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 The Adventures of Kurt Von Signheisser

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DarkLordDaniel
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PostSubject: The Adventures of Kurt Von Signheisser   Thu 28 Apr 2016 - 16:00

After years of lurking I've finally bitten the bullet and started on my first warband - a Middenheim mercenary one, with the theme of SWORDS.

The central concept is a warband made up of the members and instructors of a 'sword school' in a similar vein to the fencing/martial arts schools run by Talhoffer, Fiore dei Liberi et al.
The warband will have the fencing master himself as my captain, a pair of instructors (champions) and a variety of students. Everyone will of course be armed exclusively with swords. Currently I'm thinking of starting with the following list, I mostly need to decide equipment specifics:

Captain (Kurt Signheisser) - 90
Two swords
Lucky Charm

Champion - 65
Two swords
Helmet

Champion - 65
Two swords
Helmet

Youngblood - 30
Sword
Buckler

Youngblood - 30
Sword
Buckler

Swordsman - 55
Two swords

Swordsman - 55
Two swords

Swordsman - 55
Two swords

Swordsman - 55
Two swords

Total cost: 500 GP

I'll post some pictures tomorrow after my exam. I'm working from the State Troops box (I tried to get some Free Company but they were out of stock Sad )


Last edited by DarkLordDaniel on Sat 30 Apr 2016 - 8:38; edited 1 time in total
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Citizen Sade
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PostSubject: Re: The Adventures of Kurt Von Signheisser   Thu 28 Apr 2016 - 20:37

Interesting idea, but it's not very Middenheim, is it?

Reikland seems a better fit though the Marienburgers' extra starting cash would help pay for all those swords and some extra bodies, hired swords or equipment. Either of these warbands wouldn't be laughed out of their home towns should you decide to go down the rapier route as well.
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DarkLordDaniel
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PostSubject: Re: The Adventures of Kurt Von Signheisser   Fri 29 Apr 2016 - 17:29

Citizen Sade wrote:
Interesting idea, but it's not very Middenheim, is it?

Reikland seems a better fit though the Marienburgers' extra starting cash would help pay for all those swords and some extra bodies, hired swords or equipment. Either of these warbands wouldn't be laughed out of their home towns should you decide to go down the rapier route as well.

I'm not very knowledgeable about the fluff side of things,but from my (admittedly brief) reading of the rules, the Middenheimers seemed the most melee-focussed, while the Reiklanders seemed more focussed on marksmen. Having re-read the warband section, it does seem that Marienburg might be a better fit. Luckily I've only just started painting. Wink

Herr Kurt Von Signheisser, sword master and leader of the warband in his primed state.



The first of Herr Signheiser's acolytes (a Swordsman).

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PostSubject: Re: The Adventures of Kurt Von Signheisser   Fri 29 Apr 2016 - 19:19

Looks good so far! Can't wait to see more!
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PostSubject: Re: The Adventures of Kurt Von Signheisser   Sat 30 Apr 2016 - 5:05

Herr Von Signheiser didn't show up for moi, but his Henchman looks VERY promising. Keep up the GREAT WORK!   thumbsup
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DarkLordDaniel
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PostSubject: Re: The Adventures of Kurt Von Signheisser   Sat 30 Apr 2016 - 8:35

Hmm, Google Drive isn't great for posting pictures. I've uploaded them to my Picasa account.

Here's Herr Von Signheiser again, with the colours blocked in:



I've mostly finished the first Swordsman, Hans Pegnitzer. He still needs basing and a second sword.





And I've started on the first of the instructors, Hendrick Van Kaal:



I'm still debating whether to choose Middenheim or Marienburg for my warband; here's a provisional list I've drawn up for a Marienburg warband:

Warband:

Captain (Kurt Von Signheiser)      - 60
Two swords      - 20
Lucky Charm     - 10

Champion (Hendrick Van Kaal)     - 35
Two swords      - 20
Helmet          - 10

Champion ()     - 35  
Two swords      - 20
Helmet          - 10

Youngblood ()   - 15
Sword           - 10
Buckler         - 5
Helmet          - 10

Youngblood ()   - 15
Sword           - 10
Buckler         - 5
Helmet          - 10

Swordsman (Hans Pegnitzer)    - 35
Two swords      - 20

Swordsman ()    - 35
Two swords      - 20

Swordsman ()    - 35
Two swords      - 20

Swordsman ()    - 35
Two swords      - 20

Swordsman ()    - 35
Two swords      - 20

TOTAL: 575

I have 25 gp left, and I'm not sure what to spend it on. Is it sensible to keep some cash in reserve?
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PostSubject: Re: The Adventures of Kurt Von Signheisser   Sat 30 Apr 2016 - 8:51

The Lads are in various state of OUTSTANDING. GREAT WORK!   thumbsup
As a Fan of Flashy, I'd go for the Marienburgers myself.   What a Face
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PostSubject: Re: The Adventures of Kurt Von Signheisser   Wed 4 May 2016 - 7:04

Great work! I really appreciate how well you paint eyes, those are solid!

You could keep the 25gc, or use it on a hired sword. You could get a halfling scout, troll slayer and if you drop something you can get a warlock, pit fighter or tilean marksmen (for some ranged shots) for 30gc.

I would probably go for halfling scout personally. Being able to add 1 extra member to your total warband number is cool!
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PostSubject: Re: The Adventures of Kurt Von Signheisser   Wed 4 May 2016 - 12:39

@DeafNala, thanks!

@Chief Tugboat.

Chief Tugboat wrote:
you can get a warlock, pit fighter or tilean marksmen (for some ranged shots) for 30gc.

Ranged weaponry? Preposterous! My good sir,  REAL men use swords!

As you may have guessed I've got a sword theme going on and I'm avoiding ranged weapons, but I'll have a think and see if I can fit any hired swords into my fluff, thanks Smile

Exams have been fairly all-consuming this last week, but I've got a little bit of sculpting done on the bases for the warband:



The figure bases are 2p pieces, while the smaller ones are pennies for Wyrdstone shard markers. I'm making them using some green crystals I bought on Ebay here
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PostSubject: Re: The Adventures of Kurt Von Signheisser   Wed 4 May 2016 - 14:14

The bases look SPLENDID! GREAT WORK!   thumbsup
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PostSubject: Re: The Adventures of Kurt Von Signheisser   Thu 5 May 2016 - 8:51

Nice work! I keep intending to recommend a duelist HS and now I have. Hire a duelist.
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DarkLordDaniel
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PostSubject: Re: The Adventures of Kurt Von Signheisser   Fri 6 May 2016 - 12:57

@DeafNala, thanks! (again)

Von Kurst wrote:
Nice work!  I keep intending to recommend a duelist HS and now I have.  Hire a duelist.

Duellists sound like a barrel of fun. Perhaps I can bring in a Miyamoto Mushashi -esque character. Thank you for the recommendation. thumbsup

My green crystals arrived today, so after my exam I sat down and glued them to the bases I made (and subsequently painted).





So...green...

I also painted Herr Pegnitzer's base - he's now awaiting the possible addition of some foliage and a second sword.





I am nothing if not easily distracted though, so I've already started another side project. Can anyone tell me what this is going to be?

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PostSubject: Re: The Adventures of Kurt Von Signheisser   Sat 7 May 2016 - 9:57

You are most welcome.

Great update! The crystals look great, spooky even. The bases painted up pretty well too.

On the side project I got nuthin'.
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PostSubject: Re: The Adventures of Kurt Von Signheisser   Sat 7 May 2016 - 13:13

Nice bases. I like the structure or the pattern you placed the stones in, looks very realistic to me. Maybe you could use some more colours on them and place some more rubbish, grass or something. They look very clean, even if they are broken. More like indoors than in a street.
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PostSubject: Re: The Adventures of Kurt Von Signheisser   Sat 14 May 2016 - 5:50

Nice paint job I especially like the white.
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PostSubject: Re: The Adventures of Kurt Von Signheisser   Sat 14 May 2016 - 6:33

Some grass growing through the cracks is an excellent idea. Other than that the miniature & the shard bases are BEAUTIFULLY DONE!   thumbsup

My guess is your doing a Rube Goldberg plumbing project.   clown
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PostSubject: Re: The Adventures of Kurt Von Signheisser   Sat 21 May 2016 - 19:35

Exams have been a slog, but they're done for the year and now I can show off all the little bits and pieces I painted while taking a break from revision.

@Von Kurst,

They are very well suited to being warpstone crystals, and not much else. Wink

@Grimscull,

You're right, they do look rather clean for a destroyed city. That said, I'm going to wait until I've made a start on some accompanying terrain before finishing them up so that I can match them.

@bad,

Thanks, it's basically Bleached Bone (or whatever the current name for it is) highlighted up to white. I also put down a couple of coats of khaki beforehand so that the bone covers well.

@Deafnala,

Close, would a further picture help?



A clue: the black area at the base should be filled with fire.

While I wait for my Hirst Arts moulds to arrive (Royal Mail lost them...) I've been started on some small items to go in my buildings once they're done. I've started with a set of items for the sword school's armoury/forge:



Some tables, for placing things on while they're worked on.



Some racks, for putting swords in.



A case, for putting various weapons in. All the above are made from coffee stirrers and small GW parts that I bought in a 'bits box' on eBay a while ago.

The bits box also contained a bunch of other useful objects, which I also painted:



Some buckets, filled with warpstone or otherwise.



A drum (for ceremonies) and some miscellaneous strongbox-type objects. The bits box had lots of candles in.



Finally, some ammunition racks and another case.

I have more furniture planned/under way - more weapon racks, smithing tools, a forge and a few other bits and bobs. At some point as well I'll be making a bar so I'll need lots of bottles and barrels.
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PostSubject: Re: The Adventures of Kurt Von Signheisser   Sun 22 May 2016 - 5:41

COOL STUFF! AND all BEAUTIFULLY crafted & painted. The Mystery piece looks rather like some distillery apparatus now...nice choice of colors. OUTSTANDING WORK!   thumbsup
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PostSubject: Re: The Adventures of Kurt Von Signheisser   Sun 22 May 2016 - 9:41

The bitz painted up really nicely thumbsup
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PostSubject: Re: The Adventures of Kurt Von Signheisser   Tue 24 May 2016 - 18:05

@DeafNala, got it in one! (well, two). It's a distillery. No point in staying sober in the city of the damned. Wink

@Von Kurst, thanks, credit to the sculptors for making them so easy to paint.

No painting progress recently - my Hirst Arts moulds finally arrived this morning so I've been cranking out loads of tiny plaster blocks (and starting a new thread for the scenery).
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PostSubject: Re: The Adventures of Kurt Von Signheisser   Today at 20:51

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