HomeFAQSearchRegisterUsergroupsBlogLog inGolden Tom 2014 Thread!

Share | 

 Wyrdwars - Balanced full Mordheim Mod. New rules, bands ...

View previous topic View next topic Go down 
Lesti Ardisson

Posts : 9
Trading Reputation : 0
Join date : 2016-09-12
Location : Wolfsburg - Germany

PostSubject: Wyrdwars - Balanced full Mordheim Mod. New rules, bands ...   Mon 19 Sep 2016 - 2:18

I have searched the Forum but didn't find a Topic regarding Wyrdwars.

Wyrdwars is a Mordheim alternative-community-driven-rule-mod.

//edit can't post links as I'm a new member.
Have a look at www wyrdwars com

Full Rules, Spells, Skills, Warbands there.

Wyrdwars in a Nutshell:
Balanced Warbands.
Underdog Bonus Before, while and after the Scenarios.
No Warbandrating, Underdog Bonus is dependant on Place in the Campaign ladder.
Easy Campaign System, Highlander Style.
Income is not dependant on Heroes but on SC success.
Every modell has 3 Wounds, no Knock Down/Stunned.
More Wizzards, Priests per WB.
Nerfed High Elfs with T2. The Asyran Glasscannons.  Very Happy

All in all the close combats take a little longer with more wounds. But your weapon choice is important to buff Initiative or Strenght or other effects.
We have started an Campaign and it looks quite solid. Because in the end it is Mordheim. Stay in groups and gang up on single modells first.
Although in different SCs you need to controll board game zones, and one single Henchmen send there could earn you some serious cash.
Back to top Go down
View user profile
Wyrdwars - Balanced full Mordheim Mod. New rules, bands ...
View previous topic View next topic Back to top 
Page 1 of 1
 Similar topics
» Tom's Boring Mordheim Meeting: House Rules
» Mordheim Ostlander help?
» Alternate Turn System for Mordheim
» Brass Knuckles and Iron Shod Boots
» Skaven totally over powered?

Permissions in this forum:You cannot reply to topics in this forum
Tom's Boring Mordheim Forum :: General Discussion-
Jump to: