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 Maudeheim & Environs, Part III: Updated 06/14/20

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PostSubject: Re: Maudeheim & Environs, Part III: Updated 06/14/20   Maudeheim & Environs, Part III: Updated 06/14/20 - Page 3 Icon_minitimeMon 6 Jun 2016 - 14:32

This is where we stand thus far today:
Hovel #06, W.I.P.:
Maudeheim & Environs, Part III: Updated 06/14/20 - Page 3 DSCN2286
 
Maudeheim & Environs, Part III: Updated 06/14/20 - Page 3 DSCN2287]
 
Maudeheim & Environs, Part III: Updated 06/14/20 - Page 3 DSCN2288
 
Maudeheim & Environs, Part III: Updated 06/14/20 - Page 3 DSCN2289
 
...the new paving/cobble stones:
Maudeheim & Environs, Part III: Updated 06/14/20 - Page 3 DSCN2290 

Maudeheim & Environs, Part III: Updated 06/14/20 - Page 3 DSCN2291
 
...AND The Village to date:
Maudeheim & Environs, Part III: Updated 06/14/20 - Page 3 DSCN2292
 
Maudeheim & Environs, Part III: Updated 06/14/20 - Page 3 DSCN2293
 
...if things go well, there should be more later today...hopefully.  clown
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PostSubject: Re: Maudeheim & Environs, Part III: Updated 06/14/20   Maudeheim & Environs, Part III: Updated 06/14/20 - Page 3 Icon_minitimeMon 6 Jun 2016 - 19:36

More updates! Looking forward to even more... What a Face
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PostSubject: Re: Maudeheim & Environs, Part III: Updated 06/14/20   Maudeheim & Environs, Part III: Updated 06/14/20 - Page 3 Icon_minitimeMon 6 Jun 2016 - 19:53

Thanks, Jim. Still cooking away on Hovel #06...eventually they will all have names rather than #s. I have all the roof shingles in place, the bricks carved, & painting the sucker black.   clown
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PostSubject: Re: Maudeheim & Environs, Part III: Updated 06/14/20   Maudeheim & Environs, Part III: Updated 06/14/20 - Page 3 Icon_minitimeTue 7 Jun 2016 - 16:41

Today's Update: Hove #06 tentatively aka Mother Pringle's Amulets, Charms, & Recreational Potions is all put together, base coated, & ready for some paint:
Maudeheim & Environs, Part III: Updated 06/14/20 - Page 3 DSCN2294

...a little detailing on the front door:
Maudeheim & Environs, Part III: Updated 06/14/20 - Page 3 DSCN2296

...side & back views:
Maudeheim & Environs, Part III: Updated 06/14/20 - Page 3 DSCN2297

Maudeheim & Environs, Part III: Updated 06/14/20 - Page 3 DSCN2298

Maudeheim & Environs, Part III: Updated 06/14/20 - Page 3 DSCN2299

...Mother Pringle herself:
Maudeheim & Environs, Part III: Updated 06/14/20 - Page 3 DSCN2300

...The Village to date:
Maudeheim & Environs, Part III: Updated 06/14/20 - Page 3 DSCN2302

Maudeheim & Environs, Part III: Updated 06/14/20 - Page 3 DSCN2303

...AND the day is still young...unfortunately, I'm not, but another update is still a possibility.  clown
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PostSubject: Re: Maudeheim & Environs, Part III: Updated 06/14/20   Maudeheim & Environs, Part III: Updated 06/14/20 - Page 3 Icon_minitimeTue 7 Jun 2016 - 17:22

Woot! Mother Pringles! I see another advertiser for da Big Toof Shouta... Suspect
I'm sure all the businesses of Maudhiem would love a franchise in Big Toof.

I think she needs more chimneys and maybe an attached vat or two for the proper manufacture of potions. At least a lot of chimes, charms and such hanging about. Just a thought to slow you down a bit... clown

Do you need/want any bats? I got bats, spiders... No newts though.
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PostSubject: Re: Maudeheim & Environs, Part III: Updated 06/14/20   Maudeheim & Environs, Part III: Updated 06/14/20 - Page 3 Icon_minitimeTue 7 Jun 2016 - 17:51

Von Kurst wrote:
Woot! Mother Pringles!   I see another advertiser for da Big Toof Shouta... Suspect

...sounds like a FINE idea. There is always a need for more Witchcraft markets.   What a Face

Von Kurst wrote:
...maybe an attached vat or two for the proper manufacture of potions.  

Now THAT is a GREAT idea. A nice Vat would be just the thing for that open space by the Personable Mushroom. Thanks, Jim!  clown
...it didn't take all that long to make a start on it either:
Maudeheim & Environs, Part III: Updated 06/14/20 - Page 3 DSCN2304

Maudeheim & Environs, Part III: Updated 06/14/20 - Page 3 DSCN2305

clown
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PostSubject: Re: Maudeheim & Environs, Part III: Updated 06/14/20   Maudeheim & Environs, Part III: Updated 06/14/20 - Page 3 Icon_minitimeWed 8 Jun 2016 - 3:11

AND now with the Vat is done, Mother Pringle's is ready for some color:
Maudeheim & Environs, Part III: Updated 06/14/20 - Page 3 DSCN2307

Maudeheim & Environs, Part III: Updated 06/14/20 - Page 3 DSCN2308

...Mother Pringle, Herself:
Maudeheim & Environs, Part III: Updated 06/14/20 - Page 3 DSCN2310

...The Village to date:
Maudeheim & Environs, Part III: Updated 06/14/20 - Page 3 DSCN2311

...that should wrap up today's posts...probably.  clown
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PostSubject: Re: Maudeheim & Environs, Part III: Updated 06/14/20   Maudeheim & Environs, Part III: Updated 06/14/20 - Page 3 Icon_minitimeWed 8 Jun 2016 - 5:08

That was quick! Good work! Looking forward to Wednesday now.
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PostSubject: Re: Maudeheim & Environs, Part III: Updated 06/14/20   Maudeheim & Environs, Part III: Updated 06/14/20 - Page 3 Icon_minitimeWed 8 Jun 2016 - 14:26

I'm still in an early morning funk, so I'm looking forward to today also...it's got to be better than it is right now.
...moments later: I just started doing the stone work on the gate.walkway. It's amazing, the  power of the first cup of coffee.   clown
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PostSubject: Re: Maudeheim & Environs, Part III: Updated 06/14/20   Maudeheim & Environs, Part III: Updated 06/14/20 - Page 3 Icon_minitimeWed 8 Jun 2016 - 21:13

SO that pink lump between the two sections is now The-Ready-To-Paint Gate:
Maudeheim & Environs, Part III: Updated 06/14/20 - Page 3 DSCN2312

Maudeheim & Environs, Part III: Updated 06/14/20 - Page 3 DSCN2313

...seen here approaching The Village:
Maudeheim & Environs, Part III: Updated 06/14/20 - Page 3 DSCN2315

...from the inside. Just pull the lever & the Gate goes down...occasionally followed by a blood curdling scream:
Maudeheim & Environs, Part III: Updated 06/14/20 - Page 3 DSCN2314

...& The Village to date:
Maudeheim & Environs, Part III: Updated 06/14/20 - Page 3 DSCN2316

...still cooking...for the most part.  clown
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PostSubject: Re: Maudeheim & Environs, Part III: Updated 06/14/20   Maudeheim & Environs, Part III: Updated 06/14/20 - Page 3 Icon_minitimeThu 9 Jun 2016 - 1:31

A Gate as well as a bridge! Nice detailing as usual, pretty good for a Wednesday. What a Face
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PostSubject: Re: Maudeheim & Environs, Part III: Updated 06/14/20   Maudeheim & Environs, Part III: Updated 06/14/20 - Page 3 Icon_minitimeThu 9 Jun 2016 - 13:42

Thanks, Jim...glad you like it.
I've done the last of the paving/cobblestone work. The place has a nearing completion feel to it.   clown
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PostSubject: Re: Maudeheim & Environs, Part III: Updated 06/14/20   Maudeheim & Environs, Part III: Updated 06/14/20 - Page 3 Icon_minitimeThu 9 Jun 2016 - 16:24

Love it, those colors are so vibrant, even the greys!
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PostSubject: Re: Maudeheim & Environs, Part III: Updated 06/14/20   Maudeheim & Environs, Part III: Updated 06/14/20 - Page 3 Icon_minitimeThu 9 Jun 2016 - 17:22

Thanks, theomar. I'm delighted you like it. The grays/white over black base coat is a big help in getting vibrant colors.   What a Face

AND here's The Twisted Tower & Goblin Village as it looks now:
Maudeheim & Environs, Part III: Updated 06/14/20 - Page 3 DSCN2317

Maudeheim & Environs, Part III: Updated 06/14/20 - Page 3 DSCN2318

Maudeheim & Environs, Part III: Updated 06/14/20 - Page 3 DSCN2319

Maudeheim & Environs, Part III: Updated 06/14/20 - Page 3 DSCN2320

Maudeheim & Environs, Part III: Updated 06/14/20 - Page 3 DSCN2321

...getting there.  clown
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PostSubject: Re: Maudeheim & Environs, Part III: Updated 06/14/20   Maudeheim & Environs, Part III: Updated 06/14/20 - Page 3 Icon_minitimeFri 10 Jun 2016 - 5:37

Wow that is tall! OH BABY!!!!
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PostSubject: Re: Maudeheim & Environs, Part III: Updated 06/14/20   Maudeheim & Environs, Part III: Updated 06/14/20 - Page 3 Icon_minitimeFri 10 Jun 2016 - 12:21

Thanks, Jim. At 27 1/2" from ground to the top of the stork nest, it's one of the three tallest buildings I've made...can't make life easy for the braid climbing Princes.   clown
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PostSubject: Re: Maudeheim & Environs, Part III: Updated 06/14/20   Maudeheim & Environs, Part III: Updated 06/14/20 - Page 3 Icon_minitimeSun 12 Jun 2016 - 19:50

You can't have Rapunzel's Twisted Tower AND not have a braid of hair for some Fearless & Hopelessly Noble Knight to climb...or in this care hang onto while being yanked upward at a fair turn of speed. SO an almost suitable braid has been added to the Twisted Tower:
Maudeheim & Environs, Part III: Updated 06/14/20 - Page 3 DSCN2324

Maudeheim & Environs, Part III: Updated 06/14/20 - Page 3 DSCN2325

Maudeheim & Environs, Part III: Updated 06/14/20 - Page 3 DSCN2326

Maudeheim & Environs, Part III: Updated 06/14/20 - Page 3 DSCN2332

...with some details that the Gentle Viewer may have missed from much earlier photos:
Maudeheim & Environs, Part III: Updated 06/14/20 - Page 3 DSCN2327

Maudeheim & Environs, Part III: Updated 06/14/20 - Page 3 DSCN2329

Maudeheim & Environs, Part III: Updated 06/14/20 - Page 3 DSCN2330

Maudeheim & Environs, Part III: Updated 06/14/20 - Page 3 DSCN2331

...inching along toward completion.  clown
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PostSubject: Re: Maudeheim & Environs, Part III: Updated 06/14/20   Maudeheim & Environs, Part III: Updated 06/14/20 - Page 3 Icon_minitimeMon 13 Jun 2016 - 17:25

Thanks for all the detail shots Alan. That braid of hair looks suspiciously like a trap... Suspect
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PostSubject: Re: Maudeheim & Environs, Part III: Updated 06/14/20   Maudeheim & Environs, Part III: Updated 06/14/20 - Page 3 Icon_minitimeMon 13 Jun 2016 - 20:56

Thanks, Jim! I'm going to add an exhaust pipe & some gears to imply the steam winch inside that the braid is hooked up to...just a lever could work as a dead weight device. Either way it's quicker to the top than you would guess.   clown
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PostSubject: Re: Maudeheim & Environs, Part III: Updated 06/14/20   Maudeheim & Environs, Part III: Updated 06/14/20 - Page 3 Icon_minitimeTue 14 Jun 2016 - 13:17

Since you never out grow your need for Mushrooms, AND I need to something with the excess green stuff from The Braid, I made some more of the George Bush (The Elder) style Mushrooms:
Maudeheim & Environs, Part III: Updated 06/14/20 - Page 3 DSCN2340

Maudeheim & Environs, Part III: Updated 06/14/20 - Page 3 DSCN2334

Friend Jay, from the Reaper Forum, suggested doing an Operatic Tenor Mushroom
...seen here in the green:
Maudeheim & Environs, Part III: Updated 06/14/20 - Page 3 DSCN2335

...AND in his prime(r):
Maudeheim & Environs, Part III: Updated 06/14/20 - Page 3 DSCN2338

Maudeheim & Environs, Part III: Updated 06/14/20 - Page 3 DSCN2339

...I'm easily influenced...at times.  pig
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PostSubject: Re: Maudeheim & Environs, Part III: Updated 06/14/20   Maudeheim & Environs, Part III: Updated 06/14/20 - Page 3 Icon_minitimeTue 14 Jun 2016 - 16:03

And thank goodness for that!

The shrooms are a joy as always. If you have the Foundry Valkyries you could pose a duet Viking
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PostSubject: Re: Maudeheim & Environs, Part III: Updated 06/14/20   Maudeheim & Environs, Part III: Updated 06/14/20 - Page 3 Icon_minitimeTue 14 Jun 2016 - 16:26

Thanks, Jim...glad you like them.   What a Face
I've never picked up any of the Foundry minis. They just don't seem all that available, although they do have some splendid looking pieces.
I was toying with the idea of making a Mushroom Diva, but I just haven't come up with ideas or motivation...yet.   clown
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PostSubject: Re: Maudeheim & Environs, Part III: Updated 06/14/20   Maudeheim & Environs, Part III: Updated 06/14/20 - Page 3 Icon_minitimeTue 14 Jun 2016 - 16:56

One of my game store colleagues was an historical gamer so I would get the minis he had to have once but had never painted cheap. Never got any of the big viking girls though.* Otherwise, as far as pricing, Foundry was GW before GW.

*As far as I can tell anyway. I was cleaning out my stored library yesterday and found a bunch of loose Reaper fighters in the bottom of a box of books. No idea why I bought them or when. Hate that.
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PostSubject: Re: Maudeheim & Environs, Part III: Updated 06/14/20   Maudeheim & Environs, Part III: Updated 06/14/20 - Page 3 Icon_minitimeTue 14 Jun 2016 - 18:26

Although I've never seen them in the pewter, I liked the look of their Renaissance Orcs. I did paint some of their Indian Mutiny minis as a commission. I was not impressed. The detail was minimal & the pieces were devoid of personality much like what I expected from war games miniature of an earlier time.
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PostSubject: Re: Maudeheim & Environs, Part III: Updated 06/14/20   Maudeheim & Environs, Part III: Updated 06/14/20 - Page 3 Icon_minitimeWed 15 Jun 2016 - 0:57

AND here he is in full color, ready for basing...somewhere:
Maudeheim & Environs, Part III: Updated 06/14/20 - Page 3 DSCN2343

Maudeheim & Environs, Part III: Updated 06/14/20 - Page 3 DSCN2342

Maudeheim & Environs, Part III: Updated 06/14/20 - Page 3 DSCN2344

...I think he has a certain resemblance to Zero Mostel...sorry about that Zero.  clown
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