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 Quest for the hand of the old ones

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noigrim
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PostSubject: Quest for the hand of the old ones   Tue 6 Oct 2015 - 10:38

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Von Kurst
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PostSubject: Re: Quest for the hand of the old ones   Wed 7 Oct 2015 - 5:31

This is a great use of the Lustrian map. You are getting pretty good at writing scenarios. Good work thumbsup
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PostSubject: Re: Quest for the hand of the old ones   Wed 7 Oct 2015 - 18:02

thank you, now to playtest it
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PostSubject: Re: Quest for the hand of the old ones   Thu 8 Oct 2015 - 19:15

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PostSubject: Re: Quest for the hand of the old ones   Wed 14 Oct 2015 - 6:10

Changed again here
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SerialMoM
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PostSubject: Re: Quest for the hand of the old ones   Tue 27 Oct 2015 - 1:26

I have a question:

Does a warband find a location only for searching and for each multiple another location?

Another one: How does the campaign end?

I would like to use your rules for a short Mordheim campaign.
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PostSubject: Re: Quest for the hand of the old ones   Fri 30 Oct 2015 - 13:39

yes
when one warband controls the site for two turns

I'm not too sure about the slann assault tough, it seems too favourable for a lizardman player.

Feel fre to do so, if you do I would be grateful if you could tell me how it played out, since I don't think that we'll play a game until christmas.
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PostSubject: Re: Quest for the hand of the old ones   Sat 31 Oct 2015 - 17:00

Thanks, so there will be warbands who can discover the location quite early right? Theoretically after one game. Realistically after 2 games.

But all warbands will have a different location of the relict right?

How do you handle this fluff wise?
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PostSubject: Re: Quest for the hand of the old ones   Mon 2 Nov 2015 - 7:40

no, once a warband discovers the site it must tell the others the locations he has discovered, wich the rules don't say, time to change it again

that should clear things up

https://drive.google.com/file/d/0B66qDowvYyRbbWpFdFZWT1dsN1E/view?usp=sharing
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