Hello all! I thought I would share the rules my gaming group is using for our ongoing Serene Annihilation campaign. The PDF is available for viewing HERE
There are two sections: the first is changes to the base rules and the second is additional rules to represent the horrors (large and small) encountered in the nether depths of Mordheim and the haunting Palace of Dreams.
The house rules have been play-tested and work very well. The random charge length and fighting at initiative have really helped move the game away from timidly shuffling back and forth to try to get off the first charge. It has made things much more aggressive!
Tell me what you think! Or better yet, try them out yourselves!