONCE MORE! thumbsup
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PostSubject: Re: BIG TOOF II--Da Quest fer da Tru Git go on!   Sat 21 Oct 2017 - 11:14

Thank you again, kind sir.
_________________________________________________________________________________
Big Toof II--Da Cave o' Da Four Windz

Da Bosses and dere warbands haz travelled ta da Cave o' da Four Windz as Gork and Mork  have  sent da Shamans duppy dreams to  prod the warbands to leave Big Toof ta search fer da Ax Inna Stone.  "Fer 'e wot draw fort' da Ax from da Stone wil beez da Boss o' Bosses."


Da Shakyz Turn 1.


Da Gutrippa Turn 1.


Da Gutrippaz at Turn 2. Boss Grootka iz preparin' ta enter da Cave.




Da Shakyz set up boar ridin' heroes on da flank.  Savages set up right by da Shakyz.  Savages rush forward, so da Shakyz charge.




Da Savages attack!


Da Smell V has already kicked dat bucket.  Or had da bucket kicked for 'im.


Da Shakyz' shootaz looks good, but don't hit nuffin'


Sparky II iz OoA...


All da Boar Ridaz Out of Action... (Turn 3?)


Da Nuttaz clean up, chop ol' Fish Face.




Grootka draw da Ax from da Stone! (Short game. Now all he gotta do iz git out alive!)

Savage attack da Gutrippaz.






Nameless git shot, den stabbed.  Itz da Trollz life.


Da Shakyz tries ta hang on afta da Savages take out like half dey warrior, but dey roll da 11 an' flee.
Sparky II iz kilt ded.  So iz Da Smell V, who wuz a Ladz got Talent Boar Ridin' hero.  A Gobbo name of Red Toof One o' Three wuz kilt, too.  Boss Facerippa claim da Freezin' Eye, a Minor Artifact.

Da Savage lose, like, three boyz.  Dere Boss started as far from da Cave as 'e could, an' never even getz inside.  Claim dat da Facerippa an' da Grootka wudda kilt 'im if 'e had, 'cause 'e a weedy git.  A Boar Rida go out of action, but get betta.

Boss Grootka pull da Battle Ax o' da Last Waaagh from da Stone.  Grootka DA ORK now.  He gotz TWO o' da Artsyfactz o' da True Git an' e' ded killy.

Ded Eye (da best orc boy ever) wuz rubbed out by hiz mate Backstabba... Da Gutrippaz winz.  Da Big Ape (ogre bodyguard) returns a favor and works for free for this fight.
_________________________________________________________________________________
So its getting to the end.  The Shakyz are broken to pieces.  They have lost 5 heroes over the course of the campaign, plus have only won 5 games total out of LOTZ played.

Da Gutrippaz have two out of 4 of the Artsyfactz o' da One True Git an' have been da High Rated Warband for da last couple of weeks.

Next week we wrap it up wit DA VALLEY o' DA GIANTZ!


Last edited by Von Kurst on Sun 22 Oct 2017 - 10:53; edited 1 time in total
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PostSubject: Re: BIG TOOF II--Da Quest fer da Tru Git go on!   Sat 21 Oct 2017 - 12:01

The story line is getting more interesting as you go along. GREAT STUFF! thumbsup
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PostSubject: Re: BIG TOOF II--Da Quest fer da Tru Git go on!   Mon 23 Oct 2017 - 3:12

This looks like it was a great game -- & I have to admit, I'm a little pleased to see the Dice Gods favouring the vividly coloured Boss Grootka!

Am I right in thinking the cave opening worked as a portal to one of six random caves? & that a six took you to the axe, while a one dumped you with a troll?

Looking forward to seeing Da Valleyo' da Giantz -- sounds pretty epic!
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PostSubject: Re: BIG TOOF II--Da Quest fer da Tru Git go on!   Mon 23 Oct 2017 - 17:25

Thanks for the kind words gents.

Quote :
Am I right in thinking the cave opening worked as a portal to one of six random caves? & that a six took you to the axe, while a one dumped you with a troll?

Yes you are. Each room had a test to pass. The Troll was the hardest, but no one rolled a one...
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PostSubject: Re: BIG TOOF II--Da Quest fer da Tru Git go on!   Mon 23 Oct 2017 - 18:01

DeafNala wrote:
The story line is getting more interesting as you go along. GREAT STUFF!  thumbsup
I agree- it's great to see the campaign unfold.
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PostSubject: Re: BIG TOOF II--Da Quest fer da Tru Git go on!   Mon 13 Nov 2017 - 17:24

Thanks gents. Many computer glitches later here we go agian:

Big Toof II--Da Valley o' da Giantz!

But first:

Finders Keepers
Da Savages race da Gutrippaz to a hidden stash on the outskirts of Big Toof. (Actually their infiltrators got the treasure on the first turn.) Then one of the gitz shot Mr. Boom off hiz boar (and out of the game). Then da Big Ape got stabbed, den da good halberdier, den Nameless... It were looking dark.

Den Cookie an' Boss Grootka charged.

Da Savages got suborn with lotz of henchies ooa an' da White Boss an' da White Shaman. Anywayz da Savages fight until dey roll dat 11, wit like 2 warriors left an' a Witch. Five Henchies an' da Mean Warlock die. Da White Boss an' da White Shaman go Stoopid.

Mr Boom go Stoopid too. An' hiz boar an' da good halberdier die. Gutrippaz get rich. Hire another good halberdier an' a Mad Bomma!
_________________________________________________________________________________
Da Valley o' Da Giantz!

So since da Savages wrecked da Shakyz an' da Gutrippaz wreck da Savages (both dey warbands in da 300s. Gutrippaz at 505), da plot change.

Da Gutrippaz get lured ta da Valley o' da Giantz wit tales of da last Artyfact o' da True Git. Some Giant gots it, dey sez. Really da Savages an' da Shakyz done bribed dese Giantz ta bash da Gutrippaz.

Da Savages hiding from Big Thom. Da Shakyz inna distance


Da Gutrippaz sneaks up on Thom


Flagon an' Ded Eye Dik high above da fray...


Nameless teasing Thom...


Da Shakyz watch Thom thump Nameless




Thom thump Nameless


Da Gutrippa CHARGE! Thom has one wound left...


Flagon shootz folks


Animosity startz. Da Last Gobbo smaks Ali Bahbabla da Gobbo trader.


Da Savages sneak up while weez scrappin' wit Thom. Lead wit Gog.


Sudden like, Thom dies. Den he fallz... on everybody! Crush Nameless an da good Halberdier. Nameless no care. Da Halberdier...


Thom iz ded an' gone. Shoulda left da body as a obstacle ta Shakyz...


Afta Thom die, da Giant Killaz charge da Savages' Giant, Gog. Again one wound left... He thump Headtaker...


Da Big Ape, Nameless an' a Press Ganga are left...




Da Shakyz gettin' close. But da Grootka git rid of da Savage Boar Rider...




Meanwhile da rest o' da boyz ain't doin' so good. Mr. Boom down. Hacka iz a red haze...

More scrappin'. Grootka chop up da Major




An' some messin' around onna flank








Flagon thank da Theef fer helping by bashing da git...


Nameless git bashed by da White Shaman again


Sparky III discover he ain't Sparky II...


Da Last Gobbo cut through da Shaky Shootaz. Chop! Chop!




Grootka get ambushed! Witch cast Age o' Stone, den da Savage Shootaz fill him full o' arraz. Pitiful end. (He got betta)




Mr. Boom got crushed. Cookie still fight on


Da Magog fall right over (tryin' ta jump up and down...)


Fishface iz Stoopid, Thank Gork!


Pickin' off da last Red Toof


Den da Squig Herder


Da Savage about ta RUN!




Da end iz near. An' Flagon iz squabblin' again!


An' den da git cut da Theef down fer good!






DA END! Boss Facerippa makes it to Flagon...







DA SHAKY SHOOTAZ wipe out da other mobz!

Jim L wrote:
Sparky III got Old Battle Wound
Brown Nose, bigun shooter, died
Da Major, bigun, Deep Wound miss 2 Games
His boar died
Da Teller II, Orc Boy (1 dot w/bow) died
Da Red Toof Two goblin died
Both squigs died
Popper IV goblin w/squig prodder, got Lads Got Talent, so I fed him to the troll.
Now have 5 heroes (bought new bigun)
1 henchman and a troll
And 2 boars left.
Rating went from 329 to 253
And that was with all getting an extra +4 exp.
Boss got his 2nd skill at 83 exp.
his 1st was at 63.

An' datz a wrap! Thanks for watching!








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PostSubject: Re: BIG TOOF II--Da Quest fer da Tru Git go on!   Mon 13 Nov 2017 - 18:28

OUTSTANDING! There were a mere handful of white blobs amid a sea of GLORIOUS terrain AND BEAUTIFUL miniatures...there were some really SPLENDID pieces in the mix. The Giants were VERY IMPRESSIVE. GREAT STUFF! VERY WELL DONE! BRAVO! thumbsup
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PostSubject: Re: BIG TOOF II--Da Quest fer da Tru Git go on!   Tue 14 Nov 2017 - 3:26

A pretty epic battle there! Also, very impressive to see a hero reaching 83xp -- I wondered what that third line of boxes was for, & now I know! & warband ratings shifting by 70 points at a time... This has been a very big campaign hasn't it?
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PostSubject: Re: BIG TOOF II--Da Quest fer da Tru Git go on!   Tue 14 Nov 2017 - 16:03

Thank you gentlemen!

@Deafnala--I forgot to credit Mr Lenglade for the giantz.

@Rhydderch--Huge! We play 20+ games per warband regularly. It is a big deal when a warband leader can get to 90 in our group, but it happens fairly often. (Not this time round, but Grootka got close...)
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