Tom's Boring Mordheim Forum
Would you like to react to this message? Create an account in a few clicks or log in to continue.


Mordheim Discussion
 
HomeSearchLatest imagesRegisterBlogYou'll never paint aloneLog inGolden Tom 2014 Thread!

 

 Sisters Henchmen Weapons

Go down 
4 posters
AuthorMessage
Spoonie
Warrior
Warrior
Spoonie


Posts : 23
Trading Reputation : 0
Join date : 2014-02-15

Sisters Henchmen Weapons Empty
PostSubject: Sisters Henchmen Weapons   Sisters Henchmen Weapons Icon_minitimeWed 10 Aug 2016 - 16:16

Hey all, it's almost Mordheim season again 'round here. I've decided to put together Sisters this year since we haven't really had any for a long time in our campaigns.

I think I have the heroes sorted easy enough, but I can't decide what to do with the Henchmen. Our group has traditionally ran a house rule forbidding Henchmen from dual wielding. So that leaves me with the flail or double handed.weapon, or running a single hammer or whip.

The Sigmarite Hammer is effectively a Halberd, which has always been a popular choice in general with our house rule. The whip is mathematically pretty strong, but I feel like the warband would look odd with a ton of whips. The flail would be easiest to model for the models I'm using, but there's enough whiff fests in Mordheim.that being stuck with S3 in subsequent rounds is a lukewarm prospect for me. Finally the great weapon, which seems like a cool idea, but leaves the Henchmen pretty.vulnerable and liable to steal lots of xp when fighting alongside a hero.

Currently I'm leaning towards the flail or hammer, but could use some input before my models arrive!
Back to top Go down
Athanatosz
General
General
Athanatosz


Posts : 179
Trading Reputation : 0
Join date : 2016-02-09
Age : 38
Location : Hungary

Personal Info
Primary Warband played: Marauders (BTB) Marauders (BTB)
Achievements earned: none

Sisters Henchmen Weapons Empty
PostSubject: Re: Sisters Henchmen Weapons   Sisters Henchmen Weapons Icon_minitimeWed 10 Aug 2016 - 16:26

I advise Flail (heh).
Would be better to know your house rules...
Back to top Go down
Spoonie
Warrior
Warrior
Spoonie


Posts : 23
Trading Reputation : 0
Join date : 2014-02-15

Sisters Henchmen Weapons Empty
PostSubject: Re: Sisters Henchmen Weapons   Sisters Henchmen Weapons Icon_minitimeWed 10 Aug 2016 - 16:40

I think I listed the only really applicable house rule. I can't think of any others off the top of my head, but we don'the use that many.
Back to top Go down
Citizen Sade
Ancient
Ancient
Citizen Sade


Posts : 403
Trading Reputation : 0
Join date : 2009-04-19
Location : Wiltshire, England

Personal Info
Primary Warband played: Witch Hunters Witch Hunters
Achievements earned: none

Sisters Henchmen Weapons Empty
PostSubject: Re: Sisters Henchmen Weapons   Sisters Henchmen Weapons Icon_minitimeWed 10 Aug 2016 - 18:17

Sigmarite hammer and buckler would be a nice albeit pricey option. If your group has also buffed shields with the fairly common 5+ armour save in hand-to-hand house rule, you might want to consider them instead.
Back to top Go down
Spoonie
Warrior
Warrior
Spoonie


Posts : 23
Trading Reputation : 0
Join date : 2014-02-15

Sisters Henchmen Weapons Empty
PostSubject: Re: Sisters Henchmen Weapons   Sisters Henchmen Weapons Icon_minitimeWed 10 Aug 2016 - 23:11

Mmm yeah, buckler I hadn't thought of. Might have.to add the bucklers later on, but still a nice addition to the hammers. I don't recall us ever using the handweapon/shield save bonus though.
Back to top Go down
Lord 0
Venerable Ancient
Venerable Ancient
Lord 0


Posts : 927
Trading Reputation : 0
Join date : 2010-02-13
Location : Friendship, New York

Personal Info
Primary Warband played: Orcs & Goblins Orcs & Goblins
Achievements earned: none

Sisters Henchmen Weapons Empty
PostSubject: Re: Sisters Henchmen Weapons   Sisters Henchmen Weapons Icon_minitimeThu 11 Aug 2016 - 0:14

+1 for the Sigmarite Hammer and shield/buckler, especially if you are using the 'shields and bucklers get +2 and +1 respectively to the armor save' rule.

+1 to *using* 'shields and bucklers get +2 and +1 respectively to the armor save' rule. What we found in my group was that the +1 bonus in melee they each got means that a henchman with nothing but a shield gets a 4+ armor save vs most daggers. This tended to mean henchmen either fought with 1 weapon and shield or they dual-wielded with two proper weapons, most commonly hammer and axe. Dual-wielding became an interesting choice, not the no-brainer it once was.
Back to top Go down
Athanatosz
General
General
Athanatosz


Posts : 179
Trading Reputation : 0
Join date : 2016-02-09
Age : 38
Location : Hungary

Personal Info
Primary Warband played: Marauders (BTB) Marauders (BTB)
Achievements earned: none

Sisters Henchmen Weapons Empty
PostSubject: Re: Sisters Henchmen Weapons   Sisters Henchmen Weapons Icon_minitimeWed 17 Aug 2016 - 11:22

Lord 0 wrote:

+1 to *using* 'shields and bucklers get +2 and +1 respectively to the armor save' rule. What we found in my group was that the +1 bonus in melee they each got means that a henchman with nothing but a shield gets a 4+ armor save vs most daggers. This tended to mean henchmen either fought with 1 weapon and shield or they dual-wielded with two proper weapons, most commonly hammer and axe. Dual-wielding became an interesting choice, not the no-brainer it once was.


Yep +1 to this...


We also give +1 armour save if the warrior use a shield+1 handed melee weapon.
Back to top Go down
Sponsored content





Sisters Henchmen Weapons Empty
PostSubject: Re: Sisters Henchmen Weapons   Sisters Henchmen Weapons Icon_minitime

Back to top Go down
 
Sisters Henchmen Weapons
Back to top 
Page 1 of 1
 Similar topics
-
» Sisters of Sigmar weapons - can others use them?
» Sisters of battle
» WTB: Sisters of Sigmar
» W: 2nd Ed. Sisters of Sigmar H: Several or 50$ each
» Cygnus' Sisters

Permissions in this forum:You cannot reply to topics in this forum
Tom's Boring Mordheim Forum :: General Discussion :: Rules and Gameplay-
Jump to: