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 Another Winter in Mordheim

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DeafNala
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PostSubject: Re: Another Winter in Mordheim   Fri 21 Apr 2017 - 12:45

LOOKIN' GOOD! thumbsup
Do you guys 25 X 50 bases? I have quite a lot that I will not be using.
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PostSubject: Re: Another Winter in Mordheim   Sat 22 Apr 2017 - 11:11

We have a bunch as well thanks. The 20x40 arrangement is just because those old 25mm dogs look silly on 25x50 bases.
_________________________________________________________________________________
A Defended Find
The Gray Skaven defend against Sea Patrol elfs

Defenders


Elfs attack


Eventually the elfs gave it up. Not sure if anything else happened.
_________________________________________________________________________________
Another Hidden Treasure
The Pestilense skaven versus the Dark Elfs

Jim L (aka playtable) wrote:

Rats had me outnumbered 18 to12. We both spread out across the board.

On the west, my 4 elfs fought 5 skaven. A little shooting on each side and some hth.

On the east, I sent 2 heroes (1 new) against 5 rats. As buildings were eliminated my 2 elfs backed up. 2 giant rats were sent close to March block me as the rest took off towards the only building left. My 2 elfs charged the rats, 1 each, and took both ooa.


In the center, my boss finally had something to shoot and took ooa a drummer boy rat. My beastmaster charged into hth against a giant rat attacking my cold one beasthound and took it ooa. A henchman got to the last building.


On the west, the hth got serious and more skaven went ooa.




With 6 ooa skaven left.

I found 16gc (3D6) a suit of light armor and a sword.

Primed Drummer Boy skaven went 10 turns with a pit fighter before winning.






Shade "Dusk" died.

Hired a new Shade, Dusk II.
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PostSubject: Re: Another Winter in Mordheim   Sat 22 Apr 2017 - 12:31

LOOKIN' GOOD AGAIN! For some reason or other, the Skaven don't seem as bad unpainted as do other gang types. The boards are nicely congested. GREAT STUFF! thumbsup
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PostSubject: Re: Another Winter in Mordheim   Sat 22 Apr 2017 - 15:40

DeafNala wrote:
For some reason or other, the Skaven don't seem as bad unpainted as do other gang types.
Oh yes they do! tongue
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PostSubject: Re: Another Winter in Mordheim   Sun 23 Apr 2017 - 11:30

Thanks guys.
________________________________________________________________________________
A Skirmish
The Shadowkillers (Gray Skaven) versus the Lahmian Duchess



Skaven lurking


Enemy sited




The last living moments of Ebo the Thrall




The Undead fled after Ebo bit it. Ebo becomes a zombie with the Liche Lord's minions. A skaven gains Horrible Scars...
_________________________________________________________________________________
Surprise Attack
Pestilens ambushes the Witch Hunters

The Hounds are over whelmed


Anna and Bunny hold the line.


Reinforcements arrive!


The Skaven lost heart when a Monk Initiate (whatever the T2 Youngblood type is for Pestilens) slipped and fell off a walkway. Then the Sorcerer got shot in the head by Gotlieb. The Sorcerer rolled both Stupidity and Frenzy for his multiple injuries.

None of the Dregsbane died of their injuries. The Witch Hunters restore another graveyard, but only gain +1 experience... Again.
_________________________________________________________________________________
Occupy

Jim L wrote:
I deployed 1st.

Chris went 1st. On the western flank 2 long range Elf bow shooters took my beast master ooa with shots from a building far away. Each cold one beasthound only moved once all game. (Ld 4).

On the east my 3 shooters moved to the stairway, just barely in range, and stood in the open shooting at pretty Elves.

2 high Elves took the 2 center buildings and my sorceress charged one and took it ooa. Same turn 2 shooters shot the other, a hero, and took it ooa.

With 3 ooa Chris left.

Beastmaster lost pit fight.




He got multiple injuries and ended up loosing a T and robbed.

Now T2. Used all my searches to find 1 Dark Elf Blade before realizing he has no Lucky Charm. 😣

Chris reports two seaguard killed.
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PostSubject: Re: Another Winter in Mordheim   Sun 23 Apr 2017 - 13:50

COOL STUFF! Do the Gray Rat Guys have a Silver Witch working for them? clown
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PostSubject: Re: Another Winter in Mordheim   Fri 28 Apr 2017 - 13:49

I think they do. She was added after the Pesky Portals debacle. Must kill the witch.
_________________________________________________________________________________
Rise of the Liche Lord--Week Seven
Not so lucky for some...

Players and Warbands
Chris R--Mauraders of Chaos (BtB)
Chris S--Lothloren Sea Patrol (Sartosa)
Jake B--Lahmian Vampires (Khemri)
Jim L--Dark Elves (Lustria)
Jim S--Witch Hunters
John K--Lizardmen (Lustria)

Occupy Mordheim
The Sea Patrol fight the Witch Hunters head on.
(Our warbands have fought in multi-player fights, but not mano/elfo.)

Plague victims appear behind the elfs...


The sacrificial spearman reveals hiding Witch Hunters (stupid elf rules).


The elf shooting was pretty ineffective. The elfs fled with all their spears and a hero out of action. The gray hound dies (but Bunny lived so its OK.)

The Witch Hunters find a shrine and receive a Blessed Great Axe.
_________________________________________________________________________________
Surprise!
The Dark Elfs ambush Lizards in the heart of the cold, cold city.

Mayhem down on the docks.






The Lizards lost. The Lizards lose a saurus warrior, KIA. The Dark Elfs find another Sea Dragon Cloak.

More adventures to come...
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PostSubject: Re: Another Winter in Mordheim   Fri 28 Apr 2017 - 14:45

Sorry for OT, but I just cannot get over the fact someone in this world gets to play this game on a weekly basis... Has it always been like that for you since 2001?
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PostSubject: Re: Another Winter in Mordheim   Fri 28 Apr 2017 - 15:00

Well actually since 2002. Originally I was hired by a local store to run Mordheim games on Thursdays. The store stopped sponsoring me in 2005 or so, but we kept playing on Thursdays. Every now and then we take a few months off, like when I worked in a different city for 3 months or so in 2007...
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PostSubject: Re: Another Winter in Mordheim   Fri 28 Apr 2017 - 16:44

Weekly games are an alien thing to me also. My old AD&D Gang did play every other week, but my work hours kept me from doing even that. The historical games were limited to a few each year, but they tended to be grander affairs.

There are some SPLENDIDLY painted minis mixed with the grays & silvers in this game...the first photo in particular. GREAT STUFF once more! thumbsup
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PostSubject: Re: Another Winter in Mordheim   Sat 29 Apr 2017 - 12:26

Thanks Al, the Witch Hunters were my first warband, though I really had most of the figures already from Warhammer Empire.
_________________________________________________________________________________
In the Dead of Night
The Duchess versus the Marauders

Even with only half of her warband on the table, the Duchess and her minions outnumber the poor Marauders.


There was no hiding and skulking through the graveyard, the Marauders charged and were swept away by the counter attack.


Chris R wrote:
I lost to Jake in his special scenario, which killed my Chieftain and a champion, made my seer stupid and made the other champ sit out 2 games (Deep Wound). I think I knocked out 2 zombies that the scenario raised and maybe 1 skeleton.
_________________________________________________________________________________
Defend the Find
The Duchess versus the Dark Elfs

The Undead.


Dark Elfs




The Dark Elfs get aggressive.


Attempted assassination of the Duchess.


Jim L wrote:

Lost Defend the Find.
No Elves on my side died.
My boss got shot ooa with a no armor crit.
He has a 3+ save from shooting. 😒
He has to miss the next game.




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PostSubject: Re: Another Winter in Mordheim   Sat 29 Apr 2017 - 13:51

HOORAY FOR THE DEADITES! In comparison to the Pointed Eared Kinky Ones, The Duchess & her mostly dead Minions seem like The Good Guys....Chaos isn't good or evil, just vulgar. As always, GREAT STUFF! thumbsup
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PostSubject: Re: Another Winter in Mordheim   Mon 1 May 2017 - 12:12

Thanks amigo.
_________________________________________________________________________________
A Skirmish
The Lizards versus the Duchess





The Lizards lost their infiltrating Great Crest early. Then it went down hill from there... Duchess wins!
_________________________________________________________________________________
Wyrdstone Hunt
The Sea Patrol versus What's Left of the Marauders

Early moves


I think the event is called Rat Swarm...


Either way the swarm missed the elfs by 2 inches... Needless to say the elfs disappeared before it could move again.




And then more bad things happened to Marauders...


Chris R wrote:
I lost to Chris in a wyrdstone hunt. Which killed 2 dogs. I didn't knock anything out.

So my next game will have a stupid seer, one champ, the condemned, a marauder hero and a dog...
_________________________________________________________________________________
Chance Encounter or the Battle of the Bridges
The Lizards encounter the Witch Hunters

The lizards dared the Witch Hunters to come and get them...




The Lizards fled with the Skink Priest out of action. Another mean saurus brave is killed. The Priest got better.

The Witch Hunters find another graveyard to restore (this one was worth +3 experience). Another hound dies, but Bunny the Wonderdog lived, so its OK.
_________________________________________________________________________________
Sundayheim--Treasure Hunt
The Shadowkillers, The Red Duke and Ulric's Hammers mix it up.

Jake L, John D and I got together at the Game Preserve's north store (where I haven't played a game since 2010). John and Jake couldn't make the regular game night. I brought out the Middenheimers from the first run of the Winter campaign since the Witch Hunters have passed them in rating.

The terrain wasn't very Mordheimy, but we muddled through. The skaven moved second but were stuck in the middle and so hung back. The undead and Witch Hunters grabbed all the wyrdstone. Then the Undead fled after getting beat up by everybody. Then the Witch Hunters failed to wound verminkin and fled as well.

The Red Duke gained 3 wyrdstone, but lost a dire wolf, a ghoul and the zombie Eshin Sorcerer.

The Hammers (or were they the Wolves?) lost a veteran marksman and the wolf companion, but gained 3 wyrdstone and a Priest of Morr hired sword (special event).

The Shadowkillers gained a bunch of experience, won the fight and lost no one.


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PostSubject: Re: Another Winter in Mordheim   Mon 1 May 2017 - 13:33

LOOKIN' GOOD ONCE MORE! The games look & sound SPLENDID. You have a good thing going here.  thumbsup
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PostSubject: Re: Another Winter in Mordheim   Sat 6 May 2017 - 11:50

The Rise of the Liche Lord--Week Eight

Players and Warbands
Chris R--Mauraders of Chaos (BtB)
Chris S--Lothloren Sea Patrol (Sartosa)
Jake L--Skaven (The Shadowkillers)
Jim L--Dark Elves (Lustria)
Jim S--Witch Hunters

It was cool and rainy in drenched suburban Greenwood IN this past Thursday. Traffic was awful to boot. So only a hardy few braved traffic and leaky store ceilings to brave the perils of Mordheim (cue spooky music and the sound of a storm.)

The Cry of the Banshee
The Shadowkillers versus Witch Hunters

The mass of Witch Hunters funneled down a narrow street (by choice... I make incredibly bad choices if my opponent gives me a chance to.)


The skaven move in quickly... That's the Assassin Adept poised to climb up and claim the treasure chest as his minions lurk below.


Meanwhile the Dark Elf assassin (upper left) shoots down the lead hound (thereby distracting the vengeful Witch Hunters...sigh.)


More minions poised to protect the Assassin's flank.


The photographer moved off just before the Banshee appeared (house rules). Distracted by a chaos spawn in my deployment zone, I completely blew the Banshee's deployment rules and boom! the Banshee was fighting the poor hounds. The fog of war was pretty foggy Thursday.

The Banshee killed a hound, then was banished by the efforts of Per Liebergott and Bruder SigmarDeusIst (and a blessed great axe). But the Assassin adept blithely skipped off with the treasure chest as hounds and flagellants were distracted into charging the skaven right, far from the Assassin.

The skaven win. I doubt anything died... They find everything the Witch Huntes wanted including the Holy Relic, heavy armor and Holy Tome (none of which they could use...)

The Witch Hunters lose three out of four hounds (Bunny lived!).

More battles to come...
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PostSubject: Re: Another Winter in Mordheim   Sat 6 May 2017 - 14:23

The pale gray Assassin does blend in nicely with the wall while the all white Dark Elf stands out...one of the Skaven looks remarkably like a Landsknect with two hander. The Witch Hunters, especially the hounds, look TERRIFIC. GREAT STUFF, Jim! thumbsup
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PostSubject: Re: Another Winter in Mordheim   Sun 7 May 2017 - 11:50

Thanks Al!
_________________________________________________________________________________
A Mordheim Skirmish
The overwhelmed Dark Elves versus the Sea Patrol

Sea Patrol




Dark Elves


Flanking High Elves




Or taking them head on...


The Dark Elves lost. A Shade named Illusion II died.
_________________________________________________________________________________
Chance Encounter
The poor Marauders versus the Dark Elves

There were five Marauders.

Dark Elves


Dark Elves attack!


It was a short fight. The Stupid Seer and the Condemned were killed. A cold one hound also died.

The Dark Elves gain +4 wyrdstone.
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PostSubject: Re: Another Winter in Mordheim   Sun 7 May 2017 - 13:25

There are some pretty nice looking minis in the mix. GREAT STUFF! thumbsup
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PostSubject: Re: Another Winter in Mordheim   Mon 8 May 2017 - 12:03

Thanks Al. The old guy took pretty good photos this week.
_________________________________________________________________________________
Treasure Hunt
3 Marauders against a lot of Sea Patrol and Witch Hunters

One headed for the bridge...


Which was covered by all these elf bows...


The last warhound and another hero took on the Witch Hunters (who are far away dealing with the Itsy Bitsy Spider...)


The Marauders lost the lone hero (surprise I know) and failed the rout test (which kept the rest of them alive). Naturally the lone hero will miss a game...

The Witch Hunters ran into a totally different Sea Patrol then the one faced recently(was it last week?) The whole Hunter right flank went out of action to spears, swords and arrows. The Bounty Hunter and a warhound (who was not Bunny) died. The Witch Hunters find a Master Mordheim map. The rest of the gang fought the spider to a draw...

The Sea Patrol lose one veteran Seaguard and gain 3 wyrdstone shards and the Exploration result 222222 Hidden Treasure. Lots of happy noises result. The Count of Ventimiglia’s Misericordia is claimed by the Sea Patrol in addition to lots of other nasty things.
_________________________________________________________________________________
Another Skirmish
The Shadowkillers kill Dark Elves

The Shadowkillers line up


The Dark Elves lose some elfs and flee. A Shade known as Dusk II is killed.
The Shadowkillers lose no one of consequence.

The Shadowkillers, Witch Hunters and Dark Elfs all unlocked special scenarios against the Liche Lord's minions for next week. If we get enough players together we might have three separate 'plot' scenarios going which warms my cruel campaign organizer's heart...
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PostSubject: Re: Another Winter in Mordheim   Mon 8 May 2017 - 13:28

The major factor in the quality of the photos seems to be the availability of the tables with the better looking surface. Maybe you could all chip in for some gaming mats...or not.  What a Face
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PostSubject: Re: Another Winter in Mordheim   Sun 14 May 2017 - 13:06

lol!  
I think you had to look fast to see the mats in play.  Mr L brought them for a couple of weeks there and then decided that was too much hassle.
_________________________________________________________________________________
The Rise of the Liche Lord--Week Nine

Players and Warbands
Brittany--Reiklanders
Chris S--Lothloren Sea Patrol (Sartosa)
Jake L--Skaven (The Shadowkillers)
Jim L--Dark Elves (Lustria)
Jim S--Witch Hunters
John K--Lizards (Lustria)
Kevin--Merchant Caravan (BtB)

The Night of the Headless One
Reiklanders, Merchants and the Dark Elfs combat an evil menace

Merchants (and their wagon)


The Merchants and maybe some Reiklanders






The Headless One reaping heads!






The two newbie warbands eventually gave up, even though the Headless One was killing mostly Dark Elfs.

Kevin wrote:
I had a henchmen die, Brittany had a good game, she had no henchmen die out of two ooa, and a hero with full recovery. All of our guys went up like two levels from underdog


The Dark Elfs win, but as usual loose.


Jim L wrote:
Rastro, Fell Blade, 33exp.
M5. WS5  BS4  S4  T3  W1  i6  Ld8
Dark Elf blade, sword, sea dragon cloak, helmet, shield
Rabbit's foot, lucky charm
Step aside, fey quickness, dodge
Lightning reflexes, expert swordsman

Only did one wound to Mr. Headless.

That one hurt pretty bad !

The Dark Elfs eventually captured the Headless One's skull, to end the elf bleeding.


More spookiness to come...
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PostSubject: Re: Another Winter in Mordheim   Sun 14 May 2017 - 13:26

The L.A.M. look WONDERFUL...I still have a few of my own to do for the Gooey Death Crew.
I do remember seeing some nice looking mats in play. I thought the store had sprung for a couple decent looking tables...no huh?  clown


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PostSubject: Re: Another Winter in Mordheim   Mon 15 May 2017 - 11:25

Kevin really enjoys collecting the LAM's.  Cool Mini used to bring them to Gencon for me to buy, but I haven't gotten any more since Cool Mini started doing their own thing.  Which is just as well as I haven't PAINTED any of the ones I do have...
_________________________________________________________________________________
Midnight at the Mausoleum
The Shadow Killers versus the Sea Patrol

This week was a special scenario bonanza as three of us rolled the right to play the weekly 'Plot' scenario.  Since we had missed the chance to play a couple with bad rolls, I ruled that each player that succeeded in thwarting the Liche Lord would get to 'host' a separate special scenario.

The Shadow Killers drew Midnight...

The special rule The Creeps meant that the skaven didn't move much for the whole scenario...




Those skaven who actually moved were mobbed.


Alas poor zombies


The Sea Patrol brushes the zombies aside.


Sometimes more successfully than others.


The Sea Patrol got to the mausoleum long before the rats


The Killy-Hand-to-Hand elf ambushed zombies


Other elfs hunting zombies


The Sea Patrol gained lots of riches and fled out of the graveyard.  (There was a fair bit of confusion about how to win the scenario:  Not all of which caused by how the scenario was written.)

Neither warband really suffered any casualties (the skaven sorcerer was shot by elfs, but got better.)
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PostSubject: Re: Another Winter in Mordheim   Mon 15 May 2017 - 12:04

Looking at the unpainted Rat Guys; they are nicely modeled & based, which make the lack of paint even more painful. The graveyard is SPLENDIDLYcreepy. GREAT STUFF! thumbsup
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PostSubject: Re: Another Winter in Mordheim   Tue 16 May 2017 - 10:56

Thanks Al.
_________________________________________________________________________________
The Necromancer's Tower
Our first attempt at Nuno's variant of Enter the Necromancer's Tower. The Lizards versus Witch Hunters

Lizards


We defended the tower with zombies drawn from the casualties suffered by all the warbands involved in the campaign. Here a zombie hound attempts to kill a skink hero.


The Witch Hunters


The Witch Hunters advance.




Eventually the Lizards cut their way through the wall of zombies.




Confrontation or the last useless volley of missiles before the Lizards charge. (I couldn't even wound skinks...)


The two warbands spent like three hours cutting down zombies, hacking and shooting at each other. A combined casualty count of fourteen bodies or so resulted in the death of a saurus brave and a warhound (not Bunny so its OK).

Bruder Sigmardeusist suffered a Nervous Condition. A Skink may miss a game...

The Lizards gained some minor treasure and found a Book of the Dead which they sold for gold.



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