HomeFAQSearchRegisterUsergroupsBlogLog inGolden Tom 2014 Thread!

Share | 
 

 [Feedback Req.] Secret Objectives

View previous topic View next topic Go down 
AuthorMessage
Interus
Youngblood
Youngblood
avatar

Posts : 13
Trading Reputation : 0
Join date : 2014-10-01

PostSubject: [Feedback Req.] Secret Objectives   Tue 14 Mar 2017 - 15:51

Inspired by "newer" Skirmish games such as Malifaux and Infinity I've been throwing around the idea of adding optional combat & tactical objectives to my Mordheim group.

The Concept

  1. A deck of combat objectives and a deck of tactical objectives. Each player draws one of each.
  2. Tactical objectives involved controlling items/terrain. Combat involves killing.
  3. If the optional rules are used only 5 heroes provide wyrdstone rolls.
  4. A 6th Wyrdstone roll is won by completing one of the two objectives.
  5. If you complete both objectives, there's a bonus reward.



Positives:

  • It takes away the importance of having all your heroes survive, discouraging players who get their henchmen killed and have their heroes sit back. Encouraging heroic acts knowing that one OOA hero won't affect income.
  • It encourages warbands to split up. Instead of creating 15-20 man zergs that meet in the middle, the player might be forced to split a few off to complete an objective
  • Elements of surprise. Players don't know what's up.


Negatives:

  • Warbands balanced around low starting hero counts such as Dwarves might gain money faster than planned, shifting balance.



This seems like a common idea and Im sure someone has implemented it, has anyone noticed any drawbacks to such a system?
Back to top Go down
View user profile
wyldhunt
Elder
Elder
avatar

Posts : 345
Trading Reputation : 0
Join date : 2009-06-19
Location : Eau Claire, WI

Personal Info
Primary Warband played: Ostlanders Ostlanders
Achievements earned: none

PostSubject: Re: [Feedback Req.] Secret Objectives   Tue 14 Mar 2017 - 17:55

Many scenarios already include combat and tactical objectives - the main thing I see in your concept is limiting Exploration dice to 5 unless an objective is completed. That is an interesting thought. Still, heroes are required for Trading, and only heroes always get the Experience benefit from taking others out of action.

I'm not sure how the deck of objectives would interact with many of the extra scenarios, as it seems the objectives would have to be generic enough to apply to most of them, and might take away some flavor from some scenarios. On the other hand, secret objectives are always fun if done right! It might be enough to limit Exploration dice to five normally, and allow scenario-winning warbands the sixth die in addition to an Experience point for the warband's leader.

You might have to try out your concept for a full campaign to see what effect is has on battles and whether it achieves your desired result.
Back to top Go down
View user profile http://wyldhaunt.blogspot.com/
Wyrdstone Dave
Warlord
Warlord
avatar

Posts : 240
Trading Reputation : 2
Join date : 2010-07-21
Age : 47
Location : New Zealand

Personal Info
Primary Warband played: Ostlanders Ostlanders
Achievements earned: none

PostSubject: Re: [Feedback Req.] Secret Objectives   Wed 3 May 2017 - 2:43

This idea is used in Shadow Wars: Armageddon (aka Necromunda Mk 2). I think it has the potential to add some extra complexity and intrigue to the game, which is a good thing.

It has missions like take out the opposing kill team leader, steal their loot, move a specified model off the table. The mission are secret.
Back to top Go down
View user profile
Sponsored content




PostSubject: Re: [Feedback Req.] Secret Objectives   

Back to top Go down
 
[Feedback Req.] Secret Objectives
View previous topic View next topic Back to top 
Page 1 of 1
 Similar topics
-
» Negative feedback
» secret village of the sepllcasters
» MKIII VTA help with negative feedback.
» The Secret of Sentarra: The Calling
» Altering the feedback line on a VTA boarded ST-70/ST-120 amp

Permissions in this forum:You cannot reply to topics in this forum
Tom's Boring Mordheim Forum :: General Discussion :: Rules and Gameplay-
Jump to: