HomeFAQSearchRegisterUsergroupsBlogLog inGolden Tom 2014 Thread!

Share | 
 

 Maudeheim & Environs, Part III: Updated 04/1518

Go down 
Go to page : Previous  1 ... 16 ... 27, 28, 29
AuthorMessage
DeafNala
Honour Guard
Honour Guard
avatar

Posts : 19062
Trading Reputation : 8
Join date : 2008-04-03
Age : 70
Location : Horseshoe Bay, TX, USA

Personal Info
Primary Warband played: Orcs & Goblins Orcs & Goblins
Achievements earned: none

PostSubject: Re: Maudeheim & Environs, Part III: Updated 04/1518   Sun 15 Apr 2018 - 12:13

Thanks, Jim...glad you like him/her. I can't imagine not doing the Mushrooms, Trees, & such. What a Face
Back to top Go down
View user profile
Friedrich Hetzenauer
Veteran
Veteran
avatar

Posts : 122
Trading Reputation : 0
Join date : 2015-03-06
Age : 38
Location : Usually USA, Sometimes CH

PostSubject: Re: Maudeheim & Environs, Part III: Updated 04/1518   Sun 15 Apr 2018 - 12:30

Always interested to see new varieties/what you come up with next.
Back to top Go down
View user profile
DeafNala
Honour Guard
Honour Guard
avatar

Posts : 19062
Trading Reputation : 8
Join date : 2008-04-03
Age : 70
Location : Horseshoe Bay, TX, USA

Personal Info
Primary Warband played: Orcs & Goblins Orcs & Goblins
Achievements earned: none

PostSubject: Re: Maudeheim & Environs, Part III: Updated 04/1518   Sun 15 Apr 2018 - 15:23

Thanks, West. I just did a refurbish on one of the Shroud Mushroom...photos later. clown
Back to top Go down
View user profile
Codsticker
Elder
Elder
avatar

Posts : 329
Trading Reputation : 3
Join date : 2016-08-01

PostSubject: Re: Maudeheim & Environs, Part III: Updated 04/1518   Mon 16 Apr 2018 - 8:59

DN, in an earlier post you said that the mushrooms fit in with your storyline; do you think about that while you are sculpting them? Is there a little plot line running through your head while you are working that affects how they come out?
Back to top Go down
View user profile Online
DeafNala
Honour Guard
Honour Guard
avatar

Posts : 19062
Trading Reputation : 8
Join date : 2008-04-03
Age : 70
Location : Horseshoe Bay, TX, USA

Personal Info
Primary Warband played: Orcs & Goblins Orcs & Goblins
Achievements earned: none

PostSubject: Re: Maudeheim & Environs, Part III: Updated 04/1518   Mon 16 Apr 2018 - 12:48

The story line is a work in progress. The framework is all the fantasy things I have come to love fro Jim Henson/Brian Froud through Terry Pratchett & Tim Burton with a twist of my own. I have found that there are a number of folk who follow my stuff that have their own stories about the place; that is what I try to encourage.
I do spin little tales about the pieces I am working on as I do them. It adds to the fun AND firms up what they will ultimately look like.  clown
Back to top Go down
View user profile
Codsticker
Elder
Elder
avatar

Posts : 329
Trading Reputation : 3
Join date : 2016-08-01

PostSubject: Re: Maudeheim & Environs, Part III: Updated 04/1518   Mon 16 Apr 2018 - 13:15

I thought that might be the case. Each sculpt is so unique and full of character that it seems impossible that you wouldn't have their whole history in your head by the time you are done painting them. Very Happy
Back to top Go down
View user profile Online
DeafNala
Honour Guard
Honour Guard
avatar

Posts : 19062
Trading Reputation : 8
Join date : 2008-04-03
Age : 70
Location : Horseshoe Bay, TX, USA

Personal Info
Primary Warband played: Orcs & Goblins Orcs & Goblins
Achievements earned: none

PostSubject: Re: Maudeheim & Environs, Part III: Updated 04/1518   Tue 17 Apr 2018 - 13:41

Sometimes I think the Mushrooms are telling me what they look like & what their personalities are. Of course, I am not all that tightly wrapped. clown
Back to top Go down
View user profile
Friedrich Hetzenauer
Veteran
Veteran
avatar

Posts : 122
Trading Reputation : 0
Join date : 2015-03-06
Age : 38
Location : Usually USA, Sometimes CH

PostSubject: Re: Maudeheim & Environs, Part III: Updated 04/1518   Tue 17 Apr 2018 - 14:06

I get it. Even when painting the minis frequently tell me what colours to use rather than me deciding.
Back to top Go down
View user profile
DeafNala
Honour Guard
Honour Guard
avatar

Posts : 19062
Trading Reputation : 8
Join date : 2008-04-03
Age : 70
Location : Horseshoe Bay, TX, USA

Personal Info
Primary Warband played: Orcs & Goblins Orcs & Goblins
Achievements earned: none

PostSubject: Re: Maudeheim & Environs, Part III: Updated 04/1518   Tue 17 Apr 2018 - 14:34

I think this is one of the reasons I gave up on historical gaming. clown
Back to top Go down
View user profile
Friedrich Hetzenauer
Veteran
Veteran
avatar

Posts : 122
Trading Reputation : 0
Join date : 2015-03-06
Age : 38
Location : Usually USA, Sometimes CH

PostSubject: Re: Maudeheim & Environs, Part III: Updated 04/1518   Tue 17 Apr 2018 - 14:51

Colonists with red coats wouldn't suit American Revolution games well.
Back to top Go down
View user profile
Rhydderch
General
General
avatar

Posts : 182
Trading Reputation : 0
Join date : 2017-06-12
Location : Cumbria

PostSubject: Re: Maudeheim & Environs, Part III: Updated 04/1518   Wed 18 Apr 2018 - 10:47

DeafNala wrote:
Sometimes I think the Mushrooms are telling me what they look like & what their personalities are. Of course, I am not all that tightly wrapped.  clown

A sceptic might say you've spent so long on painting & modelling that you've developed an instinctive approach, unconscious, & indistinguishable from some external guidance.

Personally I suspect you've sculpted the necessary idols to release an elder god which has taken control of your mind. Cthulhu f'taghn!
Back to top Go down
View user profile
DeafNala
Honour Guard
Honour Guard
avatar

Posts : 19062
Trading Reputation : 8
Join date : 2008-04-03
Age : 70
Location : Horseshoe Bay, TX, USA

Personal Info
Primary Warband played: Orcs & Goblins Orcs & Goblins
Achievements earned: none

PostSubject: Re: Maudeheim & Environs, Part III: Updated 04/1518   Wed 18 Apr 2018 - 11:20

Friedrich Hetzenauer wrote:
Colonists with red coats wouldn't suit American Revolution games well.

Thinking about it, 18th century stuff would make some splendid looking fantasy miniature...more Louis the 14th than Revolutionary War.  clown

Rhydderch wrote:
DeafNala wrote:
Sometimes I think the Mushrooms are telling me what they look like & what their personalities are. Of course, I am not all that tightly wrapped.  clown

A sceptic might say you've spent so long on painting & modelling that you've developed an instinctive approach, unconscious, & indistinguishable from some external guidance.

Personally I suspect you've sculpted the necessary idols to release an elder god which has taken control of your mind. Cthulhu f'taghn!

...I think it's more likely Tinkerbell.  clown
Back to top Go down
View user profile
Rhydderch
General
General
avatar

Posts : 182
Trading Reputation : 0
Join date : 2017-06-12
Location : Cumbria

PostSubject: Re: Maudeheim & Environs, Part III: Updated 04/1518   Yesterday at 3:32

Well if you're looking for a new modelling project, I don't think anything's yet been done with Temeraire...
https://en.wikipedia.org/wiki/Temeraire_(series)
Back to top Go down
View user profile
DeafNala
Honour Guard
Honour Guard
avatar

Posts : 19062
Trading Reputation : 8
Join date : 2008-04-03
Age : 70
Location : Horseshoe Bay, TX, USA

Personal Info
Primary Warband played: Orcs & Goblins Orcs & Goblins
Achievements earned: none

PostSubject: Re: Maudeheim & Environs, Part III: Updated 04/1518   Yesterday at 5:12

Thanks, Rhydderch. It is interesting checking out new ideas. What a Face
Back to top Go down
View user profile
Sponsored content




PostSubject: Re: Maudeheim & Environs, Part III: Updated 04/1518   

Back to top Go down
 
Maudeheim & Environs, Part III: Updated 04/1518
Back to top 
Page 29 of 29Go to page : Previous  1 ... 16 ... 27, 28, 29
 Similar topics
-
» Maudeheim & Environs, Part III: Updated 03/31/18
» Feeler for Cadillac Fleetwood Brougham F/S or part out
» Leftovers from 8 Impala part-outs...lots of good stuff left!
» Race Info-To be updated regularly
» Henry's pick a part in blackstone last minute trip

Permissions in this forum:You cannot reply to topics in this forum
Tom's Boring Mordheim Forum :: General Discussion :: Scenery and Terrain-
Jump to: