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 Mordheim on the high seas

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noigrim
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PostSubject: Mordheim on the high seas   Sat 15 Aug 2015 - 17:52

me hearties!

Have here some scenarios and monster rules to play adventures with your ships and crews over the waves.

scenarios

and dangers of the sea


I thought that the sartosan rules were too land based and so these are designed to be played with a ship per warband and either the general's compendium or warhammer ahoy in hand.

Enjoy! thumbsup
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Von Kurst
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PostSubject: Re: Mordheim on the high seas   Sat 15 Aug 2015 - 18:29

Very nice work pirat

I think it would help your scenarios if you recommended a size of table you envisioned them being played on. 4 feet by 4 feet is standard, I can't remember if Ahoy! has a standard because we scaled most of our ship fights to 4x4 to make them quicker to finish.

Also in scenario 2 the fort is in one corner and the defender's ship is within 8" of the fortress. If ships will run aground within 4" of the coast, where is the coast?
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noigrim
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PostSubject: Re: Mordheim on the high seas   Sun 16 Aug 2015 - 5:15

the fortress is the coast
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Von Kurst
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PostSubject: Re: Mordheim on the high seas   Sun 16 Aug 2015 - 7:29

Thanks for the clarification.
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Neidhart
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PostSubject: Re: Mordheim on the high seas   Thu 20 Aug 2015 - 4:38

Thank you, during our last campaign quite a few people build ships, but we never managed to write scenarios or even seafaring specific dangers. These rules indeed are handy.
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PostSubject: Re: Mordheim on the high seas   Sun 30 Aug 2015 - 8:37

I've clarified the previous documents and added two new ones: adapted the weather of cities of gold to the sea and created a ships's trading list

lustrian weather at sea

trading chart

scenarios

dangers
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Von Kurst
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PostSubject: Re: Mordheim on the high seas   Sun 30 Aug 2015 - 12:04

Google has locked these files as by permission only, which is a bit fiddly for viewing.

Access requested.
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PostSubject: Re: Mordheim on the high seas   Sun 30 Aug 2015 - 14:21

Oops, fixed it! Not very familiar with google docs sorry confused .

ships trading

lustria at sea

dangers 2.0

scenarios 2.0
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PostSubject: Re: Mordheim on the high seas   Sun 30 Aug 2015 - 15:07

Thank you!
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noigrim
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PostSubject: Re: Mordheim on the high seas   Sun 11 Oct 2015 - 20:26

scenarios changed again: it was useless to add running aground rules (since the general compendium already has them) so I took that bit off. I also changed the smuggler's den from a fortress to a cave (much more assassins creedy).
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PostSubject: Re: Mordheim on the high seas   Today at 12:20

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