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 Another Winter in Mordheim

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Grimscull
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PostSubject: Re: Another Winter in Mordheim   Tue 16 May 2017 - 11:39

I like the Witchhunters. Some unusual minis and they are all so... painted up What a Face
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PostSubject: Re: Another Winter in Mordheim   Tue 16 May 2017 - 12:06

The shiny Lizard Lads seem less objectionable unpainted; re, they shouldn't be in Mordheim anyway. AND  the Witch Hunters are BEAUTIES.  thumbsup
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PostSubject: Re: Another Winter in Mordheim   Sat 20 May 2017 - 10:09

Thank you gentlemen
_________________________________________________________________________________
The Rise of the Liche Lord--Week Ten

Players and Warbands
Britanny--Reiklanders
Chris S--Sea Patrol (Sartosa)
Jake B--Lhamians (khemri)
Jake L--Skaven
Jim L--Dark Elves (Lustria)
Jim S--Witch Hunters
John K--Lizardmen (Lustria)
Kevin--Merchant Company (BtB)
Zach--Clan Pestilens

After ten weeks of play I finally realize I am spelling liche the way GW spells it for Liche Priest not the way the undead creature lich is spelled nearly everywhere else. Oh well.

We had lots of players, but everyone arrived at different times, so we never had more than three games going at any one time.


Fell Cargo
The Sea Patrol and Lizards vie to stop the delivery of an ancient artifact to the Liche Lord

The range of vision was six inches for Lizards, twelve inches for elves. To add insult to injury, the Undead crew began their march BEFORE the warbands could move. (John rolled that '6' to activate them on the first turn...)

Since the Undead were moving four inches a turn, the elfs easily beat them to the objective...But the zombies mobbed the elfs and actually took some down! Go zombies!

The killy elf is cutting down pirates, but the Saurus are coming.


The skinks held back.


The elfs broke




The Lizards endured a few waves of zombies before they could break the spell and stem the tide of the dead. Not sure of the cost in blood to either warband. The treasure chest held the evil artifact which was about the only treasure the Lizards got out of the deal as they failed to find any of the usual treasure chest loot.
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PostSubject: Re: Another Winter in Mordheim   Sat 20 May 2017 - 15:50

HOORAY FOR THE LIVING IMPAIRED! cheers clown
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PostSubject: Re: Another Winter in Mordheim   Sun 21 May 2017 - 12:44

Thanks Al.
_________________________________________________________________________________
Street Brawl
The Dark Elves, Skaven and Witch Hunters mix it up with lots of bridges


Witch Hunters on turn two...




House on fire is one of my favorite events. Especially if it happens in the middle of the skaven deployment zone.


Dark Elfs outflank us.


I shot the Beastmaster, but I did not shoot no deputy...
The Hounds are stupid. For the rest of the game.


Flagellants fight the flankers




The Dark Elves gave up with two heroes down and the flighty Sorceress stuck in the middle of lots of arrows.

Jim L wrote:
Lost game 1

Dead = none
Manpower 2, T2 Beastmaster, 6 multiple injuries, out 4 games, pit fight, robbed, so....he won pit fight
then I retired him and hired a new one again. None have died but I'm on my 3rd one.
And Rastro II the Fell Blade cannot run but may charge. If I had enough gold I'd retire her too.

The Witch Hunters erased the Dark Elf attack (with a few hiccups), but developed REALLY crappy dice against the Skaven. So they fled.
A hound and flagellant were killed. Despite the dastardly Skaven's attempts Bunny the Wonderdog lived.

The Skaven lost no one permanently.
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PostSubject: Re: Another Winter in Mordheim   Sun 21 May 2017 - 14:26

Thanks for the report and keep them coming!
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PostSubject: Re: Another Winter in Mordheim   Sun 21 May 2017 - 15:05

COOL STUFF! Losing to the Lazy Gray Rats is tough, although drubbing the Kinky Pointy Eared Ones is some consolation. thumbsup
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PostSubject: Re: Another Winter in Mordheim   Tue 23 May 2017 - 10:38

Thanks guys.
_________________________________________________________________________________
The Lost Prince
The swan song of the Lahmians and Clan Pestilens as played against Merchant Caravan

When we started there were three undead and two skaven warbands in the mix. Real life has whittled us down a bit. Last Thursday the college kids got time off.

Pestilens ended up in the middle again.








The Merchant wagon doesn't dare do much on our tables.




The 'Prince' was apparently a futuristic traveler of time.


The skaven prevented the Merchants from profiting from the time traveler.


kevin wrote:

It was the scenario where you had to escort him of the board, he walked over to me but I routed before he was saved.
I had a marksman die, but my thief stole a wagon, ran that thing around and sold it back for full price and a half

Pestilens fought on (with possession of the Prince), but routed before they could kidnap him.

Sadly gainful employment will keep Zach and Jake B from the rest of the campaign. (Cue exit music and evil laughter as the moon sets.)
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PostSubject: Re: Another Winter in Mordheim   Tue 23 May 2017 - 13:39

Aw gee, no more gray Skaven! clown
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PostSubject: Re: Another Winter in Mordheim   Wed 24 May 2017 - 8:41

Great stuff as usual Von Kurst.


Hopefully that doesn't stop the AAR's from coming.
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PostSubject: Re: Another Winter in Mordheim   Wed 24 May 2017 - 11:17

We'll see who shows up this week.  Chris R may return and perhaps John D is back from across the pond...  Life is like a box of chocolates.

Quote :
Aw gee, no more gray Skaven!
No.  No more primed skaven. afro  There were two warbands, now there is one.

The final battle of last week:
_________________________________________________________________________________
Skirmish
The Shadowkillers (gray skaven) versus the Mostly Gray Lizards

The Shadowkiller line.


The 'immune to fear' fort of Black Skaven and Assassin.


The Saurus wall hiding by the fort.


The Saurus wall advances slowly past the fort. (March blocked)


The Assassin Adept confronts The Dark Priest (a random event that took down two skaven heroes).


The battle of the Left Flank (if you were Skaven) or The Right (if you were Lizards).


The battle was a regular skirmish until the Dark Priest showed up behind the Skaven.  Then it was a night battle (as the Dark Priest summons darkness).  The Skaven took offense at the Priest attempting to pass through their line and proceeded to fight a three way battle.

The Dark Priest was eventually taken down at the cost of a few skaven (including the Assassin Adept).  The Skaven hung on until store closing to force a tie.

A Nightrunner was captured, but ransomed for 50gc.  The Assassin adept suffered a hand injury.
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PostSubject: Re: Another Winter in Mordheim   Wed 24 May 2017 - 13:30

GREAT LOOKING SCENERY! Is the Dark Priest a Frost Grave idea? clown
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PostSubject: Re: Another Winter in Mordheim   Thu 25 May 2017 - 11:22

Naw, he's a random event for Al-Haikk that I wanted to use as a subplot to trigger the Mummy that haunts the city. In Al-Haikk he always shows up too late or on the wrong table edge to have any impact on a game (or on a plot). Thursday he showed up at just the right time and place for once. (the Skaven may not think so. In this campaign he triggers a subplot that may result in a raid on the Liche Priest's dungeon lair...)

Now that we are over half way through the campaign, I have finally read the original campaign and have some ideas if I want to do it again.

For example I had expected that a '12' would be really hard to roll even with 11 players playing multiple games. This proves that I have no math skills.
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PostSubject: Re: Another Winter in Mordheim   Thu 25 May 2017 - 14:09

One of the Rules Lawyers aka Cheats from my old war games group rolled an incredible number of sixes. The reason: with really cheap dice, the one side is heavier; so it will tend to be on the bottom of a roll with the six up top.  

At "half way through", it sounds like the Winter in Mordheim will last through the Summer...no burning sands or salty pirates.   Sad
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PostSubject: Re: Another Winter in Mordheim   Fri 9 Jun 2017 - 13:10

Ah fear not.  We will be returning to Big Toof in July.  I miss orcs.  
________________________________________________________________________________
The Rise of the Liche Lord--Week Eleven

Players and Warbands
Britanny--Reiklanders
Chris S--Sea Patrol (Sartosa)
Jake L--Skaven
Jim L--Dark Elves (Lustria)
Jim S--Witch Hunters
John K--Lizardmen (Lustria)
Kevin--Merchant Company (BtB)

The Hunted
The Merchants race the Shadowkillkillers.

The hidden wagon.  The wagon always hides.  Probably a good thing.


Shadow-kill-killers.


More Merchants.


Getting close.


The Liche Lords minions close in on the prey.







The now fearless rats get their revenge from week four (when the Searchers broke the cowering rats).


The Shadow-kill-killers wrecked the Liche Lords minions and the Merchants.  Merchants flee.  The Skaven advance to the Temple of the Pale Bone...

More to come...




Last edited by Von Kurst on Sat 10 Jun 2017 - 9:31; edited 1 time in total
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PostSubject: Re: Another Winter in Mordheim   Fri 9 Jun 2017 - 14:25

It's always nice to see the snappy dressers from Marienberg in action. GREAT STUFF! thumbsup
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PostSubject: Re: Another Winter in Mordheim   Sat 10 Jun 2017 - 10:10

Thanks Al.  Kevin does a good job with them.
________________________________________________________________________________
The Sword of the Herald
An oldy scenario reimagined for the Liche Lord campaign.  Fought by Lizards, Reiklanders and Dark Elfs

The Headless One joins the Dark Elfs to make them the highest rated scary warband.  The poor Reiklanders are out of their depth.  The Liche Lord is transporting the Vampire Blade across the city when the cart breaks down.  The Undead guards are re-animated casualties from the campaign so far...

Lizards from the west


Reiklanders from the east


The Liche Lords undead servants.


The advance, the cart is there somewhere... Oh its foggy so that's why its hard to see, or something...


One of the many undead skaven sorcerers attack a Cold One Hound.


A dead verminkin attacks Reiklanders.


Reiklanders are further deviled by dead elfs.


The Dark Elfs encounter and dead hound.


A dead flagellant slows the elfs further.  For fast things the elfs travel slow.


At some point an undead ogre appears...


The Lizards try to claim the cart.  The big coin represents the sword.






The Reiklanders attack.


Reiklanders get whittled down




Reiklanders mass for another try




Look!  There are Dark Elfs on the table...






Its possible that the Reiklanders have broken here...


The undead ogre fell and the elfs attack!


The end is near (the store closed.)

The Reiklanders fled with one marksman killed.
The Elfs and Lizards fought over the last of the spoils but were thwarted by the continued pressure of dead comrades (If you look close some of those saurus are old Cursed Company undead models and its hard to tell living skinks from dead skinks...'cause they are the same unpainted models).  The Elfs and Lizards report that they destroyed the entire list of honored dead zombies (except for the endless warhounds and some extra skinks.)

John K wrote:
Our game went to time! The Lizardmen managed to escape with a big shard of Wyrdstone but we were denied the Vampire Blade that is rightfully mine! A POX ON DARK ELVES! Also, I slaughtered six billionty zombies. That legitimately happened, no need to fact check that.  Cool
I didn't lose anybody, though.


Jim L wrote:
I lost none.
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PostSubject: Re: Another Winter in Mordheim   Sat 10 Jun 2017 - 12:43

Amid all the gray, white, & silver, there are some pretty splendid miniatures. The Living Impaired Verminkin is a nice example. COOL STUFF! thumbsup
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PostSubject: Re: Another Winter in Mordheim   Sun 11 Jun 2017 - 11:16

Thanks Al.
_________________________________________________________________________________
The Heist
The Witch Hunters try to relieve the Sea Patrol of some of their loot. Naturally this does not go well...

There are quite a few thieves operating with one warband or another, especially after the Undead left the city. One owes the Hunters his life, so this sinner was sent to acquire one of the many elven cloaks from the Sea Patrol...

After some initial foolishness with not reading the scenario, we settled in. (I didn't realize until turn 3 or so that we were playing different scenarios due to Chris playing one from memory.) Sadly we also used store terrain without any discussion of how that would affect the game. Do not do this at home.

The Patrol approach a potential hideout.


The pesky elfes with their S3 bows do 4 wounds to Bruder Gottistmittuns (he with the big ax) in 3 shots (well likely 6 shots, but still).


Anna (lower left) shoots back. One elf down.


Eventually my decision to engage the elfs to slow their searching down led to too many casualties for the Witch Hunters. The elfs win without ever glimpsing the thief. Foo!

Bunny the Wonderdog died. It was awful.
A couple of elf henchmen were killed, but it wasn't worth Bunny. The elfs find fabulous treasures in exploration.

The thief steels a wagon, but its not the same. Perhaps a graveyard was re-consecrated as well.
_________________________________________________________________________________
Wyrdstone Hunt
The Merchants encounter the Hunters of Witches

I had forgotten that Merchants travel with wizards. The Heretics!

The wagon hiding.


Hunters following the hounds.


Wytchfinder Gottlieb was captured by the Roadwarden. Very embarrassing. And expensive.

A couple of mercenary warriors were killed and the Heretic Merchant suffered debilitation of some type.

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PostSubject: Re: Another Winter in Mordheim   Sun 11 Jun 2017 - 14:17

OH NO, NOT BUNNY! Thos dirty, pointy eared perverts...no wonder most everyone hates Elves.
I love this horseman:



...what can be seen of him. Did you ever notice that the unpainted minis are always in perfect focus?  clown
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PostSubject: Re: Another Winter in Mordheim   Mon 12 Jun 2017 - 11:38

Kevin uses that model for his Imperial Outrider. If it lives it might show up again...
_________________________________________________________________________________
The Rise of the Liche Lord--Week Twelve

Players and Warbands
Britanny--Reiklanders
Chris S--Sea Patrol (Sartosa)
Jake L--Skaven
Jim L--Dark Elves (Lustria)
Jim S--Witch Hunters
John K--Lizardmen (Lustria)
Kevin--Merchant Company (BtB)

Week Twelve went on for a bit. Only Chris, Jake and I showed up on the designated meeting day. (Chris R showed up to see what we were up to as well, but didn't plan on staying.) We played a Street Brawl that ended in the death of a Night Runner (Itchy) and the Deep Wounding of Wytchfinder Amadeus (3 GAMES!)

Naturally the Elfs won ('cause of how bad the rats and humans beat each other up.) Rats fled first.
Bunny II and a new flagellant were killed. Bunny II was killed by a Black Skaven rat this time. Poor girl didn't even get a chance to bite...
_________________________________________________________________________________
A Sundayheim Surprise Attack
The Merchants meet the Middenhiemers

The Middenheimers have been passed by by the Liche Lord campaign. They were underdogs. The Knight was mobbed and finally taken down. A couple of Merchant henchmen died.
_________________________________________________________________________________
Week Twelve (take two) Cursed!
Since only four of us had played a game the week before, I just counted this past Thursday as the same week...

With the ominous addition that THE CURSE OF THE LICHE LORD suddenly took affect! The Doom Track had advance to 4 after 12 or really 13 weeks of play (this means that no one discovered a way to thwart the Liche Lord in 4 out of 13 weeks).

Naturally some players did not require a Curse to have less than good luck...

Hidden Treasure
Dark Elfs versus Merchant Caravan

Dark elfs




Merchants






Fighting






Jim L wrote:

I win (sort of)

Of 4 ooa, 3 died

My new Thief was caught on his 1st try and was hanged.

Dead:

Cold one beasthound

Corsair Actar III: 2daggers,repeater crossbow, M5. WS4. BS4. S3. T3. W1. i 7. A1. Ld8

Corsair Keelar: 2 daggers, repeater crossbow, shield, M5. WS4. BS4. S3. T3. W1. i 7. A2. Ld9

Thief, Pippin II, hanged (his 1st game and last)

I found a suit of Light armor & 39gc.

Some Merchant henchmen might have died, reporting is slow...
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PostSubject: Re: Another Winter in Mordheim   Mon 12 Jun 2017 - 13:01

The terrain AND miniatures look WONDERFUL...probably some of the most inspiring photos to date. I'm doing a few L.A.Ms now; SO this really is inspiring.  VERY WELL DONE!  thumbsup
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PostSubject: Re: Another Winter in Mordheim   Tue 13 Jun 2017 - 13:01

Thanks Al.
_________________________________________________________________________________
Surprises
The Reiklanders ambush the Witch Hunters

The attack is sprung!


Reiklanders


The hounds appear!


The Reiklanders give it up when all the Witch Hunters arrive. One henchman is killed out of the five ooa.

The Hunters win, but lose 2 hounds and a flagellant out of the three ooa... (Not Bunny III though.)
_________________________________________________________________________________
A Skirmish
The elfs versus lizards

Lizards advance


The big silver thingy represents a Kroxigor


Shooty elfs




Melee!


Lizards make losing noises, a saurus dies. Not sure of anything really.
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PostSubject: Re: Another Winter in Mordheim   Tue 13 Jun 2017 - 20:55

Where do you live? I want to come play with you! bounce Laughing
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PostSubject: Re: Another Winter in Mordheim   Wed 14 Jun 2017 - 11:20

Come on down! Or up depending.  We play at the Game Preserve in Greenwood IN.
_________________________________________________________________________________
Another Surprise


Jim L wrote:

Surprise Attack (I attacked Chris)















I lost with 6 ooa. (Maybe 7)

Random event Thief (my black clad halfling ninja model) stole a shield from Fell Blade, Rastro.  Chris came in an took Thief ooa and claimed the shield.


High Elves can shoot a lot farther than I can.  

A lot better in hth than me too.

I get +3 exp.

Wolfgang the Flying Warlock died in his 2nd game.

No word on Sea Patrol casualties...
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