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 Pyrates of the Karribean V--Tzeentch's Triangle

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Von Kurst
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PostSubject: Re: Pyrates of the Karribean V--Tzeentch's Triangle   Wed 16 Sep 2015 - 17:09

A Jungle Skirmish
The Hounds of Darkness versus the Lizardmen

The Hounds mass in the west.



Lizardmen advance through the jungle.




Battle is joined!


A skink.


The Hounds routed due to a deadly log trap event.
Hounds of Darkness--1 CP

Lizardmen--2 CP
____________________________________________________________________________________
Campaign Points at the end of Week Four

Andrew--The Crew of the Lady Graves--Silent Threat-------15 CP
Bob------The Red and Whites----------------Scourge of the Sea--8 CP
Chad-----The Hounds of the Night-----------Silent Threat---------6 CP
Chris R----Lizardmen----------------Cult of the Celestial Canopy---2 CP
Chris-----The Possessed---------------------Silent Threat--------7 CP
Jim L-----The Hot Heads---------------------Lure of Fortune-----11 CP/1 Pirates Curse Point
Jim S-----The Karib Krusade------------------Burn the Witch-----16 CP/2 Pirates Curse Points
Jordan----The Sea Patrol--------------------Monarch of the Sea--13 CP
Kevin-----The Money Bags----------------Monarch of the Sea-----10 CP
Matt-----The Magnificent Seven-------------Scourge of the Sea----7 CP
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PostSubject: Re: Pyrates of the Karribean V--Tzeentch's Triangle   Wed 16 Sep 2015 - 20:40

HOORAY FOR THE LIZARD LADS!   thumbsup
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PostSubject: Re: Pyrates of the Karribean V--Tzeentch's Triangle   Fri 18 Sep 2015 - 21:22

Week Five--Why is the Rum always gone?

Players and warbands
Andrew--The Crew of the Lady Graves (Ghost Pyrates of Sartosa)
Bob--Sartosan Pyrates (Sartosa)
Chad--The Hounds of the Night (Slyvannian Necrarchs)
Chris R--Lizardmen (Lustria)
Jim S--The Karib Krusade (Witch Hunters)
Jordan--Lothern Sea Patrol (Satosa)
Kevin--The Money Bags (Marienburgers)

Yildermin wrote:


Down at the Torktugan Docks

Ghoul* pirates were unloading their cargo of food, food and more food. But the twilight hours were not to these ghasts alone, the Crew of the Lady Graves and the Hounds of the Night approached. The Hounds of the Night sent some archers to the rooftops, their vampires and great giant undead beastie (never caught the name) to harry the Crew's approach, and their zombies through a back alley. This back alley unfortunately had a bit of a slippery patch, and each of the zombies fell down in turn as they came through it.

Meanwhile, the Crew's approach was a sheer slapstick, as the Crew stayed more or less put, falling down over and over and over.

Just as the Hounds of the Night were about to pull back their harrying forces to prevent them from being charged, a chaotic mist fell over the battlefield, and two rival gods picked champions from each warband to fight and charge each other in glorious combat! The champions they chose were both WS 2, armed with two daggers, and in one case S2... Fine champions indeed... This prevented the Hounds retreat, and they were set upon by the Crew. They were able to defeat the Chained Maiden before their rout, but a vampire, the great giant undead beastie, and a thrall taken out by ghoul swivel gun fire all fell.

The Crew then set upon the ghoul pirates, leaving none alive. Er, leaving none undead?

The Chained Maiden Recovered
Captain, Drowned King, Nautilous gained Mighty Blow, Julie gained WS, Sea Singer again gained no skills but gained another wound..
Bonny and Unnamed Stand In gained I
Finnigan gained Leadership,
Alexi gained WS.
*The role of the smugglers (aka pirates) in last nights battle was performed by a band of ghouls.  Sadly, no one photographed the event.

The Crew of the Lady Graves--4 CP

The Hounds of the Night--1 CP


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PostSubject: Re: Pyrates of the Karribean V--Tzeentch's Triangle   Sat 19 Sep 2015 - 13:01

A Pressgang in Torktuga

Quote :

17 Erntzeit  2015
The Chronicle of the Karib Krusade

The Crusade returned to the den of iniquity that is the settlement of Torktuga.  Once again Captain de Guzman led a campaign against the rampant drunkenness and licentiousness of the colony. Also once again the Captain ran into armed resistance to his campaign.  This time the culprits were an alliance of local pyrates known as the Red and Whites and native mutants known as lizardmen.  The pyrates interfered first.  The building the Captain had chosen as a headquarters for his campaign was attacked by missile fire.  When the Captain insisted on continuing to preach a madman rushed from the crowd to dispute with Brother Gottistkampf for the soul of a potential convert.  The madman was subdued by Brother Gottistkampf and the Levianthan Hunter known to us as Brother Jonas.  More pyrates joined the dispute, but the villains fled when the fight inevitably turned against them.  

The walking lizards were then seen trying to kidnap local citizens.  The Krusade rushed to the defense of the populace.  The mutants were easily defeated and driven from the town.


Post Battle
The Red and Whites fled first with several henchmen and heroes out of action.  One henchman may have died.  The Red and Whites recruited at least two drunks, perhaps three.  The pyrates find a cache of grog, but the crew drink it all instead of selling it.  (All Henchmen count as drunk for the next battle.)
Red and Whites--1 CP

The Lizards gained +3 underdog bonus.  Interestingly all of the Lizardmen henchmen were drunk fro this fight. Both Great Crests went OoA.  One sufferred a leg wound (-1M), the other died. Lizardmen killed one drunk and captured three more (although they rolled awfully for income).
Lizardmen--1 CP

The Krusade had no models out of action, however one of the hounds was sick before the battle and did not participate.  He got better.  The Krusade captured only three drunks, but all lived. The Krusade liberated one illegal crate of spirits and found a friendly gunsmith in exploration.  Another blunderbuss is acquired.  Solomon Bane II becomes a Weapons Expert.
Karib Krusade--2 CP


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PostSubject: Re: Pyrates of the Karribean V--Tzeentch's Triangle   Sat 19 Sep 2015 - 14:18

"...you can always tell who boozes
 by the company he chooses.
So the pig got up & slowly walked away."

HOORAY FOR THE OLD LADY BURNERS!   cheers
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PostSubject: Re: Pyrates of the Karribean V--Tzeentch's Triangle   Sat 3 Oct 2015 - 7:49

Week Six--Storm Warnings

Players and warbands
Andrew--The Crew of the Lady Graves (Ghost Pyrates of Sartosa)
Bob--Sartosan Pyrates (Sartosa)
Chad--The Hounds of the Night (Slyvannian Necrarchs)
Chris R--Lizardmen (Lustria)
Chris S--Possessed
Jim L--The Hot Heads (Sartosan Slayer Pyrates)
Jim S--The Karib Krusade (Witch Hunters)
Jordan--Lothern Sea Patrol (Satosa)
Kevin--The Money Bags (Marienburgers)

Down at Port Sigmar's Docks
The Possessed versus the Money Bags



24 Erntzeit  2015
Report of the Harbor Watch

With regret I must report that Adolph squad is no more.  The squad was sent to the area of the Harbor known as False Bottoms at approximately the third hour of the day to investigate reports of naval cannon fired.  A second squad was sent when Adolph failed to report in.  Squad Charles found a scene of carnage and destruction.  The men of Adolph squad had all been killed or wounded, in addition the crew of a small vessel known as 'Jenni' had also been killed and their ship looted.  Squad Charles found a company of Marienburgers barricaded in a tavern nearby.  

The Marienburg Captain reported that he had attempted to assist squad Adolph in repelling a mutant attack on the harbor.  The Captain regretted to report that the mutants had proved unstoppable, despite being outnumbered by at least two to one.  As proof of their valor the Marienburgers presented several lightly wounded men and one fatality.  Survivors of squad Adolph confirmed the Captain's report. No trace of the mutants was discovered.  The mutants seem to have got what they wanted from the ship's cargo.


Post Battle
The Money Bags emerged with a Medicine Chest and two other cargo confiscated for services rendered.  One veteran swordsman is killed.
Marienburgers--1 CP

The Possessed report no casualties.  Captured cargo yeilded a Medicine Chest, two suits of Heavy Armor and an Elven Cloak.
Possessed--4 CP
____________________________________________________________________________________
A Hijacking in Torktuga
The Hounds versus the Red and Whites

Woke me out of a good sleep they did.  Rain coming down in buckets, couldn't hardly see me hand and it right there on the table beside the bed like always!  But I seen that pale gent, yessir I did!  Looked out the window to see what the fuss was.  Dead men walking they was or I'm a lubber!  This pale gent, marching down the rain drenched street with the raggedest bunch of swabs ye ever seed!  One was missing his head, I swear!  Still walking though, right along.  The dead gents were carrying a big chest, just like the tales ye hear in the tavern, only they wasn't looking to bury the chest, no sir!  Not here in Torktuga!  They was heading for the harbor.  They was a ship there, heeled to.

Anyways the fuss was that them Red and Whites wanted that chest!  Wanted it bad, I tell ye.  It were awful!  Heads and arms flying off, blood gouting from horrible wounds!  And them dead fellas kept walking right on through it.  Until they didn't.  Kinda just collapsed, like they strings wasn't pulled no more, ye see?


Post Battle
The Hounds suffer horrible casualties.  One living hero suffers Multiple Injuries, lots of minions are destroyed or die.
The Hounds of the Night--1 CP

The Red and Whites tell tales of insane courage and lucky crits.  No casualty figures are available, but the fabulous treasure snatched from the Undead grows with each telling.
The Red and Whites--2 CP


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PostSubject: Re: Pyrates of the Karribean V--Tzeentch's Triangle   Sat 3 Oct 2015 - 8:41

The Battles sounded good enough to make the lack of photos sorely missed. C'est la vie, eh?!   What a Face
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PostSubject: Re: Pyrates of the Karribean V--Tzeentch's Triangle   Sat 3 Oct 2015 - 12:13

Quote :
The Battles sounded good enough to make the lack of photos sorely missed.

I was quite pleased with the docks table.  The Hijack table was a bit of a patched together job, alas.
______________________________________________________________________________________
3-way Bar Fight in Torktuga
The Hot Heads, Sea Patrol and the Lizardmen walk into a bar...
Jim L (aka playtable) wrote:

Lizardmen failed 1st smuggle a dagger test with their best fighter.
Dwarves failed 3rd test.
Elves failed NO tests - all had daggers. [There weren't very many elves as 6 of them were off rebuilding the Trading Post.]

Long, long battle.
Skinks corner more than they can handle in the jakes.


After your bottle breaks in HTH, S2 is hard to wound even Elves.
Lots of fighting on balconies.


Lots of falling to ground floor.  (Dwarfs Init. 2, Lizards Init. 1)


Another skink brings free experience to an elf.


Elves do diving charges all over the place.
I rout 1st with 6 OOA including 2 heroes.  
Lizardmen rout right after with about 6 OOA.
Elves only had 3 OOA.

Post Battle
No deaths but new L.G.T. "Lucky" was not so lucky and must miss the next 2 games.
Forgot I had the Old Smuggler, so I opened up a crate after all.  Found a Sword Pistol.
Only the "gunner" heroes can use it:
The Master Gunner, who already has my one blunderbuss (and is modeled with it) and has throwing axes, and Lucky (lad's got talent gunner) but he misses the next 2 games.
So Lucky will get it and use it eventually.  Modeling work to be done there.
Still holding on to my treasure map.
rating 191 with 11 Dwarves & Old Smuggler (and his "skill" bodyguard)
Hot Heads--1 CP


The Lizards suffered Horrible Scars and Hardened injuries, they were still gaining Underdog bonus...
Lizardmen--1 CP

The Elfs rolled a Arabian Merchant result.  They gained a Halfling Cookbook, but were sold a fake elf bow, much to their annoyance.  The Sea Patrol successfully restores the Trading Post (At least I think they do).
Sea Patrol--2 CP


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PostSubject: Re: Pyrates of the Karribean V--Tzeentch's Triangle   Sat 3 Oct 2015 - 13:31

One does wonder how a Lizard Guy would smuggle a dagger into a bar or why they would let him/them in in the first place with or without a dagger. SO HOORAY FOR THE POINTY EARED ONES...drinking Shirley Temples finally pays off!  Elf thumbsup
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PostSubject: Re: Pyrates of the Karribean V--Tzeentch's Triangle   Sat 3 Oct 2015 - 16:09

A Heist in Torktuga!
The Ghost Pyrates rob the Krusade

It was a dark night.  The town of Torktuga yet roared with pagan vitality, but Witch Hunter Captain Jaun de Guzman was ready to retire.  The Captain climbed the stairs to his room, the Captain's suite in the Officer's Club.  As he reached the top of the stairs the Captain froze, something was amiss!  The door to his room was ajar!  The Captain drew sword and pistol and advanced on the door.  He paused outside to listen.  There was no sound he could hear over the revels of the pyrate town.  Contemptuous of danger the Captain kicked the door open and lunged inside.  There was no one in the room.  However, the place was a shambles, someone had searched his quarters thoroughly.  What did they seek?  It mattered not.  The Captain roused his men while he  attempted to discern what the intruder was after.

Mathias von Helsnecht burst into the common room of the tavern known as the Blow Hole.  At his side were the Beggar King and the merchant Baba Ali.  Despite their origins and professions, both men were ardent supporters of the Krusade, especially if they were paid regularly. All three scanned the suddenly silent barroom crowd.  Hostile glares and vacant-eyed drunks looked back at them.  

"It is him Master Mathias!" screeched the Beggar King. "Three Finger left the Officer's Club not five minutes ago."  At the back of the room a shadowy figure lurched toward a nearby door.  

"Stop in the name of Sigmar!" ordered Mathias as he drew his weapons.  The shadow did not pause. "Thief!  Blasphemer!" shouted Mathias. "Stop him!"  The barroom crowd stepped back to let the Witch Hunter pass, but no one offered help.  Mathias rushed to a porthole shaped window.  Outside he could see the shadow pushing through the midnight revelers.  In frustration Mathias fired his pistol.  Someone screamed.  The shadow kept moving.  There were cries of anger, pleas for mercy; then a riot ensued.  Mathias lost track of the fleeing shadow in the chaos.


The fleeing crowd or an escaped monkey (there were escaped monkeys) jostle the photographer.


The Witch Hunters try to execute the last Ghost Crew on the street, but only stun it.  (Solomon Bane II tripped trying to charge first...)


End game.  Turn Eight. The surviving Ghost heroes fade into the night.  Curses! Good is foiled again!


Post Battle
As per usual, the Thief was found on the first turn.  That was my only 'lucky' roll as an unruly crowd blocked the law's pursuit.

The Krusade loses a hound.  One monkey is captured.  Captain de Guzman's Silver Bullets are stolen.  The Krusade confiscates food and two hardtack from the careless landlord.  Exploration yields some nets, which are sold.  Baba Ali finds a source of cheap Dueling Pistols.
Karib Krusade--1 CP

The Ghosts capture two monkeys and steal the deadly Silver Bullets. Both Julie and The Drowned King recover from their apparently minor injuries.  A Hired Sword offers to return a favor.
The Crew of the Lady Graves--2 CP (one for playing a scenario and one for winning The Heist)


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PostSubject: Re: Pyrates of the Karribean V--Tzeentch's Triangle   Sat 3 Oct 2015 - 17:49

Being the Forces of Goodness isn't an easy path...one reason so few people go that way. GOOD FIGHT!   What a Face
CONGRATULATIONS TO THE THIEVING DEAD GUYS/GALS/WHATEVER!   thumbsup
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PostSubject: Re: Pyrates of the Karribean V--Tzeentch's Triangle   Sat 3 Oct 2015 - 20:19

Thanks Al.  I'm slowly catching the diary up, three weeks in one day.
_______________________________________________________________________________________
Week Seven--Why is the Rum always gone?

Players and warbands
Andrew--The Crew of the Lady Graves (Ghost Pyrates of Sartosa)
Bob--Sartosan Pyrates (Sartosa)
Chad--The Hounds of the Night (Slyvannian Necrarchs)
Chris R--Lizardmen (Lustria)
Chris S--Possessed
Jim L--The Hot Heads (Sartosan Slayer Pyrates)
Jim S--The Karib Krusade (Witch Hunters)
Kevin--The Money Bags (Marienburgers)

Jungle Skirmish Number One
The Hot Heads versus the Hounds of the Night

Jim L (aka playtable) wrote:

Both sides had 1 hero miss game.
Daytime, weather = 11. Thunderstorm!, so -1M (Dwarves hate that),  -1 BS, missile ranges halved, no black powder
AND lightning !
4 events and we found all of them !  Chad found # 1,3, & 4
Chad in NW and SW corners
Dwarves in NE and SE corners


NW corner got hit by lightning 2-3 times in a row
NE corner got hit twice in a row
SE corner (with dwarves in trees) got hit twice in a row – 1st time froze 8 Dwarves








Event 1 – quicksand – SW corner – one affected but he got out on 1st try
Event 2 – teradon nest – never bothered anyone


Event 3 – snake swarm in NW corner held up the finally unfrozen trio 2 rounds of HTH


Event 4 – Frog (animated statue?) in NW corner took 1 OOA


Dwarves ran 4” all game except when they were frozen.  Undead came to center shooting and casting spells but started backing up as Dwarves got closer.


Sneezy (green base) got charged by a zombie or something and took it OOA
Same turn Boomer (master gunner with a blunderbuss that did nothing) got charged by a zombie and the blue Thrall.  All attacks missed but Boomer took the vampire OOA.
Dwarf turn Sneezy charged in to help and helped take the thing OOA
With no Dwarves OOA and Evil dead things missing 4, evil left.
Evil had 1 zombie die.
Dwarves win !

The Hounds end up lost in the Jungle.  The Hot Heads barely make it to a Cheating Merchant, who overcharges them for everything and takes their gold.
The Hounds of the Night--1 CP

The Hot Heads--2 CP


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PostSubject: Re: Pyrates of the Karribean V--Tzeentch's Triangle   Sat 3 Oct 2015 - 20:30

HOORAY FOR THE LITTLE PSYCHOS! That certainly was an exciting & attractive game!   thumbsup
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PostSubject: Re: Pyrates of the Karribean V--Tzeentch's Triangle   Sun 4 Oct 2015 - 9:40

Thanks Al.
______________________________________________________________________________________
Another Jungle Skirmish in the Fog
The Ghosts versus the Possessed

Yildermin wrote:
The Ghost Pirates had a series of profitable victories in terms of CP, first fighting the Possessed who sacrificed two henchmen and ran off with the +3 underdog experience bonus.

Pygmies ambush the Ghosts as the Undead emerge from the village. Bad idea for pygmies...




A Giant Constrictor event attacks a henchwoman by the Toad Statue. Bad idea, snake.


A mysterious cave appears out of the fog...


The Possessed henchmen commit suicide by Ghost at the Toad Statue.


+2 CP for the Ghosts. The Crew of the Lady Graves also had a mighty haul of goods and money, rolling quadruple sixes. The Ghosts decided to equip the Chained Maiden with a full set of a gear.

The Possessed report little, but it seems the sacrificial henchmen did not die.
Possessed--1 CP
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PostSubject: Re: Pyrates of the Karribean V--Tzeentch's Triangle   Sun 4 Oct 2015 - 9:52

OOH! That is one UBERCOOL rock formation & Mysterious Cave Entrance....the game looks pretty cool too.   thumbsup
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PostSubject: Re: Pyrates of the Karribean V--Tzeentch's Triangle   Sun 4 Oct 2015 - 11:08

Thanks Al, there are more photos of the rocky hill in my Jungle scenery thread, although these show it off pretty well.
http://boringmordheimforum.forumieren.com/t7887-lustrian-scenery
______________________________________________________________________________________
Jungle Skirmish Number Three
The Marienburgers versus the Krusade

31 Erntzeit  2015
The Chronicle of the Karib Krusade

The Krusade made land fall on the coast of the Lustrian continent.  From the coast the crusaders were forced to cut a trail into the interior as all is trackless jungle, unless one can discover one of the hidden roads of the Scaled Mutants.  

With Sigmar's blessing the crusaders struck a game trail through the jungle, however they had not traveled far when a cultured voice bid them halt in the name of the Countess of Marienburg.  The hounds set up a clamor as Captain de Guzman rightly informed the Marienburgers that Krusaders of Sigmar command fealty and tribute from all citizens of the Empire.  Archers appeared on the heights and a line of men-at-arms appeared to block the trail.  Whether it was the growling and barking of the hounds or just the legendary stubbornness of Marienburgers, negotiations deteriorated.  

It is impossible to know Sigmar's will, but as tensions mounted, a large snake appeared amid the Marienburg archers.  The snake attempted to eat one of the archers! The man's fellows naturally objected to this, though several were overcome by fear.  Witnessing their cowardice, Captain de Guzman raised his crossbow and fired at the snake, though his bolt took a Marienburg crossbowman in the back.  

Despite the good Captains best intentions, this action precipitated a general skirmish with the Marienburgers.  Denied missile support by the snakes diversion, the men-at-arms were easy prey for the hounds' and flagellants' charge.  The Marienburgers fought a stubborn battle for a few moments, but the outcome was never really in doubt.  The Marienburgers fled in disarray into the jungle.


The Krusade advances down the trail.  Marienburgers to the east.


The Marienburgers.


The Marienburgers halt the advance.


The Giant Constrictor attacks!


The snake occupies the archers as the hounds and flagellants charge in.


Post Battle
Two Marienburg archers die.  A hero recovers.  The Marienburgers (rating 213) gain +1 underdog bonus.  A Champion is able to land a large fish to sustain the survivors, who trade at the Cheating Merchant.
Marienburgers--1 CP

The Krusade loses a hound.  A cargo crate provides food (2 gc) and Mantichore Spoor (yuck!).  The Krusade trades with a Cheating Merchant as well. In the exploration phase I rolled the goblin canoe encounter, which yielded 2 short bows, 3 spears and 2 goblin captives.  Plus the right to pick the scenario  Dems My Gubbinz, if I should ever be so inclined.
Captain de Guzman gains Eagle Eye.  Solomon Bane II gains +1 BS.  
Mathias gains Quickshot. Tomás de Torquemada gains +1 W.
Karib Krusade--2 CP
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PostSubject: Re: Pyrates of the Karribean V--Tzeentch's Triangle   Sun 4 Oct 2015 - 12:31

The Giant Snake was obviously a Devote Sigmarite AND was sent to aid the cause...Dumb Luck is a sign of Sigmar's favor. WELL DONE  that reptile!   thumbsup
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PostSubject: Re: Pyrates of the Karribean V--Tzeentch's Triangle   Mon 5 Oct 2015 - 20:49

Deafnala wrote:
The Giant Snake was obviously a Devote Sigmarite AND was sent to aid the cause...Dumb Luck is a sign of Sigmar's favor. WELL DONE  that reptile!   thumbsup

Razz
______________________________________________________________________________________
The Haunted Wreck
The Red and Whites versus the Lizards

Chris R wrote:
I reached the ship first, with my aquatic skinks, and the climbed aboard.




I engaged most of the Undead pirates and killed one of the Ghost captains.


Both of my suarus heroes miraculously made their initiative rolls to climb aboard, but one failed his fear test to charge the ghost pirates. I killed most of the ghost pirate crew before Bob's pirates showed up.

For the pirates part, they just rowed their rafts toward the ship, taking pot shots at the ghost pirates, while I did the dirty work.


I think he took down 1 with a shot before he boarded.




Once aboard he took down a ghost pirate and one of the other Ghost captains.


And by the time he did get there I was too beat up to hold him back. The Sartosans either shot down or stabbed one of my skink heroes, after the other had fallen to the ghost pirates.


I think I only engaged one or 2 of his crew before I had to scamper off back to the jungle, so he made it off with the treasure chest.

One of my skink Great Crests died, but 2 of my skink braves got promoted.  And he was the Great Crest who took down the Ghost pirate captain.  Chak Tok Ich'aak died. Mixba'al and Luk'ul are the skinks who were promoted. Tizoc is the saurus warrior who made it aboard and bashed some ghost pirates before being chashed off. Ukit Took, my skink priest/leader, just waded in the water, ruining his very fine feather cloak, as I couldn't roll under his 5 initiative...

My warband rating is nearing 200, I was at 181 before the match. I think I have 5 total campaign points now.

The Red and Whites capture the Minor Artifact Water of Eternal Youth.
Red and Whites--2 CP


Last edited by Von Kurst on Sat 10 Oct 2015 - 10:34; edited 3 times in total
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PostSubject: Re: Pyrates of the Karribean V--Tzeentch's Triangle   Tue 6 Oct 2015 - 6:30

The race is not always to the swift...pushy doesn't pay. SO...HOORAY FOR THE RED &  (mostly) WHITES!   thumbsup
Win or lose, it was a GORGEOUS board to play a game on.   What a Face
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PostSubject: Re: Pyrates of the Karribean V--Tzeentch's Triangle   Tue 6 Oct 2015 - 11:38

Nice events!
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PostSubject: Re: Pyrates of the Karribean V--Tzeentch's Triangle   Tue 6 Oct 2015 - 19:09

Thank you gentlemen.
______________________________________________________________________________________
The Fourth Jungle Skirmish
The Money Bags versus the Possessed

I don't miss-remember much of it I tell ye. I were far off a bit, laid up with a bad wound. When I seen them Mary Anns I were going to shout out at 'em for some help, but then I seed that Bird-man thingy and I hushed. Them cultists ain't the type to help a body do much but die. That Bird-man and the purple thing and those fellers they cavort with, why they tied into those Mary Anns. Scared up a bunch of monkeys, too! It were a mess and me well out of it, I tell ye.

The Possessed move through the jungle. This time they intend to fight.


Marienburg is keeping the hill between them and the Cult.






The Possessed ruled the field. Possessed report no losses.
Cult of the Possessed--2 CP

Marienburg--1 CP
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PostSubject: Re: Pyrates of the Karribean V--Tzeentch's Triangle   Tue 6 Oct 2015 - 19:51

YET ANOTHER ATTRACTIVE GAME! The Ben Gunn intro was cool.   thumbsup
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PostSubject: Re: Pyrates of the Karribean V--Tzeentch's Triangle   Wed 7 Oct 2015 - 20:26

Quote :
The Ben Gunn intro was cool.  thumbsup
Thanks for noticing Al,  I keep my creative writing hand in.
______________________________________________________________________________________
A Heist in the Jungle
The Ghosts steal Captain de Guzman's sword (the fiends!)

It was a dark and stormy night.  Lighting flashed as another forest giant was struck nearby.  The crusaders huddled miserably in their camp.  Two sentries huddled in makeshift shelters near the sputtering fire.  A makeshift stockade of sharpened stakes reflected the pitiful light of the drowned fire.  Suddenly a shout of alarm pierced the night.  "Thief!" shouted Captain de Guzman.

The miserable camp came alive as warriors spilled out of tents and hounds began to bay.  "My best sword is missing!" growled the Captain. "Who could have taken it? How?"

"The Ghosts!" said Father Gottlieb.  "They have sent their familiar to plague you again."

It was madness, but the Captain ordered the crusaders to search the surrounding jungle.  Rain fell in torrents.  Bright bolts of lightning stabbed down from the heavens, turning giant trees into torches for the gods.  The company had gone only a few yards when their torches started to sputter and go out.  Then crossbow bolts flashed out of the gloom.  A hound yelped in surprise as one buried itself in the ground at the beast's feet.

"Our enemies are delivered to us!" cried the Captain. "Forward!"

The hounds bounded into the jungle.  Two half drowned archers rushed to meet them with drawn steel.  A general melee began in the driving storm.



The Krusade nears the ambush.


The Cursed Crew stumble in the darkness.


One of the hounds finds a possible hideout.


There was a brief struggle in the jungle as the speed bumps tried to slow the crusaders down.  Two Cursed Crew and the Chained Maiden fell before the righteous anger of the Krusade.  Then the earthquake hit...  The Crusade can not find the thief before the eighth turn...

No one died, but ironically, the Chained Maiden was Robbed!  The Crew of the Lady Graves sail back to civilization.  
The Crew of the Lady Graves--4 CP (+3 for winning The Heist)

The Krusade is left without the Captain's Ithilmar sword, but the Cheating Merchant happens to have two in stock for 37gc each. In addition Jonas Mobe the Leviathan Hunter demands double his upkeep fee.  (Pirate Curse: Greed)
Father Gottlieb gains +1 Ld.  
Jonas Mobe gains +1 Initiative.
The Karib Krusade--1 CP
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PostSubject: Re: Pyrates of the Karribean V--Tzeentch's Triangle   Wed 7 Oct 2015 - 21:08

Robbed by a Spook, but a LOVELY game nonetheless!   thumbsup
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PostSubject: Re: Pyrates of the Karribean V--Tzeentch's Triangle   Fri 9 Oct 2015 - 20:03

Thanks Al.  
I've not updated the campaign points for a bit, so:

Campaign Points at the end of Week Seven



Andrew---The Crew of the Lady Graves----Silent Threat--------28 CP
Bob------The Red and Whites----------------Scourge of the Sea--13 CP/3 Pirates Curse Points
Chad-----The Hounds of the Night-----------Silent Threat---------9 CP
Chris R----Lizardmen----------------Cult of the Celestial Canopy---5 CP/1 Pirate Curse Point
Chris S-----The Possessed---------------------Silent Threat--------15 CP
Jim L-----The Hot Heads---------------------Lure of Fortune-----15 CP/1 Pirates Curse Point
Jim S-----The Karib Krusade------------------Burn the Witch-----21CP/2 Pirates Curse Points
Jordan----The Sea Patrol--------------------Monarch of the Sea--18 CP/3 Pirates Curse Points
Kevin-----The Money Bags----------------Monarch of the Sea-----14 CP/1 Pirate Curse Point

The Curses will only get worse in the weeks ahead.  In other news, the Crew of the Lady Graves have won five Exploration scenarios and found the Lost City of Tlax.
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PostSubject: Re: Pyrates of the Karribean V--Tzeentch's Triangle   Today at 19:14

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