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 Pyrates of the Karribean V--Tzeentch's Triangle

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Von Kurst
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Pyrates of the Karribean V--Tzeentch's Triangle - Page 7 Empty
PostSubject: Re: Pyrates of the Karribean V--Tzeentch's Triangle   Pyrates of the Karribean V--Tzeentch's Triangle - Page 7 Icon_minitimeTue 8 Dec 2015 - 22:20

That's down right evil Al. lol!

Bob has yet to win a Triangle scenario, he would be there for a bit longer if painting were the way out...clown
______________________________________________________________________________________
The Font of Chaos
A Chaotic version of the Pool

Tzeentch's Triangle With Sigmar's Grace the Year 2015
The Chronicle of the Karib Krusade

The crusaders pressed on past the infernal swamp.  At length the fog was left behind them.  It did not lift, it just no longer impeded their progress.  Father Gottlieb and Father Sigmarius immediately called for a halt to give thanks to Sigmar for his deliverance from the mist.

The crusaders found themselves in a thick jungle.  Riotous plant life grew everywhere.  The plants grew over fantastic rock formations.  The brave crusaders hacked their way through the growth, keeping watch for enemies all the while.

The first enemy encountered was another of the man-eating plants.  It attacked Father Gottlieb as he led the company along a possible game trail.  After the plant attacked the company became aware that similar plants grew everywhere along the trail.  

Captain de Guzman climbed one of the rock formations to see if he could spy out the land.  What he saw were the infernal Dwarfen pyrates approaching from the west...


The Krusade has the north edge of the battlefield.  The Hot Heads use their friendly flag and gain the first turn.
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The Scaled Ones approached from the east.
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The Hot Heads encounter a carnivorous plant!
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Surprise!  The Hot Heads confront the Krusade.
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Hostilities commence.
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A Restless Spirit appears amid the carnage.  The Krusade lose one hound and one flagellant.
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Guido II flees from the Restless Spirit.
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One plant takes down two saurus braves.  One ooa!
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A Restless Spirit joins the fray.
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Another carnivorous plant keeps the Krusade off balance.
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It is destroyed by 2 St 7 attacks and 2 St 6 attacks.
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The plant ties up three saurus warriors.
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The shortest legs reach the objective first.
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All Dwarf heroes jump in the pool.  Each one gains a wyrdstone and a boon from the Font...Stupid high leadership Dwarfs.
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The dwarfs leaving with all the wyrdstone from the pool, er Font.  The Saurus are trying to gain a boon from the Font.  One turns into a Gor instead...
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General skirmishing around the pool.
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The comedy of errors that is the skirmish between the Hot Heads and the Krusade.  The Krusade is about to lose another hound.
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Meanwhile it takes three flagellants to crush these insidious fungus.
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The fight between the Krusade and the Hot Heads tilts in the Krusade's favor.
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Post Battle
The Scaled Ones fled first, failing their first rout test.  While being able to roll three dice and pick the lowest two...

A skink and a saurus brave are captured by the Hot Heads.  Both join the pyrates. The Saurus who was warped into a Gor recovers.  The Scaled Ones gain +4 underdog bonus for their last game.  Chris is moving to Kentucky...

The Krusade rolled a 10 and fled the fight.  For their last battle in the Triangle the crusaders suffered bad rations, which meant that many heroes were T2 due to food poisoning.  Almah the Merchant and her Bodyguard fled into the jungle to escape a Restless Spirit, but they were found after the fight, unharmed.  
The Karib Krusade--1 CP/NO Pirate Curse Points!

The Hot Heads gained +4 underdog bonus.  They found all of the wyrdstone in the pool in one round of searching.  They escaped with all the wyrdstone.

Jim L aka playtable wrote:
Died:Sea Trollslayer Happy,
Gunner Patch.

Yea! Gunner Tossy III became my 5th hero! (5 exp.)
The boys found a blunderbuss for him to try out.
Crate was 61 Medicine Chest so got 2 doses of Healing Herbs.
(I have 2 guys that have 2 wounds!)

The Hot Heads--2 CP/NO Pirate Curse Points


Last edited by Von Kurst on Sun 13 Dec 2015 - 11:30; edited 1 time in total
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PostSubject: Re: Pyrates of the Karribean V--Tzeentch's Triangle   Pyrates of the Karribean V--Tzeentch's Triangle - Page 7 Icon_minitimeWed 9 Dec 2015 - 4:29

DeafNala wrote:
The Triangle could take on a new meaning if you were doomed to sail it until all your War Band were painted...BWAHAHAHAHAHAHA!    Karate
lol affraid
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PostSubject: Re: Pyrates of the Karribean V--Tzeentch's Triangle   Pyrates of the Karribean V--Tzeentch's Triangle - Page 7 Icon_minitimeWed 9 Dec 2015 - 5:53

HOORAY FOR THE VERTICALLY CHALLENGED PSYCHOS!  thumbsup 
A Flora & Fungi  War Band sounds like they'd be winners in a Lustrian Campaign.   clown
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PostSubject: Re: Pyrates of the Karribean V--Tzeentch's Triangle   Pyrates of the Karribean V--Tzeentch's Triangle - Page 7 Icon_minitimeSun 13 Dec 2015 - 12:14

Week Sixteen--End Games

Players and warbands
Bob--The Red and Whites (Sartosan Pyrates)
Chris S--Possessed
Jim L--The Hot Heads (Sartosan Slayer Pyrates)
Jim S--The Karib Krusade (Witch Hunters)
Kevin--The Money Bags (Marienburgers)

Pressgang in Port Sigmar

9 Ulriczeit 2015
The Chronicle of the Karib Krusade

The Crusade returned to Port Sigmar to find sin and apathy rampant.  Captain de Guzman ordered his men into the most debased area of taverns and worse down by the harbor.  Riotous crowds greeted the crusaders with jeers and obstruction.  Several sinners were detained before the crowd turned surly.  After the riot began several crusaders were knocked off their feet by rioters.  Crossbow bolts flew out the darkness!

A black armored knight was spotted attacking citizens.  The knight was supported by crossbowmen.  Witch Hunter Mathias fired at the enemy, which forced the knight to take cover.  The dark town echoed with warcries and screams as a general skirmish erupted.


The Money Bags approach from the west.
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The Crusade advance.
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The Black Knight.
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The Money Bags advance.
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A huge brawl inside the Angry Squig.
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Post Battle
The Krusade was forced to retreat after the loss of all the hounds and all the flagellants.  Two of the Brothers and one hound were killed.  Tomás de Torquemada was driven mad by a head wound. Four drunks were captured alive.
The Karib Krusade--1 CP*

The Money Bags capture 5 drunks and force the Krusade to rout.  Someone may have been killed.  The Marienburgers gain +1 Underdog bonus.
The Money Bags--2 CP

*The Karib Krusade loses but earns its 40th Campaign Point earning the right to play their end of campaign scenario...
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PostSubject: Re: Pyrates of the Karribean V--Tzeentch's Triangle   Pyrates of the Karribean V--Tzeentch's Triangle - Page 7 Icon_minitimeSun 13 Dec 2015 - 14:08

HOORAY! The Righteous are victorious even in defeat...more or less!   thumbsup clown
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PostSubject: Re: Pyrates of the Karribean V--Tzeentch's Triangle   Pyrates of the Karribean V--Tzeentch's Triangle - Page 7 Icon_minitimeTue 15 Dec 2015 - 22:06

The Journey Home
A Nautical Version of the BTB Scenario...

Just sit right back and you'll hear a tale
a tale of a fateful trip,
that started from this tropic port,
aboard this tiny ship.

McDuff was a mighty sailin' dwarf,
the Cap'n brave and sure,
the Hot Heads all set sail that day,
a lookin' for home,
Lookin' for home.

The Pyrates showed to starboard,
the Cult to port.
If not for the courage of the fearless crew
the Grump would be lost.
The Grump would be lost.

First the wind shifted starboard.
And Guido got shot.
Then Tossy the Tillerman fell overboard.
The Grump lost way.
The Grump lost way.

Captain Grouchy grabbed the helm.
He brought the ship around.
But with a mighty crash, the Cult did ram them!
Mutants swarmed aboard.
Mutants swarmed aboard.

The crew's aground on the shore of this
uncharted desert isle
with Grouchy,
Not Happy II,
Tossy III and Guido (who both got better),
McDuff,
the old smuggler and Thumper,
here on Grouchy's Isle.


The voyage started with promise. The Grump had the wind in its sails and the open sea before it. Then Guido got shot by the Pyrates' hired Tilean. Then the wind shifted... Then Tossy III was shot and flipped over the rail, not to be seen again during the battle. Took his brand new never used blunderbuss with him to the depths.

We play that one crewman must steer the ship. That was Tossy III. If the helmsman can not man the helm, then the ship drifts... The Grump drifted toward the Cultists...
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The ship's collide.
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Battle is joined between the Slayers and the Cult. The Red and Whites circle the fight putting round shot into the combatants.
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Lots of things are happening here. None are good for the Slayers or the Cult...
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Sharks! (The shark is attacking a mutant that tried to swim to the Grump.)
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The Purple People Eater begins a long feast of dwarf.
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Lush's last swim.
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MacDuff captures the Cult's rowboat by falling into it.
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The Hot Heads lose a rowboat...
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BirdThing and Mutant decide to attack the Red and Whites' jolly boat of shooters.
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Well BirdThing attacks the Red and Whites. Mutant just drifted off.
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The Purple People Eater falls! (Traitor Brother Gottistmituns continues to bash dwarfs.)
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The Red and Whites capture the Cult's ship!
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Post Battle
The horrible cost:
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Everyone fought as though this was a FINAL battle. So there were about 20-30 models out of action. The Cult eventually routed with both Possessed out of action (and the Magister missing a game.) BirdThing suffers a nervous condition, Purple is Hardened. Some cultists are killed, like 2 out of 13 possible.
The Cult--2 CP (That rowboat...)

playtable aka Jim L wrote:
I'm Lost at Sea!

Lush, the hired sword Dwarf Slayer Pirate, DIED
Killer, the hired sword Dwarf Trollslayer, DIED
Pressed Boswain, Bob Jr. Captured (Joined back up with BOB's crew)
Tossy III was robbed!
Captain Grouchy was OOA and could not Loot the Dead
Not Happy III got Lad's Got Talent.
Hot Heads--1 CP (McDuff attacked the Red and Whites and abandoned the captured row boat)

The Red and Whites avenged last weeks loss by capturing the Cult's ship. Good things happen in exploration, etc.
The Red and Whites--+5 CP

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PostSubject: Re: Pyrates of the Karribean V--Tzeentch's Triangle   Pyrates of the Karribean V--Tzeentch's Triangle - Page 7 Icon_minitimeWed 16 Dec 2015 - 5:54

The was a GREAT & PHOTOGENIC REPORT! HOORAY FOR THE REPORT!   thumbsup
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PostSubject: Re: Pyrates of the Karribean V--Tzeentch's Triangle   Pyrates of the Karribean V--Tzeentch's Triangle - Page 7 Icon_minitimeWed 16 Dec 2015 - 7:33

Ah yes! cheers Inspiration for writing reports can come from the most unlikely sources! Glad to see the Triangle is inspiration for more folks to sail to their doom!

Da Kaptain Pyrates of the Karribean V--Tzeentch's Triangle - Page 7 665330
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PostSubject: Re: Pyrates of the Karribean V--Tzeentch's Triangle   Pyrates of the Karribean V--Tzeentch's Triangle - Page 7 Icon_minitimeWed 16 Dec 2015 - 19:17

Thanks gents.

The end of campaign campaign points:

Week Sixteen Campaign Points (and Pirate Curse Points)

Andrew---The Crew of the Lady Graves----Silent Threat--------53 CP/12 Pirate Curse Points
Jim L-----The Hot Heads---------------------Lure of Fortune-----43 CP
Jim S-----The Karib Krusade------------------Burn the Witch-----40 CP
Chris S-----The Possessed---------------------Silent Threat--------34 CP/7 Pirate Curse Points
Kevin-----The Money Bags----------------Monarch of the Sea-----32CP/13 Pirate Curse Points
Bob------The Red and Whites----------------Scourge of the Sea--27 CP/8 Pirate Curse Points
Chris R----Lizardmen----------------Cult of the Celestial Canopy---22CP
Chad-----The Hounds of the Night-----------Silent Threat---------17 CP/2 Pirate Curse Points

We are running low on players. Jordan got married. Chris R has moved to Kentucky (of all places). Chad is also moving, but did get tired of seeing his vampires gain serious injuries.

This week may see Andrew fight his objective's final battle (if he can get free on game night) and I may get to play my objective path's final game as well (if we have enough players.)
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PostSubject: Re: Pyrates of the Karribean V--Tzeentch's Triangle   Pyrates of the Karribean V--Tzeentch's Triangle - Page 7 Icon_minitimeWed 16 Dec 2015 - 19:33

This may be the first time I've seen one of the Indianapolis campaigns finish without a climatic end game & a flash of breathless excitement.  Suspect
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PostSubject: Re: Pyrates of the Karribean V--Tzeentch's Triangle   Pyrates of the Karribean V--Tzeentch's Triangle - Page 7 Icon_minitimeSat 19 Dec 2015 - 13:00

Quote :
This may be the first time I've seen one of the Indianapolis campaigns finish without a climatic end game & a flash of breathless excitement.

Wait. We are talking about the same group of players, right? Razz

Fear not good sir, for five of us gathered last Thursday to put the Tzeentch's Triangle campaign to rest...
____________________________________________________________________________
Week Seventeen--This Is The End

Players and warbands
Bob--The Red and Whites (Sartosan Pyrates)
Chris S--Possessed
Jim L--The Hot Heads (Sartosan Slayer Pyrates)
Jim S--The Karib Krusade (Witch Hunters)
Kevin--The Money Bags (Marienburgers)

The Battle of the Drowned Caverns
A Cavernous Adaptation of Horned Rat's The Thing in the Water

19 Ulriczeit 2015
The Chronicle of the Karib Krusade

Far to the north of Port Sigmar lies a great undersea cave known as the Drowned Caverns.  The place as a foul reputation as a killer of ships.  The Caverns are said to be haunted by a great beast of chaos that feeds on any ship unlucky enough to be swept toward the rocky coast that guards the mouth of the Caverns.

Thus fresh from their ordeal in the Triangle the crusaders did venture forth to find the caverns and end the reign of this beast of foulness.


The Krusade enters the Caverns from the north west.  The tabletop is all water.  Rocks and rocky hills represent the walls of the cavern.
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The Money Bags entered from the south.
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The Red and Whites and the Cult arrived from the east.  The remnant of the Hot Head Crew straggled in from the north.
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BirdThing begins the eradication of the Hot Heads.
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The Red and Whites and the Money Bags clashed immediately as well.
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Then the Krusade runs into the Money Bags in the southwest corner.
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The Money Bags encounter the first tentacle!
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Bob's dice refuse to roll.
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The Money Bags run afoul of another tentacle! (All tentacles had the same stats, but the big models would not fit most places...)
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Xlippahruichakk is winning the fight against the Marienburgers...
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The Red and Whites and the Cult battle over a wreck.
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Two Mutants nearly clear the Sartosans off.
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A big melee in the southwest.
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The Money Bags sink a Sartosan raft.  A tentacle attacks the survivors!
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The Hot Heads and Krusade fight over the northern most wreck.  Spot is injured by a spell from the darkness!
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The Hot Heads claim the wreck and a human pyrate tries to stab Spot when he's down...
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Spot victorious!
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A tentacle grabs Tossy III!  The Lizard attacks Spot.
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The Lizard does for Spot, then takes revenge on the tentacle.  Captain Crouchy is SEARCHING.
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BirdThing moves on to the Hot Heads' raft...
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End game: few Cultists survive.   The Krusade delivers retribution!
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The forgotten Brethern finds a treasure on the smallest wreck.
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Post Battle
All warbands but the Krusade were reduced to break point by turn four or five.  No warband actually routed (although the Money Bags were planning to).  Game ended by store closing.  This time we had agreed that the warband that was not broken (reduced by 25% casualties) by store closing won or if all warbands were at break point then the warband with fewest losses won.

The Money Bags had only five or six out of action, but had two rafts disabled and were plagued by tentacles.  Casualties are unavailable.

The Hot Heads took over 50% losses again:
Jim L wrote:
Only 6 of my 12 were dwarves in last battle.
Stretch, a pressed cannon crewman, died. [Killed by Spot!]
Marley, the old Prospector's bodyguard died too.

Patch II got L. G. T. on his 1st advance after the game.
I am trading at the cheating merchant so I still cannot replace Master Gunner Boomer or  Mate Sneezy. [Boomer and Sneezy died last week...]

The Cult was reduced to below 50% as well.  The Purple People Eater was shot to death by pyrates.  Some other inconsequential brethren died, too.

I am sure Bob told me who died from the Red and Whites, but I have forgotten.  Ugly Joe survived.

The Krusade lost Spot, who was stabbed by a press ganged saurus.

Due to my own indecision the Krusade spent most of the game rowing back and forth from the north to south getting shot at by everyone because I had the only torches in the game.  Despite the fact that two boats were down to one hull point, only Spot was out of action.  In this case my indecision (and poor damage rolls by my opponents) results in a win!  Woot!
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DeafNala
Honour Guard
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PostSubject: Re: Pyrates of the Karribean V--Tzeentch's Triangle   Pyrates of the Karribean V--Tzeentch's Triangle - Page 7 Icon_minitimeSat 19 Dec 2015 - 14:16

HOORAY FOR THE INDECISIVE!  thumbsup
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RationalLemming
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PostSubject: Re: Pyrates of the Karribean V--Tzeentch's Triangle   Pyrates of the Karribean V--Tzeentch's Triangle - Page 7 Icon_minitimeMon 21 Dec 2015 - 4:26

Von Kurst wrote:
The Krusade lost Spot, who was stabbed by a press ganged saurus.

Due to my own indecision the Krusade spent most of the game rowing back and forth from the north to south getting shot at by everyone because I had the only torches in the game.  Despite the fact that two boats were down to one hull point, only Spot was out of action.  In this case my indecision (and poor damage rolls by my opponents) results in a win!  Woot!
It is rare for indecision to win a game. Well done! (I think scratch )

I feel for you, playtable. The last couple of battles were not good for you at all. Sad
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TenebraeLux
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PostSubject: Re: Pyrates of the Karribean V--Tzeentch's Triangle   Pyrates of the Karribean V--Tzeentch's Triangle - Page 7 Icon_minitimeMon 21 Dec 2015 - 20:09

DeafNala wrote:
HOORAY FOR THE INDECISIVE!  thumbsup

I'm not sure if we should be celebrating indecision…  Or, maybe we should.  Let me think about it for a minute...
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PostSubject: Re: Pyrates of the Karribean V--Tzeentch's Triangle   Pyrates of the Karribean V--Tzeentch's Triangle - Page 7 Icon_minitime

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