Hey all, it's almost Mordheim season again 'round here. I've decided to put together Sisters this year since we haven't really had any for a long time in our campaigns.
I think I have the heroes sorted easy enough, but I can't decide what to do with the Henchmen. Our group has traditionally ran a house rule forbidding Henchmen from dual wielding. So that leaves me with the flail or double handed.weapon, or running a single hammer or whip.
The Sigmarite Hammer is effectively a Halberd, which has always been a popular choice in general with our house rule. The whip is mathematically pretty strong, but I feel like the warband would look odd with a ton of whips. The flail would be easiest to model for the models I'm using, but there's enough whiff fests in Mordheim.that being stuck with S3 in subsequent rounds is a lukewarm prospect for me. Finally the great weapon, which seems like a cool idea, but leaves the Henchmen pretty.vulnerable and liable to steal lots of xp when fighting alongside a hero.
Currently I'm leaning towards the flail or hammer, but could use some input before my models arrive!