- Quote :
- This may be the first time I've seen one of the Indianapolis campaigns finish without a climatic end game & a flash of breathless excitement.
Wait. We are talking about the same group of players, right?
Fear not good sir, for five of us gathered last Thursday to put the Tzeentch's Triangle campaign to rest...
____________________________________________________________________________Week Seventeen--This Is The EndPlayers and warbands
Bob--The Red and Whites (Sartosan Pyrates)
Jim L--The Hot Heads (Sartosan Slayer Pyrates)
Jim S--The Karib Krusade (Witch Hunters)
Kevin--The Money Bags (Marienburgers)The Battle of the Drowned Caverns
A Cavernous Adaptation of Horned Rat's The Thing in the Water19 Ulriczeit 2015
The Chronicle of the Karib Krusade
Far to the north of Port Sigmar lies a great undersea cave known as the Drowned Caverns. The place as a foul reputation as a killer of ships. The Caverns are said to be haunted by a great beast of chaos that feeds on any ship unlucky enough to be swept toward the rocky coast that guards the mouth of the Caverns.
Thus fresh from their ordeal in the Triangle the crusaders did venture forth to find the caverns and end the reign of this beast of foulness.
The Krusade enters the Caverns from the north west. The tabletop is all water. Rocks and rocky hills represent the walls of the cavern.
The Money Bags entered from the south.
The Red and Whites and the Cult arrived from the east. The remnant of the Hot Head Crew straggled in from the north.
BirdThing begins the eradication of the Hot Heads.
The Red and Whites and the Money Bags clashed immediately as well.
Then the Krusade runs into the Money Bags in the southwest corner.
The Money Bags encounter the first tentacle!
Bob's dice refuse to roll.
The Money Bags run afoul of another tentacle! (All tentacles had the same stats, but the big models would not fit most places...)
Xlippahruichakk is winning the fight against the Marienburgers...
The Red and Whites and the Cult battle over a wreck.
Two Mutants nearly clear the Sartosans off.
A big melee in the southwest.
The Money Bags sink a Sartosan raft. A tentacle attacks the survivors!
The Hot Heads and Krusade fight over the northern most wreck. Spot is injured by a spell from the darkness!
The Hot Heads claim the wreck and a human pyrate tries to stab Spot when he's down...
A tentacle grabs Tossy III! The Lizard attacks Spot.
The Lizard does for Spot, then takes revenge on the tentacle. Captain Crouchy is SEARCHING.
BirdThing moves on to the Hot Heads' raft...
End game: few Cultists survive. The Krusade delivers retribution!
The forgotten Brethern finds a treasure on the smallest wreck.
All warbands but the Krusade were reduced to break point by turn four or five. No warband actually routed (although the Money Bags were planning to). Game ended by store closing. This time we had agreed that the warband that was not broken (reduced by 25% casualties) by store closing won or if all warbands were at break point then the warband with fewest losses won.
The Money Bags had only five or six out of action, but had two rafts disabled and were plagued by tentacles. Casualties are unavailable.
The Hot Heads took over 50% losses again:
- Jim L wrote:
- Only 6 of my 12 were dwarves in last battle.
Stretch, a pressed cannon crewman, died. [Killed by Spot!]
Marley, the old Prospector's bodyguard died too.
Patch II got L. G. T. on his 1st advance after the game.
I am trading at the cheating merchant so I still cannot replace Master Gunner Boomer or Mate Sneezy. [Boomer and Sneezy died last week...]
The Cult was reduced to below 50% as well. The Purple People Eater
was shot to death by pyrates. Some other inconsequential brethren died, too.
I am sure Bob told me who died from the Red and Whites, but I have forgotten. Ugly Joe
The Krusade lost Spot
, who was stabbed by a press ganged saurus.
Due to my own indecision the Krusade spent most of the game rowing back and forth from the north to south getting shot at by everyone because I had the only torches in the game. Despite the fact that two boats were down to one hull point, only Spot was out of action. In this case my indecision (and poor damage rolls by my opponents) results in a win! Woot!