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 The Season of War

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WarbossKurgan
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PostSubject: The Season of War   Wed 20 Jul 2016 - 4:55

Game 1 - Clash of Battlelines
The Rotmoons vs. The Grudgebreakers (with Devoted allies)

Kapitán Alunzo da Leeva - Orruk Warboss
El Doctoro - Orruk Great Shaman
Dragante - Orruk Boss + 4 Boyz
Walta Rally - Orruk Banner + 4 Boyz
Tambor - Orruk Drummer + 4 Boyz
Mildew - Orruk + 4 Boyz
Da Fireworkz (looted cannon) - Rock Lobber
Geedo Forks - Orruk Bully

~~~

The Rotmoons gathered in small groups to raid a Venythian trading outpost on the outskirts of Greywater Fastness.









The Grudgebreakers pounced on the Rotmoons and stopped their advance!









The first wave units of the Rotmoons were wiped out!









The Rotmoons brought up reinforcements but Grudgebreakers pressed forward to engage in the Rotmoons territory.









The Rotmoons counter attacked but Grudgebreakers retained the initiative and kept pushing the privateers back.









The Grudgebreakers got into the Rotmoons territory and attacked their looted cannon. El Kapitán duelled with Gudrun!









Major Victory for the Grudgebreakers! The captains fought each other to a standstill!


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PostSubject: Re: The Season of War   Sun 24 Jul 2016 - 11:21

Woot! Another gorgeous game! Glad the Rotmoons are featured in this one as well.
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PostSubject: Re: The Season of War   Mon 25 Jul 2016 - 6:04

Von Kurst wrote:
Woot!  Another gorgeous game!

Thanks VK! Our next game is scheduled for Thursday lunchtime.

Von Kurst wrote:
 Glad the Rotmoons are featured in this one as well.

I couldn't put them away after just 4 games! They need a share of the limelight for at least a little bit longer!
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PostSubject: Re: The Season of War   Thu 28 Jul 2016 - 12:43

{Picture quality disclaimer: light was a bit rubbish and some pics are blurry Sad }

Game 1: A Clash of Battlelines
Ever since the Realmgates War ended, the Gilded Hand Free Companies had claimed the Black Dale. In the middle of the valley climbing to one of the minor doors into Greywater Fastness, the Stoneivy Arc led to the plains around the Adamantine River in Chamon. Through the Arc, minerals mined inside Greywater Fastness flowed to Venithya to be exchanged for chamonite steel tools enchanted by the Gilded Hand alchemists.

It was good trade, until the siege begun. Rumours of every door into Greywater Fastness being under attak had reached Blackrock Dale, but there Gudrun had to deal with the immediate threat of the Ironfang Orruks. For days, their crude cannons had hammered the Free Companies' outpost, and now the true assault had begun.




Gudrun knew they cannot hold for much longer, until reinforcement from Venithya could be brought in, so he ordered the Penitent Brotherhood to sneak around the orruk lines and reach Stoneivy Arc. If they could not sneak around, the crazed humans were more than able to smash their way through.



Meanwhile, Ishmael was leading the Deck Crew in a sortie to silence the one cannon that had got in range of Greywater Fastness' gate.



One of the Rotmoons mobs moved to bar the way to Stoneivy Arc. Crying their devotion to Sigmar, the Penitent Brotherhood charged headlong.



The Flagellants smashed their way through and made it for the Arc.



As the Deck Crew finally managed to press forward and pepper the cannon with their quarrels, Gudrun was crossing cutlasses with Kaptain Alunzo.




"Parley!" shouted the duardin captain. With a growl, the orruk warboss took a step back. "Let's sort this according to the code, will you? You name your champion. Tomorrow, at dawn, he will sort this bloody matter with our champion. What'd ya say?"
"Yarrrr! Tomorrow at dawn!". As the orruk retreated shouting orders, his toothy grin didn't promise anything good.

A Champion Emerges
At dawn, the orruk chanting resumed. A single word rang through the Dale.
KURGAN! KURGAN! KURGAN!
"The git!" spitted out Gudrun. "He brought in the Adm'rul himself. Roight! Cargo! You deal with him!" A muffled grunt, perhaps a laugh, was the notoriously silent ogor's reply.



The two armies lined up around the rock where their champion were trading anchor and cutlass blows.






Both champions were already bleeding from countless small wounds, when Cargo managed to latch his anchor around the hilt of Kurgan's cutlass and open up his guard. An headbutt and a forward stab was all the ogor needed to fell the massive orruk.



Shouts erupted on both sides and the two armies charged forward.





Unloading their pistols, Gudrun, Cargo and Gregorius Pecker led the Deck Crew into the Rotmoons' centre. If they could eliminate Kaptain Alunzo they might finally break the siege.



On the left, the Stokers and Ishmael took position on a narrow cliff and were able to hold off the outnumbering orruk reinforcements.



Buoyed by his victory on Kurgan, Cargo took on Kaptain Alunzo and his retinue. Alas, the trickery of El Doctoro marked the dismissal of the ogor.




An enraged Gudrun charged in. The ogor might have been unpleasant, but he was one of the best hands on the Grudgebreaker.



Unexpectedly, the orruk fall back. What treachery were they up to now?
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PostSubject: Re: The Season of War   Fri 29 Jul 2016 - 7:00

Adm'rul Kurgan swaggered from the lines of Orruk Pirates and Privateers. He stood head-and-shoulders taller than the orruks, even the Kaptains, who followed him. He hefted his huge enchanted choppa, Da Kutlass, on his right shoulder and casually swung Deeptoof, his lucky broken anchor, with his left hand. He sauntered up to the agreed meeting point, full of his usual piratical overconfidence.



He squared up to Cargo, the Ogor Tyrant, and said "So mate, you ready for dis?"

"Ready." said Cargo simply and dived at Kurgan with his massive cutlass. The Adm'rul dodged the thrust and sliced, backhanded, with da Kutlass in reply.

The two of them hacked, parried, cut, feinted, kicked, blocked and bellowed at each other for a good few minutes before the rest of their respective armies remembered they were not just there as spectators!







The Rotmoons ran toward the Grudgebreakers, the starboard watch took cover behind a rocky hill on their way.



Both the champions had landed blows on their opponents by now, and the Adm'rul was very slightly worse off than the Ogor.



Cargo seized the initiative, landed a nasty headbutt on the MegaBoss and floored him.



The orruks bellowed in rage and charged.







They fell upon Cargo with their full fury, the Kapitain, El Doctoro and the port watch all unleashed their anger at the insult.





The starboard watch ambushed the Stokers and the Sea Wizard.



As the last of the port watch fell the orruks disengaged and fell back. They had lost the battle but they retained their pride!
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PostSubject: Re: The Season of War   Mon 1 Aug 2016 - 17:22

Great reports gents! WbK you are falling behind...
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PostSubject: Re: The Season of War   Wed 3 Aug 2016 - 3:28

Von Kurst wrote:
Great reports gents!  WbK you are falling behind...

SO badly! The Rotmoons have the worst luck. I don't think I have ever won the (fairly important!) initiative roll while using them!!
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PostSubject: Re: The Season of War   Wed 3 Aug 2016 - 8:46

Awesome story based battle report and pics! Maybe there is a post here somewhere that answers this but how does AoS compare in playability to the Mordheim rules? It seems you guys are having fun though either way. Thanks for sharing.
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PostSubject: Re: The Season of War   Thu 4 Aug 2016 - 5:15

GameDoc wrote:
Awesome story based battle report and pics! Maybe there is a post here somewhere that answers this but how does AoS compare in playability to the Mordheim rules? It seems you guys are having fun though either way. Thanks for sharing.
Thanks GameDoc!

As much as I love Mordheim, AoS is a better rules-set.

It has many very simple mechanics that fit together to create complexity and depth. It plays more smoothly, there is less ambiguity in the wording of the rules and there is more action in the first couple of turns than the average game of Mordheim. Scenery is really important - it doesn't just block line-of-sight - if you use it to your advantage it can win you games, if you ignore it it can cost you dearly. We play in our lunch breaks with small warband-sized armies for the most part but it scales very well without any rules-changes needed.

In the year since it was release I have not played any other games - it fulfils everything I want in a tabletop game!
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PostSubject: Re: The Season of War   Fri 5 Aug 2016 - 8:43

Thanks for the reply. I'm curious how the war band conversion/ point resource thing works. Smoother rules sounds like it equals more fun especially if there is tactical complexity in the mix. I'll definitely check it out.
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PostSubject: Re: The Season of War   Fri 5 Aug 2016 - 9:49

GameDoc wrote:
I'm curious how the war band conversion/ point resource thing works.
We don't use points or any kind of conversion - we just play RAW with the aim of reproducing the spirit of a Mordheim warband!

GameDoc wrote:
Smoother rules sounds like it equals more fun especially if there is tactical complexity in the mix. I'll definitely check it out.
Do, the basic rules are free after all - very low entry cost if you already have some minis!
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PostSubject: Re: The Season of War   Fri 5 Aug 2016 - 9:49

Game 3 - A Clash of Empires
Objective: Honour and Glory: Both sides earn Laurels of Victory for killing unit leaders (1), Heroes (2) and the enemy General (3), and for controlling the central scenery (1 per round).

~~~

The Rotmoons fell back from Ghyran after their run of defeats and mustered near a Realmgate in Wortbad, one of the small haunted villages that litter the Harrowmark in Shyish: The Realm of Death. There they met up with the Rumguzzler Gargants Grapeshot and Beermoth and plotted their return to Ghyran.

Unfortunately for them The Golden Rifles had been dispatched to hunt them down!



Beermoth and Grapeshot headed into the woods.



The Rotmoons were split into 2 units, one went with Da Leeva between Deathwatch Hall and the Rose & Sycthe Inn.



The rest with Degante went between the Chapel of Shyish and the other side of Deathwatch Hall.



Da Fireworks dragged their gun up on the right flank.



The Golden Rifles' Steam Tank wheezed and clanked into position opposite the looted gun while the rest of the Free Guild force formed up the other side of their Luminark.







The Gargants crashed through the trees.



The Handgunners marched through the pumpkin field until the Free Guild General ordered them to hold the line, so they planted their standard and took aim at the Gargants.





The Orruk Privateers closed on the statue in the centre of town.



The Demigryph Knights smashed into Grapeshot.



The Rotmoons clashed with Free Guild Outriders.





Grapeshot fell and Beermoth piled in to the knights.



Even though the Rotmoons took heavy casualties they whittled down the Outriders rapidly.



Da Leeva was left behind by the charging Privateers and stood on his own in the open. It suddenly got very bright...



... as the Luminark turned it's powerful beam on him.





The Steam Tank chugged toward the central statue.



But the Luminark dealt with the Rotmoons Boyz before it got there!



Beermoth and El Doctoro both ran away from the town, hoping not to be noticed...





~~~

BlessedKnight won, with 5 Laurels of Victory to my 2.
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PostSubject: Re: The Season of War   Fri 5 Aug 2016 - 10:04

Awesome scenery, narrative, angled pics, and paint jobs! What?! A steam tank and cannons? Go Beermoth! And still capturing a Mordheim feel. I'm sold. Keep on sharing!
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PostSubject: Re: The Season of War   Sat 6 Aug 2016 - 9:13

Wow what a gorgeous report! Wonderful to see your new scenery in a report.
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PostSubject: Re: The Season of War   Wed 24 Aug 2016 - 23:55

Top notch battle reports and pics. I’ve been inspired to get the rules and war scrolls and am wondering if your group has created some house rules about unit sizes and/or make up as I see some scrolls dictate minimum number of models per unit. Keep the games rolling!
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PostSubject: Re: The Season of War   Thu 25 Aug 2016 - 2:44

GameDoc wrote:
Top notch battle reports and pics.

Thanks!

GameDoc wrote:
I’ve been inspired to get the rules and war scrolls and am wondering if your group has created some house rules about unit sizes and/or make up as I see some scrolls dictate minimum number of models per unit.

There is a rule at the start of each Warscroll compendium (and repeated in all the printed books) that says if you don't have enough models for the minimum you can use ONE under-strength unit of that type. This means you can play with new models but also stops the abusive spamming of loads of single Trolls or similar!

GameDoc wrote:
Keep the games rolling!
Will do! Viktor and I have a game arranged this weekend!
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PostSubject: Re: The Season of War   Sun 4 Sep 2016 - 12:25

With Adm'rul Kurgan properly beaten and the Blackrock Gate firmly held by the Grudgebrekers, the Rotmoons had vanished from Ghyran. Gudrun had ordered to repair the demage inflicted by the Rotmoons to the outposts in the Blackrock Dale. Then a missive from the Golden Rifles, another mercenary warband Gudrun had crossed path with, reached the duardin captain. The Golden Rifles had clashed with the Rotmoons in the Harrowmark of Shyish. Apparently, they now had gargants fighting with them. A grudge being a grudge, Gudrun decide it was time settle the score with Da Leeva. "Ishmael!" boomed the duardin "Summon Olde Blue Eye! We go hunting orruks, and they've some big fellas with them!"

It took the Grudgebreakers some time to track the Rotmoons in the bleak Harrowmark, but finally they had cornered them in the small village of Wortbad, their lines bolstered by a lumbering and very drunk gargant.



Gudrun, the Stokers, Ishmael and Olde Blue Eyes, its thick shell sticky with rotten algae, formed up on the opposite side of the square held by the orruks.


Gregorius Pecker and the Deck Crew were covering the right flank, hoping to get a good enfilade angle to shot at the gargant.


Ishmael advanced, directing Olde Blue Eyes towards the incoming orruks.


The Stokers advanced into the Rose & Scythe gate.


Another mob of orruks came yelling forward, and the Stokers decided to mount a defence at the Rose & Scythe gate.



Pecker and the Deck Crew, meanwhile, found themselves slowed down by the ghostly inhabitants of Wortbad.


Seeing they would be dealt with piecemeal, Gudrun ordered Ishmael to send Olde Blue Eyes back and slow down the Rotmoons with his lighting bolts.



Yet, it was to no avail. The Rotmoons and their gargant closed in and got stuck onto Olde Blue Eyes.


Olde's chitinous limbs easily dispatched the orruks, but they did little arm to the raging gargant, buying time for the second Rotmoon mob to charge in.


Luckly, Gregorius and the Deck Crew had finally negotiated the haunted streets of Wortbad and joined Ishmael, pouring their fire into the melee.


At a single barked order by Gudrun, signalling out the gargant as a long time enemy of the duardin race, all the Grudgebreaker charged in.


But again, the gargant emerged unscathed and with a sickening crunch slammed his huge club into Olde's shell.


It was getting to a sticky end for the Grudgebreakers and Gudrun thought better to call for a tactical retreat. More drastic measures were needed to deal with that gargant.
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PostSubject: Re: The Season of War   Tue 6 Sep 2016 - 8:02

Once again great story, pics, and scenery! Seems Olde Blue Eyes should have a singing attack to allow him to summon Da Mob. Are you using a Deep Cut Studio mat? Keep on posting!
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PostSubject: Re: The Season of War   Tue 6 Sep 2016 - 8:36

Great report Viktor!

GameDoc wrote:
Are you using a Deep Cut Studio mat?

It's a 4x4 Wastelands from www.gamemat.eu made of mousepad material Very Happy
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PostSubject: Re: The Season of War   Tue 6 Sep 2016 - 9:17

There is nothing quite so WONDERFUL as photos of BEAUTIFULLY painted & based miniatures on GORGEOUS terrain. INSPIRING STUFF!   thumbsup
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PostSubject: Re: The Season of War   Today at 0:56

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