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 Maudeheim & Environs, Part III: Updated 09/26/16

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DeafNala
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PostSubject: Re: Maudeheim & Environs, Part III: Updated 09/26/16    Mon 6 Jun 2016 - 6:32

This is where we stand thus far today:
Hovel #06, W.I.P.:

 
]
 

 

 
...the new paving/cobble stones:
 


 
...AND The Village to date:

 

 
...if things go well, there should be more later today...hopefully.  clown
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PostSubject: Re: Maudeheim & Environs, Part III: Updated 09/26/16    Mon 6 Jun 2016 - 11:36

More updates! Looking forward to even more... What a Face
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PostSubject: Re: Maudeheim & Environs, Part III: Updated 09/26/16    Mon 6 Jun 2016 - 11:53

Thanks, Jim. Still cooking away on Hovel #06...eventually they will all have names rather than #s. I have all the roof shingles in place, the bricks carved, & painting the sucker black.   clown
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PostSubject: Re: Maudeheim & Environs, Part III: Updated 09/26/16    Tue 7 Jun 2016 - 8:41

Today's Update: Hove #06 tentatively aka Mother Pringle's Amulets, Charms, & Recreational Potions is all put together, base coated, & ready for some paint:


...a little detailing on the front door:


...side & back views:






...Mother Pringle herself:


...The Village to date:




...AND the day is still young...unfortunately, I'm not, but another update is still a possibility.  clown
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PostSubject: Re: Maudeheim & Environs, Part III: Updated 09/26/16    Tue 7 Jun 2016 - 9:22

Woot! Mother Pringles! I see another advertiser for da Big Toof Shouta... Suspect
I'm sure all the businesses of Maudhiem would love a franchise in Big Toof.

I think she needs more chimneys and maybe an attached vat or two for the proper manufacture of potions. At least a lot of chimes, charms and such hanging about. Just a thought to slow you down a bit... clown

Do you need/want any bats? I got bats, spiders... No newts though.
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PostSubject: Re: Maudeheim & Environs, Part III: Updated 09/26/16    Tue 7 Jun 2016 - 9:51

Von Kurst wrote:
Woot! Mother Pringles!   I see another advertiser for da Big Toof Shouta... Suspect

...sounds like a FINE idea. There is always a need for more Witchcraft markets.   What a Face

Von Kurst wrote:
...maybe an attached vat or two for the proper manufacture of potions.  

Now THAT is a GREAT idea. A nice Vat would be just the thing for that open space by the Personable Mushroom. Thanks, Jim!  clown
...it didn't take all that long to make a start on it either:




clown
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PostSubject: Re: Maudeheim & Environs, Part III: Updated 09/26/16    Tue 7 Jun 2016 - 19:11

AND now with the Vat is done, Mother Pringle's is ready for some color:




...Mother Pringle, Herself:


...The Village to date:


...that should wrap up today's posts...probably.  clown
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PostSubject: Re: Maudeheim & Environs, Part III: Updated 09/26/16    Tue 7 Jun 2016 - 21:08

That was quick! Good work! Looking forward to Wednesday now.
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PostSubject: Re: Maudeheim & Environs, Part III: Updated 09/26/16    Wed 8 Jun 2016 - 6:26

I'm still in an early morning funk, so I'm looking forward to today also...it's got to be better than it is right now.
...moments later: I just started doing the stone work on the gate.walkway. It's amazing, the  power of the first cup of coffee.   clown
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PostSubject: Re: Maudeheim & Environs, Part III: Updated 09/26/16    Wed 8 Jun 2016 - 13:13

SO that pink lump between the two sections is now The-Ready-To-Paint Gate:




...seen here approaching The Village:


...from the inside. Just pull the lever & the Gate goes down...occasionally followed by a blood curdling scream:


...& The Village to date:


...still cooking...for the most part.  clown
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PostSubject: Re: Maudeheim & Environs, Part III: Updated 09/26/16    Wed 8 Jun 2016 - 17:31

A Gate as well as a bridge! Nice detailing as usual, pretty good for a Wednesday. What a Face
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PostSubject: Re: Maudeheim & Environs, Part III: Updated 09/26/16    Thu 9 Jun 2016 - 5:42

Thanks, Jim...glad you like it.
I've done the last of the paving/cobblestone work. The place has a nearing completion feel to it.   clown
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PostSubject: Re: Maudeheim & Environs, Part III: Updated 09/26/16    Thu 9 Jun 2016 - 8:24

Love it, those colors are so vibrant, even the greys!
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PostSubject: Re: Maudeheim & Environs, Part III: Updated 09/26/16    Thu 9 Jun 2016 - 9:22

Thanks, theomar. I'm delighted you like it. The grays/white over black base coat is a big help in getting vibrant colors.   What a Face

AND here's The Twisted Tower & Goblin Village as it looks now:










...getting there.  clown
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PostSubject: Re: Maudeheim & Environs, Part III: Updated 09/26/16    Thu 9 Jun 2016 - 21:37

Wow that is tall! OH BABY!!!!
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PostSubject: Re: Maudeheim & Environs, Part III: Updated 09/26/16    Fri 10 Jun 2016 - 4:21

Thanks, Jim. At 27 1/2" from ground to the top of the stork nest, it's one of the three tallest buildings I've made...can't make life easy for the braid climbing Princes.   clown
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PostSubject: Re: Maudeheim & Environs, Part III: Updated 09/26/16    Sun 12 Jun 2016 - 11:50

You can't have Rapunzel's Twisted Tower AND not have a braid of hair for some Fearless & Hopelessly Noble Knight to climb...or in this care hang onto while being yanked upward at a fair turn of speed. SO an almost suitable braid has been added to the Twisted Tower:








...with some details that the Gentle Viewer may have missed from much earlier photos:








...inching along toward completion.  clown
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PostSubject: Re: Maudeheim & Environs, Part III: Updated 09/26/16    Mon 13 Jun 2016 - 9:25

Thanks for all the detail shots Alan. That braid of hair looks suspiciously like a trap... Suspect
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PostSubject: Re: Maudeheim & Environs, Part III: Updated 09/26/16    Mon 13 Jun 2016 - 12:56

Thanks, Jim! I'm going to add an exhaust pipe & some gears to imply the steam winch inside that the braid is hooked up to...just a lever could work as a dead weight device. Either way it's quicker to the top than you would guess.   clown
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PostSubject: Re: Maudeheim & Environs, Part III: Updated 09/26/16    Tue 14 Jun 2016 - 5:17

Since you never out grow your need for Mushrooms, AND I need to something with the excess green stuff from The Braid, I made some more of the George Bush (The Elder) style Mushrooms:




Friend Jay, from the Reaper Forum, suggested doing an Operatic Tenor Mushroom
...seen here in the green:


...AND in his prime(r):




...I'm easily influenced...at times.  pig
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PostSubject: Re: Maudeheim & Environs, Part III: Updated 09/26/16    Tue 14 Jun 2016 - 8:03

And thank goodness for that!

The shrooms are a joy as always. If you have the Foundry Valkyries you could pose a duet Viking
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PostSubject: Re: Maudeheim & Environs, Part III: Updated 09/26/16    Tue 14 Jun 2016 - 8:26

Thanks, Jim...glad you like them.   What a Face
I've never picked up any of the Foundry minis. They just don't seem all that available, although they do have some splendid looking pieces.
I was toying with the idea of making a Mushroom Diva, but I just haven't come up with ideas or motivation...yet.   clown
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PostSubject: Re: Maudeheim & Environs, Part III: Updated 09/26/16    Tue 14 Jun 2016 - 8:56

One of my game store colleagues was an historical gamer so I would get the minis he had to have once but had never painted cheap. Never got any of the big viking girls though.* Otherwise, as far as pricing, Foundry was GW before GW.

*As far as I can tell anyway. I was cleaning out my stored library yesterday and found a bunch of loose Reaper fighters in the bottom of a box of books. No idea why I bought them or when. Hate that.
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PostSubject: Re: Maudeheim & Environs, Part III: Updated 09/26/16    Tue 14 Jun 2016 - 10:26

Although I've never seen them in the pewter, I liked the look of their Renaissance Orcs. I did paint some of their Indian Mutiny minis as a commission. I was not impressed. The detail was minimal & the pieces were devoid of personality much like what I expected from war games miniature of an earlier time.
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PostSubject: Re: Maudeheim & Environs, Part III: Updated 09/26/16    Tue 14 Jun 2016 - 16:57

AND here he is in full color, ready for basing...somewhere:






...I think he has a certain resemblance to Zero Mostel...sorry about that Zero.  clown
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PostSubject: Re: Maudeheim & Environs, Part III: Updated 09/26/16    Today at 19:53

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